Final Fantasy Hacktics

Projects => Completed Mods => Topic started by: Nyzer on December 22, 2023, 12:35:48 am

Title: FFT The Lion War ReMixed [PSX]
Post by: Nyzer on December 22, 2023, 12:35:48 am

This project started out as my intent to replace the Proposition system in FFT, which has always left me extremely unimpressed. Even knowing before I went in how time-consuming the task would be, I still ended up taking much longer than intended, going well out of my way to make the plot of the missions as sensible, humorous, and referential as possible.

As I approached the end of this task, I took a stab at again trying to understand the ASM hacking format, and finally got somewhere. I also was taught by Kokojo how to use JuraviS, which allowed me to easily see how full all the events were in The Lion War - and how easily I would be able to include the Preparation Menu, a mechanic I came up with some time ago, but wasn't going to be included in a mod at that point in time.

So I ended up also including the Prep Menu and working on some ASM hacks in order to include features like a dynamic Guest roster, refunding abilities, giving Rafa and Malak center tile bias and more reliable hits in their skills, fixing Cancel Movement... tons and tons of work. I also included some level of rebalancing in order to turn options that were otherwise functionally useless into viable options.

New mechanics:

- Preparation Menu, allowing you access to a wide variety of options before a battle begins. No more will you be stuck just randomly guessing what you might want to send out on the field before even seeing it.

- Game Over recovery, allowing you to immediately retry the battle or even return to the world map (provided you aren't in the middle of a battle sequence).

- Dispatch Missions, the far superior replacement for Propositions. Also gives a wide variety of extra training options for units to make things like catching up in levels or Brave/Faith manipulation significantly easier. Or even to let them undergo gender transition!

Character/job changes:

- Two Archer skills have been replaced with Aim (removes effects and elements, cannot miss) and Disrupt (removes effects and elements, interrupts casting and charging). Equip Crossbow has been changed to Equip Bow, adding Bows to the equipment granted by the skill. Archers can now equip knives.

- Dragoon Jump skills have been changed so they all add +1 to the range, stacking on top of each other. Jump now works with boosting skills like Attack Up or Two Hands.

- The Mediator's Praise and Preach got a 30% accuracy boost.

- Dark Knight skills can be used with katana and axes.

- Dark Knight (F) and Bard have been swapped around. This should now cause Dark Knight JP to spill over with other Dark Knights, and Bards with Dancers, rather than the mix we had before.

- Guests have been brought back, at least for a first playthrough. They should remain as battle-only Guests in New Game Plus.

- Luso has been brought back as a Blue Mage and given one Blue Magic skill from each monster family. Monsters and their skills have been tweaked so that their MA has almost all been nerfed to make them roughly as strong as they were in vanilla without making Blue Magic basically useless on a human. Certain skills have been redesigned or buffed to make them more worthwhile as Blue Magic. Certain monsters have had their access to skills improved. He does not have the same stats or weapons available to him as WotL's Luso, as he is more of a Blue Mage than a cheap Ramza clone.

- Mustadio's Snipe skillset comes with a free passive Equip Guns.

- When Mustadio, Agrias, and Ovelia are temporarily unavailable during Chapter 2, as well as Rafa during Chapter 3, they're flagged Missing instead of being removed from the Roster. Upon reappearing, they use the stats and equipment they had saved in battle. (Sadly, Ovelia is then removed for good at the end of Chapter 2.)

- Ashley Riot's skills no longer jump to the Holy Sword formula with a damage boost before being halved. They do damage based on the standard weapon formula for each weapon type, all multiply damage by X/16, include elemental effects (overwriting weapon elements with ability elements if there are any), and have a 100% chance of status infliction. He also has a unique Support skill: Armsmaster, which allows him to equip all non-female weapons and shields regardless of Job, and gives him access to Equip Change.

- Rafa and Malak's skills will always strike the center tile on the first hit if it's a valid option. They will always hit a minimum of half the maximum number of hits (rounded down). The skills themselves no longer have exactly the same size and number of hits - they have been diversified a bit so they don't just feel like carbon copies of each other. All of Malak's skills now have a chance to inflict Innocent (which now increases the damage of his skills rather than reducing them), and his skill that causes status effects uses different status effects compared to Rafa's, but are still roughly equally likely to disrupt the enemy in similar ways. They also got access to more weapon types, and had their job stats rebalanced so they actually have MA growth now.

- Meliadoul can now use Mighty Sword skills with spears. Mighty Sword skills can now hit monsters.

- When Beowulf asks to join you, rather than being given a choice, it just jumps directly to the Join Up screen for him. Choosing whether or not to let him join determines how the rest of the scene goes. If he's rejected from the party, you can reread the rumor to view the event again.

- Cloud's skills have been copied over directly from the Journey of the Five design, aside from Finishing Touch which has been left at a 100% chance to hit, and Cherry Blossom, which is just a hard-hitting, wide-range magic AoE attack. Limits work with many more weapons, not just the Materia Blade as in vanilla, or swords & knight swords as in TLW.

- Alma joins the party after the final battle against Altima. Once she joins, she automatically learns Ultima 2 and All-Ultima. Ramza still has to pay to learn these skills in the Depths of Murond New Game Plus menu. Like Ramza, she has both Male PA and Female MA, and cannot abandon the party due to low Brave or high Faith.

- Dragons lost Tail Sweep. Each dragon gets its Dash attack and elemental breath attack normally, as well as access to a Beastmaster skill. Green Dragons get Dragon Quicken from Reis, Blue Dragons get the new Blue Magic skill Mighty Guard, and Red Dragons get Dragon Boost from Reis.

- New monsters have been included in the Deep Dungeon's END, both during the Elidibs fight and one of END's random battles afterwards: Lamias, sprite made by Twinees. I based their skills off of the Journey of the Five Lamias too, because why not. I figured they made for thematically appropriate minions for Elidibs/Zodiark. They are vulnerable to Invite.

Weapon changes:

- Axes now use the WotL Fell Sword formula.

- Flails' random damage now goes from 0.5x to 1.5x damage rather than 1 damage - 1x damage.

- Magic Guns have taken a 6 WP hit in order to avoid them being ridiculously broken when using an ability formula that uses standard weapon damage (WP * WP for guns). In order to compensate, they also get boosted back up by half of the unit's Magic Attack.

New choices/event options/alterations:

- Several maps/events that didn't have Move-Find Item options now do. Mostly because of the Reveal Treasures option in the Preparation Menu. Battles which don't let you deploy units now have at least one controllable unit with Move-Find Item. The player's inventory will no longer be reset after the Orbonne Monastery prologue battle, allowing the items there to be retained for Chapter 1.

- Ashley Riot's fight now uses fixed levels.

- You can skip the Wiegraf fight and get straight to Velius.

- You can choose not to Save Rafa on the Riovanes Rooftop. She'll join the party regardless.

- If you have enough units, you can choose to send a second group to the side of Bethla Garrison you didn't choose first. (Leaving this battle via the Prep Menu will cause returning to Bethla to load up the Sluice.)

- Any unit can flip the switches at Bethla, not just Ramza.

- Instead of Reis being kidnapped by Aliste and Bremondt during the questline from WotL, the player can choose which of three units to leave behind on the hill: Reis, Beowulf, or Ramza. The unit left behind will be kidnapped, leaving the others to rescue them.

- The Deep Dungeon has been reworked. Exits are no longer randomized - instead, every possible exit is a viable exit. Landing on an exit during the battle gives the player the option to go through it, which skips War Funds and War Trophy rewards, but ends the battle and unlocks the next floor. Beating the battle without finding the exit causes five crystals to drop over the five exit tiles, and allows the player to choose whether to leave the battle without unlocking the exit (just in case they have one unit with Death Sentence or something). Choosing to stay lights up the map (from the crystals) and ends the battle once the player steps onto one of the exit tiles. Elidibs no longer keeps his human name in Lucavi form or uses the Serpentarius title, as these don't line up with how the other Lucavi work. Instead, he's taken inspiration from the Espers tied to Zodiac Stones in other FF lore, and he is now named Zodiark, with the job title Master of Rule.

Quality of Life changes:

- JP Boost is now innate for all units.

- The starting generics have fixed Brave and Faith. One is deliberately given low Brave and Faith in an effort to encourage players to use Dispatch Mission Special Training.

- New version of the Roster Hack which allows the return of Guests during the first playthrough. Slots 18, 19, and 20 start out reserved for Guests, decreasing as the game goes on and fewer slots are needed. Units can also be flagged as Guests without NEEDING to be in the Guest-designated slots, allowing Beowulf and Reis to be flagged accordingly during their sidequests as needed. The Load Formation functionality is now ignored if units aren't in the Roster, rather than loading junk data. The Bench Hack ignores Guests and can't be used to fill the slots designated for Guests until they're no longer reserved for them. Guests can be freely deployed in battles they aren't already reserved for - meaning you can bring units like Alma and Ovelia along to battles as long as they're still in the party.

- L1 and R1 shift units around on the Formation screen.

- A customized version of the Permadeath Terminator has been included, which only activates during Rendezvous battles. When active, once a unit's timer runs out, it becomes unrevivable for the rest of the battle, but does not turn into treasure or a crystal.

- Purchased abilities can be refunded to regain the JP spent on them. Reaction/Support/Movement skills equipped by the player cannot be refunded, and must be unequipped first.

- Scene skipping: for non-battle events, hold Start at the beginning of the scene, after a camera movement, or as a dialogue box is finished in order to instantly skip the scene. In order to better facilitate this change, Start now also works as a text advancement button, the same as O, X, or Select.

- Cross-Skip: Hold X to automatically speed up and rush through events. Useful for battle events which cannot be Scene Skipped.

- Zodiac Compatibility Highlighting: Hold Square overtop a unit, and units with non-neutral Zodiac compatibility will light up according to what that compatibility matchup is. Blue: Best Compatibility, Green: Good, Yellow: Bad, Red: Worst.

- Cancel Movement 1.14e Unofficial: After Moving in battle, but before Acting, press X to revert the unit's position back to where they started, reloading any stat gains they may have obtained via Move-JP Up and the like. Failed teleportations or found treasures disable movement cancelling.

- Learn on Hit skills can now be learned by both the current Primary AND Secondary skillsets. For example, if Ramza is a Monk and has Guts equipped, he can learn Ultima after being struck by it.

- Missing units can have their equipment and skills changed, preventing any of them from locking their gear away from others - or being unable to have their gear reset before returning for a future battle.

- Equip Change no longer consumes your Action for that turn if you only change weapons/shields.

- Defend now blocks loss of control status effects. Mostly to make Bad Breath far more possible to learn as Blue Magic.

- Some of the Engrish script has been tweaked. There's very little rhyme or reason for it, it mostly was just whatever I happened to stumble upon at a time that I felt like changing it.

Version 1.01 Resources (https://ffhacktics.com/smf/index.php?action=dlattach;topic=13119.0;attach=19990)

- Your inventory is no longer reset after Orbonne Monastery, allowing you to keep any Move-Find Items from it. This doesn't cause a temporal paradox at all - don't worry about it.

- Smrt Encounters has been incorporated. No, not Smart Encounters, S-M-R-T. Holding O after selecting a dot will give you the functionality of Smart Encounters, but not holding it will keep the default random battle chance in. You should be able to patch the real Smart Encounters over top of it if you want to, though.

- The Flee penalty from random battles used to only be reduced by a small amount for every battle beaten. It now fully resets to zero upon beating any single battle.

- Extended Warranty has been included to the list of QoL hacks in ReMixed. If the enemy steals your gear, once you're done beating the shit out of them and win the battle, you'll get it back from their unconscious and/or dead bodies. If they break your gear, you can buy it back at the Fur Shop. If you break a katana with Draw Out, you can buy that back at the Fur Shop, too.

- The event telling players about the Rendezvous battles has had its dialogue altered to now include mention that you can't die in them, but you can't bring Math Skill.

- You can't bring Math Skill to RDV battles anymore.

- Units sent out on Dispatch Missions can now be stripped of gear while dispatched.

- After beating the battle at Goug, you retain access to Zigolis Swamp, on the off chance that you need to grind random battles before the Barius Valley battle.

- Agrias' Bariaus Valley equipment from vanilla will now be earned as War Trophies after that battle. I forgot to give Rafa the same treatment, whoops.

- Axes have gotten a WP buff.

- Cat Kick and Dash (Squire) now have a 100% knockback rate. Pretty sure this gives it to Counter Tackle as well.

- Maintenance now prevents katanas from breaking through Draw Out and also prevents the user's stats from being reduced.
- The Blue Magic ability Wind Soul has been given guaranteed knockback - even if it misses.

- Oracles now have the Support ability "Equip Pole".

- The Geomancy skillset has been condensed down to just three abilities. Elemental Pulse hits a single target and chooses a specific Geomancy type depending on their tile. Elemental Surge does the same, but hits in an area. Elemental Blast does the same as Surge, but uses your tile to determine the type of Geomancy.

- Fixed a bug with Dragoons in which they would lose most of the vertical Jump range if they Mastered the job.

- Equip Katana and Two Hands have now been merged into one ability - Bushido.

- Two Swords has been renamed to Ninjutsu. Units with Two Swords can equip Ninja Blades, regardless of job. Books, crossbows, and nonmagical guns can now also be dual-wielded (though books currently don't say so in their descriptions); the way this works is that, as long as the second weapon does not have less range than the first one, you will get your second attack. If the second weapon does have less range, then even if the attack was still within its range, it will not go off.

- Rafa and Malak have been buffed even further. Their chance to inflict status effects has increased. Truth skills will now heal allies that are hit by them, whereas Un-Truth skills will never hit allies. Having the Un-Truth skillset equipped will cause Malak's low Faith to act as high Faith when he uses a Faith-based spell. Rafa has one skill that will never hit allies, and Malak has one skill that will always inflict Innocent.

- Truth and Un-Truth skills have been renamed, because shit like "Heaven BltBack" is dumb. I tried to aim for a mix of less ridiculous translation and sticking to a theme of heaven/hell, good/bad naming convention. For example, Heaven Thunder vs Hell Thunder, or Diamond Sword vs Slicing Sword.

- Move-Find Item has been given an extra advantage: equipping it will cause low Brave to act as high Brave for Reactions.

- Oracles have lost Any Weather and received a new Movement skill: Move-Cleanse, which removes negative status effects after Moving.

- Geomancers have lost Move on Lava and Any Terrain and received a new Movement skill: Terrain Mastery, which grants them Waterwalking, Lavawalking, and all the benefits of Move-Find Item. An all-around upgrade to Move-Find Item, essentially.

- Ninjas have lost Move in Water Waterwalking and received a new Movement skill: Pass, which grants +1 Move and lets them walk through enemies as if they were allies. Discount Teleport, essentially.

- Samurais' Walk on Water Swim skill has been buffed and renamed. Now called Athlete, it allows them to swim, grants +1 Jump, and causes Move to not consume CT.

- The Fly skill has been buffed. It now has all the benefits of Terrain Mastery, making it an upgrade to that skill - which itself was already an update to Move-Find Item. The final form of Move-Find Item, essentially.

- Added Monkey Grip functionality to Equip Axe and Equip Shield; with either support skill equipped, two-handed weapons can be held in one hand.

- Fixed a bug with Ninjutsu (Dual Wield) that prevented attacking with both hands when barehanded.

- Fixed a bug with the Game Over event that prevented you from retrying random battles.

- Fixed a bug with the second Delita/Ovelia battle that caused it to potentially be re-triggered by making certain choices during unrelated events.

- Added War Trophies to (mostly) match Guest Rafa's starting equipment in Riovanes Entrance, to make up for the duplication of her starting equipment when Guest Rafa leaves and Joining Rafa appears with a full set of gear.

- Fixed a bug with the knockback abilities that prevented them from having 100% knockback if they had a max range of 1.

- Blade Grasp, Finger Guard, and Arrow Guard should now correctly display the hit chance if the target is using the low Brave reaction protection with the Move-Find Item movement skills.

- Malak's skills should now correctly avoid ally tiles.

- If using a pincer attack at Bethla, the first group should now correctly be flagged Missing while the second group attacks.

- Fixed an issue with reactions that caused them to be 100% regardless of what the hit chance said because I forgot to add a minus sign at one key point.

- Fixed Death Knight Algus being unable to use Dark Sword in Limberry Castle.

- Fixed issues with trying to use scene skip during the Delita's Betrayal event with Delita, Olan, Balmafula, and Ovelia.

- Gave Cloud's Soldier job the ability to use Knight Swords and Katanas.

- This was changed in an earlier patch but I forgot to note it: The Dragon and Hydra families now have Non-Charge to allow them to instant cast their Blue Magic abilities.

- Fixed a bug with the Prep Menu that accidentally assumed the maximum number of units on the field was 17, not 16, and messing up Reveal Treasures at exactly 12 units on the field.

- Fixed a bug causing Zalbag's Matra Magic spell to be a one-hit KO. Also increased its MP cost to 50, so he can't use it nearly as often (and basically shouldn't be able to use it at all in Igros).

- Fixed a bug with trying to scene skip during the funeral event at the end of the game.

- Re-added in the TLW Credits and Depths of Murond Events. (I really needed to delete the empty "event files" from my event folder much sooner than this.)

- Enemy Sing skills now correctly give beneficial effects to units on the same team.

- Mustadio's Snipe skill no longer allows him access to Female specific gear.

- The final battle against Altima should now correctly do the "This Game Is Complete" victory rather than a generic one.

- Fixed a softlock in the optional Disorder in the Order battle.

- Fixed an issue with the Luso Recruitment event that caused the screen to remain completely black if the scene was skipped as soon as it began.

- Changed Monster Skill functionality. Now, instead of giving a skill to monsters within 1 tile of the user, it affects all allied monsters on the field. It also grants all allied monsters +1 Move (which doesn't stack with multiple uses of Monster Skill).

- Tame also gets all the above Monster Skill functionality.

Version 1.1.08 Resources (https://ffhacktics.com/smf/index.php?action=dlattach;topic=13119.0;attach=20023)

- Fixed a bug in which the Roster size was getting screwed up in NG+, causing Benching not to work anymore. Now, upon viewing the Orbonne Prayer event at the start of NG+, or the Military Academy event shortly after (or in the Brave Story's Records, for those of you with save files from older versions), the game will check whether you're in NG+, and if so - and if the Roster variable is zeroed out - it will properly set the Roster size to 20.

Version 1.1.09 Resources (https://ffhacktics.com/smf/index.php?action=dlattach;topic=13119.0;attach=20026)

- Fixed a text bug in the event that introduces Rendezvous battles and Dispatch Missions.

- Zodiac has now been given a 100% chance of Learn on Hit.

- The two summoners that can appear in the END map after beating Elidibs/Zodiark should now come with the Zodiac summon learned.

- Fixed a bug in the final Altima battle that prevented Alma from learning Ultima 2 and All-Ultima upon clearing the battle. Also set it so that if Alma is already in the Roster, her stats will be loaded at the start and saved at the end.

- Made a new "Smart Auto-Potion" hack. Auto-Potion will now automatically default to stronger potions depending on the damage of the last hit taken, according to specific damage thresholds.

- Defending will now reduce physical and magical damage taken by 1/3, and no longer consumes Act.

- Secret Hunt has been moved to Archer in order to make room for a new Thief support skill.

- New support skill: Bandit's Eye. Ignores 20% of the target's Evasion, boosts the base success rate of Steal and Snipe skills by 20%, and causes Steal Gil to also deal weapon damage.

- Balthier has lost innate Maintenance, as that skill makes more sense on Mustadio. But in return, he's gained innate Bandit's Eye, which should help emulate the boosted Steal chances he has via his Plunder skills in WotL.

- Monster Talk is no longer its own support skill, due to being almost useless. Instead, Equip Gun now grants the benefit of Monster Talk. Mediator now has innate Equip Gun instead of innate Monster Talk.

- Fixed a bug with generating units under certain circumstances caused by some side testing that had unintended consequences.

(https://ffhacktics.com/smf/index.php?action=dlattach;topic=13119.0;attach=19996;image)
Title: Re: FFT The Lion War ReMixed
Post by: Talcall on December 22, 2023, 01:42:04 am
holy shit!
I can't wait to try this, all of these changes sound insane!
good job Nyzer! and nice to see you again!
Title: Re: FFT The Lion War ReMixed
Post by: RetroTypes on December 22, 2023, 02:27:42 am
Very cool, great work Nyzer! Lots of new QoL for everyone to enjoy, I'm excited to give it a go  :D
Title: Re: FFT The Lion War ReMixed
Post by: Caazan on December 22, 2023, 07:06:26 pm
This looks incredible Nyzer! I can't wait to try it!
Title: Re: FFT The Lion War ReMixed
Post by: Celdia on December 23, 2023, 10:57:04 am
This looks like it will be an absolute blast! I've got it on-deck for my next run. :D
Title: Re: FFT The Lion War ReMixed
Post by: budgieflame99 on December 25, 2023, 05:18:05 pm
another mod and alot of big changes it seems, cant wait to get stuck into this one. gunna give this a blast very soon. great work
Title: Re: FFT The Lion War ReMixed
Post by: 3lric on December 26, 2023, 04:41:56 am
Well done
Title: Re: FFT The Lion War ReMixed
Post by: Mura on December 26, 2023, 06:32:11 pm
Is this patched over an already patched Lion War rom? And will it work with Lion War of the Lions or only the original Lion War?
Title: Re: FFT The Lion War ReMixed
Post by: Nyzer on December 26, 2023, 07:49:51 pm
No. You never mix mods unless you are explicitly told that they're meant to be.
Title: Re: FFT The Lion War ReMixed
Post by: Nyzer on December 27, 2023, 09:08:24 pm
Version 1.01 has been uploaded. This fixes both a ShowGraphic issue I forgot to ensure was fine beforehand (preventing the end-of-chapter images from glitching out) and the inventory reset that occurs when your starting generics first join the roster in the Academy event - so now the Phoenix Downs and Elixirs you might acquire from Move-Find Item in the Orbonne Monastery battle will be saved and thrown back in time to the start of Chapter 1.
Title: Re: FFT The Lion War ReMixed
Post by: gingacide on December 30, 2023, 01:09:28 pm
I can't play this one, it bugs out for me at the very beginning when Argias is speaking. When she gives the line "So there are rude knaves even among the Hokuten?" it just sits there and then eventually they'll start walking in place like you're in a battle. Nothing i've done has allowed me to get past this spot.
Title: Re: FFT The Lion War ReMixed
Post by: Nyzer on December 30, 2023, 01:40:43 pm
I just patched a fresh copy, booted it up, and that issue isn't occurring. It must be something on your end. What emulator are you using? Because anything based off of TLW has fun issues with ePSXe, and it's recommended to use PSXfin or Duckstation instead.
Title: Re: FFT The Lion War ReMixed
Post by: Nyzer on January 06, 2024, 03:50:19 pm
Finally got around to attaching the resources to the topic. Kinda just tossed a copy of them together, hopefully haven't missed anything anyone would be hoping to make use of.
Title: Re: FFT The Lion War ReMixed
Post by: RavenCurow on January 15, 2024, 02:15:03 pm
I've downloaded and patch the ppf to my bin, but I can't seem to get duckstation to load it. It just sits on the startup screen with the playstation logo forever. Not sure why as the unpatched rom runs fine.
Title: Re: FFT The Lion War ReMixed
Post by: Nyzer on January 20, 2024, 11:39:41 am
I finally went ahead and added a chart with the list of Blue Magic skills, which monsters have them, and what they do. It's been attached to the first post in the topic, so you can see it at the bottom there.

Hopefully it makes everyone's search for the skills a bit more tolerable!

Quote from: RavenCurow on January 15, 2024, 02:15:03 pmI've downloaded and patch the ppf to my bin, but I can't seem to get duckstation to load it. It just sits on the startup screen with the playstation logo forever. Not sure why as the unpatched rom runs fine.

Couldn't tell you why. Try repatching or another ISO, I suppose?
Title: Re: FFT The Lion War ReMixed
Post by: Nyzer on January 23, 2024, 05:01:19 am
Version 1.1 is out now.

Never mind - it seems as if there's some major bug that occurs semi randomly in battle.
Title: Re: FFT The Lion War ReMixed
Post by: badluckman on January 23, 2024, 08:31:01 pm
I may be an idiot and missed it, but is this for PSP or PSX? and is it EU or US?
Title: Re: FFT The Lion War ReMixed
Post by: Nyzer on January 23, 2024, 10:32:28 pm
PSX and US.
Title: Re: FFT The Lion War ReMixed
Post by: Nyzer on January 24, 2024, 11:37:32 pm
Okay. Version 1.1 should be up for realsies this time.
Title: Re: FFT The Lion War ReMixed
Post by: Nyzer on January 28, 2024, 02:35:58 am
Version 1.1.01 is up. Mostly bugfixes, but also includes Monkey Grip functionality on Equip Shield and Equip Axe, which almost made it in v1.1 except I had one last routine I needed to figure out first.
Title: Re: FFT The Lion War ReMixed
Post by: Soopa on January 28, 2024, 08:21:42 pm
Hello, can anyone share exactly what New Game + does? Also, thanks so much for your work, this mod has been really fun so far!
Title: Re: FFT The Lion War ReMixed
Post by: Nyzer on January 29, 2024, 11:35:42 pm
Version 1.1.04 is out now, with another round of bugfixes.

QuoteHello, can anyone share exactly what New Game + does?

It's a feature of The Lion War. J7Jase has a brief overview of it here (https://www.youtube.com/watch?v=I-GHyGdE-zk), and Akashachi has a detailed breakdown here (https://www.youtube.com/watch?v=NNNmrS_KDw8).
Title: Re: FFT The Lion War ReMixed
Post by: SilhyGames on January 30, 2024, 06:52:17 am
I managed to get as far as the Rescuing Algus battle on the Mandalia Plains before encountering fatal bugs.

I've found that having any of your units use Defend causes the emulator and game to crash. It seems like enemy units can defend with no issues, however. This was with Retroarch and the PCSX Rearmed Core.
Title: Re: FFT The Lion War ReMixed
Post by: Nyzer on January 30, 2024, 07:31:06 am
Quote from: SilhyGames on January 30, 2024, 06:52:17 amI managed to get as far as the Rescuing Algus battle on the Mandalia Plains before encountering fatal bugs.

I've found that having any of your units use Defend causes the emulator and game to crash. It seems like enemy units can defend with no issues, however. This was with Retroarch and the PCSX Rearmed Core.

You'll likely need a Duck/Duckstation core.
Title: Re: FFT The Lion War ReMixed
Post by: SilhyGames on January 30, 2024, 08:13:56 am
Quote from: Nyzer on January 30, 2024, 07:31:06 amYou'll likely need a Duck/Duckstation core.

I can confirm it does seem to work normally on Duckstation. Thanks for the assistance.

One last thing, I'm still in Chapter 1, and I'm not familiar with the Guest Roster as it has been applied in this and TLW. Algus and Delita are both in my roster. Is that normal? Does the Guest Roster start coming into effect in Chapter 2?
Title: Re: FFT The Lion War ReMixed
Post by: Nyzer on January 30, 2024, 09:23:08 am
Another bugfix patch is out.

Quote from: SilhyGames on January 30, 2024, 08:13:56 amOne last thing, I'm still in Chapter 1, and I'm not familiar with the Guest Roster as it has been applied in this and TLW. Algus and Delita are both in my roster. Is that normal? Does the Guest Roster start coming into effect in Chapter 2?

You have three Guest Slots in Chapter 1. Once Mustadio joins for good in Chapter 2, they're reduced to 2 slots. Once Agrias joins for good, it's reduced to 1 slot. Once Rafa joins for good, it's set to 0, and all 20 slots are used for the main party.
Title: Re: FFT The Lion War ReMixed
Post by: rrr on January 30, 2024, 11:08:38 pm
Is the move find item ability isn't innate now? Is the move find item ability not resulting always find the rare item one?
Title: Re: FFT The Lion War ReMixed
Post by: Nyzer on January 31, 2024, 12:04:29 am
It's not innate and not always rare.
Title: Re: FFT The Lion War ReMixed
Post by: raistlincl on January 31, 2024, 12:07:07 am
I have been playing with this mod (recently got to the middle of chapter).. some issues I encounter so far:

1. Is it normal to recruit Luso in chapter 1? (his blue magic tree does not have any active ability though...)
2. I got to the preposition by accident as early as chapter 1. I sent two units off, but now I don't know how to get them back in chapter 2. I can't bench them or disband them from the formation screen. I visited every single bar but were not able to see the preposition screen again.
Title: Re: FFT The Lion War ReMixed
Post by: Nyzer on January 31, 2024, 09:40:17 am
Quote from: raistlincl on January 31, 2024, 12:07:07 amI have been playing with this mod (recently got to the middle of chapter).. some issues I encounter so far:

1. Is it normal to recruit Luso in chapter 1? (his blue magic tree does not have any active ability though...)
2. I got to the preposition by accident as early as chapter 1. I sent two units off, but now I don't know how to get them back in chapter 2. I can't bench them or disband them from the formation screen. I visited every single bar but were not able to see the preposition screen again.

His skillset would be empty - that's always how Blue Magic works in Final Fantasy games. You have to seek out and be hit by enemy skills in order to learn them. That's why you get him in Chapter 1, so you can pick up some of the skills along the journey.

You don't do propositions from the bar anymore. They're done from the Brave Story's Bonus Content.
Title: Re: FFT The Lion War ReMixed
Post by: SilhyGames on February 04, 2024, 04:00:34 am
Is it still possible for Luso to learn Ultima? Sorry, I didn't see it listed anywhere.
Title: Re: FFT The Lion War ReMixed
Post by: Nyzer on February 04, 2024, 10:04:51 am
Quote from: SilhyGames on February 04, 2024, 04:00:34 amIs it still possible for Luso to learn Ultima? Sorry, I didn't see it listed anywhere.

No. But the changes to TLW mean that Ramza can learn it in Chapter 3.
Title: Re: FFT The Lion War ReMixed
Post by: SilhyGames on February 05, 2024, 01:29:17 am
There seems to be a gamebreaking bug after recruiting TG Cid. Immediately after recruiting him ("Join up!" screen), the game fades to black and fails to recover. It set me back several hours, sadly. =(

EDIT: I was able to reproduce it a few times, but on around the 4th try, it managed to get past it. Not really sure what that was about.
Title: Re: FFT The Lion War ReMixed
Post by: ippo4ever on February 06, 2024, 06:46:41 pm
Absolutely loving this mod, especially the ability to retrain your guys in their current job. Such a time-saver instead of delevelling on a trap and relevelling. I did however have to do that with Ramza since he can't be sent on missions. Is there a possible way to increase the JP learned from simple jobs, say pay gil for a upgraded level of the job? Would save some time when catching up new special characters for those OCD completionists like me
Title: Re: FFT The Lion War ReMixed
Post by: Nyzer on February 06, 2024, 11:27:23 pm
Quote from: SilhyGames on February 05, 2024, 01:29:17 amThere seems to be a gamebreaking bug after recruiting TG Cid. Immediately after recruiting him ("Join up!" screen), the game fades to black and fails to recover. It set me back several hours, sadly. =(

EDIT: I was able to reproduce it a few times, but on around the 4th try, it managed to get past it. Not really sure what that was about.

I wasn't able to get it to reproduce, myself. Possibly an emulator or slightly bad ISO issue? I've also not heard anyone report this issue outside of an early bug with flubbing the jump point for scene skipping.

Quote from: ippo4ever on February 06, 2024, 06:46:41 pmIs there a possible way to increase the JP learned from simple jobs, say pay gil for a upgraded level of the job?

You can get more JP from Jobs in Chapter 4, once you unlock the option to send multiple groups on the same Job. Having more than one group doing the same Job will cause the JP from them to stop halving compared to Proposition JP.
Title: Re: FFT The Lion War ReMixed
Post by: ippo4ever on February 09, 2024, 05:19:40 pm
Question about the retrainer:

Does it retrain the units as in level them up from level 1 in the class they enter the retrainer as well as catch them up in levels to your party?
Title: Re: FFT The Lion War ReMixed
Post by: Nyzer on February 09, 2024, 10:52:52 pm
Yep. They'll level up to something like Party Level minus 2 or 3 unless they were already higher than that, in which case it'll use that level as the final level.
Title: Re: FFT The Lion War ReMixed
Post by: ippo4ever on February 10, 2024, 03:46:46 pm
Quote from: Nyzer on February 09, 2024, 10:52:52 pmYep. They'll level up to something like Party Level minus 2 or 3 unless they were already higher than that, in which case it'll use that level as the final level.

Thanks for answering that. It's a really great mod and saves a bunch of grind time.

When you say Cloud's limit skills got changed to match Journey of the Five, does that mean the majority of them can miss now or also the damage formula changed? The OG formula is based off MA?
Title: Re: FFT The Lion War ReMixed
Post by: Nyzer on February 12, 2024, 09:35:59 pm
Quote from: ippo4ever on February 10, 2024, 03:46:46 pmThanks for answering that. It's a really great mod and saves a bunch of grind time.

When you say Cloud's limit skills got changed to match Journey of the Five, does that mean the majority of them can miss now or also the damage formula changed? The OG formula is based off MA?

I changed the formulas to match what Jot5 does for them - except for Finish Touch, as my policy going into this was to avoid nerfs whenever possible. So that still has a 100% chance to do something.
Title: Re: FFT The Lion War ReMixed
Post by: rafasites on February 19, 2024, 08:47:51 pm
I really liked this version, but the option to change the songs didn't show up for me. Which version should I use?
Title: Re: FFT The Lion War ReMixed
Post by: Nyzer on February 23, 2024, 12:37:57 am
You can only change music in random battles.
Title: Re: FFT The Lion War ReMixed
Post by: Raidus on February 26, 2024, 02:40:36 pm
The mod was very good. Could you include leveling up enemy units in campaign battles to make the game more difficult?
(Translated by Google Translate from Portuguese to English)
Title: Re: FFT The Lion War ReMixed
Post by: Murse_Jon on February 27, 2024, 10:28:16 am
Sorry quick question. I'm trying to do a job. I've selected a character and it shows on the screen but no button I push gets past that. And it says only one character for a job for me right now anyway. After it's selected I can't seem to get it to do anything with any button except to choose another character or go back. Am I possibly too low level? Trying to do a hunting job with Luso after I got him. I'm pretty sure I downloaded the most recent patch. Psxfin emulator.
Title: Re: FFT The Lion War ReMixed
Post by: Nyzer on February 27, 2024, 12:25:23 pm
Quote from: Murse_Jon on February 27, 2024, 10:28:16 amSorry quick question. I'm trying to do a job. I've selected a character and it shows on the screen but no button I push gets past that. And it says only one character for a job for me right now anyway. After it's selected I can't seem to get it to do anything with any button except to choose another character or go back. Am I possibly too low level? Trying to do a hunting job with Luso after I got him. I'm pretty sure I downloaded the most recent patch. Psxfin emulator.

Start doesn't do anything?
Title: Re: FFT The Lion War ReMixed
Post by: Murse_Jon on February 27, 2024, 01:47:19 pm
No it doesn't seem to do anything. I know the button works because you have to hit start before picking a character for the job. I just tried again and still nothing. Strange.
The text describing the character grays out when chosen and he/she raises their arms, but can't move past that.
The rendezvous mission worked fine.
Title: Re: FFT The Lion War ReMixed
Post by: Nyzer on February 28, 2024, 12:49:33 pm
Raised arms is them being picked up to be placed somewhere. For when they're moved between slots on a three-slot mission.
Title: Re: FFT The Lion War ReMixed
Post by: Murse_Jon on February 28, 2024, 06:18:13 pm
Yes I was just trying to give some detail about where I was having issues. Propositions were doing the same. But I had 'start' assigned to the tab button by default which also brought up emulator settings, so I resassigned start to the return key and it's working like that. Problem solved. Thanks!
Title: Re: FFT The Lion War ReMixed
Post by: Baofu on March 01, 2024, 10:33:55 am
Registered just to say thanks for helping me rediscover FFT, everything about the mod is on point and absolutely helped reinvigorate my love for this game. That being said, I went through New Game Plus and had problems with the Bench menu. I'll lend you my save file for you to test and look into.

https://drive.google.com/file/d/1Qe5UkVqKXqpQyxofhhyoTAUFMDzfc9SJ/view?usp=sharing

Should be File 1 or so. Also, Alma did not learn Ultima 2 or All-ultima, and she cant learn them from being hit by them, I tried that.
Title: Re: FFT The Lion War ReMixed
Post by: Kaiden on March 01, 2024, 02:17:03 pm
Hello, sorry im new to this site , so how i can download this mod to play ? i dont find anywhere a iso to download ! i really liked the mod , i would  fell happy if someone point me a link to download the iso ! thanks  <3
Title: Re: FFT The Lion War ReMixed
Post by: delitagang on March 02, 2024, 01:41:43 pm
Hey man, tostonesgg here from Youtube. Still loving this mod but wanted to say I've been having some problems with the Bench system as well. I trained up Beowolf/Balthier/Marach to Bards, gave them Move + 3, and benched them to farm some pigs and dragons for Luso to learn/poach. Upon unbenching them, all their jobs have 0 current jp, but retain their job levels + some, but not all of their total JP. (for example, I benched my dark knight Lavin with Squire lv 5, 1075 total squire jp, and 775 current squire JP on hand, and upon unbenching her, she came out with Squire lv 5, 800 total squire JP and 0 current JP on hand.)  Their bard level is 0 with 0 total and current jp (however, the move +3 they learned is still preserved unless I use the unlearning special training (which i used to try and fix this but bc bard is set to 0, they ended up forgetting move +3).
Title: Re: FFT The Lion War ReMixed
Post by: Nyzer on March 02, 2024, 11:15:55 pm
Quote from: Kaiden on March 01, 2024, 02:17:03 pmHello, sorry im new to this site , so how i can download this mod to play ? i dont find anywhere a iso to download ! i really liked the mod , i would  fell happy if someone point me a link to download the iso ! thanks  <3

ISOs are not provided. You have to get the PPF and apply it to an ISO, typically through PPF-o-matic or some other online patcher.
Quote from: delitagang on March 02, 2024, 01:41:43 pmStill loving this mod but wanted to say I've been having some problems with the Bench system as well

What you described is how the Bench system works. It only remembers Job Level, because it would have taken too much data to remember Current and Total JP.
Title: Re: FFT The Lion War ReMixed
Post by: delitagang on March 03, 2024, 02:39:23 am
Quote from: Nyzer on March 02, 2024, 11:15:55 pmISOs are not provided. You have to get the PPF and apply it to an ISO, typically through PPF-o-matic or some other online patcher.
What you described is how the Bench system works. It only remembers Job Level, because it would have taken too much data to remember Current and Total JP.

Ahhh, fair. I'll have to remember to spend that JP before I bench folks. I just managed to steal all of Elmdore's gear for the first time ever. Definitely looking forward to the last bit of dispatch missions and diving into the later rendezvous battles.
Title: Re: FFT The Lion War ReMixed
Post by: Nyzer on March 03, 2024, 12:28:42 pm
Version 1.1.08 will be up in a second, and I've also finally included an updated version of the Resources.
Title: Re: FFT The Lion War ReMixed
Post by: Nyzer on March 03, 2024, 01:26:40 pm
Quote from: Baofu on March 01, 2024, 10:33:55 amRegistered just to say thanks for helping me rediscover FFT, everything about the mod is on point and absolutely helped reinvigorate my love for this game. That being said, I went through New Game Plus and had problems with the Bench menu. I'll lend you my save file for you to test and look into.

https://drive.google.com/file/d/1Qe5UkVqKXqpQyxofhhyoTAUFMDzfc9SJ/view?usp=sharing

Should be File 1 or so.

Oh hey, I was expecting this task to take a good long while of searching before I could find out where it was breaking, which wasn't going to be all that feasible since I'm currently out of the country visiting my sister, but it took like two minutes. It resets at the very start of NG+, and I'd never actually put in the event instructions to make sure the Roster Size variable was set in a new game. My Super Flexible Roster Expansion hack auto-sets its initial value when Ramza's name first gets put in, and I never thought to do anything more at the start of the game after that.

The Orbonne Prayer event will now correctly set the Roster Size to 20 in NG+ if there is no value in that variable. And for anyone who already has an NG+ save file, so will the Military Academy event - even when viewed in the Brave Story's Records.

Since I've just made edits to two events, here's a new Resources file as well!
Title: Re: FFT The Lion War ReMixed
Post by: Gokajern on March 04, 2024, 08:07:30 pm
Hello. Cool hack you got here. Question, does it have a cursor memory option? Is that something I can make as a suggestion to further improve the hack?
Title: Re: FFT The Lion War ReMixed
Post by: Tusk on March 05, 2024, 12:39:17 am
So...it says in the description of dagger and mythril knives that they can be equipped by Priests and wizards but thats not the case with what im experiencing.
Title: Re: FFT The Lion War ReMixed
Post by: Tusk on March 05, 2024, 01:59:44 pm
Back to say; that the archer's "aim" ability description says it always hits but i've been missing alot and the percentage of landing a hit seems to be the same as a normal attack. Also the text in the bar that explains the dispatch and other things seems to run off the screen at some point. Maybe it has something to do with my emulator settings but it only happened the one time in the bar.
Title: Re: FFT The Lion War ReMixed
Post by: Nyzer on March 05, 2024, 05:43:21 pm
Quote from: Tusk on March 05, 2024, 01:59:44 pmBack to say; that the archer's "aim" ability description says it always hits but i've been missing alot and the percentage of landing a hit seems to be the same as a normal attack. Also the text in the bar that explains the dispatch and other things seems to run off the screen at some point. Maybe it has something to do with my emulator settings but it only happened the one time in the bar.

Certain reactions (and the terrain) will block it.

The text issue isn't anything I've ever seen before. In fact, it shouldn't be possible. The game does NOT like putting dialogue boxes off screen.

I would assume these are emulator issues. What are you using?

Quote from: Gokajern on March 04, 2024, 08:07:30 pmHello. Cool hack you got here. Question, does it have a cursor memory option? Is that something I can make as a suggestion to further improve the hack?

It is not. There might be something in the Options menu that allows it though.

Quote from: Baofu on March 01, 2024, 10:33:55 amAlso, Alma did not learn Ultima 2 or All-ultima, and she cant learn them from being hit by them, I tried that.

Oh, whoops, I forgot about this! I believe you mentioned it happens in Continue+ and/or NG+ before - I never even checked, but I expect I put a check in there to skip it in those cases, rather than skipping it if she's already in the Roster, which is what I should have done instead (not that it's even all that necessary).
Title: Re: FFT The Lion War ReMixed
Post by: AdmiralHabibi on March 06, 2024, 12:17:38 am
Hello, I'd like to ask how is the difficulty of this mod? is it unchanged from vanilla?
Title: Re: FFT The Lion War ReMixed
Post by: SerahOnlyFans on March 06, 2024, 11:49:34 am
I just wanted to thank you for making Rafa and Malak extremely viable in this mod. They are some of my favorite characters to play in Tactics and normally it is a huge pain to make that happen due randomness of their skills and etc. I can now enjoy them way more and that is amazing! Keep up the great work!
Title: Re: FFT The Lion War ReMixed
Post by: Gokajern on March 06, 2024, 12:24:40 pm
Quote from: Nyzer on March 05, 2024, 05:43:21 pmIt is not. There might be something in the Options menu that allows it though.
No such option I'm afraid. Shame. I've yet to find a QoL hack that does it.
Title: Re: FFT The Lion War ReMixed
Post by: Bathalas on March 07, 2024, 07:27:57 am
Love the idea of the mod, but have a question. is there an undocumented change to JP earnings? the JP Boost skill is missing for everyone, and my JP production feels very high for early ch. 1. a fine change on its own, given that it reduces a little of the grind on my umpteenth playthrough, so mostly I'm just asking to make sure I haven't lost my mind. Thanks in advance@
Title: Re: FFT The Lion War ReMixed
Post by: Murse_Jon on March 11, 2024, 01:12:43 pm
Had a great time playing through this mod! The end game stuff looks great, like learning the new abilities. I added shadow stitch to Ramza but don't see anywhere it's actually added. Went into battle and couldn't do it there either. Tested w teleport 2 and non-charge, they show up in abilities to be added. Same for Ultima spells, I see those in squire list. But no assassin skills. Am I missing something?
Title: Re: FFT The Lion War ReMixed
Post by: Nyzer on March 11, 2024, 02:00:05 pm
Quote from: Bathalas on March 07, 2024, 07:27:57 amLove the idea of the mod, but have a question. is there an undocumented change to JP earnings? the JP Boost skill is missing for everyone, and my JP production feels very high for early ch. 1. a fine change on its own, given that it reduces a little of the grind on my umpteenth playthrough, so mostly I'm just asking to make sure I haven't lost my mind. Thanks in advance@

Yep, looks like I didn't add that to the notes. I'll have to do that now.

Quote from: Murse_Jon on March 11, 2024, 01:12:43 pmHad a great time playing through this mod! The end game stuff looks great, like learning the new abilities. I added shadow stitch to Ramza but don't see anywhere it's actually added. Went into battle and couldn't do it there either. Tested w teleport 2 and non-charge, they show up in abilities to be added. Same for Ultima spells, I see those in squire list. But no assassin skills. Am I missing something?

Shadow Stitch should be a Monk skill, I believe.
Title: Re: FFT The Lion War ReMixed
Post by: Murse_Jon on March 11, 2024, 05:14:30 pm
I thought I looked through all the job abilities but I must have missed that. I'll go check again thanks
Edit: just checked, shadow stitch is a thief skill, stop breath is on Monk. Thanks again
Title: Re: FFT The Lion War ReMixed
Post by: Tusk on March 12, 2024, 12:33:19 am
Im using duckstation on a retroid pocket 3
https://imgur.com/gallery/mH57GP3 (https://imgur.com/gallery/mH57GP3)
Title: Re: FFT The Lion War ReMixed
Post by: Aelyat on March 14, 2024, 07:00:06 am
Really great mod! I've been enjoying a lot and so far no crashs or issues on my end.
I do have a question though, wich type of aspect ratio/resolution would be the best on Duckstation for FFT?
16:9 stretches a lot and kinda looks weird ( and widescreen patch has some bugs I can't seem to figure it out)
4:3 looks a lot better... but it does make the screen really small on my monitor.
Wich settings do you guys use?

*btw I've been playing on Vulkan hardware, should I switch to OpenGL? I do not know wich is best
Title: Re: FFT The Lion War ReMixed
Post by: StayHungry on March 14, 2024, 09:49:01 pm
Hey Nyzer!

Thanks for this, I've been having a lot of fun playing.
Title: Re: FFT The Lion War ReMixed
Post by: lilmacaco on March 25, 2024, 12:45:21 am
I was looking through the resource files but didn't find any information about jobs/job levels. I am just trying to figure out if I have to master jobs to unlock other jobs or not. I could be blind too but loving the mod so far!
Title: Re: FFT The Lion War ReMixed
Post by: MRTayag on March 27, 2024, 06:23:09 am
How to toggle No Permadeath?
Title: Re: FFT The Lion War ReMixed
Post by: lhsgenx42 on March 30, 2024, 08:19:18 pm
The game is glitched at the Germinas Peak scenario for me. The battle starts with no enemies showing, but they are talking to my party. When I choose Start Battle the screen goes black, but I hear the music playing. Anyone having the same issue?
Title: Re: FFT The Lion War ReMixed
Post by: Nyzer on April 02, 2024, 12:28:52 am
Gonna do some replies, but first, Version 1.1.10 is out now.

======================

Quote from: Tusk on March 12, 2024, 12:33:19 amIm using duckstation on a retroid pocket 3
https://imgur.com/gallery/mH57GP3 (https://imgur.com/gallery/mH57GP3)

Fixed, thanks for the report!

Quote from: lilmacaco on March 25, 2024, 12:45:21 amI was looking through the resource files but didn't find any information about jobs/job levels. I am just trying to figure out if I have to master jobs to unlock other jobs or not. I could be blind too but loving the mod so far!

Nothing is different from The Lion War.

Quote from: MRTayag on March 27, 2024, 06:23:09 amHow to toggle No Permadeath?

You can't. I've fixed some of the wording to make it clearer in the first post - essentially, while the hack itself has the toggle functionality, the player is not given the option to toggle it in ReMixed. If the main Options menu could have been expanded, it would have been a toggle for the player, but it couldn't be.

Quote from: lhsgenx42 on March 30, 2024, 08:19:18 pmThe game is glitched at the Germinas Peak scenario for me. The battle starts with no enemies showing, but they are talking to my party. When I choose Start Battle the screen goes black, but I hear the music playing. Anyone having the same issue?

I'll try to get that checked out soonish. First I've ever heard of it, though.
Title: Re: FFT The Lion War ReMixed
Post by: MRTayag on April 02, 2024, 08:58:12 am
i accidentally moved 1character to bench unit.. onced move it's name change to something else.. is this bug?

can we also request a De-leveling function on the Dispatch Missions? 😅


also, what are the.job unlock requirement based on?
Title: Re: FFT The Lion War ReMixed
Post by: wraith09 on April 03, 2024, 12:24:26 am
SO I HAVE AN...ODD issue? just started the mod. and theres a few odd things ive found... but i just fought the first fight on the plains and... my ramza renamed himself to reis and left my party. dont know if this was an aprils fool thing or an actual bug.
Title: Re: FFT The Lion War ReMixed
Post by: Nyzer on April 03, 2024, 12:48:32 am
Quote from: wraith09 on April 03, 2024, 12:24:26 amSO I HAVE AN...ODD issue? just started the mod. and theres a few odd things ive found... but i just fought the first fight on the plains and... my ramza renamed himself to reis and left my party. dont know if this was an aprils fool thing or an actual bug.

Not quite the intent. Looks like something got bugged with Algus, I'm not quite sure what. He loaded with blank stats when he wasn't supposed to. I did some testing a ways back with stuff related to unit generation in battle - I'm thinking that I didn't restore a copy from beforehand and that this caused issues with my hack for Load Formation not blanking stats out if the unit's not in the team.

Edit: Yep, that's what it was. New version has been uploaded with that bit of code reverted back to vanilla.
Title: Re: FFT The Lion War ReMixed
Post by: wraith09 on April 03, 2024, 02:12:00 am
Quote from: Nyzer on April 03, 2024, 12:48:32 amNot quite the intent. Looks like something got bugged with Algus, I'm not quite sure what. He loaded with blank stats when he wasn't supposed to. I did some testing a ways back with stuff related to unit generation in battle - I'm thinking that I didn't restore a copy from beforehand and that this caused issues with my hack for Load Formation not blanking stats out if the unit's not in the team.

Edit: Yep, that's what it was. New version has been uploaded with that bit of code reverted back to vanilla.

awesome sauce. i mean i could keep going, but missing the ramza unit for sweegy swamp was...brutal. loving the changes to the beginning of the battles tho. looking forward to seeing what else you have in store
Title: Re: FFT The Lion War ReMixed
Post by: MRTayag on April 03, 2024, 06:37:43 am
is there a way to know which patch is used via in game?
Title: Re: FFT The Lion War ReMixed
Post by: Nyzer on April 03, 2024, 03:30:01 pm
Quote from: MRTayag on April 02, 2024, 08:58:12 ami accidentally moved 1character to bench unit.. onced move it's name change to something else.. is this bug?

can we also request a De-leveling function on the Dispatch Missions? 😅


also, what are the.job unlock requirement based on?

The bench hack does not save custom nicknames. You can always rename units at the Soldier Office, though.

I'm not likely to ever include a deleveling option - I wouldn't know how to preserve stat growth to match standard deleveling, and if you're just trying to reduce the level of random battles, the restriction against sending Ramza on missions would still leave you screwed there. You'll just need to recruit some mind flayers and/or teach the skill to Luso, or use the traps in the desert.

The jobs are all vanilla PSX unlocks except Dark Knights, which use TLW's Knight 8 and Wizard 8.

Quote from: MRTayag on April 03, 2024, 06:37:43 amis there a way to know which patch is used via in game?

No. Though Patch 1.1.10 and 1.1.11 have a subtle difference on the title screen and in... certain parts of the game...

You can compare the changelog against the text for certain abilities to get some idea of what patch you used, though.
Title: Re: FFT The Lion War ReMixed
Post by: rrr on April 04, 2024, 03:39:18 am
Ninja have innate Ninjitsu, so perhap can Samurai have innate Bushido?
Title: Re: FFT The Lion War ReMixed
Post by: twigglypuff on April 04, 2024, 02:44:13 pm
How would you say is the difficulty of this mod? 1 being vanilla and 10 being FFT1.3
Title: Re: FFT The Lion War ReMixed
Post by: MRTayag on April 05, 2024, 08:34:05 am
hi again, pls check on a possible bug. upon completing a job on dispatch missions. JP earned while on Thief class are not accumulating. But Thief Class is leveling up tho.


update: pls ignore.. not a bug.. my bad.
Title: Re: FFT The Lion War ReMixed
Post by: Nyzer on April 05, 2024, 03:21:25 pm
Quote from: rrr on April 04, 2024, 03:39:18 amNinja have innate Ninjitsu, so perhap can Samurai have innate Bushido?

For the most part, I don't want to buff already good Jobs in any non-QoL ways. It's quite easy to do with the Patcher, though, and I welcome folks customizing their own experience.

Quote from: twigglypuff on April 04, 2024, 02:44:13 pmHow would you say is the difficulty of this mod? 1 being vanilla and 10 being FFT1.3

As it's ~90% vanilla TLW, mostly 1. Some of the new/WotL content is harder, though.

If you include Fake Difficulty elements like getting locked in on Wiegraf, though, then the difficulty is below 1 at times. I don't personally consider QoL stuff to be "difficulty", but some may.
Title: Re: FFT The Lion War ReMixed
Post by: TheSuzakuSeven on April 05, 2024, 10:07:34 pm
Hello, I'd love to play this but I'm one of the very few who actually like The War of The Lions script more and was wondering if you could make this compatible with The LionWar War of the Lions mod?
Title: Re: FFT The Lion War ReMixed
Post by: Nyzer on April 06, 2024, 12:30:16 pm
Quote from: TheSuzakuSeven on April 05, 2024, 10:07:34 pmHello, I'd love to play this but I'm one of the very few who actually like The War of The Lions script more and was wondering if you could make this compatible with The LionWar War of the Lions mod?

It's my preferred script as well, but I chose not to use it at first because TLWotL has a few more ASM hacks, and others that were moved, and last I checked, that caused them to have compatibility issues with some of the Quality of Life hacks.

It wasn't until I was done the bulk of the work on ReMixed that I finally got my foot in the door with ASM hacking - before then, I'd tried on several occasions to follow along with what the hacks were doing to attempt to sort of understand them, but couldn't - just because of different kinds of formatting and documentation, I think. Not knowing how to convert hex code to ASM, or named registers to standard ones, or how some offsets were relative to their sector while others were specific to RAM, meant that most of the hacks I tried to read or compare the code for were total gibberish to me, and without anything to anchor myself to while I tried to figure out the format, it went nowhere. But after being told about how some hacks' offsets do use RAM offsets that need no conversion, and after looking into a hack that was in the same format used by the wiki, things finally started to click.

Things snowballed from there, and now I'm quite comfortable making and editing ASM hacks. But making it with the WotL script would have required more work at the end, and I didn't want it to have to wait until the new year to release. I've also always wanted to have a toggle that the player can choose at the start, that picks between the two different scripts for events and changes units' name IDs and custom nicknames. Stuff like ability and location names would still be locked to only one option, but a separate Tactext patch if someone really wanted the original PSX stuff wouldn't be too much to have around.

So it's on the list, but because of the work that would be involved in it, and the work that was already involved in ReMixed, and a lot of other work that ended up wasted, I haven't had enough motivation to get started on it yet. I expect I will eventually, but I can't bring myself to start a task that'll take a few weeks to do when I've mostly just been knocking off a smaller one-night task once every week or two and haven't even been able to feel inspired enough to do slightly bigger things that would take about a day and a half or something.
Title: Re: FFT The Lion War ReMixed
Post by: TheSuzakuSeven on April 07, 2024, 10:17:25 pm
Fair enough, I will patiently wait for that version then and in the mean time just play the original mod. I really thank you for your work on this because all of the stuff you've done is extremely needed. I just can't bring myself to play the original script with all the buffs/nerfs and easiness of the US version of the original.

Edit: Do you have a lot more things you wanna do with this mod? I'm debating on just playing both but if you have things in the work for it I'd rather wait so I don't miss out. Also I started it up just to see and Algus is super bugged. Way different sprite, glitches out during cutscenes and has a different mini mug. 
Title: Re: FFT The Lion War ReMixed
Post by: Zorkats on April 15, 2024, 12:52:21 pm
Hello. I found a bug while running the game on real hardware, when you send to Retraining more than one unit, and after 1 battle you get them back, the game will crash while showing the JP and Level your units gained. I managed to get past this issue by using an emulator though.
Title: Re: FFT The Lion War ReMixed
Post by: Nyzer on April 15, 2024, 02:51:29 pm
Quote from: Zorkats on April 15, 2024, 12:52:21 pmHello. I found a bug while running the game on real hardware, when you send to Retraining more than one unit, and after 1 battle you get them back, the game will crash while showing the JP and Level your units gained. I managed to get past this issue by using an emulator though.

But it works when you only send one character at a time? If so, some extra wait time between each unit might help on hardware, but I would have no way of testing for myself.
Title: Re: FFT The Lion War ReMixed
Post by: Zorkats on April 15, 2024, 07:52:46 pm
It does work when you send one at a time it seems. Btw, have you considered to add more skills to Luso's Game Hunter? I feel like there's a lot of JP that is wasted on as he seems to have the same skillset as a Squire.
Title: Re: FFT The Lion War ReMixed
Post by: Nyzer on April 16, 2024, 09:12:20 am
Quote from: Zorkats on April 15, 2024, 07:52:46 pmIt does work when you send one at a time it seems. Btw, have you considered to add more skills to Luso's Game Hunter? I feel like there's a lot of JP that is wasted on as he seems to have the same skillset as a Squire.

His skillset is Blue Magic. He needs to go get hit by certain monster abilities while the Blue Magic skillset is equipped.

It does mean he's a bit of a void for JP, but there's not too much to be done about that.
Title: Re: FFT The Lion War ReMixed
Post by: Argath on April 19, 2024, 01:30:10 pm
Is Algus Marche now? Its not that im againts it or anything but i do hope his sprite gets corrected aswell as his name instead of appearing as Algus/Argath both in rooster and some cutscene frames in the future updates and i do love the idea of Marche replacing Algus/Argath as i myself loves FFTA. i love this mod and i hope it gets completed and be the best mod ever
Title: Re: FFT The Lion War ReMixed
Post by: Nyzer on April 20, 2024, 10:40:04 am
Quote from: Argath on April 19, 2024, 01:30:10 pmIs Algus Marche now? Its not that im againts it or anything but i do hope his sprite gets corrected aswell as his name instead of appearing as Algus/Argath both in rooster and some cutscene frames in the future updates and i do love the idea of Marche replacing Algus/Argath as i myself loves FFTA. i love this mod and i hope it gets completed and be the best mod ever

It's the Algus/April Fools joke. It'll be put back to normal with the next update (which probably won't be in April).
Title: Re: FFT The Lion War ReMixed
Post by: Argath on April 21, 2024, 02:16:30 pm
I see, but i do hope Marche becomes playable like the other mod i saw back then
Title: Re: FFT The Lion War ReMixed
Post by: warzeus89 on April 23, 2024, 01:23:19 am
HEY. just curious as to what jobs you need for the dark knight? it doesnt really say and ive tried searching every page and nothing
Title: Re: FFT The Lion War ReMixed
Post by: Nyzer on April 23, 2024, 03:19:03 am
Quote from: Argath on April 21, 2024, 02:16:30 pmI see, but i do hope Marche becomes playable like the other mod i saw back then
That won't be happening, I'm afraid.

Quote from: warzeus89 on April 23, 2024, 01:23:19 amHEY. just curious as to what jobs you need for the dark knight? it doesnt really say and ive tried searching every page and nothing

It's based off The Lion War, so lv8 Knight and Wizard.
Title: Re: FFT The Lion War ReMixed
Post by: alorian on April 24, 2024, 06:48:16 pm
Does this need to be patched with a base PSX Final Fantasy Tactics iso?  I tried the WOTL PSP ISO and that didn't work.
Title: Re: FFT The Lion War ReMixed
Post by: HippeusOmega on April 24, 2024, 10:58:43 pm
Had a question. Not sure if a bug or just its been so long since I played tactics. When I started my Lion war remix file which has had me excited to try out since I found it on YouTube through J7Jase.

Anyways, I ran into a issue at the soldiers office before the Algus map. The soldiers I got had 100 out of 200 JP for their job level. However, they had 0000 jps to spend and they had no abilities learned. Not sure if a bug.
Title: Re: FFT The Lion War ReMixed
Post by: Nyzer on April 25, 2024, 01:23:06 am
Quote from: alorian on April 24, 2024, 06:48:16 pmDoes this need to be patched with a base PSX Final Fantasy Tactics iso?

Yep. I suppose I could put [PSX] in the post title here to make it more obvious.

Quote from: HippeusOmega on April 24, 2024, 10:58:43 pmHad a question. Not sure if a bug or just its been so long since I played tactics. When I started my Lion war remix file which has had me excited to try out since I found it on YouTube through J7Jase.

Anyways, I ran into a issue at the soldiers office before the Algus map. The soldiers I got had 100 out of 200 JP for their job level. However, they had 0000 jps to spend and they had no abilities learned. Not sure if a bug.

You Benched them, didn't you?
Title: Re: FFT The Lion War ReMixed [PSX]
Post by: HippeusOmega on April 25, 2024, 01:58:13 am
Quote from: Nyzer on April 25, 2024, 01:23:06 amYep. I suppose I could put [PSX] in the post title here to make it more obvious.

You Benched them, didn't you?

Yeah I think I did cause I was wanting to reorder my units.
Title: Re: FFT The Lion War ReMixed [PSX]
Post by: Nyzer on April 25, 2024, 02:00:53 am
Quote from: HippeusOmega on April 25, 2024, 01:58:13 amYeah I think I did cause I was wanting to reorder my units.

That'll do it.

And it isn't necessary to bench them to reorder them. L1 and R1 will shift their positions.
Title: Re: FFT The Lion War ReMixed [PSX]
Post by: HippeusOmega on April 25, 2024, 02:08:38 am
Quote from: Nyzer on April 25, 2024, 02:00:53 amThat'll do it.

And it isn't necessary to bench them to reorder them. L1 and R1 will shift their positions.

Ah okay. So use L1 and R1 to move my units manually? Is benching worth it? 🤔
Title: Re: FFT The Lion War ReMixed [PSX]
Post by: Nyzer on April 25, 2024, 08:46:54 pm
Quote from: HippeusOmega on April 25, 2024, 02:08:38 amAh okay. So use L1 and R1 to move my units manually? Is benching worth it? 🤔

Sure, Benching is worth it. Just not for moving units. It's great for storing human units you don't want to use but would prefer not to discard, and it's ideal monster storage unless you specifically want to breed or field them right now.
Title: Re: FFT The Lion War ReMixed [PSX]
Post by: txgarden on April 26, 2024, 12:29:24 am
A question about changing the spell names and spell quotes. I assume the included excel file "ReMixed Text Editor.xlsm" is for this purpose. How do I make a ppf patch using the excel file? I am new the modding stuff, any instructions will be appreciated. Thank you.
Title: Re: FFT The Lion War ReMixed [PSX]
Post by: HippeusOmega on April 26, 2024, 08:08:16 pm
Have to say I'm loving the new Qol improvements since starting my new game this morning. Have JP gained as an innate ability helps so much with early grinding.

I was going to ask how to unlock Luso but ended up running into the battle for him pretty quick. That was a hard but fun fight. I laughed when Algus attacked the big chocobo and got KO by it and just went serves you right lol.

Overall having fun with mod and thank you for your hard work on it.
Title: Re: FFT The Lion War ReMixed [PSX]
Post by: Charles_2011 on April 27, 2024, 12:07:18 am
Hello Nyzer.

First of all, thank you for this. I´m interested on playing it. On the trailer I watched this image:

(https://i.imgur.com/S7UF8bk.png)

I downloaded this version:
FFT ReMixed - v1.1.11.401.ppf

And I got this image:
(https://i.imgur.com/lhtioct.png)

Did I download the correct version? Please, let me know.

* Please, forgive my poor english, I just studied basic long time ago.
Title: Re: FFT The Lion War ReMixed [PSX]
Post by: Nyzer on April 27, 2024, 01:44:17 am
Quote from: txgarden on April 26, 2024, 12:29:24 amA question about changing the spell names and spell quotes. I assume the included excel file "ReMixed Text Editor.xlsm" is for this purpose. How do I make a ppf patch using the excel file? I am new the modding stuff, any instructions will be appreciated. Thank you.

You don't make a .ppf with it. You export a .tactext file from it, open it with Tactext which you can find in the ASM folder of the Resources, and then choose Patch ISO.

QuoteDid I download the correct version? Please, let me know.

I included some silly stuff for April Fools. It'll go away for the next update, whenever I get it done.
Title: Re: FFT The Lion War ReMixed [PSX]
Post by: ChocoboChris on May 05, 2024, 03:33:04 pm
Hello! I've been really enjoying this mod so far! However, I seem to have found a bug in the 2nd battle with Milleuda, when my Ramza selects steal gil, the game freezes. It's happened twice now :(
I'm on duckstation if that helps :)
Title: Re: FFT The Lion War ReMixed [PSX]
Post by: Nyzer on May 05, 2024, 07:12:35 pm
Unfortunately, without a savestate, I couldn't tell you why. I just ran a test of it both with and without Bandit's Eye equipped to turn it into Mug, and both worked perfectly fine.

For now, it would be best to include as much information about it as possible.
Title: Re: FFT The Lion War ReMixed [PSX]
Post by: Argath on May 07, 2024, 06:32:10 am
when i reached the final battle sometimes it gets glitched and gets stuck, however when reloading the save it fix it but still i hope it gets fixed, im using duckstation too
Title: Re: FFT The Lion War ReMixed [PSX]
Post by: Nyzer on May 07, 2024, 09:09:07 am
Quote from: Argath on May 07, 2024, 06:32:10 amwhen i reached the final battle sometimes it gets glitched and gets stuck, however when reloading the save it fix it but still i hope it gets fixed, im using duckstation too

You need to be much more specific than that. What exactly is happening?
Title: Re: FFT The Lion War ReMixed [PSX]
Post by: Argath on May 07, 2024, 06:41:59 pm
Quote from: Nyzer on May 07, 2024, 09:09:07 amYou need to be much more specific than that. What exactly is happening?
sometimes it glitches during the first cutscene in the final battle of ultima where the screen will go black and not load the whole thing and gets stuck there but it usually gets fixed by reloading the save file, i aint sure if its just me who is encountering these kinds of bugs or glitches tho