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Messages - Kheldarn

1
Spriting /
April 26, 2008, 03:49:21 pm
I want to get a sprite of Serpentarius with the proper palette. Right now, this is what I have:



I don't recall ever having seen him in game before, so I have no idea what his proper palette color is...
2
Spriting /
April 23, 2008, 02:29:34 am
Well, I'm sure you know by now, but you're pasting the Bard over the Bard. That's not gonna change anything. You have to paste the Bard over the character you want to replace. Also, since there's already a Bard, there's not much point to pasting in a second one.

Instead of pasting the existing Bard over the existing Bard, paste an edited or a different sprite over the Bard. THEN you'll notice a change.

Also, while you're in your image editor (GIMP, in your case), you need to import the Bard's palette, to ensure that the sprite you're importing has the colors you want. I use PSP 9, so I know nothing about how you'd go about importing a palette in GIMP. You can always just re-open UNIT.BIN in Shishi, import the Bard's palette (that you saved as HEAVENLY.PAL), then export UNIT.BMP.

After you've pasted the new sprite over the Bard, and made sure the palette is how you want it, save it, import it into UNIT.BIN with Shishi, then re-import the UNITBIN.PAL file.
3
The Lounge /
April 04, 2008, 03:51:59 pm
  • City Of Heroes/City Of Villains (currently waiting for the Issue 12 Closed Beta to begin, and hoping I'll get in, like I did for Issues 10 and 11...)
  • AdventureQuest
  • DragonFable
  • Maple Story (not too much. Haven't loged in since the winter event)
  • Gaia Online (does that count?)
4
Spam /
March 19, 2008, 01:00:02 pm
*executes hostile corporate takeover*

Now I get paid to surf the web, too!
5
The Lounge /
March 19, 2008, 12:58:53 pm
Florida, USA
6
PSX FFT Hacking /
March 19, 2008, 12:51:38 pm
Quote from: "Zodiac"You NEED some device in order to play FFT burnt on a disc.

- Gameshark
If you have the Original Model PSX, with the serial port in the back, then you can "mod" your PSX with a GameSharkPro. It's how I did it, before my PSX was stolen. :(
7
The Lounge /
March 10, 2008, 06:11:23 pm
Code both PSX and PSP info into one page using IF statements, then have them choose a link for the version they want. For example, if they wanted the Chapter 1 Walkthrough for PSP, the link would be something like this:
http://www.aurirech.eu/walkthrough/chapter1.php?sys=PSP
The IF statement would say:
if($sys==PSP) {
  code for PSP info
}

That gives one page, but two outputs, based on if the link is sys=PSP or sys=PSX.
8
The Lounge /
March 08, 2008, 03:27:59 pm
I still get the pixel error. Need a screenshot?

As for the random image thing, do this:

<?php

$files
=array&#40;"ImageName1&#46;gif",
"ImageName2&#46;gif",
"ImageName3&#46;gif",
"ImageName4&#46;jpg",
"ImageName5&#46;png"&#41;;

$baseurl="http://path_to_your_images_folder";

$random=rand&#40;0,count&#40;$files&#41;-1&#41;;

if&#40;substr&#40;$files[$random&#93;,-3&#41;=="png"&#41; Header&#40;"Content-type&#58;image/png"&#41;;
if&#40;substr&#40;$files[$random&#93;,-3&#41;=="gif"&#41; Header&#40;"Content-type&#58;image/gif"&#41;;
if&#40;substr&#40;$files[$random&#93;,-3&#41;=="jpg"&#41; Header&#40;"Content-type&#58;image/jpeg"&#41;;
readfile&#40;$baseurl&#46;$files[$random&#93;&#41;;

?>

Of course, you can add as many images as you want. Just put each on its own line. Save it as something like rightimg.php and then use this tag to call it:
<img src=rightimg.php>
That will cause the page to load a random image in that spot every time it's viewed.
9
The Lounge /
March 07, 2008, 01:53:17 pm
I run in 1280x1024, and it looks pretty good. The only graphical problem I see is that it looks like the logo starts to repeat itself before becoming a blank black square. It's only a couple of pixels wide, so I'm guessing it's the problem you mentioned in your post.
10
PSX FFT Hacking / Re: More newbie Questions...
March 06, 2008, 12:17:40 am
Quote from: "xanien"1.  What is the function of CD Mage?  Does it rip ISO's or is it used to replace/update files?
It lets you extract files from the ISO, allowing you to modify them, and then it will re-insert the modified files, so that they will work.

Quote from: "xanien"3.  Is it possible to rip an ISO, patch it, burn it to a CDR, and play it on a PS2?
As long as your PS2 is modded and can play CD-R burned from ISOs, then I'd have to say yes, it is possible.

Those are all I can answer. Sorry I can't help with 2 or 4...
11
Spam /
March 05, 2008, 03:41:28 pm
Oh. Then I must be mis-remembering, 'cause I seem to remember that it had, like, 50 jobs in it. :)
12
Spam /
March 04, 2008, 07:35:52 pm
Yeah, Text Editor. At this point, the only thing other than the text editor that I'd like to have is the ability to expand the job ring, like we saw in that one video...
13
The Lounge /
March 02, 2008, 02:57:33 am
FFTWorld, FFTHaven, FFTUniverse, or Daravan's Library?
14
Hacking/Patching Tools /
January 17, 2008, 08:22:53 pm
I hope it's OK that I double post, because I just found a piece of useful information...

On the ENDT tab, at the bottom, is the infamous Unknown section. Zodiac and Kourama have discovered what some of the values are. I just discovered what another one is.

Here's an example of how the bytes are set up:
0 3 0 FE 0
0 2 0  0 0
0 0 0  0

The one in Red is apparently the byte that controls what direction the unit is initially facing at the start of battle.

0 - Facing SE
1 - Facing SW
2 - Facing NW
3 - Facing NE

As far as I can tell, they repeat after that, so 4 is the same as 0, 5 is the same as 1, etc.

Note that I'm working with the PSX version. Not sure if that makes a difference.
15
Hacking/Patching Tools /
January 17, 2008, 04:43:56 pm
Then I have no idea why FFTPatcher crashes whenever I open the file... :)

*goes back to putzing around, and waiting for a text/dialogue editor*
16
Archives /
January 17, 2008, 04:42:09 pm
Yesterday, I was modifying the Orbonne Monastery battle at the beginning of the game, and I replaced Lavian with Teta. Rad's sprite ended up being majorly glitched, showing blocks of color, and he had a generic female knight portrait.

I was thinking it was because Teta's never supposed to be a battle character. Her sprite has no attack animations, so that may have been causing the glitch, for me, anyway...
17
Hacking/Patching Tools /
January 17, 2008, 12:15:26 am
I still can't get FFTPatcher to open any SCUS_942.21 file, but I am able to patch one that I extracted.

I'm thinking that the option to open that file may only apply to the PSP version of the game...
18
Hacking/Patching Tools /
January 16, 2008, 05:20:48 pm
That works perfectly! Thanks!

A few more questions:
Is it possible to change the charcters in "cut scenes"? For example, to test and make sure I was doing it right, I replaced Ramza with Simon. At the start of the game, when Ramza enters the Monastery, it's still using Ramza's sprite and name. When the battle starts, Simon comes out, and is named Simon.

Is there a guide as to what events each ENTD? file contains?

In order to change character/item/spell/monster/etc. names, I'll need to hex edit specific files, won't I?

Thanks again for the help!
19
Hacking/Patching Tools /
January 16, 2008, 04:24:03 pm
Quote from: "karsten"do you guys have the scus file with READ ONLY attribute?
Yup. One of the first things I did was to open a command prompt, CD to the dir where I have the file, and type attrib -r SCUS_942.21 to make sure it wasn't read-only. Then I type attrib *.* and it listed SCUS_942.21 as A.

Quote from: "Zodiac"Wrong & Wrong.

there is a function called generate ENTD? files in the toolbar. Use that and import those in the game. They aren't related to the SCUS file in any way.

Whoever if you just change the event 183, then you just need to import ENTD4.ENT (BATTLE folder).
Ah! OK, I'll try that. Thanks!
20
Hacking/Patching Tools /
January 16, 2008, 12:58:46 pm
Hello!

First, thanks to melonhead for making this great program, and thanks to Zodiac, for making the original spreadsheets!

Next, I'm having the same problem as VincentCraven when I attempt to open a SCUS file. FFTPatcher crashes with the information that VincentCraven posted in this thread.

Opening and saving .fftpatch files seems to work fine, however.

Also, like trickstardude7, anychanges I make don't seem to be applied. Here's a breakdown of what I do:

  • In FFTPatcher, I open my .fftpatch file, and click on the ENDT tab.
  • In the left pane, I scroll down to 183 Orbonne Monastery.
  • In the pane with all the sprite info, I select the first instance of Ramza (Sprite: Ramza | Name: Ramza | Job: Squire).
  • In the Equipment section, I change Mythril Sword to Blood Sword.
  • I click File -> Save Patch and save my patch.
  • I click Export -> Apply patch to SCUS_942.21, select my extracted SCUS_942.21, and apply the patch.
  • FFTPatcher pops up a little window that says, "Patch complete!".
  • I load up CDMage, go to File -> Open, and open the FINALFANTASYTACTIS.ccd file generated when I copied the image using Alcohol 120%.
  • In the left pane, I click on Track 1. In the right pane, I select SCUS_942.21.
  • I right-click on SCUS_942.21 and select Import File...
  • I browse to my just-patched SCUS_942.21 and click it to import it.
  • CDMage pops up a window saying, "File imported successfully."
  • I load up pSX, and load the FFT ISO.
  • When I get to the first battle at Orbonne Monastery, nothing has changed.

Nothing I do changes. Spite sets won't change, Jobs, Equipment, nothing. I even tried patching SCUS_942.21 and opening the ISO in ePSXe, and nothing was changed.

Do I, in fact, need to be able to open the SCUS_942.21? Or am I doing something wrong?