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April 26, 2024, 02:47:01 am

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Topics - philsov

31
Spam / Otakukin.
October 16, 2009, 11:15:55 pm
Otaku.



Otherkin.



COMBINED.
{I'd post a picture here, but at a glance its indistinguishable from cosplay}
http://otakukin.atspace.com/what.htm

Step aside furries, I do believe the internet just found another punching bag.
32
FFT: ASM'd / FFT: ASM'D main info/discussion
October 11, 2009, 04:38:12 pm
New patch in the works!  



Three main goals:

- Include a lot of ASM hacks made to date
- Put a stronger emphasis on character/party placement
- Increased balance between classes

Details:


- Reduction of range/movement across the board.  Base move reduced to 2-3, move +3, teleport removed from the game, reduction in +move accessories.  Range for most abilities reduced to 3, with a few past that.

- The ASM/hex hacks made to date, including the following:

Jump increase to 3/2 regardless of weapon equipped
Broken/stolen items can be bought back at the fur shop
Defending reduces physical damage by 25%
Wall reduces all damage to 1
Poison/Regen damage/healing effect capped at 999 health
Drain effects capped at 999 health
Soldier office can rename anyone
Special chars can go on propositions
Undead takes 25% damage from Phoenix Down
Remove permanent effects of Br/Fa modication (+ bring back/buff praise/preach/threaten/etc)
Weapon Guard evade for all (shields/mantles re-adjusted)
Axes/Flails get new formula of ((0 + (1..PA)) + PA) * WP.  (WP to be adjusted)
Global Class-evade (now affects side and back)
AI attacks transparent units
Mighty Sword works on monsters and Zodiacs
Equip Spear now equips both Spears and Sticks
Equip Clothes (new skill, goodbye Equip Katana) now enables hats and light armor
Equip Mageset (new skill, goodbye Equip Axe) now enables rods, staves, and books
Equip Meleeset (new skill, goodbye Equip Sword) now enables Swords, Axes, and Flails
Equip Bow now enables Longbow and Crossbow


More tweaks:
- Speed growths halved throughout the game.  Base speed at level 99 will be about 9.  This provides a much more stable curve for all charge-time abilities throughout the game, and hopefully does not force all casters into short charge by end game.

- Daggers are gaining 25% chance to inflict various status
- Spears grant +PA
- Axe, Flail WP altered in line with their new formula.
- Epic Caster hat and Epic Light Armor Hat introduced as DD move-finds. Barette/Cashusa removed from the game.
- Perfumes, Bags, and Ribbon are now unisex.
- Poaching nerfed to the ground.  Poachable items that outclass anything storebought will now be either stealables or war trophies, found in random battles on late-game maps such as Dolbodar.

- New class!  Blue mage!  Replaces the calculator, and gains its action abilities from monsters and a few from bosses.  below average HP, above average MP, average SP, above-average PA and MA.  Monster skills and monsters MA/PA altered to fit on both monsters and humans.  Able to equip light armor and robes, along with swords and staves.  
Choco Cure
Goblin Punch
Look of Devil
Small Flame
Drain Touch

Leaf Dance
Thunder Breath
Wave Around
Sudden Cry
Dark Holy

Bio3 - Queklain
Quake - ???
Melt - ???
Tornado - ???

- Archers are gaining a real skillset!
Camoflague - Self only, add transparent
Execute - Deals 21% HP damage to a unit in the critical status.  Non-evadeable, instant.
Poison Volley - Inflicts Poison to an AoE.  
Aim - Deals WP*SP damage, unevadeable.  Has synergy with two-swords.
Impact - Deals WP*PA damage and inflicts silence
Salve - Cleanses target various negative status, and heals for 20% health upon success.

- AoE from Draw Out and Summon Magic modified -- now featuring linear attacks, 3-way attacks, and good old classic aoe.  Smart-targetting function also removed from many abilities.

- Item skillset reformed.  Auto-potion effect capped at 100 HP.  Single-status removal items gone.  All status removing is now in either Remedy or Holy Water.  When either Remedy or Holy Water is successful, the target is now also healed for anywhere from 1 to 150 HP.  New potion class heals for 200 HP (auto-potion immune).  New Ether class grants 80 MP.  Gained three new skills which can be used offensively or defensively, whichever tickles your fancy:

Dual Kiss - Grants both Haste and Poison to the target
Turtle Shell - Grants both Slow and Protect to the target
Shade of Grey - Grants either Faith or Innocent to the target

- Steal Gil, Steal Exp removed from the game.  New Thief skill, Muddle, inflicts the confusion status to the target, with the same chance to work as Steal Heart -- only this one ignores gender.

- Negotiate and Death Sentence Talk Skills removed from the game.  Talk skill given the 4 moves from 1.3 -- warn (inflicts defend), threaten (inflicts Don't Act), Preach (inflicts reraise), and Refute (cancels most status effectis) along with the 4 original Br/Fa modifiers, who now modify in increments of 10 in either direction.

- Elemental diversified slightly -- some panels effects are now either Pure PA or MA-based damage, and a few retain the older composite formula.

- Ice/Fire/Bolt/Cure 4 modified into 0 CTR, single-panel abilities with teir 2.5 strength and moderate MP cost (named Freeze, Blaze, Jolt, and Solace, respectively).  Power of 1 through 3 shifted.
- Shatter, new wizard spell, removes defending, protect, and/or shell and in doing so deals 30% HP damage to the target.
- Comet, new time mage spell, is 0 CTR, single-panel ability of teir 2 strength with moderate MP cost and no elemental property.
- Quell, new yin-yang spell, is a 0 CTR, single-panel ability with a likely success rate (faith based) of canceling the charging status.
- Silf, new Summon Magic spell, is a 0 CTR, single-panel ability with the ability to inflict both Don't Move and Poison.  
- Blind Blade, new squire skill, inflicts PA*WP damage with a 100% chance to blind the target with a minor MP cost.
- Counter Condemn, new monk skill, counter attacks with a chance to inflict death sentence on the target.  Counter Tackle removed.
- Cleave, new knight ability, has a chance to deal 50% HP damage.
- Pierce, new squire ability, affects a two-panel range.
- Blind Blow, new squire ability, is a normal melee attack with a 100% chance to blind the target.

- (From 1.3) Samurai lose innate two hands, Thieves lose innate concentrate

- Ninja recieves massive PA reduction to compensate for innate two-swords.

- Hamedo, Abandon, MP Switch removed from the player's arsenal.  With weapon guard innate, Squires gain Counter, Knights gain Meatbone Slash, and Samurai gain Br Up.   Both Bards and Dancers will have both PA and MA save reactions.  Distribute given to the Oracle class.

- Move +3, Teleport removed from the player's arsenal.  Thieves gain Move +1, Bards and Dancers gain Move +2.  Move HP up is now a Knight ability, while Move MP-Up is a wizard ability.  Fly given to the Oracle class.  

- Monsters all given the Caution reaction ability has a secondary reaction.  Mimes lose innate Monster Skill - gain both Counter and Counter Magic.  All zodiac bosses given a new primary and secondary reaction ability.  Those are a surprise :)

- Rad/Lavian/Alicia/Agrias/Mustadio enter with better jobs unlocked.[/quote]

New job tree.  In trying to even out the generic classes, the higher-teired jobs are now slightly easier to unlock.  

BASIC JOBS: (no unlocking required)
Chemist, Squire, Knight, Archer, Priest, Wizard.

SECONDARY JOBS:
Monk: 3 Chemist + 3 Knight
Lancer: 3 Knight + 3 Archer
Thief: 3 Archer + 3 Squire
Blue Mage: 3 Squire + 3 Wizard
Oracle: 3 Priest + 3 Wizard
Mediator: 3 Chemist + 3 Priest
Geomancer: 3 Knight + 3 Wizard

TERTIARY JOBS::
Samurai: 4 Monk + 4 Lancer
Ninja: 4 Thief + 4 Lancer
Dancer: 4 Geomancer + 4 Lancer
Time Mage: 4 Mediator + 4 Oracle
Summoner: 4 Oracle + 4 Blue Mage
Bard: 4 Geomancer + 4 Oracle
Mime: 4 Monk + 4 Lancer + 4 Thief + 4 Blue Mage + 4 Oracle + 4 Mediator + 4 Geomancer

- New stat growths, falling into 6 archetypal classes.  All generics and specials belong to one of these categories.  Ultimately the gaps creating by going pure Fighter or Blaster mage will be about 3 points of PA/MA at level 99, which is roughly the same as the male/female gap.  It can ultimately be ignored, but those really looking to min-max their units, the option is certainly available.

High-healths:  Knight, Monk, Lancer + Agrias/Orlandu/Meliadoul -- best HP growth, bad MP growth, good PA growth, worst MA growth.
Fighters: Archer, Thief, Dancer, Ninja, Squire + Mustudio -- average HP growth, worst MP growth, best PA growth, worst MA growth
Hybrids: Geomancer, Samurai, Blue Mage + Malak/Beowulf/Cloud -- average HP growth, bad MP growth, good PA growth, good MA growth
Status Mages: Priest, Time Mage, Oracle, Mediator, Chemist -- average HP growth, best MP growth, worst PA growth, good MA growth
Blaster Mages: Wizard, Summoner, Bard + Rafa -- worst HP growth, good MP growth, worst PA growth, best MA growth
Kick Ass:  Mime, Ramza/Reis --  above average across the board

- Change/variance within weapon choice (and their new W.Ev figures).  

- Updating class evasion to jive better with scheme and global aspect

- New status durations/charge times -- In response to less speed as the game continues, status duration has increased by roughly 20%, being balanced around having 8 speed.  Spell charge time now a steadier curve, as well.

ENTD Progress: ~25%
Mechanical Progress: ~80%
Hopeful Hex Hax0ring Progress: 33%
33
Spam / Smoking is meeting the world halfway.
June 04, 2009, 11:33:51 am
SO IS THIS DELICIOUS BACON CHEESE STUFFED PIZZA BURGER OMG

34
Spriting / Palette swaps within sprites
May 01, 2009, 11:40:41 am
Notably generic sprites.

I'm about to start brewing up a custom sprite or two... and I've got my little custom 16-color palette to play with.  And so no matter what color goes where --palette wise--, the base sprite will look absolutely kickass because I did it.

Buuuut, if this sprite is used under a different palette as an enemy or something, which colors within the palette change?  I'd hate to give someone a blue face in palette2 if I can avoid it.
35
Help! / Descriptive Titling!
March 26, 2009, 03:09:07 pm
First off, hello and welcome to the Final Fantasy Hacktics forum, especially help section.  

That said, while we are happy to answer your questions to the best of our ability, answering the same questions constantly can become a pain.  To this end, please make your topic's title descriptive.    Yes, this is the help section.  Of course you're asking a question.  Saying "I need help" or "I have a question" does absolutely nothing.  If you're wanting to know how to change a storyline battle in FFTPatcher, for example, call the topic "Changing storyline battles in FFTPatcher."  

Keep this in mind when making threads. It helps cut down reposts, and makes it easier for other future people to skim titles and hopefully see their question already answered.
36
Help! / Creation of a ppf file
March 03, 2009, 07:44:01 pm
Someone enlighten me.

I've got a file from FFTPatcher and TacText.  No sprite edits, though I suppose that step can be thrown in for later edification.

So how do I make those things into a single ppf format to spread the love around like warm butter?
37
PSX FFT Hacking / FFT 1.3 AI Tourney
February 24, 2009, 07:08:00 pm
~


Matches and all further posts will only be occurring on the 1.3 forum:
http://www.ffhacktics.com/forum/viewtopic.php?t=2341

This double posting business is crap :p


~

In the spirit of Argg0's abandoned project, I present a spinoff!  

Rules:

1) Team will consist of 4 generic humans, level 35, leveled in their primary class.

2-) Brave ranging from 40 to 70, maximum brave on the team must be 240.

3-) Faith ranging from 40 to 70, minimum faith on the team must be 220.

4-) Each unit has 3400 JP to spend in various abilities. As in FFT, each unit cannot spend points toward an ability before filling Job level requirements for the prerequisite jobs. For example, a character could not buy speed break without allocating 350 JP to squire (to make knight accessible). Units are not required to spend the entire 3400.
4a) Elemental can be wholly purchased for 600 JP.  

5-) Only two units on a team can buy any individual ability. So four units could have the Punch Art ability set but only two could have purchased Earth Slash. Innates do not count for that, so you can have two chemists and a Knight with Throw Item.
5a) Ninjas can only appear once per team.

6) Banned abilities -- Many Draw Outs and Planar Magics are banned via JP cap, but barring those:  Nameless Dance, Fire/Ice/Bolt4, Leviath/Bahamut/Cyclops, Meteor, Throw Katana/Knight Sword/Axe, Invite.

7) Equipment.  Limited to all purchaseables, minus Thief Hat.  Complete list is here:  http://project-yvalice.wikispaces.com/Tact_Equip_Check  Just like abilities, there is a cap of 2 per any piece of equipment.  For those not versed in 1.3 item changes, check out:  http://www.ffhacktics.com/forum/viewtopic.php?t=1671  Notably there are nice buffs to black hood/costume and light robe to take them over twist headband/power sleeve/black robe.

8] Item/Throw/Draw Out goodies will be 99 in quantity.  Including potions, so auto-potion will aptly be a 30 health recovery bit.  Clarity: Zero elixirs.

9) Map will be randomly selected from a large pool of maps -- namely the balanced ones which provide neither side with an advantage (goodbye Dorter 2!).  
9a) Once a map is played through once, it will not appear again in the tourney.

10) Default AI will be set to Save Fading Life, which is the standard AI routine.  If you wish to have a unit set on run like rabbit the whole time, please make a note of it and for which unit when you submit.  Protect Allies is another option, and if you chose so specify which unit will be protected throughout the match.  Fight for Life is not an option, since it is enemy-dependant.

11) Best two out of three advances into the next round.
11a) Initial bracket placement will be randomized.

If you think you know a good setup, mail me at mailto:philsov@gmail.com">philsov@gmail.com, or drop a private message. Only one setup per person. Make sure to let me know what account is yours.

Format:

Name:
Gender:
Zodiac:
Br:
Fa:
Primary Class:
Primary abilities known:
Secondary:
Second abilities known:
Reaction:
Support:
Movement:
~~~
Right Hand:
Left Hand:
Head:
Body:
Accessory:

~~~~

Aaaaaaaaand, because we're otherwise lacking in 1.3 tables, attached are some numbers for your edification!

Job level 3 = 350 JP
Job level 4 = 550 JP
Job level 5 = 800 JP

Ignore Height = 500 JP
Fem Squire MP = 37 O.o
38
Spam / Lavish me with praise
February 24, 2009, 05:51:17 pm
For no reason!
39
Spam / Attn: People whose avatars have noses
February 12, 2009, 10:18:18 am
GTFO.
40
The Lounge / I want to do this with FFT one day
February 06, 2009, 10:38:02 pm
http://www.youtube.com/watch?v=MDkj-3QT ... re=related

And we can make it happen!

Auto battle ramza + party, precise skill/JP tweaking, AI prediction, 100% Brave, and some kickass entd settings.

Really, I'm just in AWE of this video.

HOLY SHIT AT 6:10. MEGA MAN FTMFW.
41
The Lounge / FFT Linguistics
January 15, 2009, 10:13:43 pm
Something you lore nuts might enjoy.  The Ivalician font of FFT is deciphered and translated in an old gamefaqs topic.  Karsten and I make cameos!

http://vampiro_penguin.tripod.com/fftac ... istics.txt

Edit:  Whoamg, its formatted horribly in my IE.  Firefox does a good job with it though.  Attached a .txt file which should actually have line breaks in it O.o
42
Spam / Quick Essay, meet the AOL translator.
November 27, 2008, 12:34:03 am
http://ssshotaru.homestead.com/files/ao ... lator.html

QUIK SI A STATUS 3F3CT OF SORTS TAHT GIEVS U TEH NAXT ACTIEV TURN!!11!1!! QUIK STATUS CAN B GANE3D BY HAVNG DA SPAL QUIK SUCASFULY CAST ON U OR BY HAVNG DA RAACTION ABILITY CRITICAL QUIK TRIG3RED!11!1! WTF DA TRIGARNG OF CRITICAL QUIK OCURS WHEN TEH UNIT WIT TEH ABILITY AQUIPED RECAIEVS DMAEG TAHT LAAEVS TH3M WIT UNDER 20% OF THERE MAX HP

WHIEL!!1!!!! OMG WTF LOL CRITICAL QUIK MIGHT NOT SEM TAHT GR3AT THEYRE R SITUATIONS WHEN IT SI TEH BST R3ACTION ABILITY IN DA GMA!1!1! WTF LOL FOR A MORE RELIANT WAY 2 GANE QUIK L3ARN IT FOR 80 JP FROM TEH TIEM MAEG SKIL SET!!1!11!!1 OMG LOL QUIK COSTS 24 MP WHICH MIGHT B A LITL3 COSTLEY BUT HAS DECANT SPED (25) AND A DEC3NT FORMULA (TARGETSFATEH*CAST3RSFATEH*(MA+140)!111!!! WTF RIG SOMA ZODIAC COMPATIBILITY BTWEN UR GROUP AND QUIK CAN B V3RY RALIABLE AND FUN 2 UES

QUIK!1!1!!111 WTF LOL CAN B R3FLECTED (THOUGH NOT MATH SKILED) BUT TEH MOST INTER3STNG THNG ABOUT IT SI TAHT IT CAN B COUNT3R MAGIK3D!!1!!1!! LOL SARIOSLEY TAHT 3XCLMATION POINT ISNT ON3 OF TEH FAEK ONES TAHT SHUD B A PERIOD I ACTUALY UESD 2 G3T GIDY WHEN CONSIEDRNG THIS!!!1!!1 OMG LOK AT DA SP3LS TAHT CAN B COUNT3R MAGIKED

- AL BLAK MAGIC AXCAPT FIER 4 IEC 4 AND BOLT 4
- HOLEY DARK HOLY
- YIN-YANG MAGIC EXC3PT PRAY FATEH AND DOUBT FATEH
- SLOW SLOW 2 DONT MOVA QUIK S2P D3MI DAMI 2 MET3OR
- BIO BIO 2 BIO 3
- M3LT 2RNADO QUAEK
- ATAX FROM TEH BLAEZ GUN GLACEIR GUN AND BLAST GUN

SO JUST HOW DOAS QUIK FIT IN2 AL THIS?!!??!??! OMG LOL WIT DA PROP3R SETUP U CAN ORCH3STRAET A NEAR-ANDLAS CHANE OF QUIX WITHIN UR TAM (SOMETIEMS REF3RED 2 AS DA QUIKENNG) ACTNG AND ACTNG WHIEL ALMOST NO IN-GM3 TIEM PAS3S AND DA ENEMY SITS THEIR STARNG AT UR CHANE OF CONSTANT ACTION

RMZA!!!111 OMG RES2RA LOST TIEM IN A SPIRAL LIEN!!1!!1 WTF QUIK!!111 OMG LOL
43
Before I start swooning all over the place, did THE Neill Corlett grace us?  Or is that just one of his programs we hijacked and made good use out of?
44
PSX FFT Hacking / Things I want to change
October 01, 2007, 05:08:30 pm
- Knockback.  Minor point, but I wish to kill Zalmo with Newtonian physics.  However, there's no current way to make some characters immune/vulnerable to this effect.

- male/female job classes -- Are Bard (5B) and Dancer (5C) forever doomed to their patriarchal, misogynistic molds?  I ask because one could simply combine both of these jobs and free up a space for an additional job class.  But under the current system this would mean only males able to be dancard and females the new class, or vice versa.

more to come as I want them :p