Final Fantasy Hacktics

Modding => War of the Lions Hacking => Topic started by: Chrona on January 04, 2009, 11:57:20 pm

Title: Did they find a way to fix that lag yet?
Post by: Chrona on January 04, 2009, 11:57:20 pm
Just got a PSP Slim, modding it tomorrow. Already got the ISO waiting <3
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Post by: Vanya on January 05, 2009, 12:08:35 am
I don't think anyone is even working on that. ^_^
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Post by: Chrona on January 05, 2009, 12:11:37 am
Oh, kay

Does running it from an ISO on Slim help out though? xD

*Hasn't heard much about the game, since it's first release*
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Post by: Dominic NY18 on January 05, 2009, 12:22:36 am
Unfortunately, running it as an ISO on the Slim doesn't eliminate the lag. But, it does make loading times almost non-existent.
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Post by: Chrona on January 05, 2009, 12:28:18 am
Oh...well, good enough I guess =)

I think I'll just play it regular though, 1.3 is intolerable enough WITHOUT lag =p
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Post by: Vanya on January 05, 2009, 12:40:23 am
The stupid thing is the PSX version runs perfectly on the PSP.
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Post by: CidIII on January 06, 2009, 05:01:51 pm
I haven't even noticed lag while playing the PSP Version
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Post by: Zozma on January 06, 2009, 05:05:32 pm
i heard that the skill animations were deliberately programmed to be capped at a certain fps and that there is no way to fix that. (for the psp version)
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Post by: Vanya on January 06, 2009, 05:09:34 pm
When you perform any action that loads an effect file the graphic effect has lag.
For example, Gafgarion uses Night Sword. The effect file and sound effect start at the same time, but the sound effect finishes waaay before the graphic effect is even 1/2 way done. Shamefully unsynced.
Bad Square Enix! No donut!
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Post by: Zozma on January 06, 2009, 05:45:51 pm
see, the fact that the sound executes normally is proof that its not actually lag...
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Post by: Vanya on January 06, 2009, 05:52:10 pm
Why would they deliberately make that feature act like ass? It's stupid.
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Post by: Zozma on January 06, 2009, 06:40:38 pm
i read about it somehwere, and after reading that and playing again, its quite obvious that its capped. especially since the sound isnt lagging as well
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Post by: Vanya on January 06, 2009, 06:42:26 pm
Dumb.
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Post by: Angel on January 06, 2009, 09:12:46 pm
The sound is quite a bit off for effect animations for me, and it's not just the effect that's running slow, either. Music continues to play at normal speed, but the effect's sound will stutter while the video speed is cut in half.
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Post by: Janis on January 07, 2009, 10:25:27 pm
So how many people are playing the psx version on the psp vs. the psp version? I guess I just wanted to play the new content but the sound and lag just suck.
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Post by: Vanya on January 07, 2009, 11:06:32 pm
I know I am.
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Post by: MagiTek v1.0 on January 08, 2009, 01:36:35 pm
Not to sound like a non-critic, but I actually prefer the remake. For starters, yes every remake has its negatives (for instance the lag), however I believe the positives outweigh the negatives, such as the cinematics, new jobs, spell renaming, class renaming, dialogue improvement, and added scenes. Also, the sound to spell sync has never been thrown off in my game, and the screen fitting is not -that- hideous, it's actually pretty good for what had to be done. It's better than having two black bars, that would annoy the **** out of me.
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Post by: Angel on January 08, 2009, 05:30:03 pm
Or, they could have just done like Disgaea and simply resize the boundaries rather than stretch and zoom the screen itself. It's just sloppy. I should also add that the effect lag is not a negative of remaking the title but a failure on the part of the production team. There's no reason for it to be there.
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Post by: Vanya on January 08, 2009, 06:06:39 pm
That's the problem with this port (it is a port, not a remake). It was done very sloppy. Besides, with the work we're doing with the PSX version we'll have almost all the features of the PSP version except the extra movies and net play before long.

@MagiTek: I'm intrigued by your claim that your copy of the game has synced sound effects. What region is it, and what version PSP are you using?
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Post by: Dominic NY18 on January 08, 2009, 10:16:50 pm
I'm not sure where the PSP version was stretched at. I'm just not seeing it. I can put up a screenshot of what it would look like stretched.
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Post by: Angel on January 09, 2009, 02:33:21 am
It's stretched both vertically and horizontally. Vertically to cover the resolution increase, horizontally to maintain the original aspect ratio, then the border expanded horizontally. It's the same effect as playing the PSX game on PSP with zoom at original aspect ratio, just with extended horizontal borders instead of black columns. In fact, the images even match up perfectly as such.

PSX, though POPS sadly resizes this image to provide proper 4:3 aspect ratio, as the original resolution should be 256x240 (http://jupinet.com/img/fftpsx.png)
PSP, which forgoes dithering for the Vaseline effect of resampled zoom (http://jupinet.com/img/fftpsp.png)
PSX with zoom, overlayed ontop of the PSP version (http://jupinet.com/img/fftblend.png)
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Post by: MagiTek v1.0 on January 09, 2009, 12:13:28 pm
@pqrs120 - I believe the term for that message is ... fail? Bot I assume?
@vanya - I'm using a 2k piano black psp, the region of the game is US, east coast. It's also updated.
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Post by: Dominic NY18 on January 09, 2009, 12:40:05 pm
I get what your saying, though I don't think it looks bad at all.

Was the first image taken on the normal or original setting?
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Post by: Vanya on January 09, 2009, 12:51:38 pm
There should be a noticable lag in the speed of the effects compared to the sound effect. Compare Gafgarion's sword skills to the PSX version and see if there's a difference. In the original the sound effect is supposes to sync perfectly with the animation, both ending at the same time. When I tried the game on my PSP (US 1000 series no difference in performance to US 2000 series) the sound effect finished half way through the animations of most effects. I tried the actual game disc and then an ISO with clock speed upped to the max and the de-sync was still present.
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Post by: Archael on January 09, 2009, 01:31:09 pm
yeah

stretching 4:3 to 16:9 sloppily = fail

they should just have expanded the borders of the camera , it would have looked amazing

fucking lazy porters
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Post by: Angel on January 09, 2009, 03:44:14 pm
Quote from: "Dominic NY18"Was the first image taken on the normal or original setting?
Original, which sadly does not always run games at the original resolution.
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Post by: Dominic NY18 on January 09, 2009, 04:13:01 pm
Ah. I always use the normal setting, so I wasn't sure which one was used in the picture.
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Post by: MagiTek v1.0 on January 11, 2009, 01:06:11 pm
@vanya I did (10 minutes ago), it was the same. Did you guys not get the update for it?
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Post by: Vanya on January 11, 2009, 09:17:32 pm
Nope.
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Post by: MagiTek v1.0 on January 11, 2009, 09:38:44 pm
Odd...
>.<
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Post by: Vanya on January 11, 2009, 09:51:06 pm
I haven't used it in a while. Is it a firmware update or a patch from Square Enix?
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Post by: MagiTek v1.0 on January 11, 2009, 09:57:07 pm
Not sure, my friend said he'd update it for me before I played. But since you don't have it I'd have to guess firmware.
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Post by: Vanya on January 11, 2009, 10:13:06 pm
I have the newest CFW on my PSP, but I haven't loaded WotL in many moons. I'll give it a go.
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Post by: Angel on January 11, 2009, 10:34:13 pm
Most recent firmware has no effect on the lag whatsoever, be it ISO or UMD, or on fat or slim.
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Post by: Kenshin72 on January 14, 2009, 12:25:44 pm
Wow! Superjupi! This is my first time seeing your portrait! Awesome Etna!
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Post by: Dokurider on January 14, 2009, 12:32:18 pm
WT...F?
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Post by: Dominic NY18 on January 14, 2009, 12:36:38 pm
MagiTek may not be noticing the lag for whatever reason. The firmware doesn't make a difference.

After looking at my own screenshots, the PSP version looks to me like the POPS normal setting with a widened camera lens (not sure if that's the right terminology). It 's stretched a bit vertically, but horizontally, I don't see any stretching.

I always use the "Normal" setting when playing FFT on POPS.
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Post by: DarthPaul on January 14, 2009, 12:38:20 pm
That is possible because I don't notice the lag anymore and the PSX version appears fast as hell.
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Post by: Angel on January 14, 2009, 06:30:20 pm
Quote from: "Kenshin72"Wow! Superjupi! This is my first time seeing your portrait! Awesome Etna!
Heh, thanks. I'm working on redoing it from scratch, but I'm trying to find a good technique for digitizing my hand-drawn portraits first before I continue. I was messing around with the original character designs from PSX FFT to see how they were resized and cleaned for the final character portraits, but with the results I'm getting... yeah, might be better to just do pixel art.

On the subject of screen resizing, I despise interpolation. I'd rather have 1:1 resize with no smoothing, or no resize at all. The 'original' setting in POPS is the least offensive resizing in FFT, and easiest to just grit my teeth and tolerate.
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Post by: Dominic NY18 on January 14, 2009, 09:46:00 pm
A correction on my previous post, as the normal setting is stretched a bit horizontally. I've been playing the PSX version on that setting, so I guess I didn't catch that before.

Considering that PSX games output at 640 x 480 (NTSC games anyway) and the limitations of the PSP itself (the screen is only 480 x 272), the original setting is as close as one gets to how it looks on a TV. It's 320 x 240, which is half of the game's original resolution, and is small enough to fit on the PSP's screen.

Personally, I don't care much for the original setting, as everything seems too small and far away. The normal setting's bit of stretching and smoothing looks much better to me, IMO.

Also, I like the avatar. I should make a new one and stop ripping off the MTA.
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Post by: MagiTek v1.0 on January 14, 2009, 10:23:53 pm
I should probably get a new one also, frankly my portrait doesn't look to good, and it's the male dark knight which is very missleading...
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Post by: Angel on January 14, 2009, 11:48:42 pm
Quote from: "Dominic NY18"Considering that PSX games output at 640 x 480
Erm, no. 256x224 is the base PSX resolution, with 640x480 being the maximum possible on the hardware. Most games use something closer to 320x240 if 3D elements are used, occasionally something higher for menus. You'd be hard pressed to find a PSX game that runs at 640x480 with any degree of frequency.
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Post by: Dominic NY18 on January 15, 2009, 12:01:36 pm
If that's the case, then I'm glad it is resized in POPS. Original is too small for my tastes. Anything smaller seems ridiculous.