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Topics - Oddeye666

1
Help! / Math Skill AI Question
March 29, 2011, 11:41:21 am
For a hack I am working on I am trying to have one Special Character have a nerfed form of Math Skill as his unique skillset.  Well I have run into some trouble you see I have altered his skillset and checked the Action Menu to Math skill.  However, in battle I still can't use Math Skill.  What I have found though is that if I set this character to AI command he can use it.

Any tips on how to alleviate this problem.
2
Help! / Hey some help on skillsets with fftpatcher
July 15, 2009, 08:09:31 pm
I have some questions about skillsets related to the Dragoon, Geomancer, Samurai, Onion Knight and Chemist.

First off with the Dragoon if I just changed its action menu to default could I replace all of its skills with whatever other skills I wanted to without any issue? Could I do the same thing with the Samurai?

Is there anyway I can edit the Geomancer skillset every attempt I have made has failed.

Is there anyway I can give the Onion Knight skills at all?

Finally in my hack I think I would like to have ALL classes Item could I just give all the classes Item as an innate skill?

Thanks in advance.
3
http://www.megaupload.com/?d=V1GWT0TN

This patch is focused on balancing and making things more fun.  I will not lie I did to take lots of ideas from 1.3, but I've added in enough of my own ideas to make it worth while I think anyway right now I only have files for the PSP.  If anyone needs "alternate" means of getting this please feel free to email me at: mailto:alexbharmon@gmail.com">alexbharmon@gmail.com

Anyway here is a list of the changes also about 95% of the text accurately reflects the changes made.

Job Class requirements:

Squire-None

Chemist-None

Red Mage- None

Thief-None

W. Mage- Chemist Lv. 2

B. Mage- Red Mage Lv. 2

Summoner- B. Mage Lv.3

Time Mage- W. Mage Lv3

Sage- B. Mage Lv.4, W. Mage Lv.4, Summoner Lv.3, Time Mage Lv.3

Knight- Squire Lv. 6

Templar- Knight Lv.4, Red Mage Lv. 4

Crusader (Male only)- Knight Lv.6, W. Mage Lv.6

Assassin (Female only) - Red Mage Lv.4, Archer Lv. 2, Squire Lv. 2

Ninja -Thief Lv. 6

Archer -Thief Lv.2

Geomancer- Monk Lv.4, Archer Lv.2  Red Mage Lv. 2

Monk- Squire Lv.2

Dragoon- Squire Lv.4, Monk Lv.2, Archer Lv.2, Thief Lv.2

Samurai- Squire Lv.4, Monk Lv.2, Mystic Lv.2

Mime- Every Class (except Holy Warrior, Assassin, and Dark Knight) at Lv.6

Dark Knight- Master Knight, Master B. Mage

Onion Knight- Squire Lv.6, Chemist Lv.6

Squire
Equips: Can now equip Shields, Lances, Crossbows, and Guns in addition to its regular equips
Innate: Safeguard
Expanded Skillset

Chemist
Can now equip Crossbows

Red Mage
Can now equip Sword and Instruments
Innate: Swiftness, Halve MP
Red Magick

Thief
Can now equip Ninja Blades, Guns, Crossbows,and Clothes
Innate: Treasure Hunter, Beast Tongue
Skillset expanded

Knight
Equips: Lances, Flails, and Fell Swords
Innate: Defense Boost
Rend Helm, Armor, Weapon, and Shield are now ranged with a very fast charge time. The Ruin spells are added, and also has Sanguine Blade and Statis Sword

Archer
Equips: Knife
Innate: Concentration
Skillset expanded

Monk
Added Suffocate to the skillset

W. Mage
Equips: Flail, Instrument, and Books
Innate: Arcane Defense

B. Mage
Can now equip knives
Innate: Arcane Strength
Added Unholy Darkness to the skillset

Time Mage
Innate: Swiftness
Can now equip instruments.

Summoner
Innate: HalveMP
Can now equip Swords

Templar (or Orator)
Can now equip swords, knight swords, rod, pole, shields, and helmets. Can no longer equip guns
Innate: Tame
Completely revamped skillset it is the same as the original Templar's skillset

Geomancer
Can now equip Knife, Rod, Staves, Crossbow, Bow, Instrument, Book, Pole, and Cloth. Can no longer equip Axes
Innate: Move on Lava, Any Weather

Dragoon
Can now equip knives and Swords
Innate: Arcane Defense

Samurai
Can now equip knives, Bows, Lances
Innate: Double hand

Ninja
Can now equip Crossbows



Sage (replaced Arithemetician)
Can now equip knives, Books, Staves and Rod
Innate: Manafont
Skillset: Invigoration, Empowerment, Curaga, Meltdown, Quake, Flareja, Gravija, Nanoflare, Midgarswarm, Poisonous Frog, Faerie, Energize


Crusader (replaced Bard)
Equips: Swords, Knight Swords,  Armor, Hats, Clothing, and Robes
Innate: Swiftness
Skillset: Holysword skillset plus Steel, Chant, Praise, Preach, Crush Weapon, Crush Helm, and Vengeance

Assassin (replaced Dancer)
Equips: Katanas, Ninja Swords
Innate: Dual Wield, Beast Tongue
Skillset: Embrace, Aphony, Aegis, Ultima, Charm, Vampire, Entice, Enlighten, Intimidate, Condemn, Induration, Mincing Minuet, Life's Anthem, Chant

Dark Knight
Innate: Swiftness
Skillset: Normal skillset plus Trepidation, Crush Armor, Crush Accessory, Vengeance, and Condemn

Special Characters

Ch.1 Ramza
More Equips
Innate: Brawler


Ch. 2&3 Ramza
More Equips
Innate: Swiftness, Brawler

Ch. 4 Ramza
More Equips
Innate: Swiftness, Brawler

Sword Saint
Can now equip Fellswords
Innate: Fly

Skyseer
Innate: Swiftness

Malak
Innate: Dual Wield

Agrias
Innate: Concentration


Beowulf
Innate: Doublehand, Swiftness, Safeguard

Demonic Knight
Innate: Doublehand, Swiftness, HP Boost

Meliadoul
Innate: Parry


Other Notes:
Swordskills do not require Swords, and Limit does not required the Materia Blade

All daggers now add +1 speed

Sword Skills are now evadable

Monsters are a whole lot tougher

Try using the Rend Helmet, Rend Armor, Rend Weapon, or Rend
Accessory Skills to see something interesting

Some sprites look different in formation then they do in battle

Energize is on the Sage, Automaton, and Ch. 4 Ramza skillset. Energize now increases health to 100% butcan only target the caster and only works when the caster is in critical status.

Steel works the same as energize except it only increases health by 33% and can be used on anyone within range of the caster. Again only works on units in critical.

Chant now has a range of like 3 or 4

Faerie now revives the dead.

All Knight Swords and Fell Swords are forced two handed, also WP was drastically lowered.

Materia Blade now has 14 WP and +3 MA

Dragon Rod now has 20 WP

Zeus Mace now increases speed by 2 and MA by 1

Staff of the Magi WP=10 and will randomly petrify enemy.

Stoneshooter WP=13

Xbows and Bows all have had WP boosts

Gengi Shield, Armor, and Helmet all give +1 Pa and + 1MA

Helms and Armor now all give more HP

Green Beret now gives +2 Speed 90 HP and 40 MP

Black Cowl gives +3 MA 70 HP and 70 MP

Thieves cap now only gives 40 HP

Carabiner Armor now gives +1 Speed

Circlet now gives + 1 MA

Brigadine now has +140 HP and 60 MP and comes with Innate Reraise and permanent regen.

Ninja Gear now gives 80 HO

Lordly Robes give +2 MA, HP+ 130 and MP + 80 and Permanent Shell

Angel Ring now absorbs all elements

Magick Ring now grants + 1 speed and innate Haste

Maximillian now gives 200 HP and +2 PA and Permanent Protect

Moonblade now has 15 WP and gives Permanent Haste

Nirvana now has 30 WP and heals on hit

Dreamwaker has chance of putting opponent to sleep on hit

Stardust rod now randomly casts Demi on hit

Grand Armor now like Brigadine and Brave Suit in that it only has innate Reraise and Permanent Regen

Minerva Bustier now gives +3 MA and + 20 HP

Mirage Vest now gives 3 Speed points and +10 HP

Sage's Robe now the same as Minervia Bustier except it gives 150 MP

Sage's Ring now grants 100% magick evasion

Spiked Boots give +2 Movement now
Rare Poach for the Wisenkin is the Platinum Sword
Minotaur  common poach is now Nagnarock
Marlbro common drop is Sasuke's Blade and the rare drop is Kodachi
Ochu common drop is Morning Star and the rare drop is Nagnarock
Greater Marlbro common drop is the Gengi Glove and the rare drop is Osafune
Behemoth common drop is Magick Ring and rare drop is Black Cowl
Behemoth King common drop is Zeus Mace
Dark Behemoth common drop is Brigadine
Dragon common drop is Green Beret and rare drop is Materia Blade

There may be some other minor changes, but this is mostly it.  If anyone would like to have the growth and multiplier changes feel free to email me.