I don't think minor changes would send the skills into the 'completely suck' range. On the ranged skills, maybe bring it down a panel or two. Maybe do unto those skills what 1.3 did to Accumulate by adding a charge time. Make it relatively low (never more than 3; if that's not possible then disregard my noobishness) to represent a 'focusing of ki' or some mystic/martial arts BS like that. Or trade off on functionality: Add an MP cost but increase that godawful Vertical 0 effect range.