Thanks guys, it tests good now! File updated.
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Quote from: Desocupado on September 11, 2020, 10:00:36 pmI would suggest swapping charge and battle skill. Makes more sense for each class. Power and mind break are also a bit useless compared to attacking.even more so because they don't scale up.Yeah, I definitely see what you're saying about the stat break skills being underwhelming compared to attacking. The reason I decided to keep them with the melee attacker is for the synergy with Two Swords. Although still underwhelming for normal encounters, this can really neuter bosses. Also Knights have a hard enough time getting into position, I can just see their targets moving away while they're charging.
QuoteI'm surprised you didn't mention ethers. They are underwhelming by default. I'd add some mp recovery on elixir.Ethers are a bit underwhelming late game, but are really effective early on. I figured since I'm using MP as a way to limit swordskill users a bit, I'd leave it alone.
QuoteBoth mediator and oracle are quite underwhelming by default as well.Yes, mediator and oracle are underwhelming in vanilla. So here I gave them a stat boost, upped the accuracy of a few skills, and boosted the power of books (which Mediator can now wield too). They still aren't super amazing, but I didn't feel going much further than this would still be in the spirit of the original game.
QuoteIn hindsight ramza would make a good mediator replacement.FFT1.3 and some other mods did the mediator Ramza thing, where he can invite. It makes sense in a way, and is reminiscent of Tactics Ogre. Seems like doing that though would just make the mediator that much more useless, unless he's reworked and given more uses.