• Welcome to Final Fantasy Hacktics. Please login or sign up.
 
July 28, 2021, 08:09:47 pm

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.


Any way around Elemental/Jump hardcoding? No luck with Xif's XML

Started by Ramza Stan, March 08, 2021, 11:12:44 pm

Ramza Stan

As per the title, I'm looking to get around the bugs with trying to turn Elemental and Jump into normal skill sets.  I've used Xif's Generic Skillset Fix patch, and set the action menu entries to default.  But I'm still running into the issue I've read about where the regular skills you put into these skillsets act as a weapon range skill that does zilch.  The same issue exists with Throw, but I've decided to just jazz up throwing items (and regular items as well) instead of trying to redesign the class.  Charge and Math Skill are similar situations, yet regular skills work fine in those skillsets.  At this point I'm coming to terms with the fact that I may just have to live with these limitations, but I wanted to post this in case I'm getting something wrong and someone knows the fix.  Attached is an XML with multiple versions of the Generic skills XML I have used (I have never applied more than one of these to the same ISO, and I have applied these as the only XML to a clean ISO, so it's not that)

Thanks in advance to anyone with input!
  • Modding version: PSX