Final Fantasy Hacktics

Modding => PSX FFT Hacking => Topic started by: LastingDawn on August 28, 2008, 09:31:32 pm

Title: Porting WoTL back to our FFT!
Post by: LastingDawn on August 28, 2008, 09:31:32 pm
http://www.youtube.com/watch?v=w75azCfxOCY (http://www.youtube.com/watch?v=w75azCfxOCY)



It has been done! Thanks to Zodiac's event compiler we can take full events from WoTL and add them to our game! The evens seem to work completely! The only slight problem was a few random Japanes characters, but it's very easy to edit them out and fit it. I do believe that we are close to a Renaissance!
Title:
Post by: KazeKasano on August 28, 2008, 09:47:38 pm
O_O

These can be added with a patch, yes?
This is amazing.
Title:
Post by: orangejulius56 on August 28, 2008, 09:50:29 pm
That is awesome. This gives me a chance to see the stuff I never had a chance to.
Title:
Post by: Vanya on August 28, 2008, 10:24:11 pm
I'm totally blown away right now! That is beyond awesome!!
Title:
Post by: Pixy on August 28, 2008, 10:50:13 pm
Zodiac is still one bad ass mofo.

Wonderful work, as usual!
Title:
Post by: Cheetah on August 29, 2008, 01:03:51 am
So freaking sweet. Is someone working on a port of the script? If so this totally needs to go to the FFT Dub group so that they can be using the superior script.
Title:
Post by: Vanya on August 29, 2008, 01:23:00 pm
I'm planning on using the new script, but I'm nowhere near ready to start working on it.
Title:
Post by: LastingDawn on August 29, 2008, 01:37:25 pm
Well, I ported the first few events, then my carelessness broke my concentration and made a mess of things, there IS a beta line in WoTL which they cut out in the cutscene at the church. It's a rather snide remark by Delita.
(http://i112.photobucket.com/albums/n198/LastingDawn/SCUS_94221_29082008_111604_0147.png)
Title:
Post by: Cheetah on August 29, 2008, 01:40:32 pm
Cool, how did you find the "beta" script though?
Title:
Post by: LastingDawn on August 29, 2008, 01:43:49 pm
Where a cutscene is to take place, the original text they had for that scene is still there. Therefore while the cutscene is in the PSP version, they did still take the time to translate the event script no one would see.
Title:
Post by: KazeKasano on August 29, 2008, 02:04:06 pm
That's much better than his old "Blame yourself or God" line.
Title:
Post by: Cheetah on August 29, 2008, 03:13:01 pm
Soooo wicked! Should this be part of a future version 1.4?
Title:
Post by: LastingDawn on August 29, 2008, 03:14:54 pm
Heh, could be a 1.3 WoTL style, for the PSX, once someone devotes enough time to porting.
Title:
Post by: Cheetah on August 29, 2008, 03:18:49 pm
Are you thinking you wont be committing to this job LastingDawn?
Title:
Post by: LastingDawn on August 29, 2008, 03:27:20 pm
Ah, I have a lot on my plate, Mercenaries is first and foremost in my mind. I wouldn't want people to wait that long for a WoTL in PSX. I am sure someone else can take that mantle, it's actually incredibly simple at this point, a child could do it.
Title:
Post by: gojoe on August 29, 2008, 03:55:19 pm
but where can we find a child to do this?
Title:
Post by: KazeKasano on August 29, 2008, 04:17:48 pm
He'd have to be a very bored child...
Title:
Post by: Dominic NY18 on August 30, 2008, 10:53:08 am
O_O

Awesome. Just awesome.

Porting all of the WOTL text and events into the PSX game would make me consider giving the PSP game a rest for awhile.

If my schedule isn't too hectic this semester, I'd be interested in doing a port (after learning how to do so).
Title:
Post by: Vanya on August 30, 2008, 04:22:14 pm
Damn straight. I already converted my copy of FFT to work on my CFW PSP and runs great! I can't for the life of understand why WotL runs so damn slow. If we can port the events and maybe the new movies too, then there'll be no reason to play the PSP version ever.
Title:
Post by: Pixy on August 30, 2008, 04:33:46 pm
Well, the only reason I would see is to have multiplayer... and porting that particular feature doesn't sound like an easy feat. I'm wondering how much space the cutscenes take? The animated ones, I mean.
Title:
Post by: 8Bit Fighter on August 30, 2008, 06:46:42 pm
Question!

What about the event battles with Delita and the princess?

Getting Balthier, Luso, their battles, and the one at the Thieves Den with Agrias as a guest?

And the Lip Rouge, as broken of an item as it is anyways.

The additional Beowulf and Reis quest as well.

What about those extra things?
Title:
Post by: LastingDawn on August 30, 2008, 08:46:19 pm
There is no reason the Delita event can't be done. Everything else you mentioned though... I wouldn't be sure, you would need to replace a few sprites. Luso, Balthier, and Aliste shouldn't be too difficult. They would require replacement of a few sprites though. Of course that shouldn't be a problem. Forget about cutscenes though, the PSX doesn't even seem to be able to read that instruction. Lip Rouge... I cannot even find the instruction that gives you the item (if I could, things would be alot easier for me in Mercenaries...) So no lip rouge, in fact... the sprites and a few new Evtchr.bin were added for that single event.
Title:
Post by: KazeKasano on August 30, 2008, 11:00:14 pm
Wouldn't this be much easier if we simply waited for Zodiac to reveal the whole "iso expansion" thing I know he's mentioned before, so we won't have to replace anything?
Title:
Post by: LastingDawn on August 31, 2008, 12:38:43 am
That's a pipe dream currently. It's best to use what we can as available, as things are now. That is far down the road.
Title:
Post by: KazeKasano on August 31, 2008, 12:34:48 pm
Seems like this is too, what with the scope of the project and all.
Title:
Post by: LastingDawn on August 31, 2008, 03:17:27 pm
This project is more then possible, we have all the tools. At least, the script can be ported, at most, the additional events can be as well.
Title:
Post by: KazeKasano on August 31, 2008, 03:34:35 pm
Well, if it's just the script, yeah...
Luso and Balthier should be left out though.
In the very least, Luso. He's got no right to be there. Balthier is cool, and he's been pulled through time by the Auracite....  

If I can figure out how to use FFTacText then I could start on it... what program is best to use and at what settings for extracting the WotL stuff?
My CDMage doesn't recognize most of it...
Title:
Post by: Vanya on August 31, 2008, 05:03:23 pm
I always thought it was odd the way they just sort of stuck him in with no reason to be there at all. Luso isn't a *hunter* either. He's just a guy with no special job.

If anything I would port the event and replace Luso with a new custom job & sprite.
Title:
Post by: KazeKasano on August 31, 2008, 07:58:16 pm
Very interesting idea! Perhaps one of the other characters that have been converted into FFT sprites, such as Firion or Vincent!
Title:
Post by: karsten on September 01, 2008, 03:55:00 am
damn great! :shock:
Title:
Post by: Dominic NY18 on September 01, 2008, 10:27:42 am
Quote from: "Pixy"Well, the only reason I would see is to have multiplayer... and porting that particular feature doesn't sound like an easy feat. I'm wondering how much space the cutscenes take? The animated ones, I mean.

The cutscenes take up about 162 MB. Without them, the ISO for the PSP game is only 238 MB.

Which is strange since the ISO for the original is over 500 MB...
Title:
Post by: Vanya on September 01, 2008, 02:38:07 pm
You sure that it isn't a CSO you're looking at?
CSO = Compressed ISO.
Title:
Post by: gojoe on September 01, 2008, 08:42:09 pm
im looking at my psp ISO right now, unmodified its at 399mb
Title:
Post by: Cheetah on September 01, 2008, 08:57:27 pm
The PSP one is 399 MB
Title:
Post by: Dominic NY18 on September 01, 2008, 10:12:07 pm
It was an ISO I was looking at. Without the cutscenes, it was only 238 MB (give or take a MB).
Title:
Post by: KazeKasano on September 06, 2008, 08:41:20 pm
That's really odd.
However, the point is that this is a major breakthrough for us as a group.
Title:
Post by: BeoulveBlack on September 07, 2008, 08:22:15 am
it might be smaller because they cleaned up some of the garbage text...
Title:
Post by: KazeKasano on September 07, 2008, 02:01:31 pm
That seems likely.
Title:
Post by: methanol on September 19, 2008, 03:01:06 am
I'm interested in this.

I want to devote my full effort to making this happen.  I want to adapt the new script back to the PSX version.
Title:
Post by: Cheetah on September 19, 2008, 04:01:18 am
Excellent to hear!
Title:
Post by: methanol on September 24, 2008, 03:44:25 am
Quote from: "LastingDawn"Well, I ported the first few events, then my carelessness broke my concentration and made a mess of things, there IS a beta line in WoTL which they cut out in the cutscene at the church. It's a rather snide remark by Delita.
(http://i112.photobucket.com/albums/n198/LastingDawn/SCUS_94221_29082008_111604_0147.png)


Does anyone know how many such omissions were made from the official PSP script?  I have no qualm about filling in the blanks by translating from Japanese, but I'd like to have the official translation on hand for reference, too.  Can someone with a PSP rom dump these events for me by Friday, when I leave for Shanghai?
Title:
Post by: LastingDawn on September 24, 2008, 12:23:51 pm
You're also going to China? You lucky, lucky man... maybe there you can find the original meaning of "The Magic". In any case you just need a "War of the Lions, Test.EVT" and that should have everything you need, if opened with the decompiler.
Title:
Post by: TRC on November 16, 2008, 04:08:14 am
This must be done for the love of god! and yes, this should be a part of 1.4
Title:
Post by: Havermayer on November 17, 2008, 04:07:46 am
Question: Is the WOTL the best translation possible?
Title:
Post by: Vanya on November 17, 2008, 12:33:54 pm
Probably not, but it sure is nifty! I'm sure there are a few typos in there somewhere! ^_^
Title:
Post by: AuraDragon on November 17, 2008, 01:30:17 pm
Maybe we could have more space to have dialog, or maybe bigger battles?

Anyway, I doubt garbage text would increase the size of an ISO by 100mb, more likely code was cleaned up...  Or just compressed. xD
Title:
Post by: Havermayer on November 17, 2008, 03:34:10 pm
Quote from: "Vanya"Probably not, but it sure is nifty! I'm sure there are a few typos in there somewhere! ^_^

I was thinking more along the lines of overall feel and accuracy.  Like, for instance, was it intended in the original version for the characters to say "Tis" and "doth" a lot?
Title:
Post by: LastingDawn on November 17, 2008, 04:30:12 pm
Oh yes... It was so Archaic in the original Japanese that in the text itself, there were parantheses explaining what some kanji meant!
Title:
Post by: Dominic NY18 on November 19, 2008, 12:34:56 am
^^^ Wow. I didn't know that. Though it does make sense.

I do want to point out that the word "doth" (which is an Early Modern English inflection of do) only appears once in the whole game.
Title:
Post by: Lydyn on November 19, 2008, 12:42:58 am
"Me and you are caught up in the same flow... I'm just swimming against it." - Delita

"You and I are swept up in the same current that flows southwards ... I'm simply going against that flow." - Modified, Me


Just trying my hands at it. :P
Title:
Post by: KazeKasano on November 19, 2008, 07:13:39 pm
Hmm... I'll give that line a try...

"You and I are swept up in the same current... I am simply swimming against it."
Title:
Post by: gomtuu on November 19, 2008, 08:52:47 pm
QuoteMe and you are caught up in the same flow... I'm just swimming against it.
What's wrong with that? Sure, "me and you" isn't grammatically correct there, but it's pretty common in natural conversation.
Title:
Post by: Lydyn on November 19, 2008, 09:15:49 pm
Quote from: "gomtuu"
QuoteMe and you are caught up in the same flow... I'm just swimming against it.
What's wrong with that? Sure, "me and you" isn't grammatically correct there, but it's pretty common in natural conversation.

'Cause I picked it at random and just wanted to try something different. :P
Title:
Post by: KazeKasano on November 19, 2008, 10:44:32 pm
"You and I" sounds more... regal and archaic than "you and me"
Title:
Post by: DarthPaul on November 19, 2008, 10:55:39 pm
Quote from: "KazeKasano""You and I" sounds more... regal and archaic than "you and me"

How about "thou anst I"......what i took an old english class in college.
Title:
Post by: KazeKasano on November 19, 2008, 10:57:58 pm
lol. That's great.
Title:
Post by: DarthPaul on November 19, 2008, 11:02:02 pm
Why thank you and shame on the rest of you for forgetting that the word and is relatively new.
Title:
Post by: TRC on November 21, 2008, 07:04:38 pm
God do I want this to be made...
Title:
Post by: Christopher Robin on November 22, 2008, 05:16:14 am
Too bad I don't know Italian, since that's already been done.
Title:
Post by: Fatesadvent on January 09, 2009, 04:30:21 am
Any update on this? This was one of the major reasons I signed up here lol.
Title:
Post by: LastingDawn on January 09, 2009, 03:39:55 pm
It is really a simplicity, but a very long time to do it, it's not difficult.
Of course the new scenes don't really seem possible unless.... Zodiac has expanded the Iso and I Know the game reads extra scenarios, it would be a matter of assigning an event script to 92 and up, this info. is probably located in the Attack.out portion, we just need to find it...
Title:
Post by: Fatesadvent on January 10, 2009, 07:38:22 pm
I take it no one is doing it though. How long would it take for me to do it alone from scratch, what would I need to learn (direct me to a post?). I probably wont do it though, I'm too lazy and am expecting to be bogged down by other work soon.
Title:
Post by: Angel on January 10, 2009, 11:26:51 pm
Integrating the retranslated text would be the most time-consuming, because you can't just dump the PSP's text in - the text windows are too wide to fit cleanly much of the time. You'd have to go through all of the dialogue and rearrange the line breaks, and all that sort of fun stuff.

From there, you would decide whether or not to add dark knights, Balthier, et al to the game, and if so, who to remove from the roster in order to get them to fit. Or do some ninja ASM hacking to add additional character slots, either way. Adding the new items would at least be quick and easy.
Title:
Post by: Fatesadvent on January 11, 2009, 01:51:39 am
You'd only have to remove people from the roster if you wanted all unique characters right? How quick and painless is adding items to the psx version cause I'd like to do that.
Title:
Post by: LastingDawn on January 14, 2009, 11:58:58 am
Not quick, and for from painless, to add items in. Adding in new text is one of the easiest, but the most time consuming in my opinion.
Title:
Post by: Dominic NY18 on January 14, 2009, 12:16:45 pm
I'd consider doing this in the future.
Title:
Post by: Fatesadvent on January 15, 2009, 02:45:43 am
Awww can't someone waste all their time away to make me happy? There MIGHT be a cookie in it for you.
Title:
Post by: Novalon on January 18, 2009, 02:57:09 pm
I'm surprised someone hasn't started this already, at least partly.  There are those who are upset with the lag in the PSP game (I don't own a PSP, so I can't comment on that), and I figured someone would want to remedy that somehow.

I'm not sure how you can add space for characters, but I bet that's possible, especially since there was apparently an ISO extender that was released.  The hacking of the units would be difficult, but I've seen sprite edits, so the only issue would be adding new skills.  The addition of the cutscenes surprised me, though, I did not think that was originally possible, but since that happened, I figured more can be done.

Does anyone think this is possible at some point in the future?
Title:
Post by: TRC on February 19, 2009, 03:59:12 am
tis a shame this doesn't seem to be going anywhere =(
Title:
Post by: Dokurider on February 19, 2009, 10:38:36 am
I don't think we have the technology.
Title:
Post by: Archael on February 19, 2009, 12:53:23 pm
Quote from: "Dokurider"I don't think we have the technology.

alot of shit that SEEMED impossible to do, Zodiac has done

give it time
Title:
Post by: Dokurider on February 19, 2009, 12:55:20 pm
Quote from: "Dokurider"I don't think we have the technology now.

fixed
Title:
Post by: Smitson on February 22, 2009, 12:59:51 am
Too bad this doesn't appear to be feasible right now, would've been great.
Title:
Post by: SentinalBlade on February 22, 2009, 01:26:25 am
WE can already. everything in the PSP is doable in the PSX, save for the FMVs and the new darkknight/onion knights. text, script, events. all of it. even items(though itd take ALOT more work than ASMer is willing to put into it)
Title:
Post by: Christopher Robin on March 02, 2009, 10:15:42 pm
Didn't that one group ALREADY do it, but in Italian?  That's sort of proof of concept right there, at least.