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Messages - Cheetah

3221
Archives /
January 20, 2008, 01:31:57 pm
The site http://www.m-l.org/~greerga/fft/ has a description have practically everything on the FFT CD, including the chrent.bin and evtface.bin. However I can't figure out how he details how to open them. There must be so many goodies in those files and I want in them. Also has anyone figured out how to run his custom "Final Fantasy Tactics Utilities for Linux/Unix (requires GD library)"?
3222
Archives /
January 20, 2008, 01:15:02 pm
I can't believe I couldn't find those sprites before. Thanks Griff, you just made my day.
3223
Hacking/Patching Tools /
January 19, 2008, 11:36:00 pm
This is a site that I have found rather useful:

http://www.m-l.org/~greerga/fft/

Is anyone here in contact with this guy?
3224
Archives /
January 19, 2008, 11:26:29 pm
It was most certainly sweet and deserved. I sure hate Algus, but I read this article on rpgamer.com once that did an amazing job of exploring the motivation of Algus, it was really impressive.

But anyways, what spelled did Teta use at the end? I didn't recognize it.
3225
Archives /
January 19, 2008, 05:31:59 pm
Your stuff definitely looks good Zozma. I think any contributions you would have would be good ones. I did you use to do the Teta video?
3226
Spriting /
January 19, 2008, 01:52:29 pm
Very nice Kuraudo! You did a great job with the cape, and the portrait looks very nice. I can only hope that with enough practice my skills will equal your's.
3227
Spriting /
January 19, 2008, 01:09:50 pm
The feather probably keeps switching which side of the hat it is one too, correct? Because for the opposite angle whether front or back it just mirrors the sprite. At first I thought this would somehow me remedied because the archer isn't symmetrical, but later it occurred to me that only the arms get the benefit of having all the angles covered. That seems pretty impossible to fix.

PS: How do the legs look walking from the rear view? The original sprite did some weird stuff that I tried fixing, but I'm afraid it might have turned out horrible.
3228
Spriting /
January 18, 2008, 07:44:57 pm
Quote from: "karsten"on the cape i meant, not cap ;)

I tried different designs for the cape that I posted, but the best looking one was a copy of the original sprite's and I'm trying to differentiate them as much as possible. It is definitely something I will look into in the future.

Once we over come the attack animations stuff I will give a lot more thought to the next project. I could spend days touching up this sprite once I see it in action.

No matter what my next sprite will be of a female, whether red mage or blue. I don't like the fact that the male sprites are getting all of the attention.

I like your efforts to look for outside resources Karsten, lets get the ball rolling and smashing down walls. Well the obstructing kind of walls, not those handy support walls.
3229
Spriting /
January 18, 2008, 07:09:35 pm
Quote from: "karsten"ps: while singing it's wonderful :D

If you are referring to the magic casting animation I have to give props to Kuraudo for probably the best looking hat out of all of the angles.

There is a complete Blue Mage somewhere here, but I'm not sure if the colors are right and if there are too many.

Thanks for all the praise and tips. Where do you think there should be white on the cap Karsten?
3230
Spriting /
January 18, 2008, 06:51:21 pm
Thanks guys, it definitely took a lot of work. Now hopefully things will start coming together on the implementation side of things so we can actually see these things in action (as in the attack animations working as well).
3231
Spriting /
January 18, 2008, 05:25:17 pm
Tada 3:

http://i212.photobucket.com/albums/cc59 ... 1200694766

I am essentially done with my Red Mage sprite! This is just a preview, if you would like to put the sprite into the game email me at mailto:cheetah569@hotmail.com">cheetah569@hotmail.com . Please post any feedback you have, there is still room for improvement on this, especially since I accidently got the final build down to 15 colors so I have an entire color I could still use. I'm a mac user so I'm a long ways from ever getting this working on my own, so if any ones wants to get this working in game I would love to see it. Just remember to email me for the real thing because this is just a preview.
3232
Archives /
January 17, 2008, 02:09:48 pm
There are quite a few fans of the original translation for some reason. I personally can't get over how much of the story I missed because of all the mistakes. But where did you get that dark knight sprite? I haven't been able to find anything from Lion Wars.
3233
Spriting /
January 16, 2008, 06:17:51 pm
Okay everyone thanks for the feedback on the cape designs. I have decided to keep the plain cape as the standard, and the stripes as a palette swap option or something.

I have been working on getting the colors right on my rough Red Mage sprite. I can't understand the palette thing, because the values listed rarely seem to match what the actual in game sprites have. If someone wants to clarify all that for me it would be appreciated. But what I did instead was just found sprites with the colors I wanted and just took them directly from there. I also got my sprite down to only 16 colors so that it meets those restrictions. It was pretty easy and the only thing I really lost was some minor highlighting around the eye that I can't even notice zoomed out anyways. So here is the current draft:

http://i212.photobucket.com/albums/cc59 ... 1200525443

Nothing all that interesting, but now that I have all this figured I might have a finished sprite sheet to show off in the next few days.
3234
Spriting /
January 15, 2008, 02:35:05 pm
Quote from: "karsten"
Quote from: "Kuraudo Sutoraifu"
Quote from: "karsten":D it rocks! how can you be so fast in doing them?

perfect, just needing black hairs, really. would it ever work ingame?

Karsten, I just realized I never answered your question.  Yes, I can make a workable sprite for you, but I might need to fiddle with the colors a bit and make sure that I only used 16.  But as Kyari said, attack animations will still be glitched until we find out where/how to edit them.  I will start work on your full sprite set after I finish bp's Pieke sprite.

you are really kind! :D

and maybe putting vincent and zodiac at lavian and alicia's place :P

Does Rad have his own sprite sheet dedicated to him?
3235
Spriting /
January 12, 2008, 03:21:35 pm
haha very amusing.
3236
Spriting /
January 12, 2008, 03:16:53 am
Quote from: "Kuraudo Sutoraifu"I was going to base it off of Balmafula and mix in some other stuff.

I hadn't even thought of using her, that is a really good idea. I like her cape too. I might try using her cape, but on a different body. Was she even used in any story battles?
3237
Spriting /
January 12, 2008, 01:14:59 am
Here is the question of the day though mates. What are we going to base the female Red Mage on?
3238
Spriting /
January 12, 2008, 01:00:54 am
Quote from: "Kuraudo Sutoraifu"I like the middle cape.

Yeah the middle cape looks good, the only problem is that it is basically the same as the design on Weigraf's cape. Since this red mage is based off his sprite, I don't want them to look any more similar than they already do.

BTW I don't know much about sprite editing, especially when it comes to actually getting it working in game. So I could use all the advice I can get. So the limitation is 16 colors on a single sprite, and those colors have to be some combination of the RGB values found on the excel sheet in this forum? How do you designate where to crop the individual frames of the sprite, and are there any demension limitations? Or best of all is there an FAQ for all this I can look at :).

Oh and Zodiac no problem about the sprite viewer. You have provided more than enough tools for me to figure out some way to get this working. The fact that I'm a Mac user just means I have a few extra hurdles, but that is part of the fun.
3239
Spriting /
January 11, 2008, 08:40:02 pm
http://i212.photobucket.com/albums/cc59 ... 1200102232

Okay here are some examples of some different cape styles along with some more polished back and side/back character views. The hat is a tad different, it was too small and not pointy enough before (may still need a little work). Thoughts on which looks best? Different cape designs could also be used for alternate palettes as well.
3240
Spriting /
January 11, 2008, 07:57:51 pm
We are definitely working off of eachother's efforts on this one, it is great. I am still not satisfied with the side/back hat view yet and have tried some adjustments. I will post it soon, I'm just including some cape designs as well.