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Messages - MountainDew~

121
Quote from: GeneralStrife on November 04, 2011, 02:05:21 am
Right, your freedom ends when you destroy someone elses'.
122
The Lounge / Re: Now Playing
October 13, 2011, 12:11:36 pm
The gameplay was actually really hard, I enjoyed Gheb FE. It was just like Spam all over again. Probably a few more sexual jokes than usual, but none-the-less.
123
The Lounge / Re: Now Playing
October 12, 2011, 04:09:01 pm
GhebFe is ridiculous. In every sense of the term >___>

I'm playing the waiting game for TES V: Skyrim.
124
The Lounge / Re: I no longer have an excuse
September 20, 2011, 02:21:24 pm
Yeah I liked that comment. It's incredible that he figured out most of the level just through sound.

I for one could never do that.
125
The Lounge / I no longer have an excuse
September 19, 2011, 08:32:07 pm
To not be able to finish anything.

126
FFT: Parted Ways / I
September 15, 2011, 01:55:57 pm
Sorry I stopped playing recently and haven't posted anything, I just started my fall classes last week; it will be more than likely a month or so before I get into the home to school transition and have enough free time to play this. Sorry again.
127
Okay, I just beat Queklain and I haven't saved it so I'm kind of raging now (that was a hard boss battle, btw, nice job on that)

My game just froze checking character status (Square button) at the pub while picking characters for the Dispatch mission "A Sad Traveling Artist'" or something like that.

*Okay, it happens with every Dispatch mission*
128
FFT: Parted Ways / Re: Why does
August 17, 2011, 12:43:48 am
It's okay, I ordered a new computer (parts, anyways) so I'm going to avoid pcgaming with my 03 XP 'til I get this new one. I can wait :|
129
FFT: Parted Ways / Re: Why does
August 17, 2011, 12:38:59 am
Good stuff, I'm looking  forward to continuing this patch when it is fixed :)
130
FFT: Parted Ways / Re: Why does
August 15, 2011, 12:49:41 am
ePSXe 1.70, I downloaded PW:0.29 Yesterday so any problems I run into wouldn't be old.
131
FFT: Parted Ways / Why does
August 15, 2011, 12:35:19 am
My game freeze at the unit placement screen on the battle vs Algus? Would this be because 

1) I didn't extend my iso file
2) Bad file all together (It's worked for other patches that I've played)
3) I'm doing it wrong.

3 was a joke, but this is a serious topic, not me being a smart ass.
Also, would just repatching the iso file work?
No never mind I'll just try that while I wait for a response.
132
Michigan
This is probably best described as a strange combination of the Inland North and Vermont accents. Humorously, people with these accents are perhaps the most likely to say, "But we don't have an accent," second, perhaps, only to those with the standard Midwestern accent.

    - This accent is also characterized by a glottal stop; t 's (and sometimes g 's) are often chopped off at the end of words.
   
    - Talking quickly is probably an optional part of the accent, but doing so makes the above-mentioned glottal stop more defined, and obviously, it has the effect of having words sound slurred together.
   
    - Some endword consanants--r, in particular--are more drawn out than usual. For instance, fire sounds like "fye-errr."


I do talk rather quickly, sometimes I have to slow myself down and actually think about what I'm saying, just to make sure that it made sense. My g's and t's are only sometimes cut off because of how fast I will talk, rarely even then. I would even go so far as to say I had no accent (before looking at this)
133
The Lounge / Re: Battle of the VGM v2.0
May 31, 2011, 04:44:53 am

Tales of Symphonia: Dawn of the New World - Bad Ending Theme


Fire Emblem: Path of Radiance - Life Returns



Just a little music from two games I just recently played through :)

-I realise the Bad ending theme isn't fantastic, but it went along incredibly well with the part it featured, better than a lot of music normally does. I figured I would say it now, since people might say it sucks on its own.
134
I feel like I should respond to that in some way, but I don't know how.
135
Old Project Ideas / Re: Re: FFT:M READ my Notes
January 27, 2011, 11:24:13 pm
I lied on chat, when I said I would play this the next day. Turns out I had a bowling meet to go to and a few tests I had today. Sorry about that. I'll be able to play the next release you make, I swear! xD
136
FFTA/FFTA2 Hacking / Re: FFTA: Rebalanced
January 12, 2011, 10:14:44 pm
I'll be honest, I've only played through this game twice, once with an ENTIRE team of assassins, concentrate+last breath cheesing my way through everything, then just nailing the bosses with Ultima Masher. The other time I was a group of Hunter+Pally/White skillsets, ultima'ing my way through all of it. I like the removal of assassins and ultima, that's all just too good for me to use versus a sub-par AI that can't even tell when I'm using reflex.

The entire moogle race sucks with every job, their only saving grace is gunner+mog knight. Juggler's are good, but I can't stand the facepaint and sprite so I never use it.

-The Mog Knights were incredibly weak, but they had monster defense.
   -The downside to this was that I didn't need a High defense character when I could just blow through the entire thing with faster or farther moving  characters that had somewhat decent attack (Fighters, Gladiators, Hunters, Assassins, etc.).

-Their black mage class had the worst MP/Mag attack growths of all the Black mages, no access to the illusionist class, and their time mage class was pointless when Humans had that AND a good magic attack side class to put on with it.

I like what I see :)


137
I played through Chapter 1, and I know that's all you have finished for sure, but past Chapter 1 when you lose Ramza, it messes up the game, causing you to constantly lose your "leader", or first member of your party after every battle.

If you recruit a character using the knight skill, and then from the formation screen you delete that character it will make the deleted character your party leader who will become un-removable from that fight, and does not actually fight in the battle. All guests during and after the Algus vs. Delitia battle become 0 HP guests that do nothing but become high-priority targets for the enemy.

The only real problem to me was that it removed the first character of the formation screen, which if you didn't recruit a character last battle, became one of your troops that you actually trained to be good, thus removing him permanently.
138
Very cool. I haven't had time to play this game since my last post, unfortunately. However, it's probably better to wait for the finalized version anyways :)
139
Non-FFT Modding / Re: FFVI Hardtype (SNES) Revision
July 09, 2010, 01:33:11 am
So far I haven't seen any "thou's" or shalt's, etc. from Doma Castle - Ghost Train But Sabin still had his "Thou art such a pain in the..."

I'm falling from Baron Falls as we speak.

The GhostTrain wasn't too hard in the end, I was just being stupid about the fight. I kept using all three people to hit, but he can't counter me with death when only two of my people hit :P

EDIT: Scratch that, got some of Cyan's old speech on the Veldt with the dried meat scene.
140
Non-FFT Modding / Re: FFVI Hardtype (SNES) Revision
July 08, 2010, 01:44:45 am
Wow this train boss is really hard. That instant-death reaction is ridiculous.

Really good job on this so far. I am not a fan of your changing Cyan's speech, but it's still playing pretty well :)