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May 30, 2024, 10:15:39 pm

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - Cleiton Santos

1
Quote from: Shiyu on May 25, 2024, 04:37:25 amI've been enjoying the mod so far. Just like the original version, does Bravery affect what treasure you get with Analyze Place? is there a "Rare" and "Common" treasure in a tile? Or do we have treasure hunt items list?

 Noble hero, greetings
 
 No, bravery no longer influences the items found

 Yes, there is a fixed 33% chance of finding a rarer item

 Regarding the treasure hunt and hunting list, I intend to bring this one soon, but don't worry, all the special items
 can be acquired in some way later, but as a recommendation, don't be sad if you don't get them all, as many new ones
 have been added in this version...

 
2
Quote from: DDDCEOHA on May 24, 2024, 06:26:34 pmI started playing this caos version and still on chapter 2 (taking my time to grind),
I like how this mod giving challenge even on random battle and giving some reference to other series.
What I found annoying is how some enemies use traitor status effect to me that is like game over, and in early battle it just spamming phoenix down (especially rescuing Argath battle is just save and load fest and I am glad it's over lol  :mrgreen: ).
Also, I think there are some formulas changed since my samurai char Iaido doesn't seems to benefit from magic stat, and Agrias holy sword skill strongest damaging move is now Cleansing Strike (idk if it's intentional or there are change in formula), would be nice if there are list of what changed in this version.
It is a great mod I'am enjoying it.  :D

 Hello brave warrior of Ivalice

 I'm glad you're enjoying the mod, the party is just beginning.

 For the invitation status, don't worry, if you win the battle, you won't lose your party characters to enemies

 Yes, practically all formulas have undergone balance adjustments or changes to slightly differentiate less used
 attacks to become more useful options. For the swordsmaster's "laito", he rewards more with PA than with MA now, It makes more sense this way in my opinion.
 Just as if the technical rank description has "Skill" it is more PA or SP, if it has Magick it is more MA.

 I didn't list all the changes, as there are many... But as a recommendation, know that everything that was good
 before is still good, and everything that was bad before is now better, give a chance to something that was never
 relevant and you will be surprised! ;)

3
Completed Mods / Re: FINAL FANTASY TACTICS OMEGA!!
April 29, 2024, 08:44:04 pm
Quote from: NikoFirefox on April 28, 2024, 04:05:26 pmI need your assistance, ive done everything I can to get it to work and it still doesn't function on the appropriate systems. Help! Using the emulator on my android phone.
Hello, try to reproduce the settings below:

  In PPSSPP >> Settings >> Graphics

  Rendering Mode
  Backend: OpenGL
  Rendering Resolution: 2x PSP (Or more depending on device performance)
  Software rendering: uncheck
  Display Resolution: 2x PSP (Or more depending on device performance)
  Display layout & effects >> Screen Scaling filter : Nearest
  postprocessing FXAA Antialising (2x if hardware allows)

  Framerate control
  Frame Skipping: Off
  Auto Frameskip : Uncheck
  Skip buffer effects : Uncheck

  Speed Hacks
  Disable Culling: Uncheck
  Skip GPU Readbacks: No
  Lazy texture caching : Uncheck
  Spline/Bezier curves quality: High

  Performance
  render duplicate frames to 60hz : Check
  Buffer graphics commands: Up to 2
  Hardware transform : Check
  Skinning Software: Check
  hardware tessellation : Check

  Texture Scaling
  Upscale Type: xBRZ
  Upscale level: 3x
  Deposterize: Check

  Texture Filtering
  Anisotropic Filtering: 8x ((Or more depending on device performance)
  Texture filtering: Nearest
  Smart 2D texture filtering : Uncheck

  Hack Settings
  lower resolution for effects : Off

  Combine the above settings with the procedures given in the "Zodi-Ark Texture Pack for Omega Version" thread (from the first page of this post) for a superior gaming
  experience... Don't forget to extract the files...

  Have a good trip, I'll wait for you at the end of Omega's Deep Dungeon ;) 

4
Completed Mods / Re: FINAL FANTASY TACTICS OMEGA!!
March 02, 2024, 12:31:14 pm
Quote from: Raidus on March 01, 2024, 04:56:04 pmSeu mod esta incrível e difícil como eu gosto, mas acho FFT de psp muito capado nos gráficos e som e prefiro a versão de ps1. Você tem planos para criar esse mesmo mod para a versão de ps1?

 As versões de PSP ainda são as únicas que permitem o PVP, se fosse fazer no PS1 acredite em mim seria muito mais fácil e daria para fazer muito mais coisas... Porem deixo para a galera mais experiente que consegue criar novos eventos de história, não tenho planos de embarcar nessa nova odisseia tão cedo... Quanto aos gráficos é possível deixar tão bom quanto ou até melhor, tem dicas de otimização do ppsspp e patch de melhoria de textura na primeira pagina, de uma conferida depois... Sobre o som eu fiz de tudo, acredito não ter mesmo como melhorar nessa versão, o que me deixa muito triste também.     
5
Quote from: Cleiton Santos on February 10, 2024, 10:37:12 amHello everyone, I am the creator of the FFTOmega mod, and for a long time I have been trying to improve my reaction skills Faith Up, Brave UP, Speed
  Save, PA Save and MA Save

  Is there any formula or asm (Vahala) to change these skills? I would like to improve them so that they are more useful...

  Thank you all
.
Solved thanks to support from Tzepish via XML to FFTOrgasm
         
</Patch>
<Patch name="Increase Fury and Magick Boost bonus to +2 (from +1)">
    <Description>
    Increases the Power/Magick stat gain from +1 to +2 for Fury / Magick Boost.
    You can change this bonus below. Enter 80 + your desired bonus value in hex (so +2 would be 82).</Description>
    <Author>Tzepish</Author>
        <Location file="PSP_GAME_SYSDIR_BOOT_BIN" offset="088b47d4" offsetMode="RAM" mode="ASM">
                addiu v1,zero,%BoostBonus      #Fury Bonus
        </Location>
        <Location file="PSP_GAME_SYSDIR_BOOT_BIN" offset="088b47e8" offsetMode="RAM" mode="ASM">
                addiu v1,zero,%BoostBonus      #Magick Boost Bonus
        </Location>
        <Variable name="Boost Bonus" file="PSP_GAME_SYSDIR_BOOT_BIN" bytes="1" default="82" symbol="true"/>
    </Patch>
    <Patch name="Increase Bravery Boost and Faith Boost bonus to +10 (from +3)">
    <Description>
    Increases the Brave/Faith stat gain from +3 to +10 for Bravery/Faith Boost.
    You can change this bonus below. Enter 80 + your desired bonus value in hex (so +10 would be 8a).
    </Description>
    <Author>Tzepish</Author>
        <Location file="PSP_GAME_SYSDIR_BOOT_BIN" offset="088b48b0" offsetMode="RAM" mode="ASM">
                addiu v1,zero,%BoostBonus      #Bravery Boost Bonus
        </Location>
        <Location file="PSP_GAME_SYSDIR_BOOT_BIN" offset="088b48c4" offsetMode="RAM" mode="ASM">
                addiu v1,zero,%BoostBonus      #Faith Boost Bonus
        </Location>
        <Variable name="Boost Bonus" file="PSP_GAME_SYSDIR_BOOT_BIN" bytes="1" default="8a" symbol="true"/>
    </Patch>
</Patches>
6
Completed Mods / Re: FINAL FANTASY TACTICS OMEGA!!
February 16, 2024, 05:09:54 pm
Quote from: frozensky9999 on January 18, 2024, 11:33:19 pmHello good sir! I've been enjoying your mod and already finished the game. I just hope anybody could list the hidden skills of all the jobs just for completion sake?😅 My ocd is kicking my butt it hurts my brain... Thank you!

Playing caos version
The secret is in the Omni Knights...
7
Hello everyone, I am the creator of the FFTOmega mod, and for a long time I have been trying to improve my reaction skills Faith Up, Brave UP, Speed
  Save, PA Save and MA Save

  Is there any formula or asm (Vahala) to change these skills? I would like to improve them so that they are more useful...

  Thank you all

.
8
Completed Mods / Re: FINAL FANTASY TACTICS OMEGA!!
November 02, 2023, 03:17:25 pm
Quote from: Cleiton Santos on November 02, 2023, 03:02:01 pmIf you asked for it, you deserve it, you will cry! :twisted:

 I present you with the Omega Caos version, the most complete, full, daring and tempting version ever made by me... Whatever is played and the
 strategies found here will never be forgotten.

 It is not impossible, make a point of testing and validating all the challenges, for professional players, it will not be such a bitter dish, but
 well
 seasoned and tasty...

 No message is associated with this attachment.

  Before I forget, this version incorporates:
 - New complete revision of items and skills
 - Various nerfs and buffs for a better gaming experience
 - New support skills
 - Review of support skills
 - New mechanics (exclusive to the Chaos version)
 - More difficulty and challenges in story mode
 - More challenges spread across the map
 - More difficult Deep Dungeon
 - New mini boss monster "skins"
 - Omega Knight no longer need to masterize jobs as a requirement
 - Bug fixed where it was possible to apply a support skill already innate to the job
 - Assigned best descriptions with innate skills information in special jobs
 - The names of any unit in the group can be changed
 - Special jobs can do tavern missions
 - The "Divine Shield" buff can be used by bosses
 - New game continue screen

  Yes, I recommend this version with the hotfix tweaks!!
9
Completed Mods / Re: FINAL FANTASY TACTICS OMEGA!!
November 02, 2023, 03:02:01 pm
If you asked for it, you deserve it, you will cry! :twisted:

I present you with the Omega Caos version, the most complete, full, daring and tempting version ever made by me... Whatever is played and the
strategies found here will never be forgotten.

It is not impossible, make a point of testing and validating all the challenges, for professional players, it will not be such a bitter dish, but well
seasoned and tasty...

FFT OMEGA (Caos + Hotfix).ppf

10
Completed Mods / Re: War of the Lions Tweak v2.52
October 31, 2023, 12:03:33 pm
 Hello friends from Ivalice,
 Does anyone happen to know how I can increase the Fury and Magick Boost skills to +2 instead of +1?

 I would also like to improve Faith Boost and Bravery Boost

 In the Wotl version of psp. have mercy on this poor modder here
11
PSX FFT Hacking / Re: ASM Requests
October 31, 2023, 11:53:32 am
 
 Hello friends from Ivalice,
 Does anyone happen to know how I can increase the Fury and Magick Boost skills to +2 instead of +1?

 I would also like to improve Faith Boost and Bravery Boost

 In the Wotl version of psp

12
Completed Mods / Re: FINAL FANTASY TACTICS OMEGA!!
October 29, 2023, 10:48:57 pm
Quote from: DDDCEOHA on October 28, 2023, 02:24:08 amHello, while playing I notice that sometimes it's kinda like a bug in certain random battle (ex in Zeklaus Desert there are 3 enemies Hollow/Skeleton that already defeated at start of battle and sometimes there also a crystal), is it intended or there is something wrong with my version?

 Hello, It's intentional, all skeleton-type monsters start off dead, but make no mistake, they are very powerful when
 they revive. The skeletons that turn to crystal are the Fallen Heroes, they hide treasures in their places of death.

13
Completed Mods / Re: FINAL FANTASY TACTICS OMEGA!!
October 23, 2023, 09:20:59 pm
Quote from: Swordmaster22 on October 23, 2023, 06:29:50 pmIs anyone going to help me with getting fft omega

  hello my friend from Ivalice!

  Step 0
  In a clean iso of the USA version you can combine the mod's ppf with PPF-O-Matic.

  Step 1
  Use the PPSSPP emulator app (mobile or pc).

  Configuration suggestion:
  Settings/Graphics:
  Rendering Mode
  Backend - OpenGL
  Rendering Resolution - 2x ou more (depending on device capacity) 
  Software rendering - off
  display resolution - 2x ou more (depending on device capacity)
  fullscreen - on
  Framerate Control
  frame skipping - off
  frame skipping type - number of frames
  auto frameskip - off
  alternative speed - whatever you think is best
  Speed hacks
  skip buffer effects - off
  skip GPU Readbacks - off
  vertice cache - off
  lazy texture caching (speedup) - off
  spline/Bezier curves quality - high
  Performance
  Render duplicate frames to 60Hz - On
  buffer graphics commands - up to 2
  Hardware tranform - On
  Software skinning - On
  Hardware tessellation - On
  Texture Scaling
  Upscale Type - xBRZ
  Upscale level - 2x or more (depending on device capacity) 
  Deposterize - On
  Texture Filtering
  Anisotropic Filtering - 2x or more (depending on device capacity)
  texture filtering - Nearest
  Enable Carboard VR - off
  lower resolution for effects - off

  Step 2
  Play

14
Completed Mods / Re: FINAL FANTASY TACTICS OMEGA!!
July 20, 2023, 11:46:19 pm
 
Quote from: FreeBlock on July 19, 2023, 11:14:27 pmJust completed. Notes of the entire adventure:

Chemist slightly over powered with the newer items.
Many newer items contained + high speed variables, which made fights significantly easier.
Could not figure out how to unlock mime / Dark knight, Did enable plainswalker

Plainswalker abilities are very strong in the end game, zero cast / teleport 2. (did not unlock till last chapter)

Mages become useless, because of all the extra stat boosts, you almost can't use any fire/lightning/ice.

Found it way more challenging in the first 2 chapters then near end game, Feels like optimization on enemies were not correctly set.

Was cool finding mythical rare items in the first few battle's of the game randomly to be honest if it wasn't for this luck, may not have been able to progress without some serious farming.

The Parola! skill might be the most over powered skill in the game, would suggest maybe a longer cast time. (to be able to disable any cast at any range within 1-2 turns was kind of a game breaker)

[End game Team]

Ramza - Zodiac brave / Crime / archers bane/ phys def + / infin jump
Random unit #1 Crime/ Warrior/ archer bane/ precsion + / infin jump
Random unit #2/ Inqisitor(Shinobi)/Blade knight  depending on fight. (Head shot skill is also very op with 25% inta kill on majority of units. / Speed + /Guns mastery (used 8 range gun with the ko/"combo" )/ teleport 2
Random unit #3/ Songster/ Time magic/ Shirahadori / zero casting/ teleport 2 (But for some reason teleport 2 doesn't actually work with songter and i forgot to change it since forever)
Random unit #4/ Cleric/ Dance / Shirahadori / Armor mastery / Teleport 2.

Overall, Great mod, i give it a 8/10! , just shy of 100 hours.


  I'm glad you liked it, I imagined that the skill Parola! would be problematic, I believe that a good range restriction is enough to equalit it

About the omega version the focus was on variety of strategies, something you clearly mastered, that makes me happy

In summary, you are right, I am preparing a more difficult update version, I see that the community has many high level players and they value high difficulties a lot...
15
Completed Mods / Re: FINAL FANTASY TACTICS OMEGA!!
July 17, 2023, 11:02:01 am
Quote from: twigglypuff on July 08, 2023, 02:26:08 pmAm I not able to play rendezvous in this mod? I keep getting an error.

 Hi, it will work like the original in a multiplayer way, both players need to have omega version.
Multiplayer items can also be acquired by looting or finding in the scenarios.

16
Completed Mods / Re: FINAL FANTASY TACTICS OMEGA!!
July 03, 2023, 08:51:10 am
Quote from: twigglypuff on July 01, 2023, 03:50:24 pmWhat are the requirements now for the dark knight class?

 Also, can you please list all the passives you gave to the special jobs? For example, if i open the description for angelic paladin, i just see the default description, none of the new stuff you may have added.

Dark Knight is relatively more accessible, it would be like this:

 - Mastered Wizard Lv5
 - Mastered Blade Knight Lv5
 - 20 kills
The hidden skills of each job are learnable by receiving these attacks from opponents while using the job.
they are:
Wizard = Shadown Star (Demons)
Blade Knight = Obliterate (/Worker8/Terminators)

As for the special job descriptions and passives, I purposely wanted to keep them hidden. Because they are unique and in order for the player to really learn to play that specific job through their effort, because they are very powerful and differ a lot from common jobs, such information would make it easier a lot for the player to make a perfect build...
17
Completed Mods / Re: FINAL FANTASY TACTICS OMEGA!!
July 03, 2023, 08:28:11 am
 
Quote from: brother on June 30, 2023, 06:19:25 pmGG, playing through the mod and having a good time. Do you have a comprehensive list of changes made in a readme file or something like that?

  I'm glad you're having fun! I didn't document all the changes, it changed a lot, it would be too big... For now I'm indebted to you... Maybe in the future I'll make the whole list.


18
Completed Mods / Re: FINAL FANTASY TACTICS OMEGA!!
June 30, 2023, 12:09:46 pm
 New update added
  Omega Zodiak version!!!
  - Revised some skills and items
  - Created some skills and end game items
  - Easier requirements for the "Dark knight" class...
  - Changed the clothing colors of some iconic characters to make them more imposing
19
Completed Mods / Re: FINAL FANTASY TACTICS OMEGA!!
June 17, 2023, 10:51:59 pm
Quote from: Koleslaw on June 16, 2023, 09:29:07 amDoesn't work for me on epsxe

  Guys, the version is PSP, use the PPSSPP emulator, I can help optimize the emulation settings if you need it

20
Completed Mods / Re: FINAL FANTASY TACTICS OMEGA!!
June 13, 2023, 02:22:01 pm
Se você é brasileiro, da um salve no meu wats 19 99692-0213