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Messages - Lydyn

61
Spriting / Re: Virkum
November 06, 2011, 10:06:04 pm
Like this?

62
Old Project Ideas / Re: Aevum: The Black Rose
November 06, 2011, 08:12:09 pm
It's the nature of the word, plus the sake of how I'm balancing the game ... I'm working towards a Ch.1 Beta.

Edit: Should be on the original post and working for now. Remember it's a beta ... read what I've changed thus far.

Edit II: Nevermind. This patch isn't test-worthy. I still need to add text changes and modify JP values. I'll do that later.
63
PSX FFT Hacking / Re: Formula Changes
November 06, 2011, 06:34:33 pm
What about 5E) Dmg_(MA*Y) #Hit_(X+1)?
64
Help! / Tutorial Battle Editing
November 06, 2011, 01:03:02 pm
Hello FFT! ... I have a question for the event editors out there. Is there an easy way to make it so that one of the tutorial battles acts like a normal battle? As in, you start it up and it just displays defeat all enemies like a random battle? Thanks.
65
PSX FFT Hacking / Re: Formula Changes
November 06, 2011, 12:43:05 pm
That is what I want changed ... 5E is originally ((MA+Y)/2*MA) #Hit_(X+1) 6.25% Status.

1E is originally Dmg_((MA+Y)*MA/2) #Hit(Rdm{1,X}).
66
Archives / Re: Enforced Generic Class Challenge
November 06, 2011, 12:06:25 pm
Quote from: DarkShade on November 02, 2011, 11:33:09 am
It shouldn't, epsxe is able to run fft mods and psxfin can't, i think it may work with psxEVEN since it can run fft mods.


It crashes on ePSXe too.
67
Spriting / Re: Virkum
November 06, 2011, 09:41:47 am
I guess this is where I'm at a loss ... no one seems to like it (for unknown reasons), but all I'm getting as feedback is "keep messing with it." How am I to do that when I already like the current product? I need suggestion or ideas on what to try at least.

P.S. - The bare arm looks a lot better in animation.
68
PSX FFT Hacking / Formula Changes
November 06, 2011, 09:39:44 am
Not sure where else I can post this, as I'm unaware of who is around, who is active, how their topics are set-up, etc.

All I want is to change formulas to 5E) Dmg_(MA*Y) #Hit_(X+1) and 1E) Dmg_(MA*Y) #Hit(Rdm{1,X}).
69
Spriting / Re: Virkum
November 05, 2011, 11:29:45 pm
Okay ... any thoughts on this?  

Edit: Though in all honesty, I really love that blue. Not sure why no one else does, lol. Also unsure why no one like the unarmored arm. Cloud has one.
70
Spriting / Re: Virkum
November 05, 2011, 10:42:24 pm
He's meant to wear a hood ... also, I'm not good enough to do much else besides switches and really would prefer not to do anything besides a headswap, as lame as that sounds.
71
Spriting / Re: Virkum
November 05, 2011, 10:33:16 pm
Um ... okay? Anyways, here's another approach.

72
Spriting / Virkum
November 05, 2011, 05:57:07 pm
Okay, so I have two examples ... different palette changes and the second one has very minor edits to some more shadow on the face. Any comments or questions are welcome, but do keep in mind I'm not the best spriter like most of the others.



73
Old Project Ideas / Re: FFT: A Class Apart
November 05, 2011, 04:11:22 pm
Read it wrong. Yes, that'd require an ASM hack, most likely.
74
Old Project Ideas / Re: Aevum: The Black Rose
November 05, 2011, 01:18:45 pm
Updated! Put a list of changes that have been completed thus far.
75
Old Project Ideas / Re: FFT: A Class Apart
November 05, 2011, 12:59:04 pm
You'd have to use an ASM for the Paladin support skill, but the pirate one is easy - just make them immune to Crystal. It makes it so they always turn into a chest, or it should.
76
Old Project Ideas / Re: Aevum: The Black Rose
November 01, 2011, 08:06:21 pm
Not sure what Xif's GSH does, but I don't recognize it, so I'm probably not using it. =P
77
Old Project Ideas / Re: Aevum: The Black Rose
November 01, 2011, 01:34:39 pm
Quote from: Joseph Strife on November 01, 2011, 10:23:39 am
Man, so many mods being started these days, are we in a golden age in FFH? This sounds realy interesting, good luck with your project and hop onto IRC sometimes to get some help.


Already have, lol. I've been on and off since 2008. I actually have a completed patch floating around here somewhere. It's called Shuushin, though my first post has been removed apparently, so the changelog is missing.
78
Old Project Ideas / Aevum: The Black Rose
November 01, 2011, 12:43:19 am
The coin felt heavy in his hand. The golden surface reflected a heavenly image of gates, shining in the morning sun. Somehow it felt like his entire life had lead to this one event, the gentle hand of fate guiding him to their city, Telid'. He was to meet the living gods, beings so powerful and magnificent that no one knew what else to call them. Only years earlier, Virkum, set himself to gain an audience with these living gods in order to save his family from starving.

So much has happened since then, so much so that it seemed like a lifetime ago. He had tasted bloodshed and power since then and though he was no greedy man, it had changed him, for the better or so he hoped. His eyes finally gazed up as the gates opened, revealing a palace that was made of silver marble laced with black and seemed to glow with the radiance that was godhood. Little did he know, this was but the start of a long journey.


------------------------------------

Goal: The goal of Aevum: The Black Rose is to best reflect the magic that has been designed for a role-play I made on Roleplayer Guild.

Our Hero: Virkum



List of Changes to meet this Goal
• There will be eleven classes, reach reflecting a level of mastery over magic, from Novice, Apprentice, Journeymen, and beyond.
• There will be 8 words that the player can learn through-out the game, with room for 4 more if needed. Some examples include, Flame, Thunder, Life, and Warrior.
• Abilities will require the Word of Focus support ability to use each type of magic. For example, to use [Flame: Fireball], you'd have to equip [Word of Focus: Flame] as a support ability. Each class will have several types of word magic, but characters will only be able to equip two words of focus at any one time.
• Fusion Magic will be present, magic that will be useable once two words are combined. An example is using [Word of Focus: Flame] and [Word of Focus: Warrior]. This would grant you the ability to use [Flame Warrior: Fire Strike] in battle.
• Using FDC's ASM, characters will be limited to one level per battle along with 150 JP awarded for winning each map. Also, random encounters will not exist.
• Special characters besides Virkum (Ramza with a new sprite) will not be playable at all, since Holy Knights, Dark Knights, and Soldiers do not exist in this type of setting. However, sidequests will still be available.
• Price adjusting.
• More focus on melee (since magic will be - generally - more limited via amount of options).
• Only blades, spears, polearms (or staves), daggers, bows, crossbows, ninja blades, and katanas.

List of Changes that may happen
• New Spell Effects
• New Music
• Slightly altered scenes (a combined effort to get rid of special characters).
• Lower Gold (Gil) rewards.
• Light, Medium, Heavy Armor.

List of changes that have happened
• Renamed skills in the FFT Patcher for better organization.
• Completed Virkum's sprite.
• Made final decision on max HP/MP/PA/MA.
• Completed Job Class, skills, and skillsets up to Journeymen.
• Applied ASM hacks to ISO.
• Added Additional effects to equipping words.

Flame: +8% PA
Thunder: +9% Speed
Ice: +6% MA
Earth: +5% HP & MP
Life: +10% HP
Bless: +66% C-Ev
Curse: Cancels: Stop, Slow, and Death Sentence
Warrior: +10% MP

• Came up with all new generic skillset, skills, and job names.

Job Names: Novice, Apprentice, Journeymen, Adept, Expert, Master, Grandmaster, Demi-Deity, Lesser Deity, Greater Deity, Immortal Deity
Skillset names: Incantation I-III For Ramza, Magic I-XI for generics.
Spell Names (76 spells total)
     Life: Cure I-III, Heal I-III
     Warrior: Double Slash, Triple Slash, Endless Blades, Wind Blade I-III
     Flame: Inferno I-III, Blaze I-III
     Thunder: Bolt I-III, Lightning I-III
     Ice: Icicle I-III, Blizzard I-III
     Earth: Breath I-III, Quake I-III
     Bless: Angel Tear I-III, Everlight I-III
     Curse: Devil Kiss I-III, Black Void I-III
     Fusion Waterlash, Flare, Magma, Phoenix, Bravery, Melt, Flame Blade, Hail, Wither, Icy Death, Reflect, Freeze, Sharpen, Thunderburst, Mystic Armor, Quickness, Slow, Lightning Stab, Rock Armor, Regeneration, Break, Earth Slash, Infuse Life, Damnation, Blood Sword, Esuna, Hallowed Blade, Dispel Strike.


Credits
• Eternal
• Zaen
• Kalas
• Raven

------------------------------------

That's all for now. If I think of more changes that are planned or discussed, I'll edit this. Thank you.
79
Spriting / Re: Half-cape?
October 30, 2011, 04:39:07 pm
Well, I was asking for any ideas besides using a scarf ... also, I need to change those things? >.< I think it looks good as it is.

Edit: Maybe the cape isn't a good idea, I don't know. Just trying to add something ... it seems to be missing something without the cape, but a whole cape seems like too much.
80
Spriting / Re: Half-cape?
October 30, 2011, 03:45:58 pm
I wanted it attached to the right shoulder actually - the non-armored one.