• Welcome to Final Fantasy Hacktics. Please login or sign up.
 
July 18, 2025, 07:54:47 pm

News:

Don't be hasty to start your own mod; all our FFT modding projects are greatly understaffed! Find out how you can help in the Recruitment section or our Discord!


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - maroon

1
FFTA/FFTA2 Hacking / Re: FFTA2 Editor v1.3.6
July 15, 2025, 09:42:26 pm
Quote from: Rurusachi on July 14, 2025, 12:29:29 pmIf you send me a patch for your modded rom I'll fix it for you so the editor can load it. Even if you don't plan to use the editor for it I'd at least like to figure out what's wrong.

  • No problem. If you have any more questions just ask me
  • There is a Prize table for each region (Targ, Camoa, etc.) + 1 Grand Prize table for each auction. The prize tables have 8 item slots. Each slot is 4 bytes, a 2-byte item id + a 2-byte story progress requirement. If the current story progress is below the requirement then that item will not show up in auctions (This is set to 0 for all prizes in vanilla). If you want to hex edit this then the first Prize table starts at 0x05404578 and the first Grand Prize table starts at 0x05404818 (check the editor for which tables are used in which auction. They're not 100% sequential).
  • I'm not sure what exactly the problem is. Do they just not use the abilities? How exactly have you tried?
  • I'm pretty sure I've figured out Blue Magick in the editor. There's both a bit-flag for "Learnable by Blue Magick" and a field for which ability is learned.
  • know where the Job Requirement descriptions are but I haven't added them to the editor yet (Kinda. They are editable in the string tables but not in the Job Requirements tab). The editor supports adding additional Jobs and Job Requirements. The problem is that the Job Requirement descriptions are right in the middle of a string table (instead of at the end) so I need to write a small hook that handles extra Job Requirement descriptions properly.
Oh the patcher tells me that your patch is made for a different rom than the version I have (and that the editor is made for). If I ignore the warning I get errors when loading the rom with the editor (I can click past them but it will definitely cause bugs). Do you get any errors or warnings when you load your rom with the editor?
The editor currently can't change AP costs for Passive and Reaction Abilities. I'll add that in a future update.

i know the problem because when i add new abilities and new job because it unuse abilities and unuse job that why it appear incorrect abilities.

2
FFTA/FFTA2 Hacking / Re: FFTA2 Editor v1.3.6
July 14, 2025, 10:46:12 pm
Quote from: Rurusachi on July 10, 2025, 04:19:53 amI don't really know what's going on here. You'll need to explain what you've changed for me to be able to help. Or make a patch of your modded rom and send it (not the rom itself. I'd recommend bsdiff for making patches)

how to make patch
3
FFTA/FFTA2 Hacking / Re: FFTA2 Editor v1.3.6
July 14, 2025, 08:27:32 pm
Quote from: Rurusachi on July 14, 2025, 12:29:29 pmOh the patcher tells me that your patch is made for a different rom than the version I have (and that the editor is made for). If I ignore the warning I get errors when loading the rom with the editor (I can click past them but it will definitely cause bugs). Do you get any errors or warnings when you load your rom with the editor?

what kind a different rom and warning is?
4
FFTA/FFTA2 Hacking / Re: FFTA2 Editor v1.3.5
July 13, 2025, 03:26:46 am
how to make reaction and passive abilities in ability point like 200 or 350 
5
FFTA/FFTA2 Hacking / Re: FFTA2 Editor v1.3.5
July 11, 2025, 11:45:28 pm
Quote from: Rurusachi on July 10, 2025, 04:19:53 amI don't really know what's going on here. You'll need to explain what you've changed for me to be able to help. Or make a patch of your modded rom and send it (not the rom itself. I'd recommend bsdiff for making patches)
Make sure the ability has an AP slot assigned for the race you've added it to (On the Ability's Learning tab).
Also make sure you've set the Ability's max AP (on the Job's Ability Set tab since Abilities can have different max ap for each job)
You only need the first effect here.
I'm guessing you're the person that also asked about this on Discord but I'll post my answer here as well:
Unfotunately proper cutscene editing isn't really possible yet. Events are written in a scripting language that I haven't fully reverse-engineered yet. The editor can only change the strings that are used in each event. The strings are referenced by index in the event's string table. So a decompiled script would contain something like showDialogue(speakingUnit, stringIndex).
So for now all you can really change is the contents of each speech bubble
Nice that you got it working! Thanks for writing out the steps.
I'll see if I can reproduce that bug myself but I didn't have any issues like that when I tested.
Yeah it rebuilds the internal filesystem so there's no guarantee that any offsets stay the same. That's why I tried to include all the features of previous tools. Is there anything you need that the editor can't currently do?
If you mean the mission rewards you get after completing a mission (2x Gikhet Lead and 2x Faren Pollen for Stranger in the Woods) then they're 2-byte values starting 0x50 in the quest data structure. The 2-byte value contains both the amount and the item id. The lower 10 bits are the item id and the upper 6 bits are the amount. So for example 2x Gihket Lead is 0x9DD because the lower 10 bits of that is 0x1DD (which is Gikhet Lead) and the upper 6 bits is 2 (I've attached a simple visual example). If you're familiar with bit shifting and logical operators the calculation would be: (amount << 10) | item
(Sorry if you already knew all/most of this. I'd rather be too detailed than too simple. If you have more questions it might be easier to ask me on the Discord server. I check it a lot more often than I check the forum)

here
6
FFTA/FFTA2 Hacking / Re: FFTA2 Editor v1.3.5
July 09, 2025, 12:38:24 am
Quote from: GasT87 on July 07, 2025, 03:48:30 pmInstead of images of the game con you show how the edited ability looks in the editor, is probable that you missed assigning it correctly of something, also you can edit your post so as not to multipost

here
7
FFTA/FFTA2 Hacking / Re: FFTA2 Editor v1.3.5
July 07, 2025, 12:43:04 pm
why hasteja have effect for nu mou but no effect for luso can anyone know how to fix it
8
FFTA/FFTA2 Hacking / Re: FFTA2 Editor v1.3.5
July 07, 2025, 02:19:14 am
anyone know the problem and how to fix
9
FFTA/FFTA2 Hacking / Re: FFTA2 Editor v1.3.5
July 07, 2025, 02:16:31 am
why hasteja ability point become 0 it should be 250
10
FFTA/FFTA2 Hacking / Re: FFTA2 Editor v1.3.5
July 07, 2025, 12:08:01 am
why is like this how can fix it
11
FFTA/FFTA2 Hacking / Re: FFTA2 Editor v1.3.5
June 30, 2025, 06:18:15 am
can anyone figure out how to fix it
12
FFTA/FFTA2 Hacking / Re: FFTA2 Editor v1.3.4
June 23, 2025, 01:44:23 am
there something wrong with ability name veil grant astra status that nu mou have astra but luso can't get astra but appear miss
the sprite Montblanc seem to be glitch when use ability name twincast that cast two magick
last two fire are record for nds emulator DeSmuME
13
FFTA/FFTA2 Hacking / Re: FFTA2 Editor v1.3.4
June 22, 2025, 09:07:59 pm
can anyone figure out it seem like when a play seem normal after that it stuck can't play
i send the file game
14
FFTA/FFTA2 Hacking / Re: FFTA2 Editor v1.3.3
June 19, 2025, 01:20:36 am
here
15
FFTA/FFTA2 Hacking / Re: FFTA2 Editor v1.3.3
June 17, 2025, 12:03:29 am
what is animation fix
16
FFTA/FFTA2 Hacking / Re: FFTA2 Editor v1.3.3
June 16, 2025, 11:36:02 pm
the first image show wrong abilities while second image show correct abilitie
17
FFTA/FFTA2 Hacking / Re: FFTA2 Editor v1.3.3
June 14, 2025, 08:11:17 am
can anyone figure out the problem
18
FFTA/FFTA2 Hacking / Re: FFTA2 Editor v1.3.3
June 13, 2025, 04:48:25 am
how can i change text in image?
19
FFTA/FFTA2 Hacking / Re: FFTA2 Editor v1.3.3
June 09, 2025, 08:52:47 pm
can anyone tell me in menu routine mix what can do anything?
20
FFTA/FFTA2 Hacking / Re: FFTA2 Editor v1.3.3
June 03, 2025, 06:46:56 am
it is possible for hume race can learn ability for other race like nu mou for example seer learn esunaga
or nu mou learn goblin attack for beastmaster how can do that