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Jon's Sprites

Started by Jon, December 09, 2009, 05:15:18 am

Kaijyuu

December 27, 2009, 12:48:13 am #80 Last Edit: December 31, 1969, 07:00:00 pm by Kaijyuu
Light blue in the coat/hat is a little too bright, I think. Nice highlight color, but doesn't work when half the sprite is that color.

If you have any more colors, adding another shade of darker blue to the coat/hat would probably work.
  • Modding version: PSX

Jon

December 27, 2009, 07:47:12 am #81 Last Edit: December 31, 1969, 07:00:00 pm by Jon
I tried, I did, but I just can't seem to understand how it is done when it comes to portraits...just look at this crap:

There ain't no gettin' offa this train we on!

jimmyjw88

December 27, 2009, 08:30:33 am #82 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
The top hat looks good but not the bottom. That yellow is too saturated and flat. It should be curve rather than straight. Try observe closely of the Bikke portrait. Good luck ^^
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

Kagebunji

December 27, 2009, 09:46:27 am #83 Last Edit: December 31, 1969, 07:00:00 pm by Kagebunji
What Jimmy said, and one question, you will leave himm with those clothes or this portrait is just to show hat attempt?
  • Modding version: Other/Unknown

Jon

December 27, 2009, 10:46:53 am #84 Last Edit: December 31, 1969, 07:00:00 pm by Jon
Hat attempt. ;_; I am just not cut out for making portraits...oh yes, by the way, I added one more blue color, now there is the same light blue, the new blue which is just slightly darker than that, dark blue and then the dark teal blue that Kage changed. I will post it when I do another row or something...
There ain't no gettin' offa this train we on!

mav

December 27, 2009, 02:33:58 pm #85 Last Edit: December 31, 1969, 07:00:00 pm by mav
That's certainly an interesting looking hat...Anyhow, the yellow/gold trim needs to be a little less linear (curve it out). Overall, the portrait could use some different colors: the yellows are too bright and the blues are too dull. Focus on the sprite first, then work on the portrait towards the end.

Jon

December 27, 2009, 02:36:03 pm #86 Last Edit: December 31, 1969, 07:00:00 pm by Jon
15 views + all arms done (they are not all shown here though) + color problems fixed, works fine in Shishi

There ain't no gettin' offa this train we on!

Jon

December 27, 2009, 02:37:17 pm #87 Last Edit: December 31, 1969, 07:00:00 pm by Jon
I will probably just forget to make a portrait at all...I give up with portraits...lend me your skills Mav...
There ain't no gettin' offa this train we on!

Kokojo

December 27, 2009, 02:58:35 pm #88 Last Edit: December 31, 1969, 07:00:00 pm by Kokojo
Hahha, this admiral/captain/seems very well done, seriously !
The main bother is the leftmost view, with the hat ressembling.... well, a broken melon ?

Otherwise, It looks very nice.

I do plan on using it, with your permission, of course ;-)
I keep leaving, I keep coming back. Boomerang boy.

Jon

December 27, 2009, 04:55:07 pm #89 Last Edit: December 31, 1969, 07:00:00 pm by Jon
Hahaha! A broken melon indeed! Thank you and yes, I am working on the leftmost view, it bothers me beyond words. And of course, you may use it, but wait until it is finished, unless you only want a walking unit. ;)
There ain't no gettin' offa this train we on!

mav

December 27, 2009, 06:17:03 pm #90 Last Edit: December 31, 1969, 07:00:00 pm by mav
Hmm, I took a look at the side view (keep in mind that I'm not much of a spriter) and this is my edit--I hope it fits...

The shading needs work, but my main goal was the shape.

jimmyjw88

December 27, 2009, 11:42:44 pm #91 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
Looking good Jon. Mav, that looks better. Though, maybe the side of the hat (frontside) move up a little bit.
Well done, keep it up ^^
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

Jon

December 28, 2009, 06:23:22 am #92 Last Edit: December 31, 1969, 07:00:00 pm by Jon
Thank you Jim for the kind words and thanks Mav for the hat. I used your idea, but not the exact hat you made, and recolored the pillow shaded cap part. I really like what you did with the front, but for the back I will use my other new version. The front stays more or less the same as yours (changed the shading a smidge) so thank you. Also, finished all those middle weird half body things, finished 1 dead pose (which I am quite proud of, not to brag but that was a nightmare) and halfway done with the headless attack body poses. Probably will finish the Cannoneer off by either tonight or tomorrow sometime :) (I may still recolor and work with the shading, though)
There ain't no gettin' offa this train we on!

mav

December 28, 2009, 09:53:42 am #93 Last Edit: December 31, 1969, 07:00:00 pm by mav
Once you get the basic sprite completed, you can always continue to touch up the shade and whatever else you see wrong with it. If you've made some more updates, I think we'd all like to see 'em. Keep up the great work, man. I'll take a crack at the portrait today, since I'm not really doing anything.

Jon

December 28, 2009, 02:11:27 pm #94 Last Edit: December 31, 1969, 07:00:00 pm by Jon
Whoo yeah! Thanks a million! I probably would never be able to do diddly squat when it came to the portrait. Almost done now, just some attack poses (those are quite tough to get right) and wounded poses (practically done, did all back views). Tomorrow it will almost certainally be done, then I was thinking of doing something strange, tell me all what you think: I want to make a Leviathan out of Altima(the 2nd version), which will probably be extremely tough, but I don't care...Leviathan is the coolest boss and enemy besides Odin, haha...
There ain't no gettin' offa this train we on!

Kagebunji

December 28, 2009, 02:12:59 pm #95 Last Edit: December 31, 1969, 07:00:00 pm by Kagebunji
The hat could still use some work, but it looks good, keep it up.
  • Modding version: Other/Unknown

mav

December 28, 2009, 02:25:34 pm #96 Last Edit: December 31, 1969, 07:00:00 pm by mav
You know what, why didn't we just take Bartz's hat directly from FFV? He is the inspiration for this sprite, after all.


Take his hat, modify it, re-shade it, and you should be set.

Kagebunji

December 28, 2009, 02:41:48 pm #97 Last Edit: December 31, 1969, 07:00:00 pm by Kagebunji
Damn Jon, now I wanna do some summons sprites, first would be Odin, second Ifrit, I dunno what next, but this is certainly good idea :D
  • Modding version: Other/Unknown

Jon

December 28, 2009, 03:36:19 pm #98 Last Edit: December 31, 1969, 07:00:00 pm by Jon
@Mav- haha, check page 1, I did exactly that. I used Bartz's hat reference the whole time I worked on this. It helped tremendously for the front-side view, but not the left side view(1st pose)
@Kage- Yeah, let's do some Summons ;)

Here is my current standing with the Cannoneer, almost ready for combat now (ignore the reds please, those are my problem, no worries they will be gone):

There ain't no gettin' offa this train we on!

Kagebunji

December 28, 2009, 03:45:14 pm #99 Last Edit: December 31, 1969, 07:00:00 pm by Kagebunji
You are moving preety fast with this, but you MUST do two things, first darken the second white, I did it in my attempt, the second thing is to lift the hat in the leftmost frame in first row by one, I did it in my attempt as well, I s'pose you didn't used it at all huh?
  • Modding version: Other/Unknown