Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.
Started by rrs_kai, September 21, 2014, 02:20:39 pm
Quote from: rrs_kai on July 13, 2020, 09:46:12 amLeonarth made an experimental hack here and from what I've testedWhat it does:---All party members get mission AP except those who go out on dispatch---All newly learned abilities are correctly displayed in the mission summary screen---Cosmetic bug: A generic soldier briefs every mission summaryWhat it doesn't:---Dispatch missions only give AP to the dispatched unit---Clan battles only give AP to participating membersI did not implement this because I could not test it extensively.Leonarth also made a hack which makes JP be used for abilities instead of AP and it was included with the previous versions. Then I encountered some cases where the hundredth digit of the stored JP would reset. So, I did not include it afterwards.
Quote from: rrs_kai on July 13, 2020, 03:50:27 pmThe next update is the one for difficulty and boss fights.
Quote from: Leonarth on July 13, 2020, 04:38:28 pmit's included in the engine hacks, unless you go out of your way to remove it.
Quote from: slempi on July 13, 2020, 05:28:50 pmMontblanc has never been one of my strongest characters before... will give some feedback if you want after I've gotten further.
Quote from: PowerOfKaishin on July 13, 2020, 11:23:48 pmI can't find a full changelog though. The google drive only goes back to 1.05.
Quote from: PowerOfKaishin on July 13, 2020, 11:23:48 pmAlso, what if all growths were static and independent of class? That way you don't have to worry about screwing characters up and can play much more freely,
Quote from: PowerOfKaishin on July 13, 2020, 11:23:48 pmespecially with someone like Marche
Quote from: sekaipt on August 12, 2020, 04:15:29 amHello, i just recently downloaded this hack and didint even knew there where mods of ffta i'd like to first of all thank you for all you have done#Here a Couple of issues i found out#FireStream#ReturnMagic#BadBreath??
Quote from: sekaipt on August 12, 2020, 04:15:29 am#rounded Stat Growths
Quote from: sekaipt on August 12, 2020, 04:15:29 am# Last Breath
Quote from: sekaipt on August 12, 2020, 04:15:29 am#Removing the Secret Characthers extra 4 lvls
Quote from: sekaipt on August 12, 2020, 04:15:29 amExtra Secert Characthers
Quote from: sekaipt on August 12, 2020, 04:15:29 amMewt(as a Nu Mou Illusionist as he is living on a big illusion)
Quote from: sekaipt on August 12, 2020, 04:15:29 am#change ritz recruitable job to Red Mage
Quote from: sekaipt on August 19, 2020, 08:06:43 pmIm hooked into this game tring to find possible builds and stuff and while playing i stumble in another bug
Quote from: dck on August 23, 2020, 08:39:16 amI completed the missing info from the targeting and effect lists on the nightmare modules like 3 years ago when I made the bulk of my abilities.
Quote from: dck on August 23, 2020, 08:39:16 amGreat application with the morpher stuff, I tried morphing other targets before but it was prior to Leonarth's change so they stay morphed, tl;dr they looked really silly so I didn't care.
Quote from: dck on August 23, 2020, 08:39:16 amI wonder if monster targeting can be made to include morphed units, that would make it more fair to use monster stats since you'd expose yourself to more abilities like sidewinder etc.
Quote from: Dual-Wielding Ninja on August 23, 2020, 09:47:37 amSince you've discovered that the Morpher can possibly Morph their allies, perhaps there might be a way to adjust the animation so that the chosen monster can descend upon said ally instead of yourself if you target them?
Quote from: dck on August 23, 2020, 10:56:48 am@rrs_kaiMan just imagine, I've had to cuck the looks of so many abilities because of being unable to adjust others to display damage or replay the effect on all targets, governing sprite animations played on cast/hit reaction, etc.
Quote from: necrobinical on March 11, 2021, 02:48:21 amQuestion! Have you listed the learned abilities that... aren't a-abilities anywhere? I looked in your linked documentation and I couldn't find the listing for that anywhere.
Quote from: matchet on March 21, 2021, 03:17:12 amSpeaking about documentation, cant find the changes for R and S abilities that are changed. For example:- Absorb magic now works for every mp consuming ability impacting in the character, regardless being a positive or negative magic- Last Berserk somewhat works the same as Last Quicken, dont fully understand how it works nowand so on :/
Quote from: 1337Noob on April 22, 2021, 02:00:05 pmThis is really fun, refreshing experience to revisit FFTA.The game freezes kinda suck though which is unfortunate. I know you added some to fix in the patch notes.Not sure if anyone caught this, but Adrammelech's Fire Stream is another game breaker.
Quote from: 1337Noob on April 22, 2021, 02:00:05 pmJust my opinion, The ambition for change is great. But I would focus on getting rid of the gamebreaking stuff, so that the entire game could be played from start to end without drastic roadblocks.Can't wait for more, if you continue to work on this project.
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