Quote from: Xifanie on February 19, 2014, 11:50:28 am
This page should give you information to get on editing the characters:
http://ffhacktics.com/wiki/Font
As for implementing them in FFTactext itself, you'll need to edit the source. I had to rip the information a week ago, so here's the file you'll need to edit:
http://code.google.com/p/lioneditor/source/browse/branches/imageEditor/FFTPatcher/FFTacText/Utilities/TextUtilities.cs?r=346
PS: FFTactext uses a DTE to compress text, and combines characters together to save space (1 byte characters that are originally japanese)... for example, since "the" is a word often used, I'm pretty sure "th" is a character in TacText. I don't know how easy it would be to prevent this, because it would likely screw up with your translation. Then again, I don't know crap about Russian, so I'm not sure how much of a problem it would be.
So, I've been having problems with using FFTacText to edit WOTL, and I was looking at the source code and hoping you could clarify.. The psp class only seems to update the variables that don't exist in the psx class (Logically being the games added features), but does it update the variables that are consistent between them? If so, where.
[Edit]
Nevermind, I found it..one little For loop. Still doesn't help me with my error though..It's a thread under Help! about FFTacText errors if you think you can help.