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Tea's class change challenge

Started by Tea, March 11, 2009, 06:05:30 pm

Tea

March 11, 2009, 06:05:30 pm Last Edit: March 12, 2009, 04:22:26 pm by Tea
So I made this complete job revamp for generics. I want to know your opinion:
Is it not Overpowered?
Is it Original?
Do the classes have a feel to it?
Do you feel something is lacking?
WHat do you propose should be done differently?
Could I be suitable to work on more of these class ideas to help with other patches that have story/other changes?
Anything you come up with that I should know?

It's in an Excel sheet format, and I finished the classes, not the items. However, the classes themselves should give a good image I think.

Asmo X

March 12, 2009, 04:30:28 am #1 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
Do you seriously have a skill in there that adds crystal 100%?

Tea

March 12, 2009, 11:50:52 am #2 Last Edit: December 31, 1969, 07:00:00 pm by Tea
Apparently there is one, yes. Usable on dead units was the idea. Judging by your reaction you think it's too overpowered? =p

jimmyjw88

March 12, 2009, 12:01:37 pm #3 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
0.o
100% crytalised???
Wow.....Maybe thats abit overpowered....100% petrify, dead from the assassins already quite strong but can revive the dead and cure for petrified.
But crytalised.....there is no way to revive or reverse the crystalised effect of a dead person right?
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

Tea

March 12, 2009, 12:24:42 pm #4 Last Edit: December 31, 1969, 07:00:00 pm by Tea
thats why it means you revive the character before you lose it, but it's probably a good idea then to lower the hit rate, but definatly to have some equipment that guards against it.

Or to remove the status, way easier. I just like the idea that there is a skill that prevends dead people from being revived.

SentinalBlade

March 12, 2009, 02:13:14 pm #5 Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
^ the 100% crystal affects live units.

You cant make it afect only dead units. ive tried and failed.

Tea

March 12, 2009, 04:20:26 pm #6 Last Edit: December 31, 1969, 07:00:00 pm by Tea
Sad. Removed it.

Zozma

March 12, 2009, 04:22:53 pm #7 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
lol... too bad there isn't a "alive" status or you could make them not stack
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