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The Special characters topic

Started by karsten, March 20, 2008, 07:21:24 am

karsten

March 23, 2008, 07:36:02 am #20 Last Edit: December 31, 1969, 07:00:00 pm by karsten
the plan is to work on from the already existant sigma and developing it into something relly new.

VincentCraven

March 23, 2008, 08:05:12 am #21 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
I like the sprites and new classes you have been working on, but is there any particular reason that these characters have to be Rad/Lavian/Alicia? If not, then we can easily put these classes in somewhere else. We do have 4 whole chapters to incorporate characters, and we may even be able to add in new events. :)
I changed jobs and that has made all the difference.

karsten

March 23, 2008, 10:09:08 am #22 Last Edit: December 31, 1969, 07:00:00 pm by karsten
Quote from: "VincentCraven"I like the sprites and new classes you have been working on, but is there any particular reason that these characters have to be Rad/Lavian/Alicia? If not, then we can easily put these classes in somewhere else. We do have 4 whole chapters to incorporate characters, and we may even be able to add in new events. ;)
maybe even in special random battles... so that people actually HAVE to explore everything to find the secrets around :)

trickstardude7

March 23, 2008, 10:14:47 am #23 Last Edit: December 31, 1969, 07:00:00 pm by trickstardude7
Quote from: "karsten"
Quote from: "VincentCraven"I like the sprites and new classes you have been working on, but is there any particular reason that these characters have to be Rad/Lavian/Alicia? If not, then we can easily put these classes in somewhere else. We do have 4 whole chapters to incorporate characters, and we may even be able to add in new events. ;)
maybe even in special random battles... so that people actually HAVE to explore everything to find the secrets around :)
and seeing how Zodiac and Gomtuu are progressing with map editing and Melonheads FFTacText editor is out there are some pretty cool things that can be done!

Zozma

March 27, 2008, 02:40:33 am #24 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
im wondering now (off the subject of the specific patch,sorry) is there a way to make it so a special character could appear (on 1 specific map) in a random battle then set a flag so it never appears again even if that random battle were to hit you again? see i like the changes ive made for rad, alicia and lavian myself.. but i dont want them to join you at the monestary i want them to all come in seperately.. rad joining at the monestary but alicia and lavian appearing later...
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

karsten

March 27, 2008, 03:13:17 am #25 Last Edit: December 31, 1969, 07:00:00 pm by karsten
i think you can add them after story battles. have them as guests.

Zozma

March 27, 2008, 04:10:47 am #26 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
yeah, imagine having the mystic knight (alicia) right at the start of chapter 2,

magic (black magic) sword skills shed shred the enemies before your slow guest agrias could get to them.. not to mention a strong magician character (lavian) i havent determined what shell be but she sure looks like the "flame seer" ... it would be wrong to let 3 specials join at the same time.. XD
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

karsten

April 11, 2008, 11:25:20 am #27 Last Edit: December 31, 1969, 07:00:00 pm by karsten
by the way i was thiking about animations for the new skills:


skillset:
spit: spits at the opponent, enraging him. (add: berserk)
ANIMATION: Charging and then Throw soul (big spitting uh?) ;)

Throw sand: throws sand at the opponent eyes (resets CT to zero, add: blind)
ANIMATION: Dusty Sand (geomancy)


Hidden potion: uses an item hidden for the hard times
ANIMATION: potion

hidden phoenix down: uses an item hidden for the hard times
ANIMATION: Phoenix Down

Money Offer: promises money to an opponent. add: charm
ANIMATION: Steal GIL or Gilgame Heart

what do you guys think?

Lydyn

April 11, 2008, 11:32:12 am #28 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Well, I'd say those are clever ways of showing the skills... the spitting is sort of funny though, lol. That's rather big for his mouth. :P

LastingDawn

April 11, 2008, 12:05:50 pm #29 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
I really like the idea of a Bribe, it adds uniqueness and depth to the character. As well it shows believability that a person would return to it's normal "allegiance" when struck by the enemy that gave them money, or knocked to their "senses" by an ally.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

VincentCraven

April 11, 2008, 07:00:08 pm #30 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
Btw, how do I link sprites to a class slot?

Karsten, when you say 'equips like a squire' for your class, do you mean the original squire?
I changed jobs and that has made all the difference.

karsten

April 12, 2008, 05:31:24 am #31 Last Edit: December 31, 1969, 07:00:00 pm by karsten
Quote from: "VincentCraven"Btw, how do I link sprites to a class slot?

Karsten, when you say 'equips like a squire' for your class, do you mean the original squire?
oh yes :P it was a copy/paste from before we allowed squires to equip everything

Zozma

April 12, 2008, 06:34:45 am #32 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
Quote from: "VincentCraven"Btw, how do I link sprites to a class slot?

Karsten, when you say 'equips like a squire' for your class, do you mean the original squire?

If you know how to link a sprite to a different class slot please be sure to post that info on the custom sprites section since id love to be able to link things like the mime sprite, to a custom job....
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

VincentCraven

April 12, 2008, 07:37:44 am #33 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
If we don't know how to link a sprite to a class slot (even an empty class slot), then we'll either need to replace classes that we can do without, or we'll have to drop this plan altogether.
I changed jobs and that has made all the difference.

VincentCraven

May 18, 2008, 10:36:45 am #34 Last Edit: May 18, 2008, 11:25:50 pm by VincentCraven
I'm not sure how we're going to insert all of these characters, but I believe we may have to fudge the original characters a bit to fit in all of the characters.  Who do we have so far?
Zodiac - Majestic
Karsten - Mercenary?
Vincent - Wind Mage
Alicia - Mystic Knight
Lavian - strong magician character ("flame seer"?)


I don't know where exactly where all these special characters are going, but I do know that currently we don't have sprites for Zodiac or Karsten.  If you two would like to tell me what exactly you want to look like I'll get started on them. [Nevermind, these apparently are taken care of.]

Edit: Sprite making is soo easy with ShiShi.  Thanks melonhead! I went from "here's a taste" to "here's the first draft."
Still didn't add the portrait, though you can see that off to the left.  :)

Edit2: Finished!  My sprite is a type2, so I might replace one of the Lede dupes.
I changed jobs and that has made all the difference.

trickstardude7

May 18, 2008, 10:48:38 am #35 Last Edit: December 31, 1969, 07:00:00 pm by trickstardude7
oo i like it!

Cheetah

May 18, 2008, 01:23:50 pm #36 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
It is a good start for sure. And Karsten has had a sprite for a long time. I think the only one left is Zodiac.
Current Projects:

Zozma

May 18, 2008, 11:12:01 pm #37 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
trust me im not abandoning my plans to create a sprite for zodiac but rl issues have forced me to put everything internet related to a complete hold for now. my computer recently crashed for one thing thank god i had the opportunity to back up everything first....
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

VincentCraven

May 18, 2008, 11:29:22 pm #38 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
Well then, if you got that taken care of I'll just worry about touching up my own sprite (as far as sprites go).

I may change the arm accessories a bit, but it seems like a lot of work for little reward.  Mayhaps later.
I changed jobs and that has made all the difference.

karsten

May 19, 2008, 05:56:00 am #39 Last Edit: December 31, 1969, 07:00:00 pm by karsten
wonderful Vincent! it loks great, really.

by the way guys i've not disapeared, but i'm sick :P)

we are missing female red mage and male blue mage and we should be done i think