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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Topics - Pickle Girl Fanboy

31
Bugs and Suggestions / Move to Git?
February 15, 2012, 04:49:37 pm
Should the FFTPatcher source code be moved from SVN to Git, or should it remain SVN?  And should the source code for all the different FFT editing tools be at the same place?

What made me think of this:
http://board.byuu.org/viewtopic.php?f=8&t=2119&start=75
I think the lack of co-development has several reasons that can all be fixed if co-development is a true goal.

TL;DR

1. This project is set-up like a single player game, other developers are like the guy sitting next to you screaming "press jump!"
2. Besides the self-documenting code there is very little documentation on the how and why of this project
3. The emulation scene has a bad name in general and bsnes and byuu specifically in some scenes, it doesn't help that one of the projects main goals, rom hacking, has a community where byuu is banned (afaik)

Now in more detail.

1.
For a project to see collaboration from multiple developers it has to be set up in a way that naturally attracts them and keeps them happy once attracted.
Here are 2 videos on how to run projects specifically with collaboration and quality in mind and a book written on the subject by an industry expert:

http://www.youtube.com/watch?v=ARtkLcVx ... yL9_BY_KTh

http://www.youtube.com/watch?v=mpLHm5sS ... Kcq76lu8iR

http://producingoss.com/

2.
The above links explain how important documentation is, but i want to make one point explicit.
In my experience the philosophy and coding style behind bsnes is fairly unique in general, not just in the emulation scene.
I would love to read an essay on this philosophy aimed at programmers and a simplified version aimed at the general public.
Note: this would not be about the accuracy part per-se but more about the how and why of bsnes in general, like the before mentioned importance of audio and video sync
This document could potentially be a good way to reach out to the community and attract new developers and end users

3.
By doing all the things mentioned in the links the image bsnes and byuu resonate can change considerably. What i do know for sure is that rom-hackers are probably the main source of new users and developers so some kind of out-reach program would have to be thought up.


P.S. I don't assume or even think its a good idea for byuu to do this all on his own, its probably best if someone he can trust joins the project as a kind of project manager, e.g. someone who does nothing or very little with the code itself but makes sure the whole infrastructure keeps running, outreach programs are put into effect and new develpers are given a warm welcome. Also some else yet again needs to handle the first line filtering of bug reports so only real emulation bugs get pointed out to developers.
Also a continually updated wiki with things like a bugs that are not bugs lists etc.. will help a lot.

tl;dr Git is awesomesauce and tarballs and patches are so old school

I think the biggest reason with "lack of co-developers" is that bSNES has no official repository of any kind, closest thing being Screwtape's mirror Git repo, but it's still one commit per release. This makes it very hard for any aspring developer to hope contributing except minor bug fixes here and there. It's hard to encourage co-developers when they are not given a friendly environment.

This is all about development style ofc. Having a public repository means everyone can see every little commit. Some authors would probably be afraid of this, as their "humanity" would be more exposed, dunno. This also means others can more clearly see the authors intent. Seeing a big +5000/-5000 diff every month of something is not helpful for understanding what's going on in a project.

Now, you have two kinds of repositories: SVN/CVS-style and Git/Mercurial-style.
I would argue that SVN/CVS is a pretty bad idea.

First, using these would mean a central repository.
This leaves the question: Who has repo write access? (politics?! gaaaaaaah)

You'd be extremely careful about who you'd ever let into your repo like that, naturally, and the whole point is gone.
Other developers can't write to the central repo, so their work is not mergable at all, and not even commitable either! It's tarballs/patches all over again, very lame.
You'd be a second-class citizen. Noone likes being that. I certainly hate it, and committing anything other than one-liners to such a project is a huge pain.

Now the model that does work arguably better is a distributed model like Git/Mercurial. In this model, a repo is just a repo. There is no "central" one. Just by convention is it so.
This means developers can work on their own copy of the main repo. Commit their work to it locally, with full support of tools. While working on a new feature X, you can pull down from master's new commits to keep up to date with a simple git/hg pull to make sure stuff does not break. The developer can do great stuff or stupid stuff. Doesn't matter. The master repo doesn't have to know or care at all.

If the other developer feels happy about his changes, he can issue a pull request to master, telling "hey, look at this stuff, wouldn't this feature be nice?". Masters response to this would usually be:
- "I don't want that feature because blah/foo/politics" (do this often enough, and noone will ever want to work on the project. why make it public to begin with?)
- "Nice! However, you should probably fix x and y to match better with code style/guidelines, blah" (great. Most developers gladly do this, as they feel recognized. I certainly do at least.)
- "Great, looks good, I'll merge it" (Hopefully after #2 and a new pull request.)

No need to give write access. Pull in on per-request basis. This is great, and probably the reason why several projects have moved from archaic SVN to Git lately.

This pull/request cycle is obviously made trivial by hosting sites such as GitHub, Gitorious, etc. These sites also have decent issue trackers built in, yay for that.
32
Help! / Spriting help, for another game
January 30, 2012, 06:03:55 pm
http://www.verve-fanworks.com/SMF/index.php?action=dlattach;topic=333.0;attach=1008

There are five files from SaGa Frontier in the link above (they're all in a 7z compressed archive).  Each file contains a set of sprites, a palette, some garbage which makes no sense in the middle, a bunch of zeros, and actual monster data at the end.

I need someone who knows about this sort of thing to tell me where the sprites/palettes end, in each file.  That's it.  I know fuckall about image file formats, so I'll leave you with some Tile Molester settings:
4bpp Linear, Reverse Order
Canvas Size = Columns 32, Rows 16
33
The Lounge / Ivan Aivazovsky
January 28, 2012, 03:29:04 pm
http://en.wikipedia.org/wiki/Ivan_Aivazovsky

Holy shit, this motherfucker could paint.
34
http://biolab.warsworldnews.com/index.php

If you like SaGa Frontier, check it out.
35
http://ffhacktics.com/wiki/Formula_Hacking

Tried to add the following text to wiki entry:
*0x0036 PA (Should this be called "Current PA"?)
*0x0037 MA (Should this be called "Current MA"?)
*0x0038 SP (Should this be called "Current SP"?)

Used the following summary:
current sp, pa, ma question added, awaiting review by pokeytax
36
Bugs and Suggestions / Question:
January 19, 2012, 01:52:05 am
Do we need a sub-board solely for archiving hacks, and for keeping track of which works with which, different versions, bug reports, and so on?

Like, a sub-board of Final Fantasy Tactics Hacking, maybe.  And perhaps another one for WOTL Hacking.  Or, you could go in another direction entirely, and just make a Hack Archive Child Board, under the Hacking board itself, and then say which version of FFT the hack works for.

The point being that no one will have to go searching to find any hex edits or ASM hacks, as they will all be in one central location.
37
Help! / Random Idea: Steal from Dead targets
January 14, 2012, 01:14:12 pm
1. Is it possible?
2. Is it interesting?
38
The Lounge / Travel Log
January 14, 2012, 12:02:43 pm
I'm in Raton, New Mexico right now - today is January 14, 2012.  I will spend all day on the internet at the Raton McDonalds, and then I'll go to sleep in a field somewhere nearby.  Tonight or tomorrow morning, I'll buy some more food, and then I'll go south on 25 until I catch 64 (unless this is 64 right out the window), and then I'll walk south and west on 64 until I reach Cimarron.  It's about 40 miles to Cimarron, so I think I waste another day recuperating once I reach it, and then it's on to Taos.  I expect it'll take me two days to reach Taos.

Once I reach Taos, I'll decide if I want to stick to the original plan - annoy the people out there who build earthships until they let me work on one and learn to build them, firsthand - or if I'll go with one of the alternates: work for someone until I have enough money for both a bus ticket and a weeks worth of food; or just keep walking west until I reach the western end of Arizona, turn north into Nevada, and then follow the western end of Nevada until I cross into Oregon, after which I make my way to the coast, (and maybe go north into Washington in the spring) and then work and send stories out to publishers until I qualify for Canadian citizenship as a Self Employed Person.

****

The road west from Muskogee was tough.  I made it to Beggs, Oklahoma in 12 hours, but only after walking 35 miles and getting a ride for the other 18.  Anyways, I made it to Beggs, but then, foolish me, I decided to keep going to see if I could make it to Slick before dawn.

There's an enormous hill west of Beggs, and this hill was so awful I literally forgot about it once I reached to top and started going down. At the bottom of the ravine was a bridge.  My feet were killing me - walking on concrete and asphalt is painful, especially if you tie your shoes too tight - so I walked to the side of the bridge and laid down and shivered for half an hour.  I felt better after that, so I ate something, and drank some water, and then (pay attention here) put on warmer clothes and started walking west again.  I made it about two miles,  but, since I was wearing all my warm clothes, I started to overheat.  I saw circles of spinning red lights to my right, like fat red laser pointers, oscillating across the pavement.  I saw shadows out of the corners of my eyes, which lept back from me when I turned to face them.

I made it past a factory on the right side of the road, slithered into a ditch, covered myself in leaves to keep warm, and then drank water, shivered, and slept for a few hours before dawn.  I knew I couldn't make it to Slick, but, since I didn't remember the hill on the way back to Beggs, I figured I was only two or three miles from Beggs, and decided to turn back.  What followed was the most physically exhausting revelation of my recent life.

****

I just decided to ditch the Taos/Earthship plan, and I am now zeroing in on Bastard Poetry.  I'm in Trinidad, Colorado, courtesy of two very kind people who gave me rides - I hitched - and now I'm gonna find him and we're gonna watch MLP:FIM together.
39
Please explain the rationale behind your vote.

****

Right now, we have working, cross-platform spreadsheets to edit item data, ability data, and mystic absorbs.

I dumped all four of the initial character data tables last night, and am trying to figure out the best way to represent them in a spreadsheet, so we can edit starting character stuff, starting items, and maybe some other things, since there's a lot I don't know about the INITDATA.BIN files.

While I was screwing around, I searched for the monster form tables Zaraktheus compiled, and I found them - we can now edit the requirements for the various monster forms, as well as the form selected with each entry.

And, last, but not least, we can technically edit the monsters/monster forms, but it's incredibly tedious, due to Square's idiotic coding practices.  Not to fear, though, we can use FFTOrgASM to overcome this, but coding a spreadsheet which can generate FFTOrgASM XML is currently beyond my time and abilities, plus we'll have to actually dump the monster/monster form data from all 255 monsters - another doable but tedious project, which will be immeasurably easier if we could have different people work on it incrementally, when they can.

We currently can't edit the scenario or battle scripting systems (embedded scripting languages, understandable only to someone with MIPS 3000 knowledge, for which we have zero specifications).

We can conceivably turn many of the gameshark codes Zaraktheus reverse-engineered into hacks, though I haven't tried yet, because I can't get the PCSX-R RAM viewer to work, and neither can I make pSX 1.13 work - for Linux, or the Windows version via Wine.  If I have access to a Windows machine, I'll know if I can turn them into hacks within an hour.

****

What we really need is a single location to hold all this stuff,  where we can come together, make and host hacks and mods, and improve/expand what we can hack.  Which is why I'm making this poll.

I voted "Yes, but only if a lot of other people want it too".
40
Help! / Spreadsheet functions
December 31, 2011, 06:00:19 pm
I'm familiar with the following functions, along with the more basic functions (like +, -, *, /, <, and >):
*hex2dec
*dec2hex
*concatenate
*if

What other functions are useful for making hack-generating spreadsheets?  What are some of the more esoteric functions?  How can I translate the knowledge gained from spreadsheeting into competence in a programming language?

****

Attached are the hack-generating spreadsheets for Ogre Battle - The March Of The Black Queen.  Open up neutral_enc.xls, and take a look at L3 and N3 in the Encounters sheet.  Is there a better way to do this?

I wanted to make it so you can select from a list of names in a drop-down box, and the functions in the guts of the spreadsheet would select the correct hex from whatever you pick.  I got it to do this, but when I attempted to fill down, it copied the first entry to the bottom most ones, which means I must manually set each entry to it's default values, and that, if the modder decides he doesn't like his changes and wants to revert to default, he has no option but to download the original spreadsheet.  I tried to make a backup which could be copied over the originals to reset it to the default settings, but copying over the drop-down boxes removes the drop-down functionality, even if the things you copied are drop-down boxes.

For clarification; I decided against using drop down boxes (or data validation, or whatever it's called), and I instead decided that you just have to type the name of the terrain and the class.  This comes with it's own problems, namely what happens when people misspell the names of specific terrain and classes.
41
Someone brought up the desire to create a SaGa Frontier modding forum to me, and I thought it would be prudent to ask the people here what they think, if anyone will host us, and if they'll let us have our own, independent forum (not a sub-forum or a section on their forum, since we need to use specific mods to SMF).  We would probably need someone to install and use the SMF tools and mods, and set it up, but we can take care of the day-to-day affairs.

ME:
QuoteIf we want to do anything, first we need a forum of our own, but we should decide what our goal is before we design the forums.


Him:
QuoteThe focus of the forum as I see it would be to be able to make patches to the game or clones of the game ala FF Hacktics. But it would have to be a slow build, especially since the SF community is smaller than the FFT community. I think three goals would be in order:

a) find other people who are interested
b) make a general "rebalancing" patch and
c) begin work on conceptualizing a clone project.

Before any of that gets going, we'd need to find a host for the forum and someone willing to be the webmaster. I can bounce the idea off a friend of mine who has some html experience.


Me:
QuoteHTML experience? AH HA HA HA HA!

Seriously, the only thing worth using is SMF. Google it. We could use PHP, but it has serious security flaws.

Specifically, we need the latest stable version of SMF, since there are several mods I want to incorporate into the forum that can only be used with the latest version, which I forget, I think it's 2.xx.xx.

I'd ask ffhacktics to host it, but they're SMF 1.xx.xx. I don't want to use verve fanworks, because I want this site to be dedicated ONLY to SaGa Frontier, and perhaps to the other SaGa games, but only as an afterthought - much the same way FFHacktics hosts FFTA hacking.

Otherwise, your reply is good advice. What kind of board layout do you want, since there are plenty of free boards out there (though it's hard to find one w/ the features I want).

Do you want to go with the Ogre Battle forum layout I use at Verve Fanworks (ask for a link if you need it)? Would you rather something more like romhacking.net, something like byuu.org, or something like the current layout of ffhacktics?

How does the layout influence the interactions on the board? What do we want the layout to make it easy to do (like contribute, and report bugs on different versions of hacks), and hard to do (like get lost)?

SMF comes with some very easy to use tools, but they do require a bit of know how. You should ask around, and see if anyone will let us have our own forum on their server, separate from their forums or sites or whatever.


Also, I'll appreciate it if anyone has any advice on the layout for such a forum.  SaGa Frontier isn't as popular or well known as FFT, but it's fanbase is just as fanatical, if not more so.  So we need a very focused layout.  Eventually, we want to make a SaGa Frontier clone, but right now we just want to organize our consolidate our modding efforts, to eliminate any duplication of effort.

a) find other people who are interested
b) make a general "rebalancing" patch and
c) begin work on conceptualizing a clone project.

With these three goals, it should be very newb friendly, above all else.  You shouldn't be afraid of posting in the wrong board, but it should have a place for newbies to go.  So, instead of a Help board, like FFH, we should have a Newbie board.

Quote-Hacking Section - this section is where it's generally okay to post
*Newbie Board = not restrictive at all
*General Hacking = there's a bit of overlap between this and Newbie Board, but that's okay.  Tutorials are stickied in a this board for now.

-Projects Section = posting is very restricted in this section
*hacks = (a hack is literally a hack.  like an asm hack, a hex edit, or whatever.  Each hack should get it's own topic, to keep track of them, bug reports and interactions and such)
*mods = (a mod is a any modification to the game which is not a hack) (posting is slightly less restrictive, but you must have a PPF patch file to create a topic in this board)
**(Mod discussion?) (sub-board for prospective modding talk) (I don't think we need boards for WIP and finished mods, since we need a flagship mod and a ton of members before we get that far)

-Tools Section = off-topic posing is restricted.
*(each tool get's it's own board, where the tool creator gets feedback and archives older versions)
**(each tool get's it's own feature request sub-board)

-SaGa Clone Section
*(Project Name) Discussion Board

-Off Topic Section
*General Discussion
*Forum Feedback

^Here's what I have so far.

EDIT

http://board.byuu.org/viewtopic.php?f=7&t=2235
^Same topic at byuu.org.

http://www.romhacking.net/forum/index.php/topic,13617.0.html
^Same topic at RHDN.
42
Spam / Meme it.
December 01, 2011, 03:06:04 pm

http://msnbcmedia.msn.com/j/MSNBC/Components/Video/111122/nn_09bwi_hearing_111122.vembedlarge.jpg
Add a caption, paste a different face on, do whatever you want, and repost it.
43
Spam / Whoever gets the last word wins!
November 30, 2011, 06:46:18 pm
Last word.
44
The Lounge / Awesome idea for a roleplaying game
November 30, 2011, 03:26:27 pm
EDIT

I have no idea what the fuck that link was.  Instead, I offer the text of the story I read.

QuoteA Look at America's Geography Shows That the Tea Party Is Doomed
Even as the movement's grip tightens on the GOP, its influence is melting away across vast swaths of America, thanks to centuries-old regional traditions.
November 29, 2011

When 2011 began, the Tea Party movement had reason to think it had seized control of Maine. Their candidate, Paul LePage, the manager of a chain of scrappy surplus-and-salvage stores, had won the governor's mansion on a promise to slash taxes, regulations, spending, and social services. Republicans had captured both houses of the state legislature for the first time in decades, to the surprise of the party's leaders themselves. Tea Party sympathizers had taken over the GOP state convention, rewriting the party's platform to demand the closure of the borders, the elimination of the Federal Reserve and the U.S. Department of Education, a prohibition on stimulus spending, a "return to the principles of Austrian Economics," and a prohibition on "any participation in efforts to create a one world government." A land developer had been put in charge of environmental protection, a Tea Party activist was made economic development chief, and corporate lobbyists served as the governor's key advisers. A northern New England state's rather liberal Democrats and notoriously moderate Republican establishment had been vanquished.

Or so they thought.

Less than a year later, it's Maine's Tea Party that's on the wane. Prone to temper tantrums and the airing of groundless accusations, Governor LePage--who won office by less than two points in a five-way race, with just 38 percent of the vote--quickly alienated the state party chair and GOP legislative leadership. His populist credentials were damaged when it was revealed that much of his legislative agenda-- including a widely condemned proposal to roll all state environmental laws back to weak federal baselines--had been literally cut and pasted from memos sent to his office by favored companies, industrial interests, or their lobbyists. His economic development commissioner was forced to step down after allegedly insulting several (previously friendly) audiences, while a court ruled that his environmental protection nominee violated conflict-of-interest provisions. He triggered international media coverage, a lawsuit, and large protests after removing a mural depicting the history of Maine's labor movement from the Department of Labor because an anonymous constituent compared it to North Korean "brainwashing." Eight of twenty GOP state senators blasted the governor's bellicose behavior in an op-ed carried in the state's newspapers, the largest of which declared in April that "the LePage era is over." Power in the state's diminutive capital, Augusta, now resides with the senate president, a Republican moderate who was Senator Olympia Snowe's longtime chief of staff.

The Tea Party itself has been all but destroyed in Maine by its association with the debt ceiling hostage takers in Washington, according to Andrew Ian Dodge, founder of the organization Maine Tea Party Patriots and the state movement's most high-profile activist. "There were people saying, 'Yes, I think we should default,' and there were the rest of us saying, 'You're insane,' " says Dodge, a dark-horse challenger to Snowe. "Now I'm emphasizing my Tea Party links even less because a lot of people think they are the crazy people who almost drove us off a cliff."

Indeed, in much of the northern tier of the country, the Tea Party has seen a similar reversal of fortune. Wisconsin Governor Scott Walker--who won by just 6 percent-- has faced powerful resistance to his deregulatory, antiunion, antigovernment agenda, including the recall of two of his senatorial allies; his political future is uncertain. In Massachusetts, Tea Party-backed Senator Scott Brown has emerged as a moderate Yankee Republican along the lines of Snowe. In New Hampshire, Tea Party organizer Jack Kimball stepped down as state party chair this September after losing the confidence of the state's leading Republicans. "This is the establishment Republicans versus the Tea Party that helped get them into office,'' one angry Tea Party activist said of Kimball's departure. "They rode us in, now they're bringing us back to the barn.''

When the Tea Party burst onto the national scene in the summer of 2010, it looked like a national movement. From Wasilla, Alaska, to Augusta, Maine, it dominated GOP rhetoric and produced candidates in virtually every level of government and section of the country. But over the past year, even as its grip on the national GOP has strengthened, its influence has melted away in large swaths of the northern half of the continent, its activists forced to confront the fact that their agenda and credo are anathema to the centuries- old social, political, and cultural traditions of these regions. The Tea Party agenda may hold sway over large parts of the South and interior West, and with the economy and the president in such a weakened state a Tea Party favorite like Rick Perry could conceivably win the White House. But the movement has no hope of truly dominating the country. Our underlying and deeply fractured political geography guarantees that it will never marshal congressional majorities; indeed, it almost guarantees that the movement will be marginalized, its power and influence on the wane and, over large swaths of the nation, all but extinguished.

We're accustomed to thinking of American regionalism along Mason-Dixon lines: North against South, Yankee blue against Dixie gray or, these days, red. Of course, we all know it's more complicated than that, and not just because the paradigm excludes the western half of the country. Even in the East, there are massive, obvious, and long-standing cultural fissures within states like Maryland, Pennsylvania, Delaware, New York, and Ohio. Nor are cultural boundaries reflected in the boundaries of more westerly states. Northern and downstate Illinois might as well be different planets. The coastal regions of Oregon and Washington seem to have more in common with each other and with the coasts of British Columbia and northern California than they do with the interiors of their own states. Austin may be the capital of Texas, but Dallas, Houston, and San Antonio are the hubs of three distinct Texases, while citizens of the two Missouris can't even agree on how to pronounce their state's name. The conventional, state-based regions we talk about--North, South, Midwest, Southwest, West--are inadequate, unhelpful, and ahistorical.

The real, historically based regional map of our continent respects neither state nor international boundaries, but it has profoundly influenced our history since the days of Jamestown and Plymouth, and continues to dictate the terms of political debate today. I spent years exploring the founding, expansion, and influence of these regional entities-- stateless nations, really--while writing my new book, American Nations: A History of the Eleven Rival Regional Cultures of North America. It demonstrates that our country has never been united, either in purpose, principles, or political behavior. We've never been a nation-state in the European sense; we're a federation of nations, more akin to the European Union than the Republic of France, and this confounds both collective efforts to find common ground and radical campaigns to force one component nation's values on the others. Once you recognize the real map (see above), you'll see its shadow everywhere: in linguists' dialect maps, cultural anthropologist's maps of the spread of material culture, cultural geographer's maps of religious regions, and the famous blue county/red county maps of nearly every hotly contested presidential election of the past two centuries. Understanding America's true component "nations" is essential to comprehending the Tea Party movement, just as it clarifies the events of the American Revolution or the U.S. Civil War.

Our regional divides stem from the fact that the original clusters of North American colonies were settled by people from distinct regions of the British Islands--and from France, the Netherlands, and Spain--each with their own religious, political, and ethnographic characteristics. For generations, these discrete Euro-American cultures developed in remarkable isolation from one another, consolidating their own cherished principles and fundamental values, and expanding across the eastern half of the continent in nearly exclusive settlement bans. Some championed individualism, others utopian social reform. Some believed themselves guided by divine purpose, others championed freedom of conscience and inquiry. Some embraced an Anglo-Protestant identity, others ethnic and religious pluralism. Some valued equality and democratic participation, others deference to a traditional aristocratic order modeled on the slave states of classical antiquity. Throughout the colonial period and the Early Republic, they saw themselves as competitors-- for land, settlers, and capital--and even as enemies, taking opposing sides in the English Civil War, the American Revolution, and the War of 1812. Nearly all of these regional cultures would consider leaving the Union in the eighty-year period after Yorktown, and two went to war to do so in the 1860s. Immigration enriched these nations--or, more accurately, the nations that were attractive to immigrants--but it did not fundamentally alter the characteristics of these "dominant" cultures; the children and grandchildren of immigrants didn't assimilate into an American culture, instead tending to assimilate to the norms of the regional culture in which they found themselves. There's never been an America, but rather several Americas, and there are eleven today.


Yankeedom

Founded on the shores of Massachusetts Bay by radical Calvinists as a new Zion, since the outset Yankeedom has put great emphasis on perfecting earthly society through social engineering, individual self-denial for the common good, and the aggressive assimilation of outsiders. It has prized education, intellectual achievement, community (rather than individual) empowerment, and broad citizen participation in politics and government, the latter seen as the public's shield against the machinations of grasping aristocrats, corporations, and other tyrannies. From its New England core, it has spread with its settlers across upper New York State, the northern strips of Pennsylvania, Ohio, Illinois, and Iowa, parts of the eastern Dakotas, and on up into the upper Great Lakes states and Canada's Maritime Provinces.


New Netherland

Established by the Dutch at a time when the Netherlands was the most sophisticated society in the Western world, New Netherland has displayed its salient characteristics throughout its history: a global commercial trading culture-- multiethnic, multireligious, and materialistic--with a profound tolerance for diversity and an unflinching commitment to the freedom of inquiry and conscience. Today it comprises Greater New York City, including northern New Jersey, western Long Island, and the lower Hudson Valley. Like seventeenth-century Amsterdam, it emerged as a leading global center of publishing, trade, and finance, a magnet for immigrants, and a refuge for those persecuted by other regional cultures, from Sephardim in the seventeenth century to gays, feminists, and bohemians in the early twentieth. Not particularly democratic or concerned with great moral questions--it sided with the South on slavery prior to the attack on Fort Sumter--it nonetheless has found itself in alliance with Yankeedom in defense of a shared commitment to public-sector institutions and a rejection of evangelical prescriptions for individual behavior.


The Midlands

America's great swing region was founded by English Quakers, who believed in man's inherent goodness and welcomed people of many nations and creeds to their utopian colonies on the shores of Delaware Bay. Pluralistic and organized around the middle class, the Midlands spawned the culture of Middle America and the Heartland, where ethnic and ideological purity have never been a priority, government has been seen as an unwelcome intrusion, and political opinion has been moderate, even apathetic. An ethnic mosaic from the start--it had a German rather than British majority at the time of the Revolution--it shares the Yankee belief that society should be organized to benefit ordinary people, but it rejects top-down government intervention. From its cultural hearth in southeastern Pennsylvania, southern New Jersey, and northern Delaware and Maryland, Midland culture spread through central Ohio, Indiana, and Illinois, northern Missouri, most of Iowa, southern Ontario, and the eastern halves of South Dakota, Nebraska, and Kansas, sharing the border cities of Chicago (with Yankeedom) and St. Louis (with Greater Appalachia).


Tidewater

Settled in many cases by the younger sons of southern English gentry, Tidewater was meant to reproduce the semifeudal manorial society of the countryside they'd left behind, where economic, political, and social affairs were run by and for landed aristocrats. These self-identified "Cavaliers" largely succeeded in their aims, turning the lowlands of Virginia, Maryland, southern Delaware, and northeastern North Carolina into a country gentleman's paradise, with indentured servants and, later, slaves taking the role of the peasantry. Tidewater has always been fundamentally conservative, with a high value placed on respect for authority and tradition, and very little on equality or public participation in politics. The most powerful nation in the seventeenth and eighteenth centuries, today it is a nation in decline, having been boxed out of westward expansion by its boisterous Appalachian neighbors and, more recently, eaten away by the expanding Midlands.


Greater Appalachia

Founded in the early eighteenth century by wave upon wave of rough, bellicose settlers from the war-ravaged borderlands of northern Ireland, northern England, and the Scottish lowlands, Appalachia has been lampooned by writers and screenwriters as the home of rednecks, hillbillies, crackers, and white trash. It transplanted a culture formed in a state of near-constant warfare and upheaval, characterized by a warrior ethic and a deep commitment to personal sovereignty and individual liberty. From south-central Pennsylvania, it spread down the Appalachian Mountains and out into the southern tiers of Ohio, Indiana, and Illinois, the Arkansas and Missouri Ozarks, the eastern two-thirds of Oklahoma and on down to the Hill Country of Texas, clashing with Indians, Mexicans, and Yankees along the way. Intensely suspicious of lowland aristocrats and Yankee social engineers alike, Appalachia has shifted alliances based on whoever appeared to be the greatest threat to its freedom; since Reconstruction and, especially, the upheavals of the 1960s, it has been in alliance with the Deep South in an effort to undo the federal government's ability to overrule local preferences.


The Deep South

Established by English slave lords from Barbados as a West Indies-style slave society, this region has been a bastion of white supremacy, aristocratic privilege, and a version of classical Republicanism modeled on the slave states of the ancient world, where democracy was the privilege of the few and enslavement the natural lot of the many. It spread apartheid and authoritarianism across the southern lowlands, ultimately encompassing most of South Carolina, Georgia, Alabama, Mississippi, Florida, and Louisiana, plus western Tennessee and southeastern Arkansas, Texas, and North Carolina. Its slave and caste systems smashed by outside intervention, it continues to fight for rollbacks of federal power, taxes on capital and the wealthy, and environmental, labor, and consumer safety protections.


El Norte

The oldest of the Euro-American nations, El Norte dates back to the late sixteenth century, when the Spanish empire founded Monterrey, Saltillo, and other outposts in what are now the Mexican-American borderlands. Today this resurgent culture spreads from the current frontier for a hundred miles or more in both directions, taking in south and west Texas, southern California and the Imperial Valley, southern Arizona, most of New Mexico, parts of Colorado, and the six northernmost Mexican states. Most Americans are aware that the region is a place apart, where Hispanic language, culture, and societal norms dominate; few realize that among Mexicans, nortenos have a reputation for being more independent, self-sufficient, adaptable, and work centered than their central and southern countrymen. Long a hotbed of democratic reform and revolutionary settlement, various parts of the region have tried to secede from Mexico to form independent buffer states between the two federations. Today it resembles Germany during the Cold War: two peoples with a common culture separated from one another by a large wall.


The Left Coast

A Chile-shaped nation wedged between the Pacific Ocean and the Cascade and Coast mountain ranges and stretching from Monterey to Juneau, the Left Coast was originally colonized by two groups: merchants, missionaries, and woodsmen from New England (who arrived by sea and dominated the towns); and farmers, prospectors, and fur traders from Greater Appalachia (who generally arrived by wagon and controlled the countryside). Yankees expended considerable effort to make it "a New England on the Pacific," but were only partially successful: the Left Coast is a hybrid of Yankee idealism, faith in good government and social reform, and the Appalachian commitment to individual self-expression and exploration. The staunchest ally of Yankeedom and greatest champion of environmentalism, it battles constantly against Far Western sections in the interior of its home states.


The Far West

The other "second-generation" nation, this is the one part of the continent where environmental factors trumped ethnographic ones. High, dry, and remote, the Far West stopped the eastern nations in their tracks and, with minor exceptions, was only colonized via the deployment of vast industrial resources: railroads, heavy mining equipment, ore smelters, dams, and irrigation systems. As a result, settlement was largely directed and controlled by large corporations headquartered in distant New York, Boston, Chicago, or San Francisco, or by the federal government itself, which controlled much of the land. Exploited as an internal colony for the benefit of the seaboard nations, Far Western political leaders have focused public resentment on the federal government (on whose infrastructure spending they depend) while avoiding challenges to the region's corporate masters, who retain near Gilded Age influence. It encompasses nearly all of the interior west of the 100th meridian, from the northern boundary of El Norte to the middle reaches of Canada, including much of California, Washington, Oregon, British Columbia, Alaska, Colorado and Canada's Prairie Provinces, and all of Idaho, Montana, Utah, and Nevada. Two other nations--the Inuit-dominated First Nation in the far north and Quebec-centered New France--are located primarily in Canada and are peripheral to this discussion. Their U.S. enclaves in northern and western Alaska and southern Louisiana respectively have scant electoral power, but they both have considerable sway in Canada and have come the closest to forming independent nation-states of their own (in Quebec and Greenland).

Nearly every internally divisive development in U.S. history in the past two centuries has pitted Yankeedom against the Deep South. Since neither of these regional "superpowers" has had a sufficient share of the population to dominate federal politics in this time period, they have sought to build and maintain alliances with other regional cultures. Some of these alliances have been remarkably durable, like those between Yankeedom and the Left Coast or between the Deep South and Tidewater, each of which has survived since before the Civil War. Others are younger and weaker, such as the axis between Greater Appalachia and the Deep South--cultures that took up arms against one another in both the American Revolution and the Civil War--or between the Deep South and the Far West, where resentment of corporate control may one day eclipse anger at the federal government.

During the Revolution, each of the regions fought to preserve their distinctive societies. New Netherlanders-- dependent on commerce and unaccustomed to self-rule-- generally remained loyal to the Crown. Yankee citizen minutemen and mounted Tidewater gentlemen enthusiastically took up arms to maintain local control and institutions, while Deep Southerners reluctantly did so in response to fears the British would free their slaves. Midlanders tried to remain neutral, supplying both British forces in Philadelphia and American forces wintering in Valley Forge. Appalachian people sided with whoever was against their oppressors on the coast, who'd denied them representation in colonial assemblies and the Continental Congress; they joined the rebellion in Pennsylvania (at one point occupying Philadelphia and overthrowing the Midland elite) and the British in the Carolinas and Georgia (against the Deep Southern oligarchs, triggering a bloody civil war there). Only in Virginia and Maryland--whose gentry had extended them reasonable representation--did they find common cause with coastal regions against the British.

In the run-up to the Civil War, Yankees were isolated in their willingness to go to war to stop Deep South-controlled states from seceding. Most observers expected the country to split into three or four confederations, as the other regions had no desire to remain with either party. New York City Mayor Fernando Wood proposed that the city and its Long Island suburbs should become an independent city-state modeled on those of the Hanseatic League, a plan endorsed by at least one congressman, many merchants and bankers, and three major newspapers. The Midlands, Tidewater, and Appalachia sought to create a Central Confederacy that would act as a buffer state between the rival superpowers, a plan championed by Maryland Governor Thomas Hicks. Had Deep Southerners not attacked Fort Sumter-- a move that instantly made enemies of most neutral regions--they would almost certainly have peacefully seceded. Instead, they wound up with only one ally, Tidewater, who shared a commitment to slavery and a racial mythology that cast the conflict as a reprise of the Norman invasion and the English Civil War, with southerners the descendants of the aristocratic, civilized Normans, and the Yankees the offspring of the crude Anglo-Saxons. (The Yankee "Roundheads," Tidewater's leading journal, predicted in 1861, it would "lose the last [battle] and then sink down to their normal position of relative inferiority," freeing the Confederacy to create "a sort of Patrician Republic" ruled by people "superior to all other races on the continent.") Appalachian people overwhelmingly sided with the Union, leading a successful secessionist movement to create (Unionist) West Virginia, and unsuccessful ones in eastern Tennessee and northern Alabama; a quarter-million men from Appalachian sections of the Confederacy volunteered for Union service, joining tens of thousands more from Pennsylvania, Maryland, Kentucky, and beyond.

Backed by the Midlands, the Left Coast, and the Far West, Yankeedom dominated the federation in the late nineteenth and early twentieth centuries, though Reconstruction lost them the support of Appalachia. In the following decades, alliances shifted around based on the fear of Yankee-directed federal power, but over the past half century the regional blocs have remained stable. Yankeedom, New Netherland, and the Left Coast have faced off against the Deep South, Tidewater, Greater Appalachia, and the Far West over civil rights, the Vietnam and Iraq wars, the environmental and gay rights movements, health care and financial reform, and the last three presidential elections.

The "northern" alliance has consistently favored the maintenance of a strong central government, federal checks on corporate power, and the conservation of natural resources, regardless of which party was dominant in the region at any given time. (Recall that prior to the civil rights struggle of the 1960s, the Republicans were the party of Yankeedom.) The presidents they have produced--John F. Kennedy, Gerald Ford, George H. W. Bush, and Barack Obama--have all sought to better society through government programs, expanded civil rights protections, and environmental safeguards. All faced opposition from the Dixie-led nations even from within their own parties. With the southern takeover of the GOP, all three nations have become overwhelmingly Democratic in recent years.

The goal of the Deep Southern oligarchy has been consistent for four centuries: to control and maintain a one-party state with a colonial-style economy based on large-scale agriculture and the extraction of primary resources by a compliant, low-wage workforce with as few labor, workplace safety, health care, and environmental regulations as possible. Not until the 1960s was it compelled by African American uprisings and external intervention to abandon caste, sharecropper, and poll tax systems designed to keep the disadvantaged majority of their region's population out of the political process. Since then, they have relied on fear-mongering-- over racial mixing, gun control, illegal immigrants, and the alleged evils of secularization--to maintain support. In office they've instead focused on cutting taxes for the rich, funneling massive subsidies to agribusiness and oil companies, rolling back labor and environmental programs, and creating "guest worker" programs and "right to work" laws to ensure a cheap, compliant labor supply. Tidewater, weakened to satellite status over the past 150 years, has fallen in line. But keeping Greater Appalachia and, now, the Far West in the coalition has been trickier, as both have strong populist and libertarian streaks that run counter to the interests of the modern-day southern aristocracy.

Which brings us to the Tea Party movement and the recent debt-ceiling debacle.

The Tea Party movement is active across the country, but it has had only limited success in the three nations of the northern alliance. Of the sixty members of the House Tea Party caucus, only three hail from Yankeedom, and not one comes from the Left Coast or New Netherland. The three Yankees have had a tough go of it; in the seven races they have collectively won, only twice did one of them achieve a margin of victory of greater than 5 percent (Michele Bachmann in 2006 and 2010). One, Illinois freshman Joe Walsh, won his seat by just 291 votes and has since been gerrymandered into lame-duck status by local Democrats. Add to that the previously mentioned setbacks in Wisconsin, Massachusetts, New Hampshire, and Maine, and the movement's prospects in Yankeedom appear bleak. From the Puritan migration of the 1630s to the debt ceiling debate, as noted above, Yankees have championed individual self-denial for the common good, investment in strong public institutions, and governmental projects to improve society; the Tea Party is unlikely to ever take deep root in such inhospitable soil.

By contrast, the Tea Party has encountered little resistance to its agenda in the four nations of the Dixie bloc, as it is a carbon copy of the Deep Southern program of the last two centuries: reduce taxes for the wealthy and services for everyone else, crush the labor unions, public education, and the regulatory system, and suppress voter turnout. The four nations account for fifty-one of the sixty members of the House Tea Party caucus--or 85 percent of them--with the Deep South alone accounting for twenty-two. Of the sixty-six House Republicans who refused to support the final compromise on the debt ceiling--roughly half of whom were not members of the Tea Party caucus--fifty-three hailed from the same cultural regions. Debt ceiling lunacy was a regional phenomenon. The Dixie-led bloc has produced many of the Tea Party's most influential politicians, including Senators Jim DeMint (Deep South), Mike Lee (Far West), and Rand Paul (Appalachia), former Governor Sarah Palin (Far West), secessionist-minded Governor Rick Perry (Greater Appalachia), and FreedomWorks boss (and former house majority leader) Dick Armey (Deep South). Tea Party activists can be found most anywhere in the country, but only within this four-nation bloc have they had significant and sustained political success.

Our cultural balkanization ensures that the Tea Party movement--and radical political movements generally-- will never achieve lasting success on the national stage: they simply won't be able to build a lasting coalition. It's also the reason U.S. elections have become such nail-biters, decided by the shifting allegiances of a relatively small number of voters from a small and recurring cohort of (mostly Midlander) battleground counties in a handful of swing states. It can also inform winning strategies to defeat the destructive and ultimately undemocratic Deep Southern program, whether it travels in Confederate gray, Dixiecrat suits, or leggings and tricorn hats.

There are two ways to hasten the Tea Party agenda's demise. One is to draw one or more weakly aligned regions away from their coalition. The other is for progressives to cultivate a lasting partnership with El Norte or the Midlands, the two great "swing regions" on today's political map. The smartest strategy would be to do both simultaneously, in each case focusing on the lowest-hanging fruit. If the Democratic Party is to be the vehicle to accomplish this, it will need to retune its message accordingly.

The Dixie bloc is far from solid. Of the Deep South's partners, Greater Appalachia is the most reliable after Tidewater, sharing a dominant Protestant religious culture that focuses on individual salvation in the next world and discourages efforts to perfect the current one, condoning slavery in the nineteenth century, the racial caste system in the twentieth, and laissez-faire capitalism throughout. But this culture also prizes personal freedom and resents domination by outsiders, be they mining companies or federal regulators. Significantly, Appalachia has had a near monopoly on the production of "southern" populists (LBJ, Ross Perot, Sam Rayburn, Mike Huckabee) and progressives (Cordell Hull, Bill Clinton, Al Gore). Meanwhile, the Far West, once a bastion of progressive politics, has parallel strains of colonial grievance and libertarian individualism, and its most powerful religious force--Mormonism--has Yankee roots and is firmly committed to the notion of improving the present world (just as the early Puritans were). Neither culture supports "regulation" or "taxation" in the abstract, as these are seen as encumbrances on individual liberty. However, both are eager to strike back at forces--particularly outside forces--that seek to exploit them.

If progressives were to campaign in these regions on promises to bring rogue bankers, mortgage lenders, mining interests, health insurers, seed companies, and monopolistic food processors to heel, they would have far wider appeal; here, regulation can be sold as a matter of justice, the closing of tax loopholes a matter of fairness. Calls for new government programs are unlikely to win many hearts and minds in these two regions, but improving the efficiency and fairness of both the government and the marketplace can. The potential dividends will likely be modest in Greater Appalachia, but small gains at the margins in places like southcentral Pennsylvania, southern Ohio, or western Virginia might tip the balance of an entire state in a presidential or Senate race. In the Far West, the gains could be dramatic, potentially tipping many mountain states out of the Dixie camp. In the aftermath of the 2008 financial collapse, an outsider who spent nearly his entire adult life in Yankeedom (Obama) was able to defeat a Far Western native son who chose to run on the Dixie-bloc platform (John McCain) in Colorado and Nevada, and almost captured Montana as well. The Far West is ready to leave the Dixie coalition--and the Tea Party--if someone offers them a palatable alternative.

Simultaneously, the northern alliance stands to benefit from the increasing political power and consciousness of El Norte. Hispanics have reasserted political control of the borderlands after more than a century of imperial subjugation. The Dixie agenda has always been unpopular there, while the Tea Party in the aforementioned states has been a vehicle for white fears that they are losing "their" country to Hispanic Americans and Mexican and Latin American immigration. ("Immigration attitudes are an important predictor of Tea Party movement support in the West," a recent study of polling data by two Sam Houston State University political scientists found, as were "economic issues related to minority relations.") So long as northern-alliance political leaders continue to champion cultural inclusiveness--and the Dixie bloc does not--they can count on political and electoral support from this fast-growing region. The Hispanic population is expected to triple by 2050-- accounting for most of the nation's overall growth--and most of that will take place in El Norte. This will result in a commensurate decrease in Tea Party influence in the legislatures and congressional delegations of Texas, California, Arizona, and New Mexico. (Currently, the House Tea Party caucus has just two members from El Norte--both anti-immigration whites from Orange County.)

The people of the Midlands generally want their communities left alone to get on with their lives, but in the midst of a crisis they can be counted on to defend the federal union from authoritarianism, bigotry, or dismemberment. The region has been generally apathetic about the Tea Party movement, providing just two members of its House caucus. But were the Tea Party to actually implement its agenda--slashing Social Security, Medicare, and federal spending on public education--Midlanders would rally to their northern neighbors, just as they did after--and only after--Deep Southerners opened fire on Fort Sumter.

In short, the Tea Party and the Deep South may do the country serious harm, but they will not take it over. They may hobble the workings of Congress, inject flat-earth thinking into Senate debates, or even capture the presidency next year. But their policy program will never win the hearts and minds of a clear majority of Americans, and it carries the seeds of its own destruction. The political pendulum will indeed swing back. How far it goes--and how long it stays there--will depend on how many of America's cultural regions the Deep South's opponents can attract to their cause.


END EDIT
45
Spam / The Quote and Timestamp Thread
November 29, 2011, 08:18:56 pm
Your mission, should you choose to accept it, is to get attractive members of either gender to pose for pics while holding pieces of paper with FFT quotes on them.  +1 if the quote is correctly attributed.  +1 if person is in a relationship with you.  +5 if the quote is from the absurd and hilarious sidequest missions, like, "I had a good feeling!"
48
Spam / That feel
November 17, 2011, 05:02:36 pm

when gaffy betray ramza.
49
The Lounge / Valendian has a new project
November 16, 2011, 11:34:53 am
http://www.gamefaqs.com/boards/914326-vagrant-story/60851815

QuoteI've been out of action for almost a year now, I apologize for not adding anything to the VS fandom. Well now I want to make up for that with something big, but I need some help. This is where you guys come in...

You may have watched my Camera Hack video and thought why doesn't he make a photo map of the game using this hack?
http://www.youtube.com/watch?v=JGiMFbTeNrc
http://snowflyforest.tumblr.com/post/10328904107/paparazzi-in-the-wine-cellar

Believe it or not this same thought has occurred to me. Before I ever released that video myself and AshleyRiot2006 where playing with the idea. The problem is that its a big job. It would take a lot of time and plenty of attention to detail. But in the end it would be a truly awesome map. The best map ever made, accurate down to the pixel.

Well if you would like to see this happen then you can help me out by taking some areas off my hands. All you have to do is hover above the ground, facing downwards and screen capture each room in your area one piece at a time. I'll take care of the stitching and blending, there are programs that will automate the stitching.

If you'd like to help then please PM me and I'll give you a save state preinstalled with a better version of the camera hack. One that will make this job much easier and less prone to human error. (Though it will still be time consuming).

In return I have nothing to offer but my respect and full credit where it's due.


Valendian has a new project.
51
The Lounge / PS1 emulators
November 14, 2011, 06:47:08 pm
http://board.byuu.org/viewtopic.php?f=8&t=2119
^This topic has some interesting info about research done for the PS1.  It turns out there are bits of pSX code in the MAME/MESS codebase, and it looks like someone did some PS1 work for Mednafen, though it seems like it's still experiemental.

FYI, I'm xibalba on that forum.
53
The Lounge / New Projects is the new General
November 01, 2011, 08:13:35 pm
Post all your General topics there!
54
Spam / PHERE TEH PAM SQVEEN!
November 01, 2011, 07:57:01 pm
ARGYLE BARGLY IZE YO QEUEN, PHUR ME!~

YOU MAY LOCK MY TOPIC, BUT YOU'LL NEVER LOCK MY DRAWERS!

*readies lazuh*

(@)___ (@)
|....|____|....|_________
|....|.............................................................................................>
|....|.............................................................................................>
|....|.............................................................................................>
|....|.............................................................................................>
.\....\.....|....|
...\............/
[size=90pt]
MMMMMMMMMMMMMMMMMMMNms/:-:+yNMMMMMMMMMMMMMMMMMMMMM
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MMMMMMMMMMMMMMMMMMy`.//`     .dMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMo   `      .dMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMNNmmdd-```  `  `oNMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMNmhhyyyhyo:.```./hNMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMNdhyyyyyyyyyyyyyhdNNMMMMMMMMMNMmhssshNMM
MMMMMMMMMmhyyyys:....:oyyyyyydmNMMMMMMMm+.````.:sN
MMMMMMMNmhyyyhs.  `   `-+yyyyyydmNMMMMN+`    /dy-s
MMMMMMNmhyyyy+.``` ``.```.+yyyyyhdmNNNm/`    `:-`o
MMMMMNmhyyyy+`..`-/ydddhy/:-+syyyyhhhddy-` `   `/m
MMMMMmhyyyy+```odmNNNNNNNNmds//oyyyyyyyyyo/:-:+hNM
MMMMmhyyyy+.-sdNNNNNNNNNNNNNNNds//+osyyyyyyyyydNMM
MMMNhyyyyo.:hNMMMMMMMNNNNNNNNNNNmh+-..--:+yyyyydNM
MMNdyyyys:smMMMMMMMMMMMNNNNNNNNNNNNd/`  `-syyyydNM
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MMMMMMMMMMMMMMMMNNmmdhhyyyyyhhdNMMMMMMMMMMMMMMMMMM[/size]
55
So I just got back from Fantasy Castle, at 514 North York Street, in Muskogee, Oklahoma.  I was trying to sell a Game Boy Advance SP, 24 games (including every Final Fantasy, Castlevania, Advance Wars, and Zelda game released for the GBA), a codebreaker, two wireless co-op adapters, and a GBA charging cable.  The old woman behind the counter wanted to give me $50 for the whole deal.  That's less than $2 a game/system/accessory.  I looked at what she's selling, and she sells GBA games for $15 and Final Fantasy 7 for $90.

This store is a rip-off, and the owners are scumbags.  DO NOT sell your games to them, and don't buy from them either - it's cheaper to buy online.
56
FFTA/FFTA2 Hacking / FFTA Abilities Spreadsheet
October 28, 2011, 11:35:17 am
All updates to the spreadsheet will appear in this topic.

Last updated on Saturday, March 10th, 2012.
*Added link to Terrence Fergussen's Battle Mechanics Guide, at GameFAQs, as well as what to search for to reach the relevent part of the guide.
*Exposed the Workspace sheet, where all the concatenation goes on.
*Updated key with Height Factor, Ability Animation, and Ability Effects 1 through 4.
*Changed the compressed archive to a *.ZIP file, so even less technical savvy is required to use the spreadsheet.

Updated on Friday, December 30th, 2011.
*Should now work with Excel.
*Includes a readme.txt with instructions on using the spreadsheet and pasting data into a ROM via hex editor.


Things to do:
*Need more info on what the various bytes do.  I know someone out there knows what they do, so please post in this topic if you do.
*Some of the explanations may need clarification.  Again, I await feedback.
*Need lists of bytes, explanations, and descriptions for Ability Effects and Ability Animations.  For Ability Effects, this means attaching a byte to Terrence Fergussen's explanations and descriptions.  For Ability Animations, this means attaching the name of an ability - or a description of the animation - to the data found in that column.
57
Help! / Is there a patch which...
October 21, 2011, 05:00:21 pm
... totally reorganizes everything - sprites, jobs, abilities, item attributes event data - so that there are no redundancies?  I'm asking because I vaguely remember that someone did some hacking so that the duplicate Agrias, Gafgarion, Rafa, Malak, and Alma sprites were freed up.  I think they did some event editing so those characters could all use the same sprites without messing up.
58
The Lounge / The greatest quote of all time
October 03, 2011, 07:39:55 pm
http://www.addictinginfo.org/2011/10/03/al-qaeda-to-mahmoud-ahmadinejad-shut-up-fool/

QuoteIn their online English magazine, "Inspire," Al-Qaeda states:

    "The Iranian government has professed on the tongue of its president Ahmadinejad that it does not believe that al-Qaeda was behind 9/11 but rather, the US government. So we may ask the question: why would Iran ascribe to such a ridiculous belief that stands in the face of all logic and evidence?"
59
The Lounge / Pickle Girl Fanboy
October 01, 2011, 03:00:11 pm
I figure I'd make a topic, formally introducing myself.  I'm PGF, Pickle Girl Fanboy, formerly known as death is the road to awe.  My real name being Ryan Taylor.

http://www.facebook.com/pickle.girl.fanboy

FRIEND REQUESTS NAOW.
60
Spam / I'm saving PGF. Geronimo!
September 30, 2011, 12:10:59 pm
I finally have a plan.

First, I'll go to Oran Mor, in Missouri. In the likely event that they tell me to fuck off, I go to Alpha Farm in Oregon. In the probable event they reject me, I find a hacker from ffHacktics or rhdn to take my video games off me (they can have them) in payment for holding my netbook for me (which contains all my life info, and other useful shit). I then go to the coast of Washington with my survival gear, live in the woods on a bluff overlooking the sea, bathe in the sea, fish, hunt, and learn to surf and probably build myself a canoe.

Why the coast of Washington?  The weather is mild, the land is wooded and at least semi-wild, fish are plentiful, and Washington is both pretty well off economically and a pretty laid back hippy place (I mean that in a good way).

What I need is somebody who lives near Oregon or Washington, or near Missouri, whom I can give a bunch of my games.  Oran Mor in near Squires, Missouri, and Alpha is near Deadwood, Oregon.  I need someone who lives in or near those states, ideally near those cities, though I can probably figure out a way to get to your place and get out real quick.

This person would get all my video games, in return for holding my laptop and a dozen books for me.  I own:
*A PS1, with three dozen games, which include one or two copies of every Final Fantasy game released on that platform, as well as the SaGa games, Azure Dreams, Suikoden, Saiyuki, Kartia, Tenchu 1 and 2, Metal Gear Solid, and some other obscure games, along with a back-plugged in gameshark and a faulty cd-x gameshark, a bunch of memory cards, all the wires and crap.
*A PS2, with Romancing SaGa: Minstrel Song, FFXII, Tenchu: Wrath Of Heaven, Shinobi, Metal Gear Solid 3, and some other games I never played, that seem okay.  Also, I have a codebreaker.  All the wires and hookups are included.
*A PSP, with FFT:WOTL, Jeanne D'Arc, various chargers and other wires, and a crappy music remixer.
*A GBA, with every Final Fantasy released on that platform, most of the Zelda games, obscure RPGs and Tactical RPGS (Yggdra Union, Sigma Star Saga, Tactics Ogre: TKOL, some other games, a codebreaker.

While you're holding my laptop, there's no reason you can't use it.  I run Linux Mint 10, which is derived from Ubuntu 10.10.  I can show you how to keep it updated and how to deal with problems, and point you toward their help forum.  I can also create a private directory for you, since I'll have to give you admin access to allow you to run the updater.  The software manager allows access to a ton of free and open source programs of all types.  The laptop has 1 GB of RAM, running at 3.2 GHz, and  a 160 GB hard drive, with a metric ass ton of music.

The books are a mix of fiction and creative writing books, including 10 books on screenwriting and creative writing that are actual textbooks in creative writing courses.  If you're looking to improve your writing abilities, these are what you want to read.

If you want, I'll let you use my car while I'm out in the woods (though you'll have to insure it), or I'll sell it to you.  Your call.