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April 28, 2024, 07:14:42 am

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - tonycancer

1
Those are some beautiful patch notes mate. Even if it means starting from scratch I am looking forward to dragons :D Perhaps with their dark identity a more evil transformation would be appropriate?

I love the Red Mages, I didn't find myself dual casting sleep with them too often as it was mana intensive. Blind is rather weak right now, I'd love to see Assasins or Snipers gains some kind of move that punishes status effects on the enemy.(Verias as a whole kind of lack identity right now) I should also note that I relied on bad breath pretty heavily in my playthrough, especially before Break became common. It was my first Blue Magic spell ( took forever to get Blue Magic which was a nice change of pace as I always rush it) and I got the Malboro Soul at the same time. I'm going to miss my Reaver. Nabakov was a saint. I really love this mod, though it'll be a few weeks before I start up again. Gotta figure out how to get Parted Ways on my psp haha
2
its 4 am get ready for a wall of text:

Overall I just love the new difficulty. I've always loved this game, it was easy for me to loose 10 hours every time I hit new game. Beat the original 4~ times or so. I've really come to enjoy some of these bugs... I like that Maintenance gives Dual Swords to more races. and keeping Reaver with a single alternate form is a cool mechanic ( Something darker would be more appropriate though.) One thing I'd like to point out is how borring the Veira caster tree is. I love the new Red Mage but it still ends up playing second fiddle to summoner. I think Mog Knight and Soilder could use a little of Warrior's love. My Warrior was Great, no mater what bangaa job he went into he kept Greased Bolt, Downsize and First Aide and it was super useful. I'd also like to point out that early in the game I won almost all of my fights with Poison and Sleep, which was much faster than meleeing. Not sure if I was cheesing or if that was over powered. I spammed strong Lifebreaks too, but that felt rewarding due to the risks. So, being as I'm playing this on PSP I can't access all the mission items right and couldn't collect the mission items needed to do so right? Or is changing that already included in the patch? Oh, and how about some kind of in game event that refresh the bazaar? While getting some items from the shop was sorely needed ( getting the key steals) it would be fun to have more of it locked away. And perhaps build in some kind of reccomended area map, the treasure hunts are such an annoying mechanic.
3
I've put 50 visible hours into this mod and I love it so far, but I've run into a bunch of bugs. I have them written down in two places, this is one of the lists:

Mog Knight's dissapear when they revive
Vampires Dissapear when they Drain and freeze when they teleport afterwards
Reaver's Can still become malboros ( I love this bug. *ahem* Feature)
Reaver's freeze if you use Mutiliate
Maitnence is Too Gud.
Knight Sword's don't work with maintenance ( tool tips say 1h, are they 2h now?)
Mediator's Dissapear if they use Guns
Archer's can't learn Concenrtrate
Theives have a dead ability on Cinquedea
Samurai Abilitys are kind of buggy.
Many weird tool tips ( this is prolly known >.>)
Reaver's can't seem to learn Shieldbearer from Round Shield


I'll post more as I find them. I love this game to bits, I had to abuse level 5 death to beat the first totema, it was nuts. The game has gotten much much easier since I've gained easy access to break. The Reaver is pretty bonkers and Im very glad that I rushed for him.