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Messages - Kenshin72

1
Help! / Re: Help Making A Poison Attack
December 05, 2012, 09:30:46 pm
Quote from: RavenOfRazgriz on December 05, 2012, 12:47:11 pm
WANT the AI to do should be fagged.


pft tee hee lol.

I thought Animate on miss would be like they still swing the sword if they missed. Alright it works now. Thank you sir.
2
Help! / Re: Help Making A Poison Attack
December 05, 2012, 09:14:18 am
OK
3
Help! / Help Making A Poison Attack
December 04, 2012, 11:36:48 pm
So I'm trying to make a sword attack that inflicts Poison. I have literally copy and paste the "Poison Nail" attack from the Red Panthers and no matter what the hit percentage is always 00%. Any suggestions?
4
Hacking/Patching Tools / Re: Problem with FFTactext
March 18, 2011, 05:44:51 pm
Cool beans, it worked. Thank ye kindly sir.
5
Hacking/Patching Tools / Re: Problem with FFTactext
March 18, 2011, 05:30:10 pm
I have this same problem except its OPEN.lzw, I even used a brand new iso to try. Anyone figured out how to fix this yet.
6
Help! / Re: Driving me nuts...
August 29, 2010, 01:03:52 pm
Yeah, is that bad?
7
Spriting / Re: Abandoned Sprite Projects
August 27, 2010, 10:45:09 pm
God, I love your sprites.
8
Spriting / Re: Kagebunji's sprites- Lenneth Valkyrie
August 25, 2010, 11:11:49 pm
I thought the face was alright but the hair...
9
Spriting / Re: Kagebunji's sprites- Lenneth Valkyrie
August 25, 2010, 11:06:47 pm
New avatar Zodiac?
10
Spriting / Re: Kagebunji's sprites- Lenneth Valkyrie
August 25, 2010, 10:36:15 pm
I'm excited to see.
11
Spriting / Re: Link Lives and I need help.
August 24, 2010, 06:29:01 pm
I may have said I removed the green but I didn't update the pictures. And in the third frame you'll notice his shoulder jags out, that is the remnant of the female thief bandana which has been fixed. Skirt/Tunic has been redone so it doesn't resemble the thief's shorts anymore.
12
Spriting / Re: Link Lives and I need help.
August 24, 2010, 02:01:37 pm
I'm very unhappy with how his hat looks in these frames. Anyone want to try to redesign it or give me some ideas on how to fix it?

EDIT: All that green in his tights has been removed and his skirt has been redone.
13
Spriting / Re: Abandoned Sprite Projects
August 24, 2010, 02:00:17 pm
The first Link post has been updated. I need some criticism.
14
Spriting / Re: Master Sword
August 24, 2010, 01:59:18 pm
There, that topic I linked to has been updated.
15
The Lounge / Anyone going to PAX?
August 24, 2010, 12:43:03 pm
In Seattle? 10 days. I'll be there.
16
Help! / Re: Driving me nuts...
August 24, 2010, 11:23:59 am
Here's my TEST.evt, event.txt and the save state. I use epsxe, and CDPROG for inserting.

Here's a video of what happens.
http://www.youtube.com/watch?v=-MgxZvvPNsg

As for you Jon, just by editing this event I've learned what every command does that is used in this event except for the ones we haven't figured out what they do. I read the tutorials on this site and I thought they do a pretty good job of explaining. Also I did of lot of trial and error.
17
Help! / Re: Driving me nuts...
August 23, 2010, 11:59:34 pm
Angry double post.
Not driving me nuts anymore more like pissing me the eff off. I had my custom event done. Went to test it, the custom stuff went great, the regular scripting stuff on the other hand not so much. First of all this is the Sweegy Woods event where Algus and Delita talk about the monsters. I added about 5 extra messages, worked fine.

But when the camera scrolls over to the monsters and shows them walking towards you the whole scene resets with the camera spinning in again. I kept trying to find an error. Couldn't find one. So I started again from scratch. C/Ping my custom events one by one til I found the problem child. Its the unitanim that I had problems with before. UnitAnim(x04,x00,x16,x00,x00) This guy causes the Battle Conditions to not appear and go straight into the battle. When I hve the rest of the custom code in it makes the camera respin in. I've attached a picture for reference, the highlight stuff is custom. Maybe someone else can see what I can't.
18
Help! / Re: Driving me nuts...
August 23, 2010, 08:36:32 pm
Wunderbar! After all my years of RPG Maker I thought I should be able to figure this out but the unitanim just stumped me. Thanks Zodiac.

EDIT: Great after all my custom editing works fine, the regular event script is screwing up now.
19
Help! / Re: Driving me nuts...
August 23, 2010, 07:32:44 pm
Still doesn't work here are my custom events.

DisplayMessage(x10,x10,x0004,x04,x00,x00,+00000,+00004,+00000,x00) Works fine
WaitForInstruction(x01,x00) Works fine
WalkTo(x04,x00,001,000,x00,x00,+005,x01) Works fine
UnitAnim(x04,x00,x16,x00,x00) Doesn't work, just keeps marching from the Walk event before.
Wait(02000) Here to just delay the rest of events so I can make sure the above work.
20
Help! / Re: Driving me nuts...
August 23, 2010, 07:19:26 pm
Dur... I just looked and 16 is critical while 20 said Pick On ground which I was taking as like bending down to pick something up on the ground.

So do I put 16 where I have my 20 or on the fourth byte and make the third byte 00?