Final Fantasy Hacktics

Modding => Event Editing => Topic started by: Ansehelm on June 25, 2018, 11:52:21 pm

Title: Editing Existing Event Text?
Post by: Ansehelm on June 25, 2018, 11:52:21 pm
Heyo homies, it's been a while.  Back to work on a mod of mine - for now, all I need to do is edit some existing event text.  I know this can't be done with Tactext, but I heard it was fairly simple.  Just looking for some leads on how to begin

Thx
Title: Re: Editing Existing Event Text?
Post by: 3lric on June 25, 2018, 11:58:32 pm
Maybe read the event editing tutorial??

Its pinned here as "How to make a story mod (WIP)"
Title: Re: Editing Existing Event Text?
Post by: Ansehelm on June 30, 2018, 04:34:38 pm
Perfect, I found it a little daunting at first, but changing the texts is easy enough. Thanks for making the Tutorial. One other question though - While I only modified existing text, I made it a good deal longer and it ended up bugging out the patcher text in one of the battles (i.e. of unit job classes, ability descriptions, etc.)  I imagine that there is a character limit, so can I fix this by removing text from another event like the tutorials?
Title: Re: Editing Existing Event Text?
Post by: Xifanie on June 30, 2018, 04:52:27 pm
Event text is completely separate from everything else in the game. In fact, event text is part of the event data (event code + text), which is limited to 8192 bytes. If you need more than that, you're going to need to learn a lot more because it involves dynamically loading a new event slot (and only one can be loaded at any time).

So, I'm not quite sure what you were asking, but I hope I answered your question?
Title: Re: Editing Existing Event Text?
Post by: Ansehelm on July 05, 2018, 09:25:46 am
k, that helps.  I think the error I had may have involved using different versions of CDmage or other scrambling of the ISO - it seems to be solved if I save the Event Edits for last.