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Topics - ---HattoriIga---

1
Tutorials and Learning / FFTpather animations tab
March 15, 2024, 03:26:33 pm
FFTpather animations tab
I don't know if these horrendous things will serve anyone.

I'm testing combinations in the animations tab of the pather. With these animations, I managed to get some bizarre results. I tested the first and second columns from 00 00 00 to FF 00 00, but I'll be missing what I found in the second column because I lost my notes from that part. From 00 to 9F. However, I have some notes from A1 to FF. I'll give you a heads up: test animations that you like in all four directions on the battlefield to see if there are any bugs. This was tested on Type 1 animations; I'm not sure if it will be the same for Type 2.
I'm not going to put everything because a lot of things bug rom or character


00 7D 00
https://imgur.com/gallery/IhCARci
00 71 00
https://imgur.com/gallery/WsgsVFY
00 BC 00
https://imgur.com/gallery/N0ssuXd
00 BD 00
https://imgur.com/gallery/ihitDWW
00 76 00
https://imgur.com/gallery/RUereUC
A4 00 00
https://imgur.com/gallery/CHSvcP3
B9 00 00
https://imgur.com/gallery/5AS3sHf

here's an animation code and another I found in my search
BOTH ARE TRAP AND LOCK TO ROM
18 00 00   

22 00 00

23 00 00

2A 00 00

3C 00 00

48 00 00 golem hand

37 00 00 golem hit

3f 00 00 golem hit

4b 00 00 golem hit

54 00 00 golem hit

70 00 00 golem hand
=================================================
A7 00 00 dance and release magic loose blow

A4 00 00 dance and release magic loose blow

9D 00 00 Prays and releases magic loose blow

9A 00 00 Prays and releases magic loose blow

38 00 00 load magic

40 00 00 raise hand up jump and load magic

4C 00 00 raise hand up jump and load magic

50 00 00 load magic standing still

E9 00 00 load magic standing still release blow

EF 00 00 lowers load magic release blow
=======================================================
5B 00 00 raise hand releases smoke on target and locks char

5C 00 00 raise hand releases accumulate animation on target and locks char


60 00 00 still doll releases a wave on its feet

D4 00 00 raise hand hits target.

5B 00 00 raise hand releases glow on target and locks char

68 00 00 raised hand releases smoke on target and locks char

6C 00 00 still dummy releases smoke on target and locks char

F7 00 00 raises hand hits target
======================================================
84 00 00 loads summoner character in stop status

E6 00 00 loads summoner character in stop status
======================================================
AB 00 00 walks and reflects effect gives blow

B4 00 00 walks and reflects effect gives blow

F2 00 00 sword blow with effect?
=====================================================
some bugs

EA 00 00 bug rom

ED 00 00 bug rom

F1 00 00 hit + bug rom.

FA 00 00 The person is hit and the rom is blocked.
============================================================

00 A1 00 loads the attack

00 A2 00 loads the attack

00 A6 00 confusion animation and locks the character

00 AD 00 raises hand and hits the character

00 AF 00 character stops

00 BC 00 sprite disappears and gives attack effect

7C 00 00 teleport with attack.

00 C1 00 becomes invisible only in the front part right side of the camera executes the attack.

00 D7 00 sound of the book attack animation?

00 D8 00 sound of the harp attack animation?

00 E6 00 raises hands and has the attack effect.

00 E7 00 raises one hand and has the attack effect.

00 EB 00 steal?

00 F2 00 steal

00 F3 00 lowers and raises singing.

00 F6 00 jump and bug?

00 F7 00 jump ok


















2
Help! / mounts
March 31, 2021, 07:51:32 pm
Hello, my question: How can I leave a random character already mounted on a monster in random encounters or special events?

:more:
3
Help! / formula 58 / Moldball virus help
February 18, 2021, 12:41:29 pm

Hello I wanted to ask for help for those who created ASM. it would be possible to change a formula of the generic formula 58: set Morbol: Hit (MA + X)%.
I tried to learn more ASM, unfortunately that doesn't get in my donkey's head.
 in summary, i ask please, could someone change this part of the formula i define morbol for any set?
example, knight, monk. or leave a way to choose any set, whether monster or human.
I thank everyone in the community who creates this wonderful tool.  :)