Quote from: 50 de lechuga on November 08, 2019, 01:15:15 pm
How can I get the link to the Parched rom ?
Links to Roms and or Patched Roms are against the sites rules.
Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Quote from: 50 de lechuga on November 08, 2019, 01:15:15 pm
How can I get the link to the Parched rom ?
Quote from: Viriden on October 05, 2019, 09:32:47 pm
thank you for the quick response!
Quote from: Viriden on October 05, 2019, 01:18:33 pm
If I remember correctly, isn't Duelist supposed to be replacing Blue mage?The Fandom wiki says you only need one black mage A ability to unlock it.
Quote from: Shrikesnest on July 04, 2019, 02:02:33 pm
- I've heard you can turn the Keeper job into a playable job? Because I have this idea for a new Gria job...
Quote from: Shrikesnest on July 04, 2019, 02:02:33 pm
- I want to put Blue Magic abilities on weapons. I'd keep them learnable the old way and give them high AP costs, so there would still be a point to all the rigamarole, but as it stands acquiring Blue Magic is such a pain in the ass that it's not really worth it.
QuoteOn the same note, I neutered MP restoration across the board. I didn't remove it from the game, but it is now much less effective at trivializing the cost of spells. The only exception is the Cannoneer's Ether Shell, which appears to be hard-coded. (If I'm mistaken and somebody knows how to fix this I'd be very grateful if you let me know.)
Quote---------
Blue Mage
---------
+- Magick Hammer: Half damage (down from full); range 4 (up from 3.)
+- White Wind: Range 4 (up from 3); MP cost 22 (up from 20.)
+ Angel Whisper: Buffed output by ~200%; range 4 (up from 3); MP cost 18 (down from 28).
+ Screech: Range 4 (up from 3)
+ War Dance: Also grants Move Up.
- Roar: MP cost 16 (up from 8).
+ Matra Magic: Checks resilience instead of evasion; full accuracy (up from quater accuracy); range 4 (up from 3); MP cost 18 (down from 22.)
- Bad Breath: MP cost 12 (up from 8.)
+ Unction: MP cost 4 (down from 8.)
+ Self-Destruct: Buffed output by ~100%.
+- Quake: Buffed output by ~50%; MP cost 16 (up from 12.)
+ Expose Weakness: MP cost 6 (down from 8.)
+- Mighty Guard: Now a 2 AOE buff that grants Protect, Shell, Regen and Haste for 24 MP.
+ Dragon Force: MP cost 6 (down from 8.)
Quote from: DeSgeretjin on December 29, 2018, 03:30:47 am
If you're talking about the animated text that comes up above the characters when they gain those status,
unfortunately those are hard coded and can't be changed easily.
Quote from: DeSgeretjin on December 27, 2018, 04:11:29 am
@Lucaskart
The reason you can't change names is because i didn't need to use it, i only need the names to be displayed and not changed so i didn't bother coding for it.
Guess i'll add it in now, wait for the update.
@Zeke
Couldn't find where it makes the recipes unique,
I could code a recipe editor though.
Quote from: Lucaskart on December 22, 2018, 01:48:02 pm
It's not in game, it's like nearly every change I do stays safe on the rom after I save, like changing the Classes, Weapons names, but when I change a character name and open the room again with the software the change has been undone. Also thanks for the fast reply ^-^
Quote from: Lucaskart on December 21, 2018, 09:43:35 pm
I'm new with modding and I tried to use your tool, but when I change the random people names and save the rom, isn't doesn't really change and when I update the tree again the names are all back to who they were, what should I do to make the changes permanent?
Quote from: Zolias on December 12, 2018, 12:25:11 pm
There's something else I noticed, as well; it's very easy to strengthen your team once you unlock the Auction Houses; you can set it up so it happens in Ashleaf, then spam Coppersun, Goldsun, and Silversun repeatable quests (specifically Wanted: Barmaid and Great Land Festival once you've trained your Moogle Thief into Gadgeteer enough to reach Juggler and MAYBE Reagent Run and Sun-Ripened Mayhem by Dispatch if your team is high enough) to build up CP. While using the speed up function of Desmume, I managed to get 9999 CP in like 6 hours
Then you can get constant sources of Gil by selling the items you don't need from the Auctions (after becoming Region Master of Camoa, Gratzton and Moorabella). Even in the main game, the Auctions half-ruined the game, but it's kinda put habitual into my brain to do them.
Rinse and repeat by going to Lezaford's house to sleep, and you've got a system to make the game easy. Hell, I've gotten 2 White Robes, an Excalibur, a Mjolnir, a Ribbon, a Sage's Robe, and a few other amazing things solely from Auctions.
Personally, I think auctions should rarely (5 - 10%) give good items like that, and ONLY as Grand Prizes, so if you're able to edit the prizes and chances of them appearing, I feel you should do so; otherwise, the Regional Master variant of the Auction Houses could be a veritable troublemaker for any FFTA2 romhack...
Quote from: Madeen on December 16, 2018, 07:07:14 am
I actually like Luso and Hammerknight, the more abilities the better, I wish all classes were this plentiful
Quote from: Zolias on December 11, 2018, 01:43:42 pm
Just started playing this morning, and while it's different, it's also fairly enjoyable now that I'm not dealing with The Yellow Wings; that fight took forever! Only feedback is that I feel that early on, the MP costs are too restrictive, leaving you to be forcibly hit by Counters or proc Critical: Quickens, only for them to fully heal themselves using Quicken Potions.
Yeah, it seems like every time an enemy uses an item, it gains Quicken. 1/4 chance of it is a bit too high; I'd understand if it was 1/10 (10%), but 1/4 (25%) is too high. Hell, I took a chance with Cure (or whatever it was renamed as) to obtain a Magic Urn with my Nu Mou Black Mage in the one early mission with the Lamias. It took 3 cures, and I got Quicken each time. Honestly, if you lower the baseline cure spell to maybe 6 and remove the Quicken effect, as well as remove quicken from items, it'll be a lot fairer (for both sides). Love the Phoenix Down changes (which I assume is based off of Raise), since you don't have to spend an item to revive an ally only for a random archer to snipe them from Quicken Boost into an attack.
Other than that, it's a really good romhack, and will probably continue to enjoy it.
Quote from: abaddabaon on October 16, 2018, 02:50:05 pm
What hex editor do you use, I can tinker around in my spare time. I was thinking of doing what Leonarth did for his death mod and making every map a jagd for increased difficulty.
Quote from: Shokat on September 02, 2018, 10:02:26 am
PD: I'm thinking my first mission after jobs is going to be search in the editor to break the damn MP clan privileges.
Quote from: chocolatemoose on August 03, 2018, 06:41:44 pm
I'm 250 quests in with most of the equipment, and I'm about ready to call it quits for now.
-snip-
Page created in 0.024 seconds with 22 queries.