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Messages - CT5Holy

182
FFT Arena / Re: Arena battle videos and discussion
December 16, 2014, 01:56:22 am
FFT Arena 139c - silentkaster (Really Terrible Team) vs Shintroy (MyMe)

Planning to do silentkaster (Guys Night Out) vs Barren (Hammer of God) next. ETA: weekend/early next week
184
FFT Arena / Re: Arena battle videos and discussion
December 09, 2014, 01:15:13 am
Hopefully once winter break starts... Spare time and energy has been spent hanging out with friends and Card Hunter, hence my low activity here =x

but yes I have at least one idea for a team! part of me thinks that wanting to record everything is also a slight demotivator cause it means I can't work on a team at like 2 am when I have trouble falling asleep hahaha
185
FFT Arena / Re: Arena Team Battle
November 27, 2014, 05:56:51 pm

Punch
Male
Serpentarius
70
50
Mime
Ninjutsu
Speed Save
Two Swords
Move-HP UP


Barbuta
Carabini Mail
Defense Armlet

Kagesougi, Tsumazuku
186
FFT Arena / Re: FFT Arena: Balance Discussion Thread
November 15, 2014, 02:56:00 pm
We've had Always: Reflect items before, and yeah, dead units would still have Reflect over their corpses.
I think FFM made those items Initial: Reflect so people could Raise/Raise 2 those units. Would feel bad losing cause you didn't know about that little interaction =P

Blood Sword will not drain off Kagesougi. 99%+ certain about this. Also fairly certain it won't drain off Jump, but I've never seen that before, so... guess I shouldn't say anything XD. Someone should test!

Reraise + Undead unit = unit will never get up once KO'd.
188
FFT Arena / Re: FFT Arena: Balance Discussion Thread
November 04, 2014, 03:47:14 pm
Damned: I suppose my issue is with this statement:
Quote from: The DamnedQuickening undermining Phoenix Blade's sole weakness


which I think is wrong, since Quickening + Phoenix Blade = do nothing.

Anyways, Phoenix Blade being gone for making things boring is totally fair. Yay for fun!
189
FFT Arena / Re: FFT Arena: Balance Discussion Thread
November 04, 2014, 02:12:53 am
Dude, teams with Phoenix Blade had terrible winrates. Especially if they had two Phoenix Blade users on the same time, cause then that team only effectively has three units. Enemy team just needs to beat down the non-Phoenix Blade users and they basically win. Due to Always: Slow, the non-Phoenix Blade users will charge ahead into the waiting arms of the enemy team. Quickening doesn't do anything for Phoenix Blade users cause it takes two uses of Quickening to get 1 point of speed, and because they're Always: Slow, it takes forever for them to even get two turns. And by then, the AI will probably prioritize something else (like attacking enemy units in range) rather than Quickening. Phoenix Blade's drawback is very real, and very tough to build around.
191
FFT Arena / Re: Arena battle videos and discussion
October 25, 2014, 01:32:17 pm
Just finished recording! Will splice and upload... later. Tomorrow or Monday I think.
194
FFT Arena / Re: Arena battle videos and discussion
October 17, 2014, 06:38:34 pm
Oh! Got it, thanks!
195
FFT Arena / Re: FFT Arena: Balance Discussion Thread
October 17, 2014, 01:04:21 am
Old Phoenix Blade was fine. Winrates of teams with Phoenix Blade was abysmal. I think it's a lot more interesting than the current version.

Quickening is also probably fine. If a unit is actually spamming it, that team is already winning to begin with (ex. Wiz's team - against teams that could actually compete with it, the thieves were either using items or attacking. They used Quickening a lot when either 1. against teams that couldn't threaten them, or 2. if against a competent team, the enemy team was berserked/blinded/poisoned/dead. In other words, when Wiz had won). Most units only get 1-2 uses out of Quickening before other priorities show up.
196
FFT Arena / Re: Arena battle videos and discussion
October 16, 2014, 08:47:20 pm
Hi guys to avoid redundant work, I'm going to record silentkaster's Protect the Queen vs fdc's Power.

Also I just recorded Dokurider's Bomb Squad vs Otabo's Stall Tactics. Will splice and upload at some point. If you guys have requests, PM me! Might take me a while to get around doing it though =P

Dokurider's Bomb Squad vs Otabo's Stall Tactics
197
FFT Arena / Re: FFT Arena Stream day
October 06, 2014, 06:49:41 pm
I'll check it out for a bit before I have to go to class
198
Hi guys top 8 stats here and I'm lazy so it's probably super messy and unreadable or something:


top8:
1. Leif1991
2. DomieV
3. Dokurider
4. reinoe
5. Barren/CT5Holy
7. Otabo/Zotis


Primary:
ninja x3 - no abilities, kagesougi x2
thief x5 - quickeningx5 steal heartx5 steal accx5
geo - all geo
priest x2 - cure 2x2 cure 3 raise 2x2 pro2 shell2 esunax2 raise
archer x4 - arm aimx4, seal evilx4 leg aim  headx2 armorx3 shield weapon breakx2 hawk's eye execute
monk x2 - spin repeating wave earth stigmax2 chakrax2 revivex2 secret fist
TM x4 - haste 2 x4 slow 2 x4 sinkholex3 balancex2 DM cometx2 demi 2
oraclex2 - silence songx2 dispel paralyzex2 sleepx2
summonerx2 - [moogle shiva ramuh ifrit fairy carbunkle clops]x2, other summons x1
chemist - all item except ether
paladinx2 - SCrossx2 reraise iron will transfusion consecration nurse
mediator x2 - blackmailx2 insult refute mimic daravonx2 death sentence
wizard frog

Secondary:
chemist x5 - hi-potx4 x-pot x5 etherx2 hi-ether x5 antidotex5 chrono tearx5 echo grassx5 maiden kissx5 softx5 holy waterx5 bandagex5 phoenix downx5
monkx4 - stigma magicx4 revivex4 chakra spin repeating wave
samurai x6 - asura kotetsux2 bizenx2 murasamex2 masamunex5 chiri kiyox3
TM x4 - haste 2x3 slow 2x3 DM x3 comet x2 sinkhole x4 demi 2 balance
thief x2 - quickening x2, steal heartx2 steal acc
mediator x4 - blackmail x2, mimic daravon x3 refute insultx2 preach solution
WM x6 - raise x5 raise 2 x5 esunax6 dia holyx2 wallx4 curex2 cure 2x3 cure 3x4 cure 4x4 pro2 shell2
scholar - tornado, quake
squire - accumulate throw stone heal wish


Reaction:
HP Restore - 3
Speed Save 2
Counter Flood
damage split - 4
counter 3
Auto Potion 4
Finger Guard
Projectile Guard 5
absorb MP 2
Dragon Spirit
abandon 2
counter magic
MP Restore

Support:
2H - 3
Def UP 4
MAUP 6
short charge 7
AUP 3
equip armor 2
concentrate
2S
equip shield
MDefUP 2

Movement:
move-hp up 8
move+1 4
teleport 4
move-mp up 8
pilgrimage 3
warpath 2
martial arts
float
flee
fly


Weapons:
short edge
hidden knife 3
repel knife 2
ninja edge
katar 2
rune blade
wiz staff 2
blaze gun 2
h bag 4
octagon rod 2
wizard rod 2
throwing knife
main gauche 2
tactician's blade
silver bow
rainbow staff
orichalcum
sasuke knife
platinum sword
ninja knife
blast gun
mace of zeus
ice brand
poison rod

Shields:
kaiser plate 3
aegis shield 2
zephyr shield
genji shield

Head:
chakra band 2
thief hat 7
flash hat 4
golden hairpin 6
holy miter 2
twist 2
black hood 3
crystal helm
barbuta
green beret 3
cross helmet

Body:
black costume 5
power sleeve 5
wiz outfit
robe of lords 3
santa outfit 2
white robe 6
wizard robe 2
diamond armor
chameleon robe
linen robe
brigandine
gold armor
silk robe
rubber costume
black robe

Accessories:
cherche 3
setiemson 6
cursed ring 6
red shoes
n-kai
def ring 4
magic ring 2
108 gems
diamond armlet 2
feather mantle 2
angel ring
sprint shoes
dracula mantle
wizard mantle


The 3 spellgunners all had kaiser plate, MAUP, pilgrimage. 2 of them had punch art secondary with the same two skills (stigma magic and revive)
Aside from zotis' summoner, all other units with DO secondary had masamune
I was the only player in top 8 to not have someone with time magic or short charge
Half of the armor was worn by units with equip armor (in other words, abysmal representation from the armored classes, although I guess there's only like 3 of them anyway so it's not actually that surprising)
Basically everyone used the same secondaries (doku with lore and reinoe with basic skill are the exceptions)
To no one's surprise, everyone had a unit with move-hp up and move-mp up
Esuna was on everyone's team! Maybe not that surprising either.
The most commonly used weapon was H Bag!
Units with white magic secondary were either Time Mages (4) or Oracles (2)
The two priests both had time magic secondary
The 5 thieves all had quickening, steal heart, and steal accessory. all units with steal had quickening and steal heart (sorry steal accessory!)
The archers all agreed that arm aim and seal evil were a must
Only 2 of the 6 item users had ether. poor ether
The wizard isn't even used for damage, just frog
The Damned is probably going to say something like "well, good to see ____ (chameleon robe? who knows) was used, dunno why it isn't used more" and "not as much quickening/cursed ring/2H katar thieves/kagesougi ninjas/spellguns as i expected"
find your own!

199
Fixed! Sorry about that.