My first sprite is complete, It was a recolor of the oracle with Kletian's head.
My second sprite is mostly complete, a recolor of the dragoon with Izlude's head.
For Balk, I plan to either use mustadio or the chemist.
I plan to make things like this for the rest of the Shrine Knights.
Currently working on: Balk
The portrait's got some strange coloring, especially on the hair. Trying to get many colors on a portrait is tough (a red shirt, dark jacket, yellow collar, brown hair, tan skin) so be aware that some sacrifices will need to be made to get it looking proper. You may not have the red shirt, but you'll have nicer hair. As for the sprite, the clothes look okay, but the hair looks warped. Perhaps it's the manner in which it was shaded...
For the portrait I used the color spots for the original white robe to make the yellow and red colors. A lot of the yellow is the same shade as some of the skin. I still have all of Kletean's original hair colors, I'll try to make it look more natural.
For the sprite's hair, can you be more specific as to how the hair looks warped? I tried to follow the hair in the magic knight's sprite as closely as possible. Maybe it's the colors I am using. Should I try lighter colors?
I took a look at the sprite with Kletian's hair color, then Delita's hair color, and it just didn't look right for me. Therefore, I think it may be the hairstyle that's causing the problems.
Should I just use a different hairstyle then?
Yup. Try Kletian's.
I was thinking Kletean's might work, I don't like the way it looks as much though, It work's better with Kletean's colors, I'll try that next.
I also did a little work with the portrait.
Post your sprites blown up 3x times, so we could say more about it.
Here it is with Kletean's hair colors. Looks much better to me, but the old hair was the same color as some of the shadowing, so I had to mess around with that a little.
How do I post at 3X? Ive been meaning to ask that.
Assuming you have MS Paint, open the file, hit "Edit", then "Select All", right click on the image, hit "Resize/Skew..." and type in 200% for horizontal and vertical or 300%. Generally 200% is fine...
As for the sprite, the face looks like it's lost a significant amount of detail. And it doesn't match up with Kletian's all that well...I dunno what else to say.
I hadn't been using Kletian's face... Thanks for bringing that up, this one looks better.
EDIT: The shoulders on the front face didn't look right, changed them a little.
in the first 2 angles there iss red under the yellow line on the robe and on the last there isnt. In the first view, the red on the bottom of the robe seems to curve way up until it goes under his arm and it shouldnt. Use more of the dark red for the leg inside the robe and fix the hand/cuff area in the side-on view. Can't even see what's going on there
I worked on everything you said, Asmo. The hand/cuff is actually supposed to look that way, it's the same as the mystic sprite, it doesn't look quite right with my colors. I changed some pixels around.
Also, I don't have any darker reds than I used for the legs, so i just used more of the darkest I have, It looks more shadowed now.
Also, what does anyone think about the portrait? I still don't think I have the hair right.
EDIT: Here is a more updated version.
Portrait still needs work, but I like the progress you've made so far.
An interesting piece of work all around!
What inspired it?
What inspired it?
I think it looks like a SOUL LINKER.
(http://media.strategywiki.org/images/7/7b/Female_Soul_Linker_(Ragnarok_Online).png)
For the portrait, I think it would be advisable if you stick with base portraits.
It started because I was looking around for a sprite to adjust and I saw the mystic, and I thought that it would be pretty cool without the stupid hat. So I mixed some colors up and tried different hairstyles on it.
In the direction it's going, it looks like it could be a young Kletian before he joined the oracle knights.
Here's the latest Portrait, I just can't get the hair right. Does anyone think they can fix the hair for me without destroying the current hairstyle?
Use the sprite's hair (which you based) portrait.
It might be a good start if you base it from Kletian.
It is based from Kletian.
EDIT: Here it is, much more "Kletian-ized", but still keeping my concept.
I mean, like this one..
Ketian's head doesn't quite look right with the mystic shoulders in that portrait...
I see what you are saying, but I'd much rather make something original, If I really can't get it right I will do that though.
EDIT: Noticed a major problem, trying to fix it. It is a large problem, but fixable, though it will take a while.
You just have to reedit again, change his eyes, smile, hair, clothes, some colors, but this time, you'll have less problems.
Spriter's rule: KISS
Keep it simple, spriter.
borrow, borrow, and borrow..
then EDIT. Note that you don't have to make your own pixels to make it original.
Well, if you have no choice left, then stay where you think you're comfortable working with.
Hope that helps.
QuoteKetian's head doesn't quite look right with the mystic shoulders in that portrait...
Yep, you got a point there.
@sprite,
what's the problem, btw?
When I test it with Sishi, it says some pixels are getting colors from beyond the first 16 slots. I'm trying to track down where this is, I found a couple, but the problem persists.
There are colors from the sprite that is used by the portrait. I tried removing the portrait, and it works.
Try it.
guys, really
when you are working on a sprite that you are gonna copy/paste other parts in, you should make a 16 color limited copy and work in that one so the imported parts assume the nearest colors and dont mess up your work
I know that now, Zozma. Thanks, I'll make sure to do it in the future, but I fixed it.
Well, here is the full sprite sheet. It is 16 colors, but not all of the parts line up the right way on Sishi. Can someone with more experience look at it for me and tell me what I need to do?
Sure. I'll take a look.
Thank you.
Sorry, I got busy..
I can't tell you what to do next,
but I can point the problems.
What I can advice to you is to test them out yourself using ShiShi editor. (be sure to place them in type 2)
This is looking interesting. Looking forward ^^
Well the major problem was that I was looking at it as type 1, but there were still other problems, and I fixed them all!
So, here is the complete sprite sheet with no graphical glitches. The shading may be a little off in places, but other than that, it's perfect. All that is left is the portrait.
Good Job.
Here's my latest portrait. Took the front part of the hair from Wiegraff, and added a little part of my own. I think this looks much better than my previous work. What do you guys think?
EDIT: Did some minor adjustments.
I think.. He looks quite.. hmm.
Don't be offended, but frankly, I think he's not handsome.
The clothes' outline and design needs to be redone. Yes it matches the sprite's colors, but not the design.
Since you based in from the oracle, I think you need to start there.
Also, the hair.. I don't like it that much. He looks like he has curly hair.
Clean it up, don't use different shades fluently for the hair. Keep the shading simple.
Also, make it blend to the head, by adding a dark shaded skin tone between the hair and his
forehead.
but.. that's a lot better than the old one.
Don't worry, I'm not offended. I'm new at this, and you are experienced. I don't want to make something that isn't good.
Here is the new portrait, based on the oracle shoulders, but bulked them up a bit. I took a little shading out of the hair, it's more solid now. Same style, though.
Thanks.
^ That's a lot better! Nice improvement. Here's what to do next:
Fix the outlines, use anti-aliasing, or just take a brighter color for the outline for the yellow part.
The outlines for the hair needs some fixing, too, make the color of each edge pixel lighter.
Do you mind if I take a try on it, too?
Well, if you can finish it before I do, then great.
I dont mean to be rude but you will probably never make a decent portrait unless it is a complete copy/paste job. This goes for basically anyone except for a small handful of people.
Sure you can work on it, I won't be able to work on it again for another... 14 hours.
Thanks.
Quote from: "Asmo X"I dont mean to be rude but you will probably never make a decent portrait unless it is a complete copy/paste job. This goes for basically anyone except for a small handful of people.
True. That's why I posted that image in the first page.
But no worries.. I see some potential with you silent_1, bec. you're brave to touch a portrait and make it yours.
QuoteSure you can work on it, I won't be able to work on it again for another... 14 hours.
Ok.
EDDDDIIIT>
w00t!
Quote from: "mad mike"Here:
I based the portrait solely on base portraits.
based it from
-your current work (for colors)
-my previous sent image
-priest's hair bangs
-Kletian's hair and face
-oracle's clothes
I made him look young and handsomeeeh.
What I did to make it good: I rotated the oracle's clothes
to match with the angle of the head and shoulders, then edited the clothes a bit.
After that, I based the hair from the male white mage(priest), too.
Be sure to learn from it..
Aww. Sorry. Damn my dial-up connection.
Someone please delete this post.. Thanks!
That's looking great Mike ^^
Wow, that looks great. Thanks Mike.
Thanks to everyone that helped me improve the sprite.
Well, if no one sees any problems with the sprite itself, then it's complete.
Also, I thought of how to make this into a project. I could make sprites for all of the shrine knights before they joined the order. The problems with this would be Rofel and Vormav. Rofel, because we have no idea what is under his hood, and Vormav, because The hair would have to be recolored.
What does anyone think about this?
well Vormav is izlude's dad so just make it like Izlude's hair. .. for Rofel. .. maybe he is bald. ..
I like what you did with the second frame. . . cutting the hair to make it look clean. . .
I don't see any problems with the sprite, but I hardly think all their backstories fall under being Oracles before they were recruited. That wouldn't make all that much sense to me.
Umm, sorry, that was a typo. I meant to say shrine knights instead of oracles. For some reason I was thinking Oracle Knights.
I originally played WoTL, so it's Knights Templar to me, and Oracles are called Mystics. I get mixed up sometimes.
If you give each of them a distinct appearance of their own, then I'm all for it.
Well my idea was to do the same kind of thing I did for Kletean, but with different jobs. I used an oracle for Kletian, but I would use different jobs for the others.
I was planning on using a dragoon for Izlude (he can use polearms), a machinist or a chemist for Balk, a knight for Vormav, and I could also use a knight for Rofel, but I'm trying to think of something else, as that might be too unoriginal.
Good job. Be sure to submit the sprite if you finished it.
Looks like a great sprite, dude! Nice work! ^^
Good sprite, good project idea, good portrait. Good stuff all around.
Here is my first take on Izlude. He didn't have enough shades of green in his sprite, so I took some from the summoner. Tell me what you guys think.
nothing special , but I did like the colors.
Changed it around a little. The first one uses izlude's arms, the second are just the dragoon's arms recolored.
Which one (including my first attempt) do you guys think is the best?
i dont like the idea of izlude and lancer mix but my fav of all 3 would be........#3
Should I try something other than the dragoon? any suggestions?
i think you shouldnt make the armor or boots green at all. if you use green for him id say leave it with the cape
Quote from: "Zozma"i think you shouldnt make the armor or boots green at all. if you use green for him id say leave it with the cape
This. Though I always pictured Izlude as more of a commoner, who'd wear clothes a little more like Ch. 1 Delita's...Pretty good start though.
Yeah, green boots look bad on him. The other one looks good though. Nice start
Should I just not use green? Any color suggestions?
if you use green, that kind of green, dont use it for metal or even boots or gloves... its just odd somehow.
cloth maybe, hell even hair (not izlude) but i've never seen it look good as boots or armor
if you want to use green,there is a green armored lancer,but he uses 5 shades of green,assuming the variety of colors you have it probably will have more than 16 colors if you apply that green
but its a very soft green, and the way its shaded they make it look like metal. this kind of green ...no
Yeah. If you want to make a metallic green, green armored lancer is a good choice though, its very soften green like Sir Zozma said.
I was thinking about using that, but I don't know where to get it.
Go to Shishi, select Male Dragoon/Lancer, select the sprite #?, which is 4 I think, then export it with currrent palettes.
http://istaken.org/fft/ (http://istaken.org/fft/)
http://istaken.org/fft/RYU_M.SPR.palette03.png (http://istaken.org/fft/RYU_M.SPR.palette03.png)
You can check the sprite names in from a documentation section linked from the FFHacktics home page and then use Ctrl+F to find it with ease.
Here is a concept with the green armored lancer. I tried a golden cape, but it made the boots severely difficult to deal with. I tried another concept using the darker shades of green for the cape, but I'll see how this one looks first.
It's just the green lancer with Izlude's head, nothing really changed. I'd just like to see whether I should go from here, or go from my previous attempt.
^ Better.
I didn't like the color of the boots, because it mixes with the cape.
Well, if you still have an available color slot, maybe change teh colors on teh cape or boots.
What do you think of a green cape?
Hmm.. I think a gold one would fit.
armor is nice,try dark brown boots and gold or yellow cape
How many colors do you actually have(including the background black)?
It's 16 colors. The cape uses two of the same colors that are in the boots, it really distorts everything when I change the color. I don't really have any open spaces either.
I could use the hair colors to fill in the boots, but it isn't easy.
I figured out how to do it without too many problems. Here he is with a golden cape.
The boots colors arent looking good,I did a small fix for it
EDIT:I did that before seeing your post,that why my yellow cape is missing somethings,but the boots fix is there
That looks good with yellow cape.
Do you have enough space for the yellow cape? As nice as it may look, sacrificing quality isn't the way to go.
When I took the sprite to add the boot fix,it had room for 5 colors,so I added 3 shades of yellow without problem
It may only need two spaces, Ill do some more frames and see how it looks. Bloodthirster, where did you find five spots?
the sprite had only 11 colors,not 16 as you said
I see.... That's strange. I only found 4 slots though, including the two I used for the cape. Well, I can certainly add a third color then.
Does it need 16 colors? Can it have less?
Here are the main poses. It's up to 16 colors this time, I believe. The eyes were previously using the lightest shade of green, they now use white, not a big difference, but it was bugging me.
A problem occurs in that it is hard to tell where the helmet begins and the armor begins, so the part above the cape and below the head looks strange. Furthermore, the part is where Izlude's hood is on his sprite, so I don't have a reference as to what to put there.
I was thinking of extending the cape to his neck. Should I do that, or leave it as is?
Also, this has been bugging me since my last sprite... Is it ok for the sprite to be one pixel shorter facing away than he is facing forward? It's like that on the lancer too, but not on Izlude.
sorry it was 13 colors,so 3 spots,plus I deleted alike colors and the result was a total of 4 spots
Actually you can work with up to 15 colors,since the background black count as one color and yes you can have less than 16 colors
PS:I tried to edit my post right after I posted,but my net just bugged like the hell and I couldnt
here is the sprite with its first colors and the colors used
The green may be too light, now that I'm looking at it. Also, the yellow is a bit much--you think you could find a different palette to use there? A little more on the gold side, perhaps. Keep at it.
Keep the yellow or at least keep the cape and straps a different color from the boots. It looks too plain and uninteresting with only 2 tones.
Yeah,I was going to coment about the green,the shades dont fit properly,you need to find better ones,you should keep the lighter green,since the darker one doesnt work nice(I tried),leave the eye light green,wasting one color spot with white thats only used on the eyes.
one more thing,the boots arent looking well,try rework the colors there
Yeah. What they said.
Mav says the green is too light, bloodthirster says it is too dark... I am at a loss :?
I didnt say it is too dark,I said that the shades dont fit properly and that dark green doesnt work good
btw,I did a new green shade for you and messed with the boots on a single frame
As for the gold cape, one of the Treant's leaves/hair color is a nice shade of gold. I'd take a look at it, if I were you. It's actually more brassy than gold, but whatever.
I will look at the treant. I don't see much of a difference with your boots bloodthirster.
helo?
So, are you going to change the armor in any way?
the cape is interesting, ppl seldom have yellow cloth in fft...
Yea. Not much of yellow, just like dark hair.
the treant colored cape he did and posted was very interesting,but it was deleted with this roll-back
Here is my updated concept again, since it was deleted.
I'm not sure about the shade of green I used, anyone have suggestions as to what shade I should use?
I think the colors look fine.
Hmm.. maybe lower the lightness value for all green by 10?
Here it is with the greens darkened.
Doesn't look natural anymore. Just stick with the Lancer's green. The yellow cape makes it look quite nice.
Here, as per Mav's request, is the sprite with the Lancer's greens. I'll post it next to my other update, so people will see the differences.
It is beginning to seem as if there will never be a scenario in which everyone will be happy.
i like the first the more darker
I like the color. Are you going to keep the sprite just like this, or change it up a bit?
Please specify what color you like. I might change it, if it is the general consensus that it needs to be changed. I am not at a level where I can create entirely new designs though.
I'm liking the second row's colors.
And no, you'll never be able to satisfy everyone. If you're lucky, you'll satisfy most everyone but yourself.
I guess I'll just complete the sprite with my colors, and also post the completed sprite with the dragoons colors. Does this seem good to everyone?
Sorry about that. I meant I like the first row colors.
I've fixed the cape and the boots in all frames, all I have left is to copy/paste the head.
I have no Idea what to do for the portrait, the good thing is that Izlude is young enough that his face and hairstyle are fine, but the bad thing is that his head is positioned so strangely that it doesn't line up with any other portrait. Anyone have any suggestions?
Custom portrait, if possible. It'll be a bit of a challenge, but someone may jump on the portrait bandwagon.
I might try, but only if I'm not busy.
Mav can make it. haha.
I think that a bit childish Izlude face (since he is younger right?) and Lancer clothes should do the trick.
Hmm...I might be able to whip up something for Izlude. Gimme some time; we'll see what happens.
Almost done... Just need to do those three half-face animations, that will take a little messing around so that they line up correctly. And, of course, It still needs a portrait.
the sprite looks great,doing the half faces will be rather easy and fast,just copying and pasting the Izlude ones finishes the work
Well, that was much easier than last time... Experience at work I guess.
Well, unless anyone sees any problems, the sprite is done. All that is left is the portrait...
EDIT: Almost forgot to post the one with Dragoon colors, It's the top one.
Very nice. And here's a gift for you, my good fellow. It's a work in progress: the green for the armor was an experiment at best, it's a little bit over the color limit (like two colors or so), and it's not yet ready for use. But it's basically what you need, right?
It looks good. The collar is interesting, I think it might work. Thanks.
Nice rendition there for Izlude, mav.
just work on the clothes' angle.
right now it looks like izlude's looking down??
Heh, I kept his normal head...so yeah, he is looking down. I didn't really modify the clothing since the technical angle of his neck and head are physically possible. Should I change the armor palette?
Armor palette? I guess you could lighten it a bit more. (greeens)
i luv the portrait and for the sprite i like the second the more darker
Alright, alternate armor palette for the portrait, as well as the use of a different base.
I like the first one mav, bec. it's unique.
I know it's not finished yet so I'm looking forward for updates..
first one looks better, but smooth out that corner behind the ear. his hair isnt that long behind it...
I fixed the ear on both portraits (good catch, Zozma), but I'll post them when I make some more edits.
Wow mav those are both cool, but I think I like the top one more.
Since the first one was more liked, I went ahead and cleaned up the ear and dropped it down to 16 colors. Where should I go from here? Any suggestions are welcome.
Looks great.
Perhaps I just don't have an eye for it, but that portrait looks fine to me.
It looks great to me.
Mav could you post that portrait as a BMP? Or could someone tell me how to convert PNG into BMP?
Open wish MS Pain. Choose "Save as" and choose the format. There's an option there, right below where you put the name.
It seems to be too many colors.
Really? GraphicsGale is showing a perfect 16 for me...
Also, I've attached the bmp.
Hmmm... Looks great to me. I tested it in game, seems fine. Smoother than my last I think. What does everyone else think? Ready to be submitted?
I switched the way the portrait was facing to have it looking left like the rest, should I not have done this? Also, I like the darker pallet for the sprite, seems more solid to me, what does everyone else think?
Something about that green is off-putting... I want to say it's too bright in contrast with the rest of the sprite. Or maybe my eyes are playing tricks on me...
I agree that the green is looking like it's suffering from some contrast issues. They don't blend well enough and the lightest shades are just too bright.
this is a present to silent one
(http://img200.imageshack.us/img200/9728/samuraip.png)
(http://img94.imageshack.us/img94/8425/elmdorportrait.png)
i try to make a young elmdor is just samurai body with silver armor and the head of elmdor and the portrait is the hair of elmdor the face of 20yroldman and the lancer armor
also i try to make gilgamesh the owner of the genji armor but i dont know it is hard :/
(http://img202.imageshack.us/img202/3389/velius.png)
If youre doing young elmdor instead of giving him is facial expression why not the one i have next to my posts? it does have more of a young look to it.
Quote from: "Jumza"If youre doing young elmdor instead of giving him is facial expression why not the one i have next to my posts? it does have more of a young look to it.
elmdor seems to sophisticated to look as cute as your avi....
Hmm...decent concept, but the armor's colors look a little strange. Especially on the portrait...
Not bad ^^
Quote from: "mav"Hmm...decent concept, but the armor's colors look a little strange. Especially on the portrait...
the armor has the same colors of the lancer's original portrair armor except the red detail
and for the portrait a i dont know i like the armor looking sillver
he is the silver ogre/noble
it looks like one of cold52 concepts
Quote from: "scatttman"the armor has the same colors of the lancer's original portrair armor except the red detail
I was referring specifically to the red on the portrait--way too bright. The sprite's armor is a little bright too, but I'm not quite complaining about it...yet.
(http://img207.imageshack.us/img207/8425/elmdorportrait.png) fix the red of the portrait
and this is a childest version of elmdor like a cadet
(http://img87.imageshack.us/img87/5787/bodyelmdor.png)
(http://img230.imageshack.us/img230/2233/childportrait.png)
if cold52 finish his concept of samurai who looks like elmdor i would like to do a patch with elmdor as protagonist something like the silver ogre/noble chronicles
Hah, that's actually a really cure portrait for the young Elmdor. Great job.
Submit it, many people don't do that, and that is the reason some great, finished sprites are left and abandoned. Just view older topics in "sprite" section.
Very nice there ^^
i would like to submit it but i have problems with shishi and the portraits not all colors match i dont know how to do it bit if someone wants to submit it we can share the credit
Colors set, portrait inserted, is that what you wanted? I can convert to .spr as well.
exactly that i have problems using shishi to make the portrait look good i gues if im going to submit it i need the .spr file
the name of the sprite is 16yearsoldelmdor
By the way, I made a couple edits to the other Eldmor portrait: gave his signature square jaw, changed out the reds, lowered his head (made his body look more proportional), and extended the hairline.
Lol, that is strange, when I open this young(est) Elmdor in shishi, colors of his portrait are messed up, I don't have idea why.
Btw, Elmdor portrait above my post looks awesome.
signature square jaw lol. That looks better.
The young elmdor sprite isn't bad too. It blends with other 'young' sprites, using generics for their clothes.
I like the Elmdor in Genji armor... very nice.
Cadet Elmdor... not something I thought I'd ever see, but definitely a fascinating concept nonetheless. Good work.
Yeah, that young Elmdor fits perfectly with the sprites ^^
This sprite is really great,I like his "uniqueness",it is very good choice of sprites.
I doubt cold will finish his sprites,he said he is kinda lazy to do the whole thing and he have 4 sprites to do:
*Plate Armor Ramza
*Black Armor Ramza
*Balbanes
*Samurai Elmdor
check out his thread and my balbanes thread to see his sprites
I think I'll replace Algus with your young Elmdor sprite, Algus is such a whinny putz.
i didn't think the cadet elmdor was a good concept personally i didn't have much hope on it but thanks, is the first time that i really think im an aport to the forum
anyone kind enough to re upload or have the silver samurai elmdor sprite?
kinda lost it last time i formatted my PC and now i kinda wanna tweak it again..
thanks a lot before.. :3
Here
Oh my.. Million thanks Kagebunji.. i thought it would be hard to get it back.. you're really help me out !