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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - Rufio

21
RP Forum / Re: Survive! A Simple Zombie RPG.
September 28, 2014, 12:12:24 am
rrs_kai.  I decide what bonuses people have, what their starting inventories are, and what effects certain items give. Fix your character stats and I will introduce your character into the game.

Also, the ventilation system is most assuredly not fixed at this time.  I suggest you read more thoroughly.

All players, ignore previous post of rrs_kai.
22
RP Forum / Re: Survive! A Simple Zombie RPG.
September 27, 2014, 09:56:24 pm
Quote from: Rufio on September 25, 2014, 12:44:51 pm
To join the game, simply post ">Volunteer" and your character sheet.

Also, please do not write actions or dialogue for characters other than your own.

I'd also like to note that trading items is a free action and can be done at any time.  Just make a note of it like so:
Quote from: Father Superbia[Trade Item]Give Rooftop Key to Rachael



ROUND 4 REPORT

Aside:  A lot going on this round.  Doing it all in chronological post order this time.
Location: Roof (Top of compound)
Party: Rachael, Ronald Farwell, Jordan Kamps, Father Superbia, Jessie, Nacht
Reaching the broken ventilation system,  the group is approached by 2 young strangers.  The original party accepts their presence and aid in fixing the ventilation system, and people make introductions.  With bodies blocking the vents, some of the party begins to clear the area so they can affect repairs.

Quote from: Jordan Kamps>Hold the plank of wood, cautiously look and listen for other signs of movement or noise on the rooftop, without approaching any of the corpse piles.

Roll = 6    Total=12
You prepare yourself for any danger that might come your way and actively try to sense any perils that might befall the group.  Other than the voices of the group, the rooftop is eerily silent.

Quote from: Rachael> Try not to kill the newcomer, don't think about the dead bodies being dead bodies and then go inspect the pipe.

Roll = 8    Total=12 (a roll of 1 here would have made my day)
Rachael successfully does not kill the newcomer.  Upon inspecting the pipe, she realizes it is just a hollow pipe with a cap, to prevent debris from entering the main ventilation box.

Quote from: Jessie>Inspect the broken pipe.

Roll = 10    Total=14
You inspect the pipe so thoroughly that you suddenly understand everything about it.  You know where it was made, when it was shipped to the mall, and the name of the guy who put the company stamp on it.  All of this knowledge quickly fades and a "Ventilation Care and Maintenance Manual" materializes in your hand.  Nobody questions where it came from or why you have it.

Quote from: Nacht> Approach the group in the Roof in a friendly stance to avoid alarmation

Roll = 5    Total=10
You approach the party from the opposite direction Jessie did previously.  Your sudden presence slightly alarmates them, but they quickly calm down as you introduce yourself.  Nacht has joined the party!

Quote from: RonaldRonald asks very relevant questions!

Quote from: NewcomersNewcomers use explain.  It's not very effective!


Quote from: Ronald>[Begin removing bodies from the pile using plank, remaining vigilant of movement within and attempting to stay out of arm's reach of any given corpse.]

Roll = 7    Total=14 (+1 for yggdrasil plank, +2 strength check bonus)
You remove the majority of bodies surrounding the system, but notice that the hole where the broken pipe once stood has a particularily stubborn corpse jamming it up.  You're gonna need help getting that body moved.

Quote from: Father Superbia>Hold back and wait for the bodies to be moved.

Roll = 7    Total=15
You successfully hold back while those more adept at moving heavy things take care of business.  Your assessment of the cause of malfunction is correct.  The system appears to be jammed by a corpse.

Quote from: JordanJordan uses protect on Superbia's ego.  It is super effective!


Quote from: Round Report
SCENE:  The ever-growing party begins moving the corpse piles so they can affect repairs to the ventilation system.  The arrival of the newcomers has startled the group, but they quickly welcome the aid and support.  With most of the bodies moved, the cause of the problem appears to be a jammed corpse inside the ventilation system.  It most likely damaged some of the inner workings when it fell from the corpse-pile.

TASK:  Investigate the ventilation system.

SITUATION(s):
- The vents have stopped working.  56 rounds remain until survivors start suffocating.

Character Sheets
23
RP Forum / Re: Roll to dodge!
September 27, 2014, 10:27:44 am
Quote from: Dome on September 27, 2014, 04:58:54 am
You silly...
Think about it:

There's a 50% the World will break. Isn't it funny?


I understand, I'm saying you have a 50% chance to create a pair-of-docks.  Which I guess means you are creating a dock.
25
RP Forum / Re: Roll to dodge!
September 27, 2014, 02:43:43 am
>Take a bite from the self-serve Jumza Buffet.

My new zombie friend seems to be moaning "KAARRRRRAAAAALLLL". He must have forgotten the word for "Brains".
26
RP Forum / Re: Survive! A Simple Zombie RPG.
September 27, 2014, 02:37:04 am
ROUND 3 REPORT

Turn order here is a little different than posting order.  I chose to do it in a way that made most sense from what you described.

Location: Roof (Top of compound)
Party: Rachael, Ronald Farwell, Jordan Kamps, Father Superbia, Jessie
Upon opening the door to the roof, the volunteers were confronted by a scene straight out of nightmares.  Hundreds upon hundreds of burnt, rotting corpses lied in piles upon the rooftop.  The party decided to cautiously advance towards their objective, using parts of the makeshift barricade to prod their way through the sea of bodies.

Quote from: Rachael> Ready bat, slowly advance out onto the rooftop

Roll = 8    Total=15
Rachael draws her trusty baseball bat and carefully advances into the scene of carnage, careful to avoid the piles where who-knows-what lies beneath.

Quote from: Ronald>Seek large, sturdy plank(s) that would be unwieldy as a weapon, but large enough to be utilized to pry corpses from a pile.

Roll = 10    Total=16
You find the most amazing planks in existence amongst the wrecked barricade for the party to use.  Not only would they be excellent and moving corpses, but their large size and reach do not seem to detract from how easily they would be used as weapons. (+1 Yggdrasil Plank)
You follow Rachael out onto the roof carefully avoiding the body piles.

Quote from: Jordan Kamps>Turn around, hold Father Superbia's arm for support and agree with Ron's plan.

Roll = 9    Total=17
The old padre hands you a wonderful plank as you make your way out onto the roof.  Unlike the task of moving heavy objects, you seem remarkably capable of gracefully moving about the bodies, careful not to touch any of them. (+1 Yggdrasil Plank)

Quote from: Father Superbia>Hold back with Jordan and agree with Ron's plan.

Roll = 9    Total=11  (all high rolls this round so far, glad I haven't had to screw anyone over yet)
Although you are not the most graceful individual, you manage to find your way through the corpses without too much difficulty, following Jordan's graceful lead.  Your fellow practitioner of the word hands you a wonderful plank for self defense (+1 Yggdrasil Plank)

Quote from: Jessie>Volunteer.

An awkward looking youth approaches the group from the rear.  Jessie has joined the party!

Quote from: Round Report
SCENE:  The party carefully makes its way to the ventillation system which has been covered in corpses.  The metal bin appears dented and a thick pipe seems to have been broken off and lies on the ground next to the main bin.  The amount of bodies that have piled around the system is unbelievable.  It would appear as though they were once in a giant pile, but now lie strewn about.
After arriving at the system, a dishevelled young boy in his teens approaches the group from the rear.  Nobody is sure whether he followed them up to the roof or if he was up there all along.  None of the 4 original volunteers remember seeing him before now.  Wherever he came from, the group is sure startled by his sudden appearance.

TASK:  Investigate the ventilation system.

SITUATION(s):
- The vents have stopped working.  57 rounds remain until survivors start suffocating.
- A youth of unknown origins has approached the group.

Character Sheets

Remember to check your sheets as your inventory and temporary bonuses are updated each round.

27
The Lounge / Re: Now Playing
September 26, 2014, 09:43:02 pm
Did you play FFTA2 or read Atlas Shrugged?

Sounds like a story written by Randroids.
28
RP Forum / Re: Survive! A Simple Zombie RPG.
September 26, 2014, 02:27:02 pm
I'm going to go ahead and make an AI move on Eternal's behalf. I was hoping to get a couple more volunteers but we will power forth!  Also, feel free to take minor actions during your turn along with your main action like Ryqo did.  Examples, looking for general types of things, picking up loose objects, moving to a position of cover, etc.  If you wish to give items from your inventory to another player, just make a note somewhere and i will adjust the character sheets.

ROUND 2 REPORT

Location: Roof Access Stairwell (Inside compound)
Party: Rachael, Ronald Farwell, Jordan Kamps, Father Superbia
While clearing the makeshift barricade and getting covered in god-knows-what, the party realizes that the stench in the stairwell is actually coming from outside.  The two youngest volunteers race towards their objective, having almost forgotten the horror of coming face to face with a zombie.  The grizzled padre voices his concerns, but joins the headstrong youths in their task.

Quote from: Rachael> Disassemble the barricade hastily.

Roll = 3    Total=10
You begin tearing down the makeshift barricade, but have difficulty with some of the larger items.  Your hands are now covered in whatever was coating the furniture you moved.

Quote from: Jordan Kamps>Assist Rachael with removing the barricade.

Roll = 4    Total=8
You attempt to help Rachael but end up getting in her way more than anything.  After the first few medium sized pieces of furniture, you mutter something about cramps and sit down.

Quote from: Ronald Farwell>[Help clear debris while keepong an eye out for a suitable melee weapon.]

Roll = 9    Total=13
You show the youngsters how things got moved from point A to point B when you were in the service.  With your help the barricade is swiftly removed.  During the disassembly you noticed several large pieces of wood from broken furniture that could be used as improvised clubs should you need to defend yourself.  (+1 Improvised Club)

Quote from: Father Superbia AI>Throw Baby Motivate and direct workflow.  Unlock door when possible.

Roll = 8    Total=16
Under your direction the whole process flows extremely smoothly.  Jordan even recovers from his "cramp" and is able to help again.  Once the barricade is removed you unlock the battered door.  OVERKILL: All party members involved in removing barricade gain +2 to their next strength check.

Quote from: Round ReportSCENE:  The party attempts to tear down a barricade blocking their access to the roof, and through the power of teamwork, completes the task easily.  When the battered door opens, the stench in the stairwell becomes unbearable.  Jordan Kamps throws up in the corner.  The rooftop is covered in piles of rotting corpses.  Some appear to be completely burnt, others partially.  None appear to be moving.  When Jordan recovers from the stench and witnesses the scene, he begins vomitting again.
One of the corpse piles appears to have collapsed onto a large metal box structure that Superbia recognizes to be the ventilation system near the middle of the roof (50 meters from the access stairwell).

TASK:  Investigate the ventilation system.

SITUATION:  The vents have stopped working.  58 rounds remain until survivors start suffocating.

Character Sheets
29
RP Forum / Re: Survive! A Simple Zombie RPG.
September 26, 2014, 02:11:00 am
ROUND 1 REPORT

Location: Roof Access Stairwell (Inside compound)
Party: Rachael, Ronald Farwell, Jordan Kamps, Father Superbia
The access stairwell has long been unused.  It is cluttered with all kinds of garbage and broken furniture.  The floor is sticky as you climb each level, and the smell of the place is almost enough to make you vomit.  The door to the roof at the top floor appears to be warped and dented inward. Desks, chairs, and file cabinets (probably from Office Depot) are propped against the door.

Quote from: Rachael>Volunteer

Rachael has joined the party!

Quote from: Ronald Farwell>Volunteer

Ronald has joined the party!

Quote from: Jordan Kamps>Volunteer

Jordan has joined the party!

Quote from: Father Superbia>Volunteer

Superbia has joined the party!


Quote from: Round ReportSCENE:  The party has made its way to the roof access, only to find it barricaded and probably locked.  Luckily, Father Superbia had the foresight (passive cunning check) to ask for a key before you left.  Jordan assures the group he hears no movement outside (passive listen check). Ronald and Superbia have thus far avoided talking to one another.

TASK:  Investigate the ventilation system.

SITUATION:  The vents have stopped working.  59 rounds remain until survivors start suffocating.

Character Sheets
30
RP Forum / Survive! A Simple Zombie RPG.
September 25, 2014, 12:44:51 pm
So if there is interest, I'd like to run a zombie survival RPG.  It will use super simple rules and character creation.

The scenario starts as you are a bunch of zombie apocalypse survivors in a fortified mall in the middle of a city.  Everyone has long given up hope of rescue and some people believe your group are the last non-zombies on the planet.  Your group's leader is currently (NPC)John Miller.  He gives out "TASK"s to the group that are necessary for survival.  To join the game, simply post ">Volunteer" and your character sheet.  If at any point your character dies, feel free to >Volunteer again with a new survivor (twin brothers are allowed).

Every so often a "SITUATION" will happen that should be dealt with.  These can be anything from a zombie horde approaching the compound, to a disease spreading among the survivors, to the food supply running low.  How you deal with it is entirely up to each character.  You can either work with or against each other.  The players do not need to stick together.

Each player gets 1 action per round.  If you accidentally do try to do too much, I'll let you know.  All player actions happen simultaneously(ish).  The success of the action is based on how difficult the action is, your character's stats and a d10 roll.
i.e. firing a weapon would be 1d10+dex.  Shooting a zombie in the same room would be easier than shooting a zombie 500 meters away.

If player actions would be rendered pointless due to the rolls of other players, bonuses may be given (overkills).  Between each round I will describe the scene(s), a summary of important events, what effects your actions from the previous round had, and the current TASK and SITUATION status.

Example Round:

Location: Pharmacy (2km from compound)
Party: Mal, Zoe, Wash, Jayne, Kaylee
The pharmacy had already been looted upon your arrival. While searching for any remaining supplies, Kaylee noticed a computer plugged into a motomaster battery.  She was able to retrieve the pharmacy's supplier address from the computer while the rest of the party rummaged for leftover supplies.  Suddenly, 3 zombies shambled from a back room.

Quote from: Mal>Stab the zombies with my rusty machete.

Roll = 6  Total = 12
You impale a zombie with your disgusting machete.  2 zombies remain.

Quote from: Wash>Throw rocks at the zombies.

Roll = 10  Total = 20
You hurl the rocks with such force that both zombies' heads implode and the rest of the rocks in your bag become throwing knives somehow. (+10 throwing knives)

Quote from: Kaylee>Unplug the computer and take the battery with me.

Roll = 2  Total = 10
You tear the plugs out by the cord in your haste and end up shocking yourself.  You temporarily lose feeling in your hand. (-1 dex for 2 rounds, +1 damaged battery)

Quote from: Zoe>Cleave the zombies apart with my fire axe.

Roll = 5  Total = 14
The zombies are already dead.  OVERKILL: All players who attacked zombies gain +2 to their next zombie attack.

Quote from: Jayne>Volunteer

A tall man in a funny orange wool cap enters the pharmacy.  He apologizes for not volunteering sooner, but followed you here as quickly as he could.  He gives you an update on the situation at the compound.  Jayne has joined the party!


SCENE:  The zombies are dispatched and you have the address of the pharmacy's supplier (outskirts of city, 15km away).  You have managed to find baby aspirin and a couple bandaids in the pharmacy.
TASK:  Scout the local pharmacy.
SITUATION:  Medical supplies have run out and a mysterious sickness is spreading.
UPDATE:  The sick survivors at camp seem to be getting better on their own.

GROUP 2

Location: Hospital (5km from compound)
Party: River, Simon
You have found the MRI room and managed to get a backup generator running.

Quote from: Simon>Perform an MRI on River's brain.

Roll = 3  Total = 10
Your MRI skills are a bit rusty and you don't get anything useful.

Quote from: River>Lie still for the MRI.

Roll = 6  Total = 10
You successfully don't move for the MRI, making Simon's job easier. Turns out he did do the test properly and you get the results you need. (updated on spreadsheet)

SCENE:  You decided to blow the rest of the party off and go about your own business.  You found a hospital with working equipment and successfully performed an MRI.  The noise from the machine, however, appears to have attracted unwanted attention.  You hear moans and shuffling from the hallway.
TASK:  Scout the local pharmacy.
SITUATION:  Medical supplies have run out and a mysterious sickness is spreading.


The following is the character sheet template.  Occupation and hobbies will grant minor appropriate bonuses.  Stats must be between 2 and 8, and cannot total more than 30.  A character with 5 in each stat is remarkably average at everything.

Player:           
           
Name:           
Gender:           
Age:           
Occupation:
Hobbies:
           








AbilityAffectsPoints
StrengthMelee2-8
DexterityRanged2-8
AgilityDodge2-8
CunningTactics2-8
IntelligenceTechnology2-8
CharismaInfluence2-8


Example jobs:
Military Officer
Military Grunt
Personal Trainer
Engineer
Paramedic
Comedian
Farmer
Carpenter
Plumber
Used Car Salesman
Teacher
Cook
Priest
Waiter
Accountant
Health Inspector

Spreadsheet can be seen here:
https://docs.zoho.com/sheet/ropen.do?rid=grb6s96541d66aedc4727b735deda5c5c06c2


I will use that spreadsheet to store the character sheets and inventories, so it will be linked to at every Round Report (so you don't have to find this post again).





So, now that I've explained, let's start!

SCENE:  It has been about 5 years since the outbreak of the zombie virus.  Most of the world was turned within a week.  Those that weren't managed to form small pockets of resistance, most notably under military protection and command. However, even the military could not hold against the threat, as the infection managed to find its way into the most fortified positions.  Eventually, hope of a cure or even rescue faded from groups of survivors scattered across the globe.
Your group of survivors have been holed up in this mall turned compound for what seems like an eternity.  Everyone has adjusted to the fact that this is your life now, but people are getting bored and complacent to the zombie menace.  John Miller, the groups appointed leader, enters the Best Buy outlet that has been turned into a rec room and speaks to the survivors gathered there.
"The ventilation system seems to be busted, and with all the windows completely sealed and boarded up, we aren't getting enough fresh air.  I need some people to head to the roof and see what the problem is.  Any volunteers?

TASK:  Investigate the ventilation system on the roof.

SITUATION:  The vents have stopped working.  60 rounds remain until survivors start suffocating.


EDIT:  Character sheets and inventories have been uploaded to the game spreadsheet here:
https://docs.zoho.com/file/grb6s96541d66aedc4727b735deda5c5c06c2
31
Spam / Re: Books you like
September 25, 2014, 06:56:36 am
Favourite ever:  The Fountainhead.  So I like Ayn Rand, don't judge me.
Favourite recently:  A Song of Ice and Fire series.  Although I admit, I had to force myself through A Dance With Dragons.  It was just so slow compared to the rest.

I have also recently read Gardens of the Moon, from the Malazan Book of the Fallen series, and would like to continue that series, but have a difficult time finding English books in China.

Also, fuck you spell check.  I spell "favourite" with a "u".  Same with colour.
32
RP Forum / Re: Roll to dodge!
September 24, 2014, 12:49:21 am
>mindlessly walk into a prison fence, attempting to topple it over for no reason.

(Maybe I can meet friends in there!)
33
Works in Progress / Re: TableTop Demo
September 23, 2014, 06:28:30 am
Selfish bump for update!  Keep the comments coming.
34
PSX FFT Hacking / Re: Choto's ASM Hacks and Effects
September 23, 2014, 12:23:52 am
Quote from: Choto on September 19, 2014, 11:21:30 am
I'd like to be able to allow a unit to end up somewhere else after they use an ability.



If you ever crack that nut, let me know.  that is a routine i would be greatly interested in.
35
RP Forum / Re: Roll to dodge!
September 21, 2014, 03:35:17 pm
Quote from: Dome on September 21, 2014, 01:47:22 pm
>Run at the speed of light shouting "UR TOO SLOW!" to everyone


http://what-if.xkcd.com/1/

Don't do it!!!
36
your .xml file should look like this


<?xml version="1.0" encoding="utf-8"?>
<Patches>

<Patch name="Katanas don't break.">
<Description>Removes Random Break from Katana Formulas</Description>
<Location offset="120988" file="BATTLE_BIN">
00000000
00000000
</Location>
</Patch>

</Patches>


just noticed i forgot to </Location> in my original post.  that's why it wouldn't show up in orgASM.
37
Help! / Re: Changing the intro text.
September 21, 2014, 11:40:20 am
Quote from: Jumza on September 21, 2014, 08:57:22 am
http://ffhacktics.com/smf/index.php?topic=8865.msg174797#msg174797
It seems like you may have already found this and just can't find the right font, but I'll post it just in case.

You could try spacing out the text a little more, you could try and make it bold so it's more readable, make sure it's white, etc...


That tutorial doesn't actually explain how to change the dimensions of each line and how many lines appear per "page".  It just tells you how to change to text to text with similar length.  The wiki has the hex string and how to edit it, but when i input my changes at the offset listed, no text displays at all.

And yeah, font is an issue, but right now i'd be happy just getting what i wrote to appear on the pages i want them to.


Quote from: Choto on September 21, 2014, 11:04:21 am
*sigh... Rufio you sure are new around here...

The correct terminology is "Thanks advance".

</insidejoke>


I never got into Thanks Advance.  Seemed too gimicky to me.  Big fan of Thanks, though.


Edit: Figured it out.
38
Help! / Changing the intro text.
September 21, 2014, 08:15:54 am
So I've been trying this most of the day and have failed.  I've gone over every document on the subject i could find but I am apparently incapable of completing this task.

I would, however, like to thank Elric and Xifanie for being patient and trying to help me figure it out, but this is apparently the one task that is beyond me.

If anyone has this process nailed down and would like to throw me a bone, I would greatly appreciate it.  I have the text written out but apparently every font I have looks absolutely horrible at size 8-10.  I'm not asking for anything fancy, just that the text be displayed and be readable.



Edit: so I figured it out and update the Wiki to include the information i was missing and some explanations.  If any of it is confusing let me know and I will do my best to explain better.
39
here you go

<Patch name="Katanas don't break.">
<Description>Removes Random Break from Katana Formulas</Description>
<Location offset="120988" file="BATTLE_BIN">
00000000
00000000
</Patch>
40
RP Forum / Re: Roll to dodge!
September 20, 2014, 05:04:32 pm
>shamble about slowly near the disabled ultra-relaxed nuke that may or may not be teleported.

also mumble something about brains