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April 30, 2024, 09:21:52 am

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - Genesis

1
Quote from: Xifanie on February 19, 2014, 11:50:28 am
This page should give you information to get on editing the characters:
http://ffhacktics.com/wiki/Font

As for implementing them in FFTactext itself, you'll need to edit the source. I had to rip the information a week ago, so here's the file you'll need to edit:
http://code.google.com/p/lioneditor/source/browse/branches/imageEditor/FFTPatcher/FFTacText/Utilities/TextUtilities.cs?r=346

PS: FFTactext uses a DTE to compress text, and combines characters together to save space (1 byte characters that are originally japanese)... for example, since "the" is a word often used, I'm pretty sure "th" is a character in TacText. I don't know how easy it would be to prevent this, because it would likely screw up with your translation. Then again, I don't know crap about Russian, so I'm not sure how much of a problem it would be.


So, I've been having problems with using  FFTacText to edit WOTL, and I was looking at the source code and hoping you could clarify.. The psp class only seems to update the variables that don't exist in the psx class (Logically being the games added features), but does it update the variables that are consistent between them? If so, where.

[Edit]
Nevermind, I found it..one little For loop. Still doesn't help me with my error though..It's a thread under Help! about FFTacText errors if you think you can help.
2
Help! / Re: FFTacText Editor Error
April 05, 2014, 12:50:42 pm
Quote from: Xifanie on April 05, 2014, 10:24:43 am
Have you tried with FFTactext .457? It's the recommended version for WotL AFAIK.


Which packet is that version of FFTacText in?

As I can only find versions of it labelled 0.478 and 0.482

[Update]
Downloaded all available versions of FFTacText (none being labelled .457), and all encountered the same issue.

[Update 2]
Opening an a fresh PSP patch and attempting to patch without altering it still encounters the same issue..Not sure what to do here. Is FFTacText not up to snuf when it comes to WOTL patches?
3
Help! / FFTacText Editor Error
April 05, 2014, 01:44:09 am
"DTE for BOOT.BIN 5 failed.
The ISO has NOT been modified."

The error I get when trying to patch my WOTL iso. How do I fix it?
Under BOOT.BIN 5 header it's dismissal quotes. It has been unaltered.

How do I fix it to apply my patch?
4
Quote from: CONMAN on June 10, 2012, 12:35:23 am
at your service


You're freaking amazing! Thanks so much!
5
I don't suppose anyone knows if there was a Gabranth sprite ever started? I really want one; so I'm willing to make it myself..but as I'm not very good at pixel art and such, having a base would be preferable...
6
Spriting / Re: Genesis Sprites
March 17, 2012, 03:48:14 pm
So, I managed to finish this sprite. However, my computer crashed and I lost it along with everything else I'd ever worked on. I feel bad for never submitting the finished product...
7
Spriting / Re: Genesis Sprites
March 15, 2011, 10:48:28 pm
Well, here's my first sprite so far. It's supposed to be genesis from Crisis Core. I still need to do the shoulders though. Any advice so far?
8
Spriting / Re: Genesis Sprites
March 15, 2011, 09:49:28 pm
Oh, alright. So do you think he'd give me what he had if I were to ask for it? Or should I just start from scratch? : \
9
Spriting / Re: Genesis Sprites
March 15, 2011, 09:43:40 pm
So is he already working on it? Perhaps I should just wait til he finishes it if he's a more experienced spriter, and spend my time elsewhere..
10
Spriting / Genesis Sprites
March 15, 2011, 09:13:18 pm
I'm knew to this spriting thing, but I want to make a storm trooper (starwars) and was wondering if someone could give me some idea for a good base to start with..