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January 20, 2022, 06:35:42 pm

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Messages - ArmoredKori

1
Mod Reviews / Re: [PSX] Souls of Destiny 4 Chapter (Beta)
December 19, 2021, 11:33:50 pm
A must play if you have any interest in what can be accomplished with modding FFT

This Game is Complete!
Not Completed

Version: Full Chapter 4 Release

Overall
Story
Originality
Difficulty
Fun
Balance
Visuals
Replayability
After many years Souls of Destiny has been completed and it is a wild ride from start to finish. With a new set of unique characters, the player goes on a journey try to unravel the mystery of why they are being pursued. The mod provides a welcome complex narrative with interesting characters and political intrigue that made Vanilla so immersive. Though it does take a step back from being completely serious at times, it still kept me interested and I enjoyed the comedic nature that never overstayed its welcome.
Souls of Destiny does more than create a new story for the player to enjoy though, it really shows off what can be accomplished when modding Final Fantasy Tactics. It has new music which is a very rare and is an untapped tool to this day. It has custom maps that are very refreshing and interesting to play. A myriad of new sprites are unique and make the characters feel special. The main cast has new jobs with a plethora of skills to learn. CONMAN has harnessed the tools available and created something worth experiencing.
It is, however, a bit rough around the edges. CONMAN is a one man show and unfortunately the level of polish just isn't quite there. That is also to be expected as the mod itself only had CONMAN as a tester and he already has plans to correct errors in the script as well as make it compatible with more emulators. It does take away from the experience here and there, but it does not make it any less fun or any less worth playing.
The mod has been balanced for fun rather than difficulty. All characters have enough tools in their main jobs, but can become crazy powerful when paired with the modified Vanilla jobs. I only found one or two battles in the main story required a retry. This did detract from some pivotal story moments, but overall I have no qualms with how the mod plays and did have some memorable battles (Lucavi vs Lucavi anyone?).
There is a vast amount of optional content as well. You will not find yourself wanting more characters as the roster of recruit-able characters definitely does not disappoint. Each battle and event outside the main story is unique as well as a blast to experience. Some are even quite challenging, but the reward for victory is always worth it. For those who like their unique items, there are plenty of new ones as well as some that can only be stolen from your foes, so don't forget that thief at home!
Overall, Souls of Destiny is the biggest mod currently available on this site. It has more content than Vanilla and includes a brand new and intriguing story. It is an unpolish gem of a mod and you would be sorely mistaken to not grant yourself the pleasure of playing it. Thanks for creating such a wonderful experience CONMAN, I look forward to whatever you make in the future!
 
2
Hey! Let me know which ones you plan to use and I'll clean up the textures if the alternate map needs it!
3
CONGRATS!

Can't wait to play through it!
4
Mod Reviews / Re: [PSX] FFT - The Lion War 2.0
October 12, 2021, 06:51:04 pm
"Fall in love with Final Fantasy Tactics all over again"

This Game is Complete!
Not Completed

Version: 2.01

Overall
Quality
Difficulty
Fun
Replayability
I had never played the PSP version of FFT so I jumped at the chance to play this mod. Not only did it live up to the hype, it exceeded my expectations more than I could have hoped. I'm not sure how else to say it, but I fell in love with Final Fantasy Tactics all over again.
The Rendezvous are spectacular and the Treasure Wheel afterward is nothing short of extraordinary. It feels so natural and well designed I feel robbed that it wasn't in the original release.
The translated Sound Novels need their own shout out as well. They are spectacular and so unique. If you haven't played them, you are in for one heck of a ride.
The post game content is beautiful and is everything I've ever wanted. It really enhances the entire game and rewards those who take the time to complete all the side quests and propositions.
There is plenty more to gush about, but I'm probably just gonna go play through it again instead of writing any more. You should too!

Thanks to Elric and Team TLW for an amazing experience. You all rock!

P.S. Be on the look out for new stuff to come out after this release. With TLW 2.0 as a base, we are in for some crazy new mods. I'm really excited and you should be too.
5
I'm super happy to see your progress on this and also honored to be able to provide you with the inspiration to keep going! If you haven't tried Garmichael's new Ganesha DX, please take a look: LINK HERE. Please stop by the discord if you have any questions regarding GDX!

Can't wait to try this as it's the only story hack on the site I haven't got around to playing!

6
Works in Progress / Final Fantasy Tactics: Keen Sight
August 20, 2021, 04:31:20 pm
Keen Sight

Objective:
I wanted to create a mod where the Random Number Generation was shifted from Accuracy to Damage and so Final Fantasy Tactics: Keen Sight was born.
I will be modifying the game to change every aspect based around the design that all moves will never miss. The one exception is that I will not be making the statuses procs 100% on moves that do damage and apply status effects (example: Sword Skills)
In addition, I will be modifying formations and using my Alternate Map pack instead of Vanilla maps. This is to create specific formations around the RNG design change

Progress:
Still in testing, but all moves should now have a 100% hit ratio and I've modified formations of battles through the Algus Battle at the end of Chapter 1. Please let me know if you see a move without 100% accuracy!

Warning:
I know this is currently dumb and unbalanced! Definitely much to be done!


Please provide me any feedback or ideas as you wish! As always, I'm open to constructive criticism!
7
Thanks so much Jumza! I've added it to the main post as well!
8
The 1st Pass of an alternate version of all Story Maps in FFT has been completed

Please see original post for the .ppf and .zip of individual files.

The .ppf includes a special event created by Jumza. To see it visit the Thieves Fort during Chapter 2 or Chapter 3.

We've been testing and experimenting with the new GaneshaDX level editor and there will be plenty more custom maps after this.

I'll eventually come back and finish up the texturing and lighting on these, but that might be a while!

Thanks everyone for the support! It's been a wild ride.
9
Finished the Graveyard of Airships tonight! Gotta finalize testing and I'll release it. 1st pass of the alternate version of every FFT story map is done!!!
10
Only two more maps left for the first pass of every story map in the game...

Here is a teaser:
Underground-Book-Storage-Fifth-Floor" border="0
11
I've finalized the playable first pass versions of all Chapter 4 maps through Underground Cemetary. We're over the halfway point for Chapter 4 and so close to having every story map have a playable alternate version!

Here's a preview of Underground Cemetary:
Underground-Limberry" border="0
12
Had a lovely co-stream with Caazan (Twitch Channel) and found some issues with the Chapter 3 maps.

Attached is a .zip file with the fixed maps. I'll update the main post files at a later time. The current ones all are playable, just have some graphics errors here and there.

Here's a glimpse into our Chapter 4 progress:
Finath-River" border="0
13
Milestone Achieved

All Chapter 3 map edits have been released!

Be warned there is currently an issue with the Riovanes Gate map where when the event at the end plays the geometry breaks. Nothing game breaking, but I am aware of the issue

Please playtest them and let me know if you're streaming them. Onto Chapter 4 after this, which is almost as many maps as what I've already done... Almost there
14
So edits to all Chapter 3 maps are done, just need to test them and then I'll release them!

Meanwhile, here is a preview of The gate of Riovanes Castle:
Gate-Riovanes" border="0
15
Damn, we've made so much progress in the last week and a half I'm struggling to finalize everything and post here. We're all the way through Yuguo Woods in Chapter 3. Just the Riovanes maps left and it'll be done so I won't be releasing anything until it's done.

In the meantime, here's a preview of Yuguo we finished last night:
yuguo-Woods" border="0
16
Took about 15 hours, but below is my first custom map: The Prison
Prison" border="0

We'll be back to working on the Alternate Map Pack on Friday!
17
Milestone Achieved: Chapter 2 maps edited

21 maps... The ppf and the individual files have been added to the original post. Please play test the heck out of them and let me know if you're streaming so I can come see!

Gonna be taking a break to create my first custom map, but then we'll get back at this thing! See you next time!
18
Definitely keeping on pace via stream, but haven't had the ability to update this post. We are now through Barius Valley (though Agrias does gain fly for a bit during the event!). Only 3 maps left for Chapter 2 and we're doing the Execution Site tonight on stream!

Preview of Goug:
Slums-In-Goug" border="0
19
We finally figured this out in the discord (thanks to both Garmichael and Glain!)

Instructions:

  • Extract the files in the MAP folder from a FFT ISO using CDMage or another program
  • Extract the attached Executable to the same place you extracted the MAP files
  • Open Command prompt
  • Change directory to that file location
  • type in the following (replace the NNN with the map number you want to export): fft_map_to_obj MAPNNN
  • A number of files will generate in the file path
  • The .obj files should be able to be imported into any modern 3D Software package

You can watch the process here: Twitch Highlight
20
Help! / Re: Extract 3d Maps
April 08, 2021, 11:09:30 am
We actually figured this out in the discord (thanks to both Garmichael and Glain!)

Instructions:

  • Extract the files in the MAP folder from a FFT ISO using CDMage or another program
  • Extract the attached Executable to the same place you extracted the MAP files
  • Open Command prompt
  • Change directory to that file location
  • type in the following (replace the NNN with the map number you want to export): fft_map_to_obj MAPNNN
  • A number of files will generate in the file path
  • The .obj files should be able to be imported into any modern 3D Software package

You can watch the process here: Twitch Highlight