i want to bump this thread. AI behavior is so crucial to any developers tool kit... Has there been any more progress on controlling how the AI behaves ? Or is there anyone working on a project like this whom I can help ? If so please point me in the right direction. If not, is there anyone else out there interested in how the AI works?
I am currently working on a little project with FFTPatcher to recreate the game with a few new mods, one of them being how all the characters are only allowed to move 1 or 2 squares at a time... might sound restrictive at first but it actually opens up the depth of the game in a few ways. It plays a little more like an interesting chess game rather than a bunch of shananigans running around all over the place:
1st, enemy and ally artificial intelligence (AI controlled) warriors cannot hit and then run 4 squeare away, leaving your back-line vulnerable. The battles make more sense, warriors in the front line, softies in the back.
There's a lot more that I'm adding and I won't go too far into detail about it now... I will post a ISO link sometime soon hopefully.... but also please keep me updated on anything involving the AI.
Cheers,
Savant
I am currently working on a little project with FFTPatcher to recreate the game with a few new mods, one of them being how all the characters are only allowed to move 1 or 2 squares at a time... might sound restrictive at first but it actually opens up the depth of the game in a few ways. It plays a little more like an interesting chess game rather than a bunch of shananigans running around all over the place:
1st, enemy and ally artificial intelligence (AI controlled) warriors cannot hit and then run 4 squeare away, leaving your back-line vulnerable. The battles make more sense, warriors in the front line, softies in the back.
There's a lot more that I'm adding and I won't go too far into detail about it now... I will post a ISO link sometime soon hopefully.... but also please keep me updated on anything involving the AI.
Cheers,
Savant