Quote from: "White1N"more jobs and abilities
Well... that's sort of a given.
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Quote from: "White1N"more jobs and abilities
QuoteMake Ramza a Dark Knight, since hes Gafgarion's merc afterall.
Quote from: "Aquilae"Besides Provoke and First Aid, I can't see how this would make people use Squire more. In fact, they'd use Basic Skill instead, with Two Swords you can break stats two times faster, and not to mention Speed Break is broken (hi 1 speed Altima)
QuoteI think heavy armor > clothes and hats is taking away some of the Squires' usefulness and making them into inferior Knights or Paladins.
Quote from: "Havermayer"2. Ramza and Delita
QuoteParley and Defense cannot be implemented to my knowledge. You'd have to balance out the power of Saint Cross and Holy Blade, IIRC in FFTA they were pretty powerful.
QuoteKeep them. They're not broken at all.
QuoteMasamune on enemy units isn't as gamebreaking as you think, the only Masamune I've seen in story battles is in Underground Book Storage 5, which is already part of the final battles anyway. It makes generic battles less of a cakewalk, its perfectly fine in my book.
QuoteI fail to see how Kikuichimoji is one of the best ranged attacks in the game. It doesn't do substantial damage unless you've got a high MA setup, its vert. tolerance isn't high so it can't be used effectively in quite a few maps, and Throw or Bows do more damage anyway.
QuoteYou're neglecting the fact that Elemental does piddly damage, it is useful for the fact that is has good range, it always hits and it has a chance of inflicting status. You're effectively nerfing Elemental so much so that it wouldn't be used in the game.
QuoteBracers Speed -1 seems unneeded, I don't see why they are broken, they cost 50k so you can't just randomly slap one on your units, and I can't think of any situations where they would be broken.
QuoteThrow has a huge range but it has limited power. Dual Katanas / Fists would deal more damage than Throw, and the Shuriken and Balls don't do a lot of damage. Weapons cost a bomb and will limit Throw's usefulness. I don't use Throw much unless I'm doing an Assassination mission, it just seems a bit wasteful to Throw around Slashers all the time.
QuoteRazele has an ASM hack to scale charging times to speed so that spells' charge time would remain the same, more or less.
QuoteI'm not sure what you mean by "All weapon damage based on PA", are you suggesting that stuff like Books be changed from MA * WP to PA * WP? I don't think that would be necessary, maybe for guns but not for Books, Sticks or Rods.
Quote from: "Voldemort"ignorant rant is ignorant
Quote from: "Zodiac"Seriously it allowed EVERYTHING in a online Starcraft game, the first example was dragoon shooting mutalisk's thing when they attack IIRC. Since then Starcraft has lost many hacks since people don't really to want to bother changing every special hack in their map every new version.
Quote from: "KazeKasano"Art direction should follow in the footsteps of FF III DS, in my opinion. Yoshida did that one as well, and it looks phenomenal.
Quote from: "ArkDelgato"How would it handle random battles?
QuoteOther than that a 3d system would look really nice.
QuoteAnd it makes me think that it should involve circular movement abilities instead of a grid.
Quote from: "ArkDelgato"I severely doubt that a sandbox worldmap would mesh at all with an srpg battle system.
The transition would be so jarring if you found an enemy, or the world would be pointless if it was just a blank slate.
It would be a waste of in game memory if it was pointless.
Quote from: "Voldemort"my prediction: you will wanna get it removed in the not too distant future
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