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FFT/TO flavor patch list for FFTA

Started by Diedrik, October 31, 2018, 03:49:26 pm


October 31, 2018, 03:49:26 pm Last Edit: February 10, 2019, 08:09:42 pm by Diedrik
Having a hard time getting into FFTA due to how different is? Maybe you like it already, but want it to be more like War of the Lions, or Tactics Ogre? This is a list of patches that will bring them closer together.

System Changes
Death Systems
   Changed by Leonarth:
   FFT Death and Ironman Mode

Fixes & Quality of Life
   Fixed by rss_kai:
   Mission Item Fix

Pipeline Optimization
   Implemented by Endrift:
   FFTA Busy Loop Removal

Stealable Shoes
   Implemented by Leonarth:
   FFTA Steal Shoes

Manual Party Sorting
   Implemented by Leonarth:
   FFTA Manual Sorting

Leonarth's Engine Hacks
   Master Installer
   Includes as customizable and toggleable options:
      No Judges removes judges and laws from the game
      JP Skill Purchase ability learning system
      FFT Style Death upon being defeated units bleed out over the course of 3 turns, undead have a chance of reviving
      Ironman Death when a battle concludes any defeated units die
      Movement Abilities replaces the Combo ability slot with Movement abilities
      Movement Confirmation removes the ability to undo movement
      Manual Sorting allows free reorganization of the formation/party order
      Job and Race Customization Alternative ability assignment system that allows jobs to have noncontiguous abilities, and many other features
      Universal Animation cross compatible attack and skill animations for all playable jobs and races
      Quick Start skips the tutorials and opening cinematics
      Steal Shoes allows shoes to be stolen as accessories
      Morphing Morphers Morph changes the morpher skills into a much more robust transformation system
      No Stat Variance makes stat growth deterministic
      1Bit Abilities removes the AP ability learning system, and frees save space for other things
  • Modding version: Other/Unknown