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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - trukxlig123

1
FFTA/FFTA2 Hacking / Re: FFTA - [Question] Help text
April 17, 2018, 05:00:28 am
Using A-ability editor change description (above power) to "0". The actual ability description is in the job editor.
2
FFTA/FFTA2 Hacking / Re: Hex Editing Help
December 10, 2017, 04:18:34 am
try making the soldier master some other abilities, if it doesn't work try giving it some MP, if it still does not work then you'll just have to bear with it haha :)
3
FFTA/FFTA2 Hacking / Re: Hex Editing Help
December 10, 2017, 12:35:52 am
Yep that's right, check in-game if it worked.
4
FFTA/FFTA2 Hacking / Re: AIO: A-Ability help
December 09, 2017, 11:05:18 pm
Oh, sorry for not noticing  :oops:
You can't edit ability slots 000, 025, 059, and 0DF.
You can see the ability # on the upper left side of the A-ability editor
5
FFTA/FFTA2 Hacking / Re: AIO: A-Ability help
December 09, 2017, 06:05:42 am
change Horizontal AOE to "1" to make it single target
6
FFTA/FFTA2 Hacking / Re: Hex Editing Help
December 09, 2017, 06:02:54 am
From the font editor, paint everything with the checkered gray and white square
7
FFTA/FFTA2 Hacking / Re: Hex Editing Help
December 08, 2017, 10:52:52 am
Create a monobyte space
Here's how:
  • Open AIO and click on Font Editor

  • From the Font Editor change Index to "1", change Width to "6", and Clear all palettes.

  • Open windhex and use "02" as space


8
No, it's not broken. You just forgot to change the animation.
9
FFTA/FFTA2 Hacking / Re: Judge Sprite Color
May 15, 2017, 09:41:04 pm
There may have been a list of those somewhere in the forum , but  I've forgotten where. here are some though

morpher"3"  portrait index"5d"/9b
pub barman  portrait index"5c"/9a
moogle shop portrait index"5b"/99
viera  shop portrait index"5a"/98
nu muo shop portrait index"59"/97
bangaa shop portrait index"58"/96
human  shop portrait index"57"/95
mail man    portrait index"56"/94
ritz white  portrait index"55"/93
famfrit "1" portrait index"54"/92
famfrit "0" portrait index"54"/91
exodusfruit portrait index"53"/90
ultimacrstl portrait index"52"/8f
adrmlch"1"  portrait index"51"/8e
adrmlch"0"  portrait index"51"/8d
mateus "1"  portrait index"50"/8c
mateus "0"  portrait index"50"/8b
mr.leslai   portrait index"4f"/8a
doned       portrait index"4e"/89
judge "1"   portrait index"4a"/83
judge "0"   portrait index"4a"/82
li grim                   "44"/7c
llednar                   "43"/7b
shara                     "42"/7a
Nono        portrait index"41"/79
ezel        portrait index"40"/78
babus       portrait index"3f"/77
montlblanc  portrait index"3e"/76
donedivalice portrait index"3d"/75
cid judge   portrait index"3c"/74
queen       portrait index"3b"/73
ritzivalice portrait index"3a"/72
mewtivalice portrait index"39"/71
marcheivalceportrait index"38"/70
Just follow the pattern for more
10
FFTA/FFTA2 Hacking / Re: Judge Sprite Color
May 15, 2017, 07:19:56 am
try 83 or 82
11
So, I wanted to make Random clan battles drop only myhtril and healing items or anything that has the last unknown byte checked in the AIO item editor.

Quote from: Darthatron on August 17, 2015, 07:07:46 am
So the way it currently works is that it randomly picks an item and then checks it can be dropped from the "Shop" byte (0xC) in the Item Data. Depending on where you are up to in the game it will drop an item that is either currently available in the shop OR has the up-most bit set (0x80). That's the last "Unknown" byte in the AIO Item Editor which all the Mythril items and generic healing items have set.

So it goes through all the items and works out how many can potentional drops there could be, then it randomly selects one of those items (Rand[1, X]) and that is the dropped item.


If the game checks the items with the "shop" byte (0xC) set to make it "potetional" drops, is there a way to skip this check so that it only drops the mythril and healing items or any item that has the last unknown byte checked in the AIO item editor? 

Also, I tried changing the gold reward to a fixed number so I changed 4 bytes at 0x08D2EE8 to FF 20 70 47 (copied how the AP reward is hardcoded) but I can't get past 255 :( .
12
Quote from: rrs_kai on June 04, 2016, 11:13:01 pm
How did you get this animation to work? Normally it only works for Llednar's sprite.
nice

I think he added a pointer to "52" below "shrug backward" using bcrobert's modules, but I don't know which animation though. The animation also works with dragoons and templars, life render's animation is similar to jump.
13
Quote from: dck on April 15, 2016, 11:24:11 am
Well I thought there might be some luck with the "unknown/unconfirmed" bytes the structures txt mentions, but those are just animation, description etc from what I can gather.

Ya, I did try checking those unknowns, but nothing noticeable really happened up until 0x1F.
Quote from: dck on April 15, 2016, 11:24:11 am
I guess this might be affected by the monster bank structure, and I have no idea where that might be.

You're probably right.
Quote from: dck on April 15, 2016, 11:24:11 am
Annoying stuff, but at least in my case I have room to move those skills assigned to morph slots, hope it's the same for you. Do mention if you find out anything about this.

It does annoy me having to capture monsters just to make the ability usable.
14
@dck : you're right,the AI does use it when you captured the monster, but won't it be a problem if the player will never capture a monster? It's basically rendering them useless  :cry:
15
I was editing the morph abilities to create new ones, everything went fine until I realized these problems:


  • The edited ability is usable (player use) ONLY when the respective monster is in the monster bank.
    Like this
    The highlighted abilities is usable because their respective monsters are present in the monster bank

  • This is only a minor problem because the player can just capture the respective monster for it to be usable.

  • The main problem is that the AI can't use these abilities if the player has have not capture the respective monster.



16
Quote from: trukxlig123 on February 07, 2016, 11:18:47 pm
0x11 targets allies only (tried and tested). while 0x07 targets either enemy or ally


Sorry for giving the wrong information 0x11 and 0x07 does target allies only.   :oops:
Its actually 0x04 non-undead that targets either enemy or ally while 0x13 non-undead targets both enemy and ally.
17
Does anyone know how to change the portraits of items/weapons/accessories/etc., or is that even possible? I mean some portraits of the mission items are actually cool like "snake shield" as an equip-able shield or the books changed as a new kind of weapon, as "Tomes" perhaps.

Edit: The byte at 00521226 contains magic trophy's portrait which is "01" I tried changing the values up until "7F" , which is ancient coin's portrait, values from 01-7f work perfectly fine, but the values after 7F showed buggy portraits. Does this mean that the mission item's portrait are only limited to mission item portraits and portraits of items/weapons/accessories/etc are also limited to themselves?


18
Quote from: Ninety on February 06, 2016, 03:54:41 pm
In the ability effect module, there are two addresses for targeting (0x07 and 0x11) that are unused. If I wanted to use one of these to make an "allies only" targeting constraint, would that require getting into the assembly? It seems to be outside of the realm of just hex editing.


0x11 targets allies only (tried and tested). while 0x07 targets either enemy or ally
19
FFTA/FFTA2 Hacking / Re: Best FFTA hack?
December 28, 2015, 06:38:07 am
Not the best, but just another mod other than Sir Eternal's FFTA:GG and rrs_kai's FFTA:DE. It's still half-cooked but I'm posting it anyway. Thanks to Darthatron, Eternal and bcrobert, these three humans have exceptional biological processors who made modding possible to people who are a total stranger to hacking.

Here are the Job Data that i copy-pasted from darthatron's data exporter (VERY LONG)
Soldier       (Human)
Equipment:    Sword, Great Sword, Shield, Helmet, Hat, Armor, Clothing, Shoes, Armlets, Accessory
Requirements: None

Move:   4     Jump:   2
Evade: 40


HP:  50 / 8.4
MP:  30 / 2.0
ATK:  65 / 6.8
DEF:  65 / 6.8
POW:  65 / 4.0
RES:  65 / 5.2
---------------------------------
Paladin       (Human)
Equipment:    Sword, Knight Sword, Great Sword, Shield, Helmet, Armor, Clothing, Robe, Shoes, Armlets, Accessory
Requirements: 3x Soldier
              2x White Mage
Move:   4     Jump:   2
Evade: 40


HP:  50 / 7.6
MP:  30 / 2.2
ATK:  70 / 6.1
DEF:  82 / 7.2
POW:  62 / 5.2
RES:  78 / 6.8
---------------------------------
Fighter       (Human)
Equipment:    Sword, Blade, Hat, Clothing, Shoes, Armlets, Accessory
Requirements: 5x Soldier

Move:   4     Jump:   2
Evade: 40


HP:  50 / 7.2
MP:  30 / 2.2
ATK:  82 / 7.2
DEF:  70 / 6.1
POW:  46 / 3.6
RES:  58 / 4.8
---------------------------------
Thief         (Human)
Equipment:    Knife, Hat, Clothing, Shoes, Armlets, Accessory
Requirements: None

Move:   4     Jump:   3
Evade: 50


HP:  50 / 6.6
MP:  30 / 2.0
ATK:  65 / 5.6
DEF:  65 / 5.6
POW:  65 / 5.6
RES:  65 / 4.4
---------------------------------
Ninja         (Human)
Equipment:    Knife, Katana, Hat, Clothing, Shoes, Armlets, Accessory
Requirements: 3x Thief
              3x Blue Mage
Move:   4     Jump:   3
Evade: 60


HP:  50 / 5.8
MP:  35 / 2.8
ATK:  74 / 6.4
DEF:  62 / 5.2
POW:  70 / 6.4
RES:  66 / 5.3
---------------------------------
White Mage    (Human)
Equipment:    Staff, Ribbon, Hat, Clothing, Robe, Shoes, Armlets, Accessory
Requirements: None

Move:   3     Jump:   2
Evade: 30


HP:  50 / 6.1
MP:  30 / 3.0
ATK:  65 / 4.2
DEF:  65 / 5.3
POW:  65 / 6.4
RES:  65 / 6.2
---------------------------------
Black Mage    (Human)
Equipment:    Rod, Hat, Clothing, Robe, Shoes, Armlets, Accessory
Requirements: None

Move:   3     Jump:   2
Evade: 30


HP:  50 / 5.6
MP:  30 / 2.8
ATK:  65 / 4.4
DEF:  65 / 4.8
POW:  65 / 6.8
RES:  65 / 7.6
---------------------------------
Illusionist   (Human)
Equipment:    Rod, Hat, Clothing, Robe, Shoes, Armlets, Accessory
Requirements: 6x Black Mage

Move:   3     Jump:   2
Evade: 30


HP:  50 / 5.2
MP:  40 / 3.0
ATK:  50 / 4.1
DEF:  54 / 4.4
POW:  82 / 7.2
RES:  74 / 4.2
---------------------------------
Blue Mage     (Human)
Equipment:    Saber, Hat, Clothing, Robe, Shoes, Armlets, Accessory
Requirements: None

Move:   4     Jump:   2
Evade: 35


HP:  50 / 6.8
MP:  30 / 2.6
ATK:  65 / 6.4
DEF:  65 / 6.4
POW:  65 / 6.1
RES:  65 / 7.2
---------------------------------
Red Mage      (Human)
Equipment:    Saber, Hat, Clothing, Robe, Shoes, Armlets, Accessory
Requirements: 6x Blue Mage

Move:   4     Jump:   2
Evade: 35


HP:  50 / 6.8
MP:  40 / 2.8
ATK:  74 / 6.1
DEF:  62 / 7.2
POW:  70 / 6.4
RES:  66 / 6.4
---------------------------------
Hunter        (Human)
Equipment:    Bow, Great Bow, Hat, Clothing, Shoes, Armlets, Accessory
Requirements: 3x Soldier
              3x Thief
Move:   3     Jump:   2
Evade: 35


HP:  50 / 6.8
MP:  35 / 2.8
ATK:  78 / 6.8
DEF:  58 / 4.8
POW:  58 / 4.8
RES:  74 / 6.4
---------------------------------
Warrior       (Bangaa)
Equipment:    Sword, Broad Sword, Shield, Helmet, Hat, Armor, Clothing, Shoes, Armlets, Accessory
Requirements: None

Move:   4     Jump:   2
Evade: 40


HP:  50 / 9.2
MP:  30 / 2.0
ATK:  75 / 7.2
DEF:  75 / 6.4
POW:  55 / 4.0
RES:  55 / 4.8
---------------------------------
Dragoon       (Bangaa)
Equipment:    Sword, Spear, Helmet, Armor, Clothing, Shoes, Armlets, Accessory
Requirements: 5x Warrior

Move:   3     Jump:   3
Evade: 40


HP:  50 / 8.2
MP:  35 / 2.2
ATK:  86 / 7.6
DEF:  74 / 6.4
POW:  46 / 3.6
RES:  50 / 4.4
---------------------------------
Defender      (Bangaa)
Equipment:    Sword, Knight Sword, Broad Sword, Helmet, Armor, Clothing, Robe, Shoes, Armlets, Accessory
Requirements: 5x Warrior

Move:   4     Jump:   2
Evade: 40


HP:  50 / 8.8
MP:  35 / 2.2
ATK:  78 / 6.2
DEF:  84 / 8.1
POW:  55 / 4.1
RES:  62 / 5.1
---------------------------------
Gladiator     (Bangaa)
Equipment:    Sword, Blade, Hat, Clothing, Shoes, Armlets, Accessory
Requirements: 5x Warrior

Move:   4     Jump:   2
Evade: 40


HP:  50 / 8.2
MP:  35 / 2.3
ATK:  84 / 7.4
DEF:  78 / 6.8
POW:  49 / 3.9
RES:  54 / 4.4
---------------------------------
White Monk    (Bangaa)
Equipment:    Knuckles, Clothing, Shoes, Armlets, Accessory
Requirements: None

Move:   4     Jump:   3
Evade: 40


HP:  50 / 6.4
MP:  30 / 2.4
ATK:  75 / 6.1
DEF:  75 / 5.6
POW:  55 / 6.3
RES:  55 / 4.8
---------------------------------
Bishop        (Bangaa)
Equipment:    Staff, Rod, Mace, Hat, Clothing, Robe, Shoes, Armlets, Accessory
Requirements: 4x White Monk

Move:   3     Jump:   2
Evade: 30


HP:  50 / 5.4
MP:  40 / 3.0
ATK:  62 / 4.2
DEF:  58 / 4.8
POW:  78 / 7.2
RES:  66 / 8.2
---------------------------------
Templar       (Bangaa)
Equipment:    Sword, Knight Sword, Spear, Helmet, Hat, Armor, Clothing, Robe, Shoes, Armlets, Accessory
Requirements: 4x White Monk

Move:   4     Jump:   2
Evade: 40


HP:  50 / 7.2
MP:  35 / 2.5
ATK:  82 / 6.2
DEF:  87 / 7.7
POW:  74 / 6.4
RES:  62 / 5.2
---------------------------------
White Mage    (Nu Mou)
Equipment:    Staff, Ribbon, Hat, Clothing, Robe, Shoes, Armlets, Accessory
Requirements: None

Move:   3     Jump:   2
Evade: 30


HP:  50 / 5.8
MP:  30 / 3.0
ATK:  55 / 3.7
DEF:  55 / 5.3
POW:  75 / 6.8
RES:  75 / 6.4
---------------------------------
Black Mage    (Nu Mou)
Equipment:    Rod, Hat, Clothing, Robe, Shoes, Armlets, Accessory
Requirements: None

Move:   3     Jump:   2
Evade: 30


HP:  50 / 5.4
MP:  30 / 3.0
ATK:  55 / 4.2
DEF:  55 / 4.8
POW:  75 / 7.2
RES:  75 / 8.2
---------------------------------
Time Mage     (Nu Mou)
Equipment:    Rod, Hat, Clothing, Robe, Shoes, Armlets, Accessory
Requirements: 6x Black Mage

Move:   3     Jump:   2
Evade: 30


HP:  50 / 5.2
MP:  40 / 3.0
ATK:  46 / 3.6
DEF:  58 / 4.8
POW:  90 / 8.2
RES:  86 / 7.6
---------------------------------
Illusionist   (Nu Mou)
Equipment:    Rod, Hat, Clothing, Robe, Shoes, Armlets, Accessory
Requirements: 6x Time Mage

Move:   3     Jump:   2
Evade: 30


HP:  50 / 5.1
MP:  50 / 3.0
ATK:  47 / 3.7
DEF:  54 / 4.4
POW:  86 / 7.6
RES:  78 / 6.8
---------------------------------
Alchemist     (Nu Mou)
Equipment:    Rod, Mace, Hat, Clothing, Shoes, Armlets, Accessory
Requirements: 6x Time Mage

Move:   3     Jump:   3
Evade: 30


HP:  50 / 6.1
MP:  50 / 3.0
ATK:  49 / 3.9
DEF:  55 / 4.5
POW:  82 / 7.2
RES:  86 / 7.6
---------------------------------
Beastmaster   (Nu Mou)
Equipment:    Instrument, Hat, Clothing, Shoes, Armlets, Accessory
Requirements: None

Move:   4     Jump:   3
Evade: 40


HP:  50 / 7.4
MP:  30 / 3.0
ATK:  55 / 6.8
DEF:  55 / 6.8
POW:  75 / 4.8
RES:  75 / 6.4
---------------------------------
Morpher       (Nu Mou)
Equipment:    Soul, Hat, Clothing, Robe, Shoes, Armlets, Accessory
Requirements: 6x Beastmaster

Move:   3     Jump:   4
Evade: 40


HP:  60 / 8.8
MP:  40 / 3.0
ATK:  60 / 5.1
DEF:  70 / 6.2
POW:  66 / 5.6
RES:  70 / 6.1
---------------------------------
Sage          (Nu Mou)
Equipment:    Staff, Rod, Mace, Shield, Hat, Clothing, Robe, Shoes, Armlets, Accessory
Requirements: 3x Time Mage
              3x White Mage
Move:   4     Jump:   3
Evade: 35


HP:  50 / 7.6
MP:  50 / 3.0
ATK:  74 / 6.4
DEF:  66 / 5.6
POW:  82 / 7.2
RES:  66 / 5.6
---------------------------------
Fencer        (Viera)
Equipment:    Rapier, Shield, Ribbon, Hat, Clothing, Shoes, Armlets, Accessory
Requirements: None

Move:   4     Jump:   2
Evade: 45


HP:  50 / 7.6
MP:  30 / 2.7
ATK:  70 / 6.4
DEF:  60 / 6.1
POW:  70 / 5.6
RES:  60 / 5.2
---------------------------------
Elementalist  (Viera)
Equipment:    Rapier, Ribbon, Hat, Clothing, Robe, Shoes, Armlets, Accessory
Requirements: 1x Fencer
              3x White Mage
Move:   3     Jump:   2
Evade: 35


HP:  50 / 6.8
MP:  35 / 2.7
ATK:  70 / 6.1
DEF:  66 / 5.6
POW:  78 / 6.8
RES:  66 / 5.6
---------------------------------
Red Mage      (Viera)
Equipment:    Rapier, Ribbon, Hat, Clothing, Robe, Shoes, Armlets, Accessory
Requirements: 2x Fencer
              2x White Mage
Move:   4     Jump:   2
Evade: 35


HP:  50 / 6.8
MP:  35 / 2.7
ATK:  71 / 6.1
DEF:  66 / 6.4
POW:  74 / 6.4
RES:  66 / 7.2
---------------------------------
White Mage    (Viera)
Equipment:    Staff, Ribbon, Hat, Clothing, Robe, Shoes, Armlets, Accessory
Requirements: None

Move:   3     Jump:   2
Evade: 30


HP:  50 / 6.2
MP:  30 / 3.0
ATK:  70 / 4.2
DEF:  60 / 5.2
POW:  70 / 6.8
RES:  60 / 5.6
---------------------------------
Summoner      (Viera)
Equipment:    Staff, Rod, Mace, Ribbon, Hat, Clothing, Robe, Shoes, Armlets, Accessory
Requirements: 3x Red Mage
              3x Elementalist
Move:   3     Jump:   2
Evade: 30


HP:  50 / 5.6
MP:  40 / 3.0
ATK:  78 / 4.5
DEF:  72 / 4.4
POW:  70 / 8.1
RES:  92 / 6.4
---------------------------------
Archer        (Viera)
Equipment:    Bow, Hat, Clothing, Shoes, Armlets, Accessory
Requirements: None

Move:   3     Jump:   2
Evade: 35


HP:  50 / 7.2
MP:  30 / 2.7
ATK:  70 / 6.1
DEF:  60 / 4.8
POW:  70 / 5.2
RES:  60 / 5.6
---------------------------------
Assassin      (Viera)
Equipment:    Katana, Bow, Great Bow, Ribbon, Hat, Clothing, Shoes, Armlets, Accessory
Requirements: 3x Sniper
              3x Elementalist
Move:   3     Jump:   4
Evade: 60


HP:  50 / 5.0
MP:  50 / 3.0
ATK:  78 / 6.8
DEF:  58 / 4.8
POW:  82 / 7.2
RES:  62 / 5.2
---------------------------------
Sniper        (Viera)
Equipment:    Bow, Great Bow, Ribbon, Hat, Clothing, Shoes, Armlets, Accessory
Requirements: 4x Archer

Move:   3     Jump:   3
Evade: 60


HP:  50 / 5.0
MP:  30 / 2.7
ATK:  84 / 7.6
DEF:  58 / 4.6
POW:  66 / 5.6
RES:  66 / 5.6
---------------------------------
Animist       (Moogle)
Equipment:    Instrument, Hat, Clothing, Shoes, Armlets, Accessory
Requirements: None

Move:   4     Jump:   2
Evade: 40


HP:  50 / 7.2
MP:  30 / 2.3
ATK:  60 / 5.8
DEF:  70 / 6.4
POW:  60 / 5.2
RES:  70 / 6.8
---------------------------------
Mog Knight    (Moogle)
Equipment:    Blade, Knight Sword, Great Sword, Shield, Helmet, Hat, Armor, Clothing, Shoes, Armlets, Accessory
Requirements: 4x Animist

Move:   4     Jump:   2
Evade: 40


HP:  50 / 7.1
MP:  35 / 2.6
ATK:  78 / 7.2
DEF:  86 / 7.6
POW:  50 / 4.2
RES:  70 / 4.8
---------------------------------
Gunner        (Moogle)
Equipment:    Gun, Hat, Clothing, Shoes, Armlets, Accessory
Requirements: 4x Animist

Move:   3     Jump:   2
Evade: 35


HP:  50 / 5.2
MP:  35 / 2.6
ATK:  58 / 7.2
DEF:  82 / 4.8
POW:  46 / 4.2
RES:  70 / 7.6
---------------------------------
Thief         (Moogle)
Equipment:    Knife, Hat, Clothing, Shoes, Armlets, Accessory
Requirements: None

Move:   4     Jump:   3
Evade: 50


HP:  50 / 5.8
MP:  30 / 2.0
ATK:  60 / 5.3
DEF:  70 / 6.4
POW:  60 / 4.8
RES:  70 / 5.6
---------------------------------
Juggler       (Moogle)
Equipment:    Knife, Hat, Clothing, Shoes, Armlets, Accessory
Requirements: 2x Thief
              2x Animist
Move:   4     Jump:   2
Evade: 40


HP:  50 / 8.8
MP:  35 / 2.4
ATK:  70 / 6.2
DEF:  90 / 7.9
POW:  54 / 4.4
RES:  54 / 4.4
---------------------------------
Gadgeteer     (Moogle)
Equipment:    Knuckles, Helmet, Hat, Armor, Clothing, Robe, Shoes, Armlets, Accessory
Requirements: 2x Thief
              2x Animist
Move:   3     Jump:   2
Evade: 40


HP:  70 / 7.2
MP:  35 / 2.6
ATK:  70 / 6.2
DEF:  86 / 7.6
POW:  70 / 6.3
RES:  90 / 8.2
---------------------------------
Black Mage    (Moogle)
Equipment:    Rod, Hat, Clothing, Robe, Shoes, Armlets, Accessory
Requirements: None

Move:   3     Jump:   2
Evade: 30


HP:  50 / 5.4
MP:  30 / 3.0
ATK:  60 / 3.7
DEF:  70 / 5.6
POW:  60 / 7.2
RES:  70 / 7.7
---------------------------------
Time Mage     (Moogle)
Equipment:    Rod, Hat, Clothing, Robe, Shoes, Armlets, Accessory
Requirements: 6x Black Mage

Move:   3     Jump:   2
Evade: 30


HP:  50 / 5.2
MP:  40 / 3.0
ATK:  47 / 3.6
DEF:  66 / 5.6
POW:  74 / 8.0
RES:  87 / 7.4
---------------------------------
Goblin        (Monster [Goblin])
Equipment:    Knuckles, Helmet, Hat, Armor, Clothing, Robe, Shoes, Armlets, Accessory
Requirements: None

Move:   3     Jump:   2
Evade: 40


HP:  50 / 7.4
MP:  60 / 3.0
ATK:  57 / 8.2
DEF:  57 / 8.9
POW:  68 / 4.8
RES:  64 / 4.4
---------------------------------
Red Cap       (Monster [Goblin])
Equipment:    Knuckles, Helmet, Hat, Armor, Clothing, Robe, Shoes, Armlets, Accessory
Requirements: None

Move:   3     Jump:   2
Evade: 40


HP:  50 / 9.2
MP:  60 / 3.0
ATK:  67 / 9.2
DEF:  57 / 8.7
POW:  80 / 6.2
RES:  80 / 6.3
---------------------------------
Jelly         (Monster [Flan])
Equipment:    None
Requirements: None

Move:   3     Jump:   2
Evade: 30

Absorb:  Fire
Resist:  Ice
Weak:    Water

HP:  50 / 3.2
MP:  80 / 3.0
ATK:  85 / 6.5
DEF: 320 / 23.5
POW:  89 / 8.9
RES:  46 / 4.6
---------------------------------
Ice Flan      (Monster [Flan])
Equipment:    None
Requirements: None

Move:   3     Jump:   2
Evade: 30

Absorb:  Ice
Resist:  Water
Weak:    Fire

HP:  50 / 2.8
MP:  80 / 3.0
ATK:  83 / 6.7
DEF: 320 / 23.5
POW:  88 / 8.6
RES:  49 / 2.8
---------------------------------
Cream         (Monster [Flan])
Equipment:    None
Requirements: None

Move:   3     Jump:   2
Evade: 30

Absorb:  Lightning
Resist:  Wind
Weak:    Earth

HP:  50 / 3.2
MP:  80 / 3.0
ATK:  87 / 6.3
DEF: 320 / 23.5
POW:  86 / 9.0
RES:  48 / 2.9
---------------------------------
Bomb          (Monster [Bomb])
Equipment:    None
Requirements: None

Move:   3     Jump:   2
Evade: 40

Absorb:  Fire
Resist:  Ice
Weak:    Water

HP:  50 / 6.2
MP:  50 / 3.0
ATK:  47 / 7.9
DEF:  80 / 6.5
POW:  80 / 6.4
RES:  72 / 5.2
---------------------------------
Grenade       (Monster [Bomb])
Equipment:    None
Requirements: None

Move:   3     Jump:   2
Evade: 40

Absorb:  Ice
Weak:    Fire, Water

HP:  50 / 7.2
MP:  60 / 3.0
ATK:  63 / 8.5
DEF:  90 / 7.5
POW:  80 / 6.2
RES:  88 / 8.8
---------------------------------
Icedrake      (Monster [Dragon])
Equipment:    None
Requirements: None

Move:   4     Jump:   3
Evade: 35

Nullify: Ice

HP:  53 / 11.6
MP:  55 / 3.0
ATK:  76 / 5.6
DEF:  76 / 9.2
POW:  60 / 4.2
RES:  71 / 9.4
---------------------------------
Firewyrm      (Monster [Dragon])
Equipment:    None
Requirements: None

Move:   4     Jump:   3
Evade: 35

Nullify: Fire

HP:  52 / 11.6
MP:  55 / 3.0
ATK:  77 / 9.1
DEF:  64 / 4.4
POW:  67 / 9.2
RES:  74 / 5.2
---------------------------------
Thundrake     (Monster [Dragon])
Equipment:    None
Requirements: None

Move:   4     Jump:   3
Evade: 35

Nullify: Lightning

HP:  56 / 12.2
MP:  55 / 3.0
ATK:  70 / 9.2
DEF:  79 / 9.2
POW:  73 / 5.3
RES:  56 / 3.6
---------------------------------
Lamia         (Monster [Lamia])
Equipment:    None
Requirements: None

Move:   5     Jump:   2
Evade: 50


HP:  50 / 7.6
MP:  65 / 3.0
ATK:  57 / 7.6
DEF:  90 / 6.5
POW:  96 / 6.2
RES:  80 / 7.6
---------------------------------
Lilith        (Monster [Lamia])
Equipment:    None
Requirements: None

Move:   5     Jump:   2
Evade: 50


HP:  50 / 8.6
MP:  70 / 3.0
ATK:  73 / 8.2
DEF:  57 / 8.6
POW:  70 / 7.9
RES:  96 / 9.2
---------------------------------
Antlion       (Monster [Spider])
Equipment:    None
Requirements: None

Move:   3     Jump:   2
Evade: 40

Absorb:  Earth
Weak:    Fire

HP:  50 / 8.2
MP:  60 / 3.0
ATK:  63 / 8.5
DEF:  63 / 8.5
POW:  17 / 5.4
RES:  56 / 3.6
---------------------------------
Jawbreaker    (Monster [Spider])
Equipment:    None
Requirements: None

Move:   3     Jump:   2
Evade: 40

Absorb:  Earth
Weak:    Fire

HP:  50 / 9.2
MP:  70 / 3.0
ATK:  67 / 9.1
DEF:  95 / 7.5
POW:  22 / 5.4
RES:  72 / 5.2
---------------------------------
Toughskin     (Monster [Blade Biter])
Equipment:    None
Requirements: None

Move:   3     Jump:   2
Evade: 35

Absorb:  Earth
Resist:  Wind
Weak:    Water

HP:  50 / 9.2
MP:  70 / 3.0
ATK: 123 / 7.8
DEF: 240 / 9.5
POW:  64 / 4.4
RES:  64 / 4.4
---------------------------------
Blade Biter   (Monster [Blade Biter])
Equipment:    None
Requirements: None

Move:   3     Jump:   2
Evade: 35

Absorb:  Earth
Resist:  Wind
Weak:    Water

HP:  53 / 11.6
MP:  75 / 3.0
ATK: 110 / 8.1
DEF: 220 / 10.2
POW:  64 / 4.4
RES:  80 / 6.4
---------------------------------
Tonberry      (Monster [Tonberry])
Equipment:    None
Requirements: None

Move:   2     Jump:   2
Evade: 60


HP:  50 / 7.1
MP: 255 / 1.0
ATK:  50 / 3.1
DEF: 115 / 6.0
POW:  40 / 2.1
RES: 112 / 9.2
---------------------------------
Masterberry   (Monster [Tonberry])
Equipment:    None
Requirements: None

Move:   2     Jump:   2
Evade: 60


HP:  50 / 8.2
MP: 255 / 1.0
ATK:  50 / 3.2
DEF: 125 / 6.4
POW:  40 / 2.2
RES: 128 / 9.8
---------------------------------
Red Panther   (Monster [Panthers])
Equipment:    None
Requirements: None

Move:   4     Jump:   3
Evade: 40


HP:  50 / 8.6
MP:  60 / 3.0
ATK:  63 / 7.2
DEF:  67 / 7.5
POW:  37 / 6.6
RES:  80 / 6.2
---------------------------------
Coeurl        (Monster [Panthers])
Equipment:    None
Requirements: None

Move:   4     Jump:   3
Evade: 40


HP:  50 / 9.2
MP:  70 / 3.0
ATK:  72 / 9.5
DEF:  77 / 8.6
POW:  53 / 7.9
RES:  53 / 7.6
---------------------------------
Malboro       (Monster [Malboro])
Equipment:    None
Requirements: None

Move:   3     Jump:   2
Evade: 40


HP:  50 / 11.4
MP:  60 / 3.0
ATK:  90 / 9.2
DEF:  67 / 7.0
POW:  80 / 6.2
RES:  80 / 6.4
---------------------------------
Big Malboro   (Monster [Malboro])
Equipment:    None
Requirements: None

Move:   3     Jump:   2
Evade: 30


HP:  50 / 12.2
MP:  70 / 3.0
ATK: 100 / 8.1
DEF:  67 / 7.5
POW:  80 / 6.4
RES:  80 / 6.6
---------------------------------
Floateye      (Monster [Ahriman])
Equipment:    None
Requirements: None

Move:   5     Jump:   4
Evade: 40


HP:  50 / 6.6
MP:  60 / 3.0
ATK:  77 / 7.0
DEF:  80 / 6.2
POW: 104 / 8.4
RES:  88 / 6.8
---------------------------------
Ahriman       (Monster [Ahriman])
Equipment:    None
Requirements: None

Move:   5     Jump:   4
Evade: 40


HP:  50 / 6.9
MP:  60 / 3.0
ATK: 105 / 7.5
DEF:  90 / 7.2
POW: 112 / 9.2
RES:  96 / 7.6
---------------------------------
Zombie        (Monster [Undead])
Equipment:    None
Requirements: None

Move:   3     Jump:   2
Evade: 30

Absorb:  Dark
Weak:    Holy

HP:  50 / 9.3
MP:  50 / 3.0
ATK: 105 / 8.5
DEF:  90 / 7.1
POW:  68 / 4.8
RES:  72 / 5.2
---------------------------------
Vampire       (Monster [Undead])
Equipment:    None
Requirements: None

Move:   4     Jump:   3
Evade: 40

Absorb:  Dark
Weak:    Holy

HP:  51 / 11.2
MP:  70 / 3.0
ATK: 120 / 7.5
DEF: 108 / 7.7
POW: 120 / 7.5
RES: 104 / 8.4
---------------------------------
Sprite        (Monster [Fairy])
Equipment:    None
Requirements: None

Move:   4     Jump:   3
Evade: 70

Absorb:  Holy
Weak:    Dark

HP:  40 / 5.6
MP:  60 / 3.0
ATK:  90 / 6.0
DEF:  75 / 5.5
POW: 100 / 8.2
RES: 155 / 7.2
---------------------------------
Titania       (Monster [Fairy])
Equipment:    None
Requirements: None

Move:   4     Jump:   3
Evade: 80

Absorb:  Holy
Weak:    Dark

HP:  40 / 5.0
MP: 160 / 3.0
ATK: 105 / 7.5
DEF:  80 / 6.2
POW: 128 / 10.8
RES: 158 / 7.6

Boring descriptions (This mod basically destroyed flavor texting. I'd like to show a screenshot but I don't know how to)
All knightswords enchance Holy
Instruments negates silence
Souls are accessories
1MP regen per turn
Removed Human Archer replaced Human Red Mage
status evasions of playable units lowered to 40
No discounts in shop
Purchasable ether
Increased usable items' range
Some missions are now repeatable like Wanted mission
Story missions cost 0 gil and rewards 0 gil + 100ap
Some rumors can be helpful
Soldiers
Sanitybreak>Confuses target
Speedbreak>reduces speed and delays target
First Aid>can target adjacent units

Paladin
Nurse>Heals HP based on caster's current HP (Does not heal caster)
Re-equip>Change current weapon (It's basically draw weapon but you can replace your "current weapon" provided the weapon is on the first slot and no slot is vacanted)
Disarm replaced with Crushweapon which basically destroys weapon
Divine>Removes debuffs, grants astra & regen on self (ya the name is very cheezy)

Fighter
Replaced blitz with Earth Render

Thief
Replaced Steal JP with Steal MP
Steal Gil actually steals money 3x though it may not show the actual value

Ninja
Veils' power increased ranging from 28-33
Added Dagger from juggler's skillset

White Mage
Cure>single target
Cura>targets 5 units in an area
Curaga>targets 13 units in an area, fully heals HP and KOs undead
Shell & Protect >targets 13 units in an area
Esuna>targets 13 units in an area
Added Lv?D Holy from Titania's skillset

Black Mage
Fire/Blizzard/Thunder>single target
Ra>targets 5 units in an area
Ga>targets 13 units in an area, non-reflectable
Lv5 Death>Single target

Illusionist
All a-ability are 100% accurate power ranging from 17-20

Blue Mage
Goblin punch
Magic hammer
Zombify
Sandstorm
Mighty guard
Guard off
Dragon force
Night
Twister
Chill
Fire attack
Matra magic
Meteorite
Poison claw
Hastebreak
Bad breath
Stare
Roulette
Drain touch
LvS flare
Fairy wind
Angel whisper

Red Mage Human
Assist> Combo ability, Long range
Sleep>targets 5 units in an area
Poison>targets 13 units in an area
Barrier>single target shell + protect
Doublecast>  :cool:

Hunter
Focus Fire>100% accuracy,1xdamage requires bow
Powershot>Deals 1xdamage has a chance to cast "boost" on self
Gaia gift>single target heals MP
Hunting>1xdamage instead of 0.5
Verde>Invisibility + Haste
Sidewinder>monster only 90% of current HP

Warrior
Body slam>power increased
Greasedbolt>lightning elemental

Dragoon
Jump>Incredible range
Wyrmtamer>Controls wyrm (same with  beastmaster)
Wyrmkiller>Dragons only, Deals damage based on target's current HP. Basically, it KOs wyrm
Dragon Knight>Morph dragons (same with Morpher's)

Defender
Meltdown>targets 12 units in an area around self
Crush weapon instead of disarm
Hibernate> fully heals hp on self + hibernate status
Last Enchant>Reaction ability. Grants Boost + critical up in pinch

Gladiators
Veracity>100% accuracy. range 2
Flameburst>fire elemental. range 2
thunderstrike>lightning elemental. range 2
coldslash>ice elemental. range 2
lethal blade>1xdamage, may poison target. range 2

White monk
Entangle>Disable + immobilize
Chakra>Removes debuffs Heals MP

Bishop
Dispel>targets 13 units in an area
Judge> steal magickal damage and steals JP
Water>Linear damage
Aero>Targets 9 units infront of caster

Templar
Assist>Combo ability
Warcry>targets 12 units in an area around caster which reduces speed and delays targets
Wrath of God>target 5 units in an area, may confuse
Soul Sphere>targets 13 units in an area

Time Mage
Slow>targets 13 units in an area
Reflect>single target
Silence>single target

Alchemist
Astra & Poison>targets 13 units in an area
Added Zombify

Beastmaster
Control abilities quickens targeted monster, has 100% accuracy and a favorable range

Morpher
unarmed power 45
Souls are now accessories

Sage
Assist>combo ability
Drain>Deals damage to target's HP and absorbs it to heal your MP
Ultima Blow>magick based

Fencer
Nighthawk>range 5
Shadowstick>reduces speed and delays target

Elementalist
Earth Heal> removes debuffs and heals HP
Fairy flame>targets 5 units in an area which Heals 30MP
Elemental shift>targets all units

Red Mage Viera
Assit>combo ability
has:
fira/blizzzara/thundara
cure
sleep
poison
barrier
doublecast

Summoner
Offensive spells targets 13 units in an area that ignores allies and has power ranging from 41-52

Archer
has :
Powershot
Aim: eye
Swift
Focus fire

Assassin
Aphonia>100%accuracy silence
Ague>reduces speed, slows and delays target

Sniper
Doubleshot>try doublecast :D
Doom sickle>lowers defense and resistance, may doom target
Conceal>Invisibility + critical up
Bane archer>damages HP & MP power can be improved with turbo MP
Dev'ja>deals 2-12 damage, may KO target

Animist
Sheep count>single target favorable range
magic dust>Boost + critical up

Mog Knight
Mog guard>(mighty guard + defending) self only
Mog shield>single target, Astra + barrier
Mog Aid>removes rebuff and fully heals HP
Mog Bash>2xdamage half accuracy may confuse target
Mog Hunting> same as Hunter's hunting
Dual wield

Gunner
added weapon atk +

Juggler
:)

Gadgeteer
All abilities are conditional sure hit
Gold battery heal MP instead of HP


All thanks to Darthatron, Sir Eternal, bcrobert and to the person who made windhex
I'm very sorry for the Looooong post I'm still new with this stuff. By the way, how do you insert image? I can't seem to be able to paste screenshots.

*I also updated the ups file 12/30/15


20
Ahw too bad :(  ...I did not know they share the same duration with doom. Well if their duration can't be increased, How about the value?  Later on defense and resistance won't have much effect because of the game's damage formula. So this won't hurt, right? (I can't believe how this kid is nagging me when I'm far too busy finishing v1.0)

Mr.Eternal, I know it's rude how late this reply is and it was I who asked first. But...I'm quite selfish so, can you make samurai's R-ability last berserk to last expert guard?(there he goes again)  that way I'd be forced to use reaction ignoring skills. :D