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Messages - snowday

1
Just read through the changes on the first post, although outdated, looks great!

One thing I'm wondering, I understand the removal of the Ultima skills since they were really strong but, any other way to reuse that animation somewhere as a different skill? It was really cool. Same for magick frenzy, doublecast, etc. would be nice to see these nerfed rather than removed entirely. (Maybe doublecasted spells only have 75% of their normal accuracy?)

I haven't played the original FFTA2 since the year it was released where I played the crap out of it, but here are the things I remember disliking:

-Overall difficulty was too just too damn easy
-Gil becomes pretty frivolous, this happened in FFT and FFTA as well though.
-Too easy to abuse auctions
-Goes for all FFT games, but I dislike how unique characters sprites/portraits don't change based on their job. Obviously that would take a lot of work, probably not in your department either, but I think that would be an amazing addition to the game.
- not enough random rewards. Each playthrough you end up with the same stuff, it would be interesting if each battle had a chance for a rare item or random loot, causing you to build your characters differently each playthrough.
- I liked the FFTA story and characters better  :mrgreen:

Its difficult since I don't have much of an idea for what is currently possible for the game in terms of hacking/editing, but man I've so many ideas for new classes and mechanics over the years. This style of game has so much potential and it makes me so sad square just kinda gave up on it, glad people are keeping it alive here!
2
Glad to see this project is still being worked on! Had a great time playing through a couple years back. Would love to help out in any way I can.
3
Very excited for this, would love to help out in testing in any way I can.

Also, about the Vampyr, obviously this is your creative project and you should do exactly what you want with it, but in FFV advance there was a Necromancer. I thought maybe that name would be more fitting to hold true to the FF series, but I fully understand wanting to add your own touch!
4
Love the changes to time mage, is quarter supposed to add slow? With that, the AoE of time spells and comet, time mage is great.
5
It's totally playable and a lot of fun, but a lot of, aw.... moments when new content doesn't work properly

Sant Cross doesn't work, certain skills can hit from crazy heights, no weapons for new class Reaver to learn any abilities other than Def+, moogle dual wield doesn't work.

It's definitely more difficult, which is great in my book as my only real gripe with the original game is how stupidly easy it was. Enemies use items and regularly revive their comrades so it makes for much more interesting (and longer) fights. Further balancing could be added though, Status effects are a just bit too good IMO, and stuff like doom and instakill stuff are far too OP.
6
Saint Cross doesn't seem to work. I click the ability in battle and I can't click anything after that.
7
Hey thanks for getting back to me!

I'm not having any problems at emerald keep, I just meant that battle, which should have been hard, was really easy just turning everyone into frogs. Doom (using deathsickle with a sniper) is also really overpowered I feel.

Didn't mean to sound like a complainer though!! Love the difficulty increase, the first battle with ritz gave me a run for my money. I like that status conditions are worthwhile. And I'm not sure if I just didn't notice it originally, but did you change beastmaster at all? When I played this game years ago I never bothered, but now I'm finding it very useful. I also like that I'm not just given all the items and equipment in shop, it makes me actually fight clans and do more side missions to get the good equips.

I guess I'll just list off things I noticed that you might want to fix or take into consideration:

-Nurse triggers counter, not sure if it was always like this, but it renders the skill useless if my bangaa is gonna slap me for 50 after I heal him for 30.
-Parley seemed to just proc immobilize, not sure if that was intended.
-Doom/Frog too good of hit chance, lets me cheese a lot of battles.
-I'm sure you're aware, but a lot of skill descriptions don't make sense, like Split and Entropy off the top of my head.
-Basically, a list of the changes to skills would be awesome
-The only time I felt really deprived of equipment was before the 2nd totema battle, I think thats when the shop upgrades the first time. Since then I've had no problem with having too little equips, and as I said before I like actually having to do the clan fights in order to randomly (i think its random?) get nice stuff.

I think I might just keep my save until the next patch.

EDIT: Accidentally sent this as a PM, my bad!
8
On second thought, I'm at emerald keep and I feel there is too many problems for this to be playable...

Its too easy for me to just doom and frog all enemies and cheese every battle, so many abilities not working correctly/no explanation for what they do (nurse triggering counter?), the range on magic and skills like whirlwind have no explicable range..

I enjoy the increased difficulty but damn, I think i might just try a different hack:(
9
Really liking how much harder this is, as my gripe with the original was how easy it was. Some questions though...

How come some magic differs in it's aoe? Like I'll use fire with one character and it hits in the normal space it did in the original game, and some hits a lot of characters in an area i can't quite make out.

When do I start getting weapons/equips to learn better skills? It's getting to the point where enemies have skills and abilities way past anything I have access to. For instance, I have access to only 2 spears, javelin and the mythril one that doesn't even teach anything. I have 40 missions completed up to the 2nd totema, which isn't all of them but its a lot, and I still have shit equips and the stores don't have much at all.

Also, I feel like my characters can't do shit for damage. Watching the videos on youtube of this game, Marche just 2 levels higher than mine deals ~60dmg to an ultima crystal with what appears to be a dagger, wheres mine does like 35 with the highest hitting weapon I can equip him with.

Is there a guide anywhere explaining all of the changes to skills? Sometimes I just can't tell what they do, since the text is bugged, or I can't see the .squares of the AoE (like whirlwind, wtf is its hit space? its massive and hits a ton of units). this aspect is discouraging me from playing, as some stuff just doesn't make sense.

Upon reading this thread, I feel like I don't have the most recent version, even though I downloaded the proper one on the first post...