Final Fantasy Hacktics

Projects => Completed Mods => Topic started by: ArmoredKori on March 03, 2021, 12:43:40 pm

Title: Final Fantasy Tactics: Alternate Map Pack
Post by: ArmoredKori on March 03, 2021, 12:43:40 pm
Alternate Map Pack

Objective:
To replace the standard battle maps with alternate battle maps for every story mission in Vanilla FFT. This will be designed to be as plug and play as possible. My aim is to require no additional hacking beyond replacing the map files on an ISO

Uses:
Once completed anyone should be able to add these alternate battle maps to any hack they are creating. I am designing it to, like custom sprites, allow non-map makers to add new and exciting maps to their hacks.

The first pass of these is strictly to get them working correctly in game. I'll be revisiting them all to make texture adjustments and adjustments per feedback from play testing!
Progress:
Orbonne Monastery 1st Pass
(https://i.ibb.co/23jS7HC/Orbonne-Monastery.png)
Magic City Gariland 1st Pass
(https://i.ibb.co/hgRHVtw/Magic-City-Gariland.png)
Mandalia Plains 1st Pass
(https://i.ibb.co/YcGFhrP/Madalia-Plains.png)
Sweegy Woods 1st Pass
(https://i.ibb.co/3zBvLHr/Sweegy-Woods.png)
Slums In Dorter 1st Pass
(https://i.ibb.co/qnqkQ3D/Slums-In-Dorter.png)
Cellar of Sand Mouse 1st Pass
(https://i.ibb.co/Xk6jWxB/Cellar-Of-Sand-Mouse.png)
Thieves Fort 1st Pass
(https://i.ibb.co/Lx7NZBS/Thieves-Fort.png)
Lenalia Plateau 1st Pass
(https://i.ibb.co/RhbMPRf/Lenalia-Plateau.png)
Windmill Battle 1st Pass
(https://i.ibb.co/nm0RDk0/Windmill.png)
Fort Zeakden 1st Pass
(https://i.ibb.co/XFrBqsh/Fort-Zeakden.png)
Dorter Trade City 1st Pass
(https://i.ibb.co/99rtg98/Dorter-Trade-City.png)
Araguay Woods 1st Pass
(https://i.ibb.co/BGcpmKc/Araguay-Woods.png)
Zirekile Falls 1st Pass
(https://i.ibb.co/c825bjm/Zirekile-Falls.png)
Zaland Fort City 1st Pass
(https://i.ibb.co/PNvDhyf/Zaland-Fort-City.png)
Barius Hill 1st Pass
(https://i.ibb.co/v1Xj5TT/Barius-Hill.png)
Zigolis Swamp 1st Pass
(https://i.ibb.co/fNJX5g8/Zigolis-Swamp.png)
Slums in Goug 1st Pass
(https://i.ibb.co/T0bTMR9/Slums-In-Goug.png)
Barius Valley 1st Pass
(https://i.ibb.co/K6bmZFP/Barius-Valley.png)
Golgorland Execution Site 1st Pass
(https://i.ibb.co/z5RbX8H/Execution-Site.png)
At the Gate of Lionel Castle 1st Pass
(https://i.ibb.co/d055HNK/Gate-Of-Lionel-Castle.png)
Inside of Lionel Castle 1st Pass
(https://i.ibb.co/rwcZRf0/Inside-Lionel-Castle.png)
Goland Coal City 1st Pass
(https://i.ibb.co/wBhBH31/Goland-Coal-City.png)
Back of Lesalia Castle 1st Pass
(https://i.ibb.co/sVqrPmd/Lesalia-Gate.png)
Underground Book Storage 2nd Floor 1st Pass
(https://i.ibb.co/zVJ52XD/Underground-Book-Storage-Floor2.png)
Underground Book Storage 3rd Floor 1st Pass
(https://i.ibb.co/8BkG6gH/Underground-Book-Storage-Floor3.png)
Underground Book Storage 1st Floor 1st Pass
(https://i.ibb.co/X47njB7/Underground-Book-Storage-Floor1.png)
Grog Hill 1st Pass
(https://i.ibb.co/yB7QgXF/GrogHill.png)
Yardow Fort City 1st Pass
(https://i.ibb.co/nzzcv2b/Yardow.png)
Yuguo Woods 1st Pass
(https://i.ibb.co/7Gzg1wh/yuguo-Woods.png)
At the gate of Riovanes Castle 1st Pass
(https://i.ibb.co/g6ngKZw/Gate-Riovanes.png)
Inside of Riovanes Castle 1st Pass
(https://i.ibb.co/6sBgBD7/Inside-Riovanes.png)
Roof of Riovanes Castle 1st Pass
(https://i.ibb.co/7gQKVbV/Roof-Of-Riovanes.png)
Doguola Pass 1st Pass
(https://i.ibb.co/xjGYbjW/Dougla-Pass.png)
Bervenia Free City 1st Pass
(https://i.ibb.co/Js8Km4M/Bervenia-Free-City.png)
Finath River 1st Pass
(https://i.ibb.co/f13JXNk/Finath-River.png)
Church Outside of Town 1st Pass
(https://i.ibb.co/2cRLFRy/Church-Outside-Town.png)
Bed Desert 1st Pass
(https://i.ibb.co/WW3s1ct/Bed-Desert.png)
Bethla Garrison South Wall 1st Pass
(https://i.ibb.co/WnMFWwR/Bethla-Garrison-South-Wall.png)
Bethla Garrison North Wall 1st Pass
(https://i.ibb.co/s3p8xsk/Bethla-Garrison-North-Wall.png)
Bethla Garrison Sluice 1st Pass
(https://i.ibb.co/xqRYWY6/Bethla-Garrison-Sluice.png)
Germinas Peak 1st Pass
(https://i.ibb.co/zZ99gzz/Germinas-Peak.png)
Poeskas Lake 1st Pass
(https://i.ibb.co/xqdC9H1/Poeskas-Lake.png)
Gate Of Limberry Castle 1st Pass
(https://i.ibb.co/jRB7Lbw/Limberry-Gate.png)
Inside Limberry Castle 1st Pass
(https://i.ibb.co/x5ZgKx2/Inside-Limberry.png)
Limberry Castle Cemetery 1st Pass
(https://i.ibb.co/5r6V0jG/Underground-Limberry.png)
Inside Igros Castle 1st Pass
(https://i.ibb.co/MRg31fZ/Inside-Igros.png)
St Murond Temple 1st Pass
(https://i.ibb.co/f2Fps5Q/St-Murond-Temple.png)
St Murond Temple Hall 1st Pass
(https://i.ibb.co/1m7tMcq/St-Murond-Temple-Hall.png)
St Murond Temple Chapel 1st Pass
(https://i.ibb.co/ScY1VBq/St-Murond-Temple-Chapel.png)
Underground Book Storage 4th Floor 1st Pass
(https://i.ibb.co/gPYJxXF/Underground-Book-Storage-Floor4.png)
Underground Book Storage 5th Floor 1st Pass
(https://i.ibb.co/YZDLkZP/Underground-Book-Storage-Fifth-Floor.png)
Murond Death City 1st Pass
(https://i.ibb.co/MSs2Xg4/Murond-Death-City.png)
Lost Sacred Precincts 1st Pass
(https://i.ibb.co/W5Vd64y/Lost-Sacred-Precincts.png)
Graveyard of Airships 1st Pass
(https://i.ibb.co/F5Q35zy/Graveyard-Airship.png)

I am streaming my work every Monday, Wednesday, and Friday at 9pm CST on twitch: Channel Page (https://www.twitch.tv/armoredkori)

If you have any ideas as to an alternate version of a map or questions about the process, I am more than happy to hear them! Speak your thoughts/ideas/questions on the Map-Editing channel on the FFH discord or drop a comment below!

Attached is both the PPF and the individual map files if you'd like to add these maps to an existing hack! The .ppf includes a special event created by Jumza. To see it visit the Thieves Fort during Chapter 2 or Chapter 3.

I have added a .zip file that contains a mod that can be used with JuraviS to add the maps to any existing hack. Please see this tutorial (https://www.twitch.tv/videos/1071024137) for how to do this. Thanks Xifanie for making such a wonderful tool!

Thanks to Jumza, Added a .ppf that can be patched over the top of other modded ISOs!

Updates:
Added 2nd Pass versions of Zirekile Falls, Lenalia Plataeu, Bariaus Hill, and Bariaus Valley
Title: Re: Final Fantasy Tactics: Alternate Map Pack
Post by: nitwit on March 03, 2021, 11:59:31 pm
Ganesha seems like it needs a 3 dimension selection tool, so you can grab something and move it to the side for later.

RE sectors, see if you can use Cebix's psx tools to rebuild the disc image with a larger file and get the game to work. If you can do it freely, then why not increase more maps to the maximum x/y/z size?

For Sweegy, maybe go the Araguay Woods route? Make hills, put giant stumps that fade away to nothingness on top. Maybe a few stumps here and there to jump on as well, and a stump with a hole in it that you can hide in. I don't know about lighting, but it seems like Araguay is slightly darker, like the understory in a forest. More of a suggestion of a forest than an actual forest. Also consider making a winding road/bridge through the forest, and adding a flowing stream maybe down the incline.

https://www.cavesofnarshe.com/fft/maps/mapsingle.php?mapid=080

Speaking of Araguay, two of the trees there serve no tactical purpose and just take up space, while a third does very little tactically. Move them away from the edges of the map and they can do a whole lot more.

Here are some ideas from a mod I'm planning, do as you like with them (or not). I want random battles everywhere, and all terrains to be present at roughly the same rate (not necessarily on every battlefield), hence the oddities. Your efforts are going a long way towards me eventually doing all this.

Used maps:
  • Change thieves den to a swampy area with a rock formation and carved columns shaped like vanilla map, swamp in between us and them, and some narrow (1 or 2 tiles in width) 1 and 2 depth channels.
  • Fort Zeakden to a smaller building on a snowy hill, to explain why it still exists despite being blown up. Otherwise keep it the same, but add some paths up to the top and more bridges.
  • Golgorand to a forested area in ruins, with a small stream running through it.
  • Nelveska Mount Bervenia is fine, I guess. Maybe a bridge between the small hill and the volcano, and something around the edges so you have a reason to go those ways. Maybe you can play keep-away there. I haven't seen Nelveska used in random battles so I have no idea what I'd do with it (the temple seems like a waste IMO).
  • Deep dungeon battles all 100% lit, with greater variations in terrain (volcanos, water, maybe some moss, swamp, salt water). The empty areas where you never move around 1/3 of the battlefield could just become water instead.
  • Add more terrain and height variation to existing maps, and make the less used areas of the maps more viable. I also want to have fewer perfect bottlenecks (Mandalia has like 4 for a single person, more if you have a team), and more imperfect and 1-way bottlenecks. Oh, and indirect fire hidey-holes with raised edges to protect from direct fire (but you're screwed if you get in melee range)

Unused maps:
  • Unused gate of Limberry Castle - becomes a hot springs in a lake. Lava, water, ice, snow, running water.
  • Hospital in slums - becomes an ancient machine room.
  • Inside castle gate at lesalia - to Zeltenia slums.
  • Outside castle gate at lesalia - not sure?
  • Main street of lesalia - fix it for random battles. Think it's just missing black polygons from some views, should be a low effort fix.
Title: Re: Final Fantasy Tactics: Alternate Map Pack
Post by: ArmoredKori on March 04, 2021, 01:19:40 am
Definitely had the same ideas for Sweegy as you did and went with hills:
(https://i.ibb.co/3zBvLHr/Sweegy-Woods.png) (https://ibb.co/pyJQ9p0)

Only got the geometry done tonight, so moving onto terrain and testing on Friday. Hoping everything works out and I'll add the map if testing goes well!
Title: Re: Final Fantasy Tactics: Alternate Map Pack
Post by: nitwit on March 04, 2021, 02:22:52 pm
When you stream, let us know your thoughts on best practices for things such as how to shape terrain to make the most of what limited resources you have. It's hard to know the best way to do something until you're elbow deep in it; theory only goes so far.

Off the top of my head, you might free up more polygons if you have inclines rather than steps.
Title: Re: Final Fantasy Tactics: Alternate Map Pack
Post by: CONMAN on March 05, 2021, 12:37:44 pm
This is awesome ArmoredKori!  Map making definitely takes some patience.  I've made a couple ,but I've wanted to make several more!  I've had some big ideas only to stop and start a different one that I think would be easier to pull off.  I made a "home front" out of the thieves fort and tried to make bervenia into something of a volcano peak: https://ffhacktics.com/smf/index.php?topic=9333.msg223776#msg223776 (https://ffhacktics.com/smf/index.php?topic=9333.msg223776#msg223776)

I have long thought that it would be cool to have a royal garden or a badass throne room for Lesalia (or fuck the one from game of thrones.) Really anything Lesalia centered.

I'll be checking this out!
Title: Re: Final Fantasy Tactics: Alternate Map Pack
Post by: RetroTypes on March 05, 2021, 04:22:54 pm
Quote from: CONMAN on March 05, 2021, 12:37:44 pmThis is awesome ArmoredKori!  Map making definitely takes some patience.  I've made a couple ,but I've wanted to make several more!  I've had some big ideas only to stop and start a different one that I think would be easier to pull off.  I made a "home front" out of the thieves fort and tried to make bervenia into something of a volcano peak: https://ffhacktics.com/smf/index.php?topic=9333.msg223776#msg223776 (https://ffhacktics.com/smf/index.php?topic=9333.msg223776#msg223776)

I have long thought that it would be cool to have a royal garden or a badass throne room for Lesalia (or fuck the one from game of thrones.) Really anything Lesalia centered.

I'll be checking this out!

I was just talking to Kori in the discord about making something very similar to that volcano map, never saw your version of it before! That's awesome lol. I might DL your version and modify it instead of the base map, if that'd be cool with you?
Title: Re: Final Fantasy Tactics: Alternate Map Pack
Post by: ArmoredKori on March 06, 2021, 01:19:37 am
CONMAN, Jumza is actively updating Ganesha to clear a bit of the tedium from map creation! Come join us in the map-editing channel in the FFH discord to throw your ideas for improvements our way.

Made more progress tonight, here is the Slums in Dorter map:
(https://i.ibb.co/qnqkQ3D/Slums-In-Dorter.png)
Title: Re: Final Fantasy Tactics: Alternate Map Pack
Post by: ArmoredKori on March 20, 2021, 12:42:22 am
Milestone Reached!

We have completed the first pass of all the Chapter 1 story maps. A ppf file and the map files are included in the original post. Please playtest and let me know how you feel about them. If you stream ping me in the FFH discord as I'd love to watch you play!

Here is the edit of Fort Zeakden:
(https://i.ibb.co/XFrBqsh/Fort-Zeakden.png)
Title: Re: Final Fantasy Tactics: Alternate Map Pack
Post by: ArmoredKori on March 21, 2021, 05:56:11 pm
I updated the ppf and the individual map files to correct the following:


Please re-download if you downloaded before! Also we are moving right along into Chapter 2, here is the preview of Dorter Trade City:
(https://i.ibb.co/99rtg98/Dorter-Trade-City.png)
Title: Re: Final Fantasy Tactics: Alternate Map Pack
Post by: Celdia on March 23, 2021, 05:09:09 pm
Had an absolute blast puttering around in Vanilla with these. :D

Also, I was thinking about it and I feel like I judged Mandalia too harshly at first. Not-Saving Algus battle didn't feel really any different but when I came back for a random from the Thieves' Fort side, that felt a lot more interesting to play on.
Title: Re: Final Fantasy Tactics: Alternate Map Pack
Post by: ArmoredKori on March 30, 2021, 04:32:53 pm
Sorry for the delay in updates, been falling behind on outside of stream tasks. I had an issue where I edited Zirekile Falls, but did it on the wrong state so it does not load when the story battle occurs. I'm gonna have to work on fixing that, but here is a preview in the meantime:

(https://i.ibb.co/c825bjm/Zirekile-Falls.png)

We have through Araguay Woods playable (map can be found in the main post) and edited Zaland Fort City last night. Will work on getting it playable soon, but here is the preview of that as well:

(https://i.ibb.co/PNvDhyf/Zaland-Fort-City.png)

Though Zirekile gave us trouble we're going to continue to edit more Chapter 2 maps! Hopefully I can catch up and consistently update this further!

Title: Re: Final Fantasy Tactics: Alternate Map Pack
Post by: ArmoredKori on April 02, 2021, 04:14:52 pm
After over 3 extra hours of work, Zirekile is fixed and Zaland is playable too! Check the main post for the .zip of all the individual maps if you want to give them a try yourself. I'll be streaming changes to Barius Hill tonight. Feel free to drop suggestions here or on the FFH discord #map-editing channel
Title: Re: Final Fantasy Tactics: Alternate Map Pack
Post by: ArmoredKori on April 14, 2021, 07:46:38 pm
Definitely keeping on pace via stream, but haven't had the ability to update this post. We are now through Barius Valley (though Agrias does gain fly for a bit during the event!). Only 3 maps left for Chapter 2 and we're doing the Execution Site tonight on stream!

Preview of Goug:
(https://i.ibb.co/T0bTMR9/Slums-In-Goug.png)
Title: Re: Final Fantasy Tactics: Alternate Map Pack
Post by: ArmoredKori on April 18, 2021, 12:46:27 am
Milestone Achieved: Chapter 2 maps edited

21 maps... The ppf and the individual files have been added to the original post. Please play test the heck out of them and let me know if you're streaming so I can come see!

Gonna be taking a break to create my first custom map, but then we'll get back at this thing! See you next time!
Title: Re: Final Fantasy Tactics: Alternate Map Pack
Post by: Tails_Doll_Prower on April 20, 2021, 02:58:25 pm
Some Alt maps? this is interesting. I know Restructuring isn't as easy. But I do run a small YT Channel. I might post some vids about these so I'm play em. I'll fine a time of when I can get them up. (and sadly my gramps switched from cable to hulu so they might complain if I live streamed. But I'll fine a time to post up some videos.)

https://www.youtube.com/channel/UCU17dnvk6YBywBRNDHfjKeQ/videos
I'll leave this here in the mean time.
Title: Re: Final Fantasy Tactics: Alternate Map Pack
Post by: Tails_Doll_Prower on April 21, 2021, 07:28:14 pm
https://www.youtube.com/watch?v=sFLCj7NEUUY

I was gonna do first half of chapter one, but didn't want it to get too lengthy.

However first 3 maps.
Title: Re: Final Fantasy Tactics: Alternate Map Pack
Post by: ArmoredKori on April 29, 2021, 11:49:38 am
Took about 15 hours, but below is my first custom map: The Prison
(https://i.ibb.co/LYJYmGZ/Prison.png)

We'll be back to working on the Alternate Map Pack on Friday!
Title: Re: Final Fantasy Tactics: Alternate Map Pack
Post by: Nyzer on April 29, 2021, 09:47:24 pm
God damn, that one looks good.
Title: Re: Final Fantasy Tactics: Alternate Map Pack
Post by: ArmoredKori on May 11, 2021, 10:19:55 am
Damn, we've made so much progress in the last week and a half I'm struggling to finalize everything and post here. We're all the way through Yuguo Woods in Chapter 3. Just the Riovanes maps left and it'll be done so I won't be releasing anything until it's done.

In the meantime, here's a preview of Yuguo we finished last night:
(https://i.ibb.co/7Gzg1wh/yuguo-Woods.png)
Title: Re: Final Fantasy Tactics: Alternate Map Pack
Post by: ArmoredKori on May 13, 2021, 01:10:48 am
So edits to all Chapter 3 maps are done, just need to test them and then I'll release them!

Meanwhile, here is a preview of The gate of Riovanes Castle:
(https://i.ibb.co/g6ngKZw/Gate-Riovanes.png)
Title: Re: Final Fantasy Tactics: Alternate Map Pack
Post by: ArmoredKori on May 15, 2021, 02:44:01 am
Milestone Achieved

All Chapter 3 map edits have been released!

Be warned there is currently an issue with the Riovanes Gate map where when the event at the end plays the geometry breaks. Nothing game breaking, but I am aware of the issue

Please playtest them and let me know if you're streaming them. Onto Chapter 4 after this, which is almost as many maps as what I've already done... Almost there
Title: Re: Final Fantasy Tactics: Alternate Map Pack
Post by: ArmoredKori on May 23, 2021, 04:05:29 pm
Had a lovely co-stream with Caazan (Twitch Channel (https://www.twitch.tv/Caazan)) and found some issues with the Chapter 3 maps.

Attached is a .zip file with the fixed maps. I'll update the main post files at a later time. The current ones all are playable, just have some graphics errors here and there.

Here's a glimpse into our Chapter 4 progress:
(https://i.ibb.co/f13JXNk/Finath-River.png)
Title: Re: Final Fantasy Tactics: Alternate Map Pack
Post by: ArmoredKori on May 29, 2021, 01:29:43 am
I've finalized the playable first pass versions of all Chapter 4 maps through Underground Cemetary. We're over the halfway point for Chapter 4 and so close to having every story map have a playable alternate version!

Here's a preview of Underground Cemetary:
(https://i.ibb.co/5r6V0jG/Underground-Limberry.png)
Title: Re: Final Fantasy Tactics: Alternate Map Pack
Post by: ArmoredKori on June 05, 2021, 01:00:53 am
Only two more maps left for the first pass of every story map in the game...

Here is a teaser:
(https://i.ibb.co/YZDLkZP/Underground-Book-Storage-Fifth-Floor.png)
Title: Re: Final Fantasy Tactics: Alternate Map Pack
Post by: ArmoredKori on June 12, 2021, 02:18:29 am
Finished the Graveyard of Airships tonight! Gotta finalize testing and I'll release it. 1st pass of the alternate version of every FFT story map is done!!!
Title: Re: Final Fantasy Tactics: Alternate Map Pack
Post by: Nyzer on June 20, 2021, 11:14:54 am
Oh, by the way, I made this grid image of your Thieves' Fort map for event planning.
Title: Re: Final Fantasy Tactics: Alternate Map Pack
Post by: Jumza on June 21, 2021, 08:41:14 am
If only I had had this while making the custom event for the map pack! (But alas, I was too lazy)
Title: Re: Final Fantasy Tactics: Alternate Map Pack
Post by: ArmoredKori on June 28, 2021, 12:48:59 am
The 1st Pass of an alternate version of all Story Maps in FFT has been completed

Please see original post for the .ppf and .zip of individual files.

The .ppf includes a special event created by Jumza. To see it visit the Thieves Fort during Chapter 2 or Chapter 3.

We've been testing and experimenting with the new GaneshaDX level editor and there will be plenty more custom maps after this.

I'll eventually come back and finish up the texturing and lighting on these, but that might be a while!

Thanks everyone for the support! It's been a wild ride.
Title: Re: Final Fantasy Tactics: Alternate Map Pack
Post by: Jumza on August 12, 2021, 01:13:42 pm
Hey all you Map Packers!

Here is a version of the PPF without any Attack.Out changes, and minimal FFTPatcher changes (just 1 edit to ENTD entry 110). This version of the map pack shouldn't have as many issues when patched on top of other mods, but it does not include the special event that I created for the pack!

This version, for example, is more compatible with TLW because it does not include some of the other changes. The only issues that may arise should not be game breaking. (Teta may be missing at Zeakden, there is one tile that you can place a unit on for the Sand Rats fight that will make them not spawn)
Title: Re: Final Fantasy Tactics: Alternate Map Pack
Post by: ArmoredKori on August 13, 2021, 03:19:53 pm
Thanks so much Jumza! I've added it to the main post as well!
Title: Re: Final Fantasy Tactics: Alternate Map Pack
Post by: CONMAN on August 13, 2021, 06:21:09 pm
Hadn't checked in for a while- this is awesome work!  Watched some of you videos on twitch last night Kori.  Looks so promising!
Title: Re: Final Fantasy Tactics: Alternate Map Pack
Post by: nitwit on January 26, 2022, 02:16:04 am
I've been playing your map editing streams as background distractions while I work, and I really love what you're doing with the it all. The chocobo forest is coming along very nice, but if I may I think you could avoid the bark problem altogether with the ramps and areas off the trunk if you made them enormous green vines with giant leaves, or by slapping some moss on them. There may be moss on an existing FFT map, and if there isn't it's a pretty simple pattern compared to rough bark.

The vines could also allow you to make their placement more random, with a vine crossing one quarter of the map at an angle sloping up or down, and being cross-sectioned by the map limits. It would make it look like more of an arena than it currently does, and the lack of symmetry that vines allow you makes it look more natural.

The Salikawood, Golmore Jungle, or Eruyt Village in FF12 have good reference textures.
Title: Re: Final Fantasy Tactics: Alternate Map Pack
Post by: ArmoredKori on February 20, 2022, 05:54:22 pm
Greetings!

Attached is a new .ppf file that should no longer have any attachments to any parts outside of replacing maps.

What changed-

Please test and let me know if using this causes any issues! I'll add it to the original post in due time!
Title: Re: Final Fantasy Tactics: Alternate Map Pack
Post by: ArmoredKori on April 12, 2022, 02:46:41 pm
Greetings all!

I have begun the texture pass of my Alternate Map pack!

(https://i.ibb.co/889fphm/Barius-Valley-Texture-Pass.png) (https://imgbb.com/)
(https://i.ibb.co/yNbzsss/Lenalia-Plateau-Texture-Pass.png) (https://ibb.co/VLPFBBB)
(https://i.ibb.co/gw4WDMj/Zirekile-Falls-Texture-Pass.png) (https://imgbb.com/)

Compared to-

(https://i.ibb.co/Q9pXBrg/Barius-Valley.png) (https://ibb.co/JnmCL51)
(https://i.ibb.co/XyLdpc1/Lenalia-Plateau.png) (https://ibb.co/TK2nR96)
(https://i.ibb.co/t2YfZ9d/Zirekile-Falls.png) (https://ibb.co/n1Q23FW)

I still stream all my work: here! (https://twitch.tv/armoredkori)

I'll try to keep updating as more maps get reworked and hopefully we'll soon have all maps fully polished and call this one truly completed  :mrgreen:
Title: Re: Final Fantasy Tactics: Alternate Map Pack
Post by: Nyzer on April 30, 2022, 12:02:04 am
Took the time to fix an animation bug in the Balthier event recently, and while I did, I also edited it to make it compatible with the Alternate Map Pack. The presentation of the event has also been somewhat cleaned up.
Title: Re: Final Fantasy Tactics: Alternate Map Pack
Post by: ArmoredKori on August 28, 2022, 04:35:28 pm
Greetings all!

I finally got around to creating a ppf that contains the few 2nd passes I've done on some of the alternate maps! The .ppf is attached to this post and I've also added it to the original post.

With this and Nyzer's event, the alternate map pack should now be fully compatible with TLW 2.0 (I believe it will be natively compatible with 2.03 once that is released as it will contain Nyzer's event modifications)

Let me know if you find anything weird if you decide to try it!

Update: It looks like the previous ppf file was ruining the ability to complete battles in TLW. I have uploaded a new one that should fix this concern! Please redownload.
Title: Re: Final Fantasy Tactics: Alternate Map Pack
Post by: f8isrippin on October 01, 2022, 06:31:31 pm
I imagine one could use this in addition to other mods by simply patching the game a second time?
Title: Re: Final Fantasy Tactics: Alternate Map Pack
Post by: Nyzer on October 01, 2022, 09:13:07 pm
Maybe, but not always. Depends on the mod and what it does, really.
Title: Re: Final Fantasy Tactics: Alternate Map Pack
Post by: Koleslaw on June 10, 2023, 05:53:52 pm
Hello, I am new to this forum and I would like to try out these maps because everything in vanilla fft is a bit boring for me so I want to check out these maps just how to start ? I know there is such a thing as pff matic because I have already passed Lion War but here are 5 file packs and I don't know where to start. Could i get here step by step what to do and 2 question if these maps will work on this addon or download vanille from scratch ? sorry for grammar i am writing with translator