Final Fantasy Hacktics

General => Archives => Mercenaries => Topic started by: Archael on February 08, 2009, 02:42:55 pm

Title: Chocokin Job (ChawCawBaw!!!!)
Post by: Archael on February 08, 2009, 02:42:55 pm
Original sprite idea by digitaldragoon

Female:
(http://www.ffhacktics.com/forum/files/chocokinfemale_142.png)
(http://www.ffhacktics.com/forum/files/chocokinfemale2_296.png)

Male:
(http://www.ffhacktics.com/forum/files/chocokinmale_177.png)
(http://www.ffhacktics.com/forum/files/chocokinmale2_172.png)

Weak HP
Weak PA
Good MA
Good SP
Good Move / Jump
Weak but useful skillset


Are they people in chocobo skin costumes, or are they humans that have bred with chocobos? No one is sure, but the Chocokin is something we will discuss here in this thread.

They mingle with monsters, not just Chocobos.

Digitaldragoon's joke sprite turned out to be a pretty sweet idea for a new unit.

Think of them as a Chocobo Knight from FFTA2, except their entire skillset will be based on Monster / Chawcawbaw related things.
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Post by: dwib on February 08, 2009, 03:14:08 pm
what will these equip?? o_O
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Post by: Archael on February 08, 2009, 03:25:28 pm
we don't know yet
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Post by: AngrySurprisedFace on February 08, 2009, 03:40:30 pm
I want one.

Seriously.

They look amazing, and they seem to be balanced (weak HP, PA, good move/jump, etc.)

Skills?

I think they should have something like a ranged Choco Cure.

OMG THEIR SKILL SET COULD BE CALLED "Wark"!

...Back to skills,


Choco Cure?

Formula: Heal_F(MA*Y) with Y=14. (Same as Cure)
Effect Area: 1
Range: 3
Vertical: 1
CT: ?? (3 or 4?)
MP cost: 16
Inflict Status: Regen (22)

This is essentially the same as Cure 1 for priests, except it adds the effect of Regen.

Choco Feather?

Formula: HIT_F(MA+X)% X=180 (Same as Haste)
Effect Area: 0
Range: 3
Vertical: 0
CT: 0
MP cost: 8
Inflict Status: Haste (2A)

Quicker version of Haste, with the possible visual effect of Phoenix Down?

Choco Wall?

Formula: HIT_F(MA+X)% X=255 (Same as Wall)
Effect Area: 0
Range: 3
Vertical: 1
CT: 2
MP cost: 22
Inflict Status: Protect and Shell (24)

I think it's the exact same as Wall? Maybe quicker, more mana efficiant.

Choco Surprise?

Formula: Dmg_(PA*(WP+Y)) 100% Status Y=0 (Same as Holy Explosion)
Effect Area: 0
Range: 4
Vertical: 1
CT: 1
MP cost: 18
Inflict Status: Confusion (79)

Couldn't think of a more original name. I gave the Holy Explosion(and every other sword skill formula, I think) formula simply because I don't think it should be used as a damage dealer, but more so for the confusion, and you said they had weak PA.

--

That's it for my ideas. Not increadibly original. But I hope they're maybe taken into consideration.

X_x
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Post by: Archael on February 08, 2009, 03:52:12 pm
those are some pretty broad generalized spells

none of them are bad ideas, but it's stuff other jobs can do

we should come up with a theme for them...

they should definitely be able to charm

I mean look at them
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Post by: Effephoenix on February 08, 2009, 04:03:41 pm
I don't think they should use any weapons. Instead have them rely on their skills and other units, or something. Armor & Weaponless.
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Post by: Archael on February 08, 2009, 04:04:14 pm
yeah that could work
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Post by: AngrySurprisedFace on February 08, 2009, 04:28:45 pm
Just an idea...

What if they worked sort of like that one class from the Game Boy version of this? Like they'd turn into a chocobo and do the skills?

D;
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Post by: Archael on February 08, 2009, 04:46:04 pm
meh I don't think that's possible currently afaik afkekfkk afk

anyway, why? that sprite is badass

and there will be chawcawbaws around in this mod anyway
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Post by: boomkick on February 08, 2009, 09:38:11 pm
They should have Monster Talk and Invite (monsters) abilities eh?

I totally support the skillset name "Wark"

Instead of Choco Cure, it should be called Chawcaw Heal :).

Scream!- Deals damage in a straight line (3 panels).

Soothing Voice- Either Charms the target OR Sleeps them.

Cry Out- Low chance of Haste on all allied monsters on the battlefield.

Waark!- Puts transparency (low chance) on all allied monsters on the battlefield.

Chawcaw Fist- Deals 60% on a monster's HP in damage.

Invitation- Either invites the target monster or enrages them (Invite or Berserk).

Wark...- Adds PA or MA to a target monster, moderate chance.

Yell!- Deals damage and tries to inflict Don't Act in an area around him.
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Post by: VincentCraven on February 08, 2009, 09:45:41 pm
You should replace all Reis's Dragon-aiding skills with Chocobo-aiding skills.

Like Chocobo Level Up

and stuffs
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Post by: DarthPaul on February 08, 2009, 09:56:49 pm
Ooooowhaaaaaat?!
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Post by: PX_Timefordeath on February 08, 2009, 10:37:17 pm
Invintation too OP
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Post by: boomkick on February 08, 2009, 10:48:41 pm
It only effects Monsters.
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Post by: LastingDawn on February 09, 2009, 07:16:51 pm
"Only effecting Monsters" is a large troublespot, once we consider these are a primary class, (replacing Mediator), Not to mention the formulas that do that are few, and it will belong to another class, (Dragoons and Scryers in essence) They are only harmful... with monsters being allies in only a Couple of Sub-Missions, that would see some of the skillset fall by the wayside for most normal fights.

Quote from: "dwib"what will these equip?? o_O
I think Shoes would be very fitting, and that's it. After all they are supposed to resemble a monster. In the sprite preview of them, the only recognizable piece of equipment we see them wearing are what looks to be Boots and Shoes. So that would work out quite nicely, what do you fellows think?

Quote from: "AngrySurprisedFace"I want one.

Seriously.

They look amazing, and they seem to be balanced (weak HP, PA, good move/jump, etc.)

Skills?

I think they should have something like a ranged Choco Cure.

OMG THEIR SKILL SET COULD BE CALLED "Wark"!

...Back to skills,

Wark!! Eh? Short, fitting... and to the point, Wark!! it is!


QuoteChoco Cure?

Formula: Heal_F(MA*Y) with Y=14. (Same as Cure)
Effect Area: 1
Range: 3
Vertical: 1
CT: ?? (3 or 4?)
MP cost: 16
Inflict Status: Regen (22)

This is essentially the same as Cure 1 for priests, except it adds the effect of Regen.

With Priests cannibalized there is no such thing as Cure 1, this in a way... can fill the void. Also the Regen (25% but still...) is a pretty nice touch.

Choco Feather?

Formula: HIT_F(MA+X)% X=180 (Same as Haste)
Effect Area: 0
Range: 3
Vertical: 0
CT: 0
MP cost: 8
Inflict Status: Haste (2A)

Quicker version of Haste, with the possible visual effect of Phoenix Down?[/quote]

Time Mages were devoured for Warder, a long time ago. There is currently nothing which casts Haste on a unit. Yet this seems so fitting... and I have the perfect animation for it!

Choco Wall?

Formula: HIT_F(MA+X)% X=255 (Same as Wall)
Effect Area: 0
Range: 3
Vertical: 1
CT: 2
MP cost: 22
Inflict Status: Protect and Shell (24)

I think it's the exact same as Wall? Maybe quicker, more mana efficiant.
QuoteAh, this is a bit of a problem... the Scryer's have inherited Wall from the defunct White Mage, in the form of the Wall Rune.  So perhaps something else?

Choco Surprise?

Formula: Dmg_(PA*(WP+Y)) 100% Status Y=0 (Same as Holy Explosion)
Effect Area: 0
Range: 4
Vertical: 1
CT: 1
MP cost: 18
Inflict Status: Confusion (79)

Couldn't think of a more original name. I gave the Holy Explosion(and every other sword skill formula, I think) formula simply because I don't think it should be used as a damage dealer, but more so for the confusion, and you said they had weak PA.

Weak PA alone yes, but keep in mind, it can easily be put as a secondary. PA * 14 + Y is quite a bit... for instance. Perhaps if it just confuses?

Quote--

That's it for my ideas. Not increadibly original. But I hope they're maybe taken into consideration.

X_x

They were pretty good ideas, while a bit general, the White Mage lost it's pure support role and is something else entirely by this point, losing a number of buffs.

Quote from: "Effephoenix"I don't think they should use any weapons. Instead have them rely on their skills and other units, or something. Armor & Weaponless.

My thoughts on this situation is exactly that.

Quote from: "boomkick"They should have Monster Talk and Invite (monsters) abilities eh?

I totally support the skillset name "Wark"

Instead of Choco Cure, it should be called Chawcaw Heal :).

Invite no longer exists in any shape or form. The game's basic design hasn't changed. The only three in your "party" still consists of Rad, Ramza, and Hedin.



QuoteScream!- Deals damage in a straight line (3 panels).

There are a few damage formulas, which did you have in mind?

QuoteSoothing Voice- Either Charms the target OR Sleeps them.

Charm and Sleep are both absurdly powerful status. I'm not very comfortable with either, or. Unless it's MP cost is relatively high and if it's not incredibly accurate. Also I don't think the name fits it very well...

QuoteCry Out- Low chance of Haste on all allied monsters on the battlefield.

Interesting... but that monster bit makes it really only useful as an enemy ability.Even if not so, it would resemble Roulette too much.

QuoteWaark!- Puts transparency (low chance) on all allied monsters on the battlefield.

This I can see being an ability, though it would be all units, not just monsters.


QuoteChawcaw Fist- Deals 60% on a monster's HP in damage.
While interesting... currently impossible. Even if done to all units 60% of Life is even more then Demo 2 had.

QuoteInvitation- Either invites the target monster or enrages them (Invite or Berserk).
An impossibility, not to mention Invite's nonexistent status in Mercenaries.

Quoteb]Wark...[/b]- Adds PA or MA to a target monster, moderate chance.
Not a distinct possibility....

QuoteYell!- Deals damage and tries to inflict Don't Act in an area around him.
Don't Act is another very powerful status, Yell is also a bit... overused by this point, hard to see why that would cause Don't Act. Don't Move... could work though. As well for Damage, which formula?
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Post by: boomkick on February 09, 2009, 07:44:50 pm
Scream would be have an Earth Slash like targeting.

Well, yell could be changed to Intimidate or some tactics with the voice that shouts fear into the opponent. The damage should be based off of Pa and brave (forgot what the formula exactly was)

Chawcaw fist's percentage was just an example, so if that was included it can do any % you want. Its just a base idea.

Cry Out could be a chance to haste himself, maybe?

I just had an idea that would be wierd, is it possible to have him be able to use Choco Ball/Meteor, since he base doff a "Chawcawbaw" afterall.
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Post by: Archael on February 09, 2009, 07:58:41 pm
no godamn earth slash targeting

why do ppl love that targering

NO!!!!!
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Post by: PX_Timefordeath on February 09, 2009, 08:03:34 pm
Quote from: "Voldemort"no godamn earth slash targeting

why do ppl love that targering

NO!!!!!

able to hit 7 units
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Post by: Archael on February 09, 2009, 08:04:37 pm
Quote from: "PX_Timefordeath"
Quote from: "Voldemort"no godamn earth slash targeting

why do ppl love that targering

NO!!!!!

able to hit 7 units

...

I meant line-type targeting

it's over-done to hell
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Post by: LastingDawn on February 09, 2009, 08:07:05 pm
I have to admit... it is a bit overdone by this point, many abilities have it already.
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Post by: boomkick on February 09, 2009, 10:14:14 pm
Ok fine, it will be cross shaped targeted, like magic spells.
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Post by: dwib on February 09, 2009, 11:37:47 pm
i like choco feather and choco cure. i don't like where boomkick is taking the skillset so much
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Post by: tithin on February 09, 2009, 11:45:29 pm
Boomkin:

Summons the wrath of a chocobos wings to knock back an opponent, interrupting any casting and knocking back two squares. Deals moderate damage. (I don't know formulas)

                          O                
                           X
                          XXX
                          XXX
                          XXX
Area of effect as a possibility?

Or perhaps:

                 
                           X
                          XXX
                          XXX
                          XXX
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Post by: boomkick on February 10, 2009, 12:52:42 am
I dont know if that is possible. he only ones i know of is single-target, cross shaped AOE targeting, all/specific unit targeting, or line targeting.
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Post by: dwib on February 10, 2009, 01:03:32 am
while most of Boomkin is not possible, the idea of interrupting AND knocking back in the same move is really interesting!!
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Post by: AngrySurprisedFace on February 10, 2009, 08:11:03 pm
Omg LD likes my ideas?

:O!!!!!!!!!!!!
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Post by: tithin on February 10, 2009, 08:21:37 pm
Perhaps make it a multiple rank spell, with the higher ranks decreasing in chance to knock back the target / interrupt, but do more damage to compensate?

For example, rank 1, single target - 50% chance of knock back
Rank 2 - Earth Slash type - 10% chance of knockback etc..
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Post by: dwib on February 11, 2009, 12:21:15 am
Brotherhood (Bribes enemy to become fellow poultry) - Heals HP & causes chicken
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Post by: LastingDawn on February 11, 2009, 04:49:35 pm
Brotherhood is a very interesting idea, but in essence, I would like opinions... should this be a generic class? Or an enemy only class? As much as I love the ideas, it seems most of the novelty will come from the sprites, which Ramza and Rad simply can't supply, any thoughts to this?
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Post by: boomkick on February 11, 2009, 06:59:31 pm
Enemy only, up until a certain point in the game where You have to save a Chocobo with assistance from the rider.
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Post by: tithin on February 11, 2009, 07:35:55 pm
Quote from: "boomkick"Enemy only, up until a certain point in the game where You have to save a Chocobo with assistance from the rider.

I like this.
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Post by: dwib on February 11, 2009, 07:38:40 pm
assistance as a guest for that battle? ramza and rad (along with the scholar) are your only team members
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Post by: PX_Timefordeath on February 11, 2009, 08:01:14 pm
Perfect Aruguay battle
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Post by: AngrySurprisedFace on February 11, 2009, 10:01:49 pm
Making it an enemy only class would make me sadface.

): <<<<<<<this

I like the idea that boomkick gave.

:P
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Post by: LastingDawn on February 11, 2009, 11:15:39 pm
Well... I'm certainly not going to let the Mercenary  idea be thrown off by that, but I should have put that more proper... not "enemy only" but "guest and enemy only" I will let you control the Chocokin, in Randoms for instance, if they are on your side.
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Post by: dwib on February 12, 2009, 12:18:42 am
Quote from: "LastingDawn"Well... I'm certainly not going to let the Mercenary  idea be thrown off by that, but I should have put that more proper... not "enemy only" but "guest and enemy only" I will let you control the Chocokin, in Randoms for instance, if they are on your side.

this
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Post by: Kagebunji on July 19, 2009, 05:38:41 am
So, will Chocokin be in Mercenaries or no?
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Post by: LastingDawn on July 19, 2009, 10:46:36 am
Well unfortunately the sprite was never completed, while it was planned as just a fun addition, so far it's status is undone.
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Post by: Kagebunji on July 19, 2009, 02:40:26 pm
Damn, they looked great! If I learn how to create sprites I'll make it, but o'course I don't know how it'll turn out.
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Post by: Raven on July 28, 2009, 01:51:00 pm
If claws are still going to be implemented that would make sense for a weapon they use. Talons. Claws. Same thing.
If they are guests only you could always just give them a certain weapon and armor set with innate maintenance.

Choco Talon - Claw
No helmet
Cloak of Feathers - Robe
Talon Boots- increased move and jump

Would it be possible to give them a self buff for a skill that gives them the ability to fly like a black chocobo?
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Post by: CupOfOrangeJuice on August 15, 2009, 10:11:47 pm
They could just be an enemy in some battles
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Post by: LastingDawn on August 15, 2009, 10:29:36 pm
It would be nice... but unfortunately the spriter who was working on it has left, a common tale unfortunately.
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Post by: SilvasRuin on August 15, 2009, 11:08:19 pm
Where's the sprite sheet at its furthest point of progress?  Wasn't there more than just the images on the first post?
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Post by: SilvasRuin on August 18, 2009, 01:26:10 am
Seriously...  I may suck, and I may not have even finished my first sprite I started work on a while back, but if it will get these guys to appear in the game, I'd be willing to take a stab at it.  Hopefully even a terrible job done by me will give someone better a foundation to finish it more quickly.  Ike isn't planned for any patches I know of, so he can continue waiting.  I've got some time to kill this week, and this is for a serious and great patch.  I'm willing to make a fool of myself if it will help things along.  So... where's the most updated version of the sprite sheet?  Or are those small pics all there is?
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Post by: MiKeMiTchi on August 18, 2009, 02:40:17 am
^ I'll help if you need it. :)

links:
http://www.ffhacktics.com/forum/viewtopic.php?t=2400 (http://www.ffhacktics.com/forum/viewtopic.php?t=2400)
http://www.ffhacktics.com/forum/viewtopic.php?t=1362 (http://www.ffhacktics.com/forum/viewtopic.php?t=1362)

I think that's all. ??
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Post by: SilvasRuin on August 18, 2009, 01:14:15 pm
Dang, that's not much to go on.  I don't even know what base he used for the female.

And I'm certain to need help.  I just hate to see this get dropped.
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Post by: warrioroflight on August 18, 2009, 03:08:33 pm
From what I can tell, Lancer.
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Post by: LastingDawn on August 18, 2009, 03:21:16 pm
Yep, that sounds right. The Lancer seems the most obvious of those made.
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Post by: warrioroflight on August 18, 2009, 06:07:02 pm
LD, I have a question (sorry for being off topic), but have you recently attempted to implement the GameShark thing to increase the jobs on the Job Wheel?
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Post by: LastingDawn on August 18, 2009, 07:02:20 pm
Yes, it doesn't do anything since those classes are unlocked from the start and their skillsets aren't properly learned since they're not of the original classes.
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Post by: MiKeMiTchi on August 18, 2009, 07:35:21 pm
I believe, too,
that it was based on the male and female lancer, plus black and red chocobo respectively.

It'll be an easy job. :)
Just need some time.
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Post by: Kagebunji on August 19, 2009, 03:56:15 am
Lancers for sure, female got skirt and arms from Lancer, while male got legs, armor and arms.
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Post by: ffta707 on December 29, 2009, 12:10:30 am
interesting job. I like it alot!
Title: Re: Chocokin Job (ChawCawBaw!!!!)
Post by: Lijj on April 22, 2010, 05:46:02 pm
Well I happen to have some concepts, the first 3 anyway:
(http://img220.imageshack.us/img220/3629/chocokin.png) (http://img220.imageshack.us/i/chocokin.png/)

Pardon the harsh outlining!
Title: Re: Chocokin Job (ChawCawBaw!!!!)
Post by: mav on April 22, 2010, 10:13:24 pm
Very cool, Lijj. They all look pretty awesome. Someone make these things.
Title: Re: Chocokin Job (ChawCawBaw!!!!)
Post by: jimmyjw88 on April 23, 2010, 06:48:45 am
Very nice. Now, convert them into FFT sprites. Hmm...
Title: Re: Chocokin Job (ChawCawBaw!!!!)
Post by: Kagebunji on April 23, 2010, 09:06:58 am
These looks good, now try to do them, hmhm.
Title: Re: Chocokin Job (ChawCawBaw!!!!)
Post by: Lijj on April 23, 2010, 06:11:13 pm
Hey no sweat just give me five minutes! dsssh!
Title: Re: Chocokin Job (ChawCawBaw!!!!)
Post by: Lijj on April 23, 2010, 06:47:39 pm
MAS. C'mon someone has to have the ability to just whop this out in sprite form.
Title: Re: Chocokin Job (ChawCawBaw!!!!)
Post by: Lijj on April 23, 2010, 10:03:40 pm
..
Title: Re: Chocokin Job (ChawCawBaw!!!!)
Post by: Cheetah on April 24, 2010, 12:48:01 am
Are these original pieces of art of your own design Lijj?
Title: Re: Chocokin Job (ChawCawBaw!!!!)
Post by: Lijj on April 24, 2010, 07:15:29 am
Yes. Just biting the square font; Its  a free font called "final fantasy". I drew the image last night.
Title: Re: Chocokin Job (ChawCawBaw!!!!)
Post by: mav on April 24, 2010, 09:52:47 am
Holy shit, that last image is freaking amazing. Great job, Lijj.
Title: Re: Chocokin Job (ChawCawBaw!!!!)
Post by: Cheetah on April 24, 2010, 01:31:23 pm
Well I really like your unique style these look very good.
Title: Re: Chocokin Job (ChawCawBaw!!!!)
Post by: Lijj on April 24, 2010, 04:11:16 pm
Thanks a lot!(http://i68.photobucket.com/albums/i9/gogus_photos/randomgifs/lennahorray.gif)
I'll post more soon.

 the last one, that's really the only one I drew for this forum Those other chocokin are just really old characters of mine. The newer ones have choco boots
Title: Re: Chocokin Job (ChawCawBaw!!!!)
Post by: jimmyjw88 on April 24, 2010, 06:12:08 pm
These are really nice. Great job. As for sprite, hard but possible. ^^
Title: Re: Chocokin Job (ChawCawBaw!!!!)
Post by: LastingDawn on April 25, 2010, 03:35:31 pm
Wow, that is quite impressive Lijj. You have quite an artful hand. Your abstract concepts to the more solidified in that fantastic piece of art truly shows your skills. It makes what was seemingly only meant to be a joke class into something a bit more. Great work!
Title: Re: Chocokin Job (ChawCawBaw!!!!)
Post by: Wolfran on April 30, 2010, 10:56:52 am
There is a chocokin based in the Lijj's concepts....
Title: Re: Chocokin Job (ChawCawBaw!!!!)
Post by: Kagebunji on April 30, 2010, 12:49:42 pm
Helm looks pretty good, legs as well. Tell me wha helm you edited into this? Gaff's helm? Yellows are saturated, and change armor with arms, they are Ramza's, and don't look good on other sprites,
Title: Re: Chocokin Job (ChawCawBaw!!!!)
Post by: Wolfran on April 30, 2010, 02:34:45 pm
I used the DK helmet , You are right Yellow Ramza's armor sucks XD
Title: Re: Chocokin Job (ChawCawBaw!!!!)
Post by: Lijj on May 01, 2010, 03:08:07 am
Awesome job on the boots!!!
I didn't see this earlier wow!
That's pretty good but yes the arms and too much yellow; not that a little less yellow would be bad.
Don't be discouraged though!
A little different than I'd expect, but good work with the helm as well.
Title: Re: Chocokin Job (ChawCawBaw!!!!)
Post by: mav on May 07, 2010, 01:51:17 pm
Interesting sprite. My only criticisms are that you should add a little more shade to the "beak" on the helmet and consider making the "eyes" on the helmet smaller too. And of course, watch out with those yellows. Overall, it's a very interesting sprite. Great job.