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Messages - reinoe

41
FFT Arena / Re: Arena battle videos and discussion
January 14, 2015, 11:41:07 am
Thanks for the match malroth!!  That must have taken forever to record and upload.

Not sure what to do with the Mime.  Team can't function without that unit.  And my luck with talk skill has been worse than awful.  I need to do something about auto-potion but I'm reluctant to try Talk Skill again.

I switched from dancers to monks specifically protect against status.  But status hurt me anyway.  Witch hunt+mime is usually enough to overcome Robe of lords+move mp-up.  Unfortunately the knight is tankier than most spellcasters.  Usually spellcasters get downed by the dancing and witch hunt prevents raise 2.  There's one setup with mime I'd like to try.

GG Truelight.
42
FFT Arena / Re: Arena battle videos and discussion
December 26, 2014, 02:20:33 am
Quote from: TrueLight on December 25, 2014, 09:04:08 pm
FFT Arena 1.39C - RedWorld (Is This the Real Life?) vs. Shintroy (Buff PA)



I feel bad for shintroy.  His squire was LVP.  That's not a typo.  Squire didn't reliably use Accumulate, and in the last match, it didn't revive anyone while Death Sentenced.  The Monk's performance wasn't great either because he wasn't singing when he could have been, but at least he hit like a truck.

Great job redworld and welcome back.
43
FFT Arena / Re: Arena battle videos and discussion
December 20, 2014, 04:32:50 am
Quote from: Shintroy on December 20, 2014, 03:12:08 am

MA Mime team vs Melee SP boosting mime team.
Bet on MA. I didn't think the melee units would reach Dokurider's team on half of the large maps.

Round 1 - Starts off as expected. The teams collide when Reinoe's team is already battered down to half health. Things got too ugly from then on.

Round 2 - A better map for Reinoe. Still didn't get any thing out if cheer song here though sadly. I don't remember whether or not Reinoe got to attack this round. All I remember is his team stuck on defense.

GG it was a classic match up of mage vs warrior and I can always appreciate those. Too bad there probably will never be a range based mime team. I'd like to see thst vs a mage or pa mime team.


You got the players mixed up.  I was the mage team and Doku had the Cheer song team.  Probably got it mixed up because I've been losing so consistently.  :lol:


44
FFT Arena / Re: A.I. Q&A
December 19, 2014, 04:53:11 pm
Will a ninja as follows perform Kagesougi?

H Bag
H Bag
Thief Hat
Black Costume
Battle Boots

?????
45
FFT Arena / Re: Arena battle videos and discussion
December 18, 2014, 03:41:17 pm
Quote from: Shintroy on December 18, 2014, 03:20:40 pm
Can a berserk mime mimic?
If you're using fists and you're using an ability with a PA x WP formula does the damage equal zero? Wondering what would happen if a barefisted mime had kagesougi.

Yeah, any ability that has "WP" in the formula will deal 0 damage.  That's why it's awful if you have Hawk's Eye and someone breaks the weapon (it'll still inflict poison and oil though).
46
FFT Arena / Re: Arena battle videos and discussion
December 16, 2014, 02:13:49 pm
I realize that my issue is that % skills just won't work for me.  Talk Skill, break techniques, charm, etc; they'll never work for me.  I'll make necessary adjustments.
47
FFT Arena / Re: Arena battle videos and discussion
December 16, 2014, 06:00:18 am
There were actually a number of things I messed up on the team...

Cross helmet should have been Diamond Helmet (for Mime Reraise)...
Crystal Armor should have been Diamond armor, (for blind protect)
Squires should have also had throw stone (for spell interruption)  there were a couple of times when that would have mattered.

Overall, I'm mostly happy with the team.  Made a few changes in addition to correcting the flat out errors from above.   
48
FFT Arena / Re: Arena battle videos and discussion
December 16, 2014, 12:36:50 am
I just realized that The draw out ability "Asura" is based off PA and not MA.  I was wondering why the monks kept doing so much damage and I could not figure it out...
49
FFT Arena / Re: Arena battle videos and discussion
December 14, 2014, 02:47:22 pm
Quote from: Shintroy on December 14, 2014, 12:07:12 pm
Why not just make quickening cost more MP and have a cast time instead of outright removing it?

As it is right now it costs 300 JP to learn, costs 15 MP to use, and gives 1 whole speed point. On top of all that its an instant cast spell which isn't fair in comparison to Cheer Song/Dance's 10(?) CT.

I haven't been around long enough to hate the ability as much as you guys but I'm aware of how it can break the balance of game or at least a battle. From the little I've seen in comparison, couldn't quickening also be balanced by giving it a cast time? Aside from the start of a round when buffs are universally used, giving Quickening a cast time will somewhat prevent units from at least getting it off in no win situations like being targed by a raise 2 with no ways to interrupt, reviving by phoenix down, Reraise, or cursed ring while poisoned and having no self heal. It would also stop a lot of stall situations from getting ridiculous like the recent 20+ speed hasted thief almost soloing an entire team due to having regen and double and triple turning.

The reason why cast time doesn't work is because the A.I. will "charge" and then move.  It's the same with ReRaise.  The A.I. thinks it's instant and so will charge and move.  Once it moves, when quickening goes off it will go off on the wrong panel because the A.I. has moved.  As horribly annoying as Quickening is...I really am starting to think that changing it's interaction with Flash Hat+Cursed ring seems to have neutralized it.  It's a nice little quirk but you can't just slap on Quickening+Flash Hat+Cursed Ring and call it a day anymore.  Charge time is a no, but increasing it's MP costs might just do the trick although I don't think Quickening is a problem like it used to be.
50
FFT Arena / Re: Arena battle videos and discussion
December 13, 2014, 10:47:06 pm
Quote from: Shintroy on December 13, 2014, 10:08:53 pm
Mime loses it's weapon when other units melee attack. If you did forget to give your squires southern or/and grand cross then it was bound to happen. I'm interested to know if the squires did actually have grand cross and still opted not to use it due to recoil damage to the mime.

My Mime had an accessory to absorb Fire and also had Blind protection through the armor.  Before I deleted and revamped the team, I literally forgot to give the squires Grand Cross.  You know, the primary focus of the team is something I forgot.
51
FFT Arena / Re: Arena battle videos and discussion
December 13, 2014, 12:34:41 am
Kicking myself for somehow forgetting to give my Squires Grand Cross.  Really I am annoyed by some of the mistakes I've been making with my teams.
Also throughout the match the mime was randomly discarding Asura Knife.
52
FFT Arena / Re: Arena Team Battle
November 27, 2014, 01:24:36 am
Goddess M.
Female
Serpentarius
40
50
Mediator
Draw Out
Abandon
Unyielding
Move-HP Up
Repel Knife

Thief Hat
Brigandine
Cherche

Mimic Daravon
Kiyomori, Masamune, Bizen Boat
53
FFT Arena / Re: Arena battle videos and discussion
November 10, 2014, 12:03:28 pm
Quote from: CT5Holy on November 10, 2014, 02:58:58 am
FFT Arena 139c - reinoe (Seven Samurai) vs Leif1991 (Continents)

Holy father!  I didn't think my teams could play so incompetently but they just keep finding new ways.  "Yeah I see one of our units is on the ground dying but I see no need to resurrect him."  It wouldn't have changed anything but the "Masamune" that "pure healer" was wielding was supposed to be Murasame.  Not that it matters too much because it's going to become H-Bag anyway.
54
FFT Arena / Re: Arena battle videos and discussion
November 08, 2014, 04:17:05 pm
Mimes copy lore.  Shoulda rebuilt my short circuit team first.
55
FFT Arena / Re: Arena battle videos and discussion
November 06, 2014, 02:55:58 pm
And there's my bad habit of allowing my Item user to act after my attacking units.  When will I learn?
56
FFT Arena / Re: Arena battle videos and discussion
November 03, 2014, 01:49:15 am
Yeah, I'm also having some difficulty gaining traction.  It's the "Stops" that are literally killing me although a few too many undead units aren't helping either.
57
FFT Arena / Re: FFT Arena: Balance Discussion Thread
October 26, 2014, 08:48:58 pm
Quote from: silentkaster on October 26, 2014, 04:21:16 pm
My suggestion was to make it Always: Poison with nothing able to reverse it (of course with Immune: Regen). To make the PB use immune to poison would be wayyy broken.

Another legitimate complaint is that it extended matches beyond reason.  We all enjoy the videos put up but I'm sure recording a match with a Phoenix Blade user was an eye rolling experience.  While game mechanics should comprise of 90% of what is or isn't balanced, I think taking into account the time strain put on recorders was something taken into account.  Granted that's something FFMaster can speak on, but I wouldn't be surprised if recorder strain was a factor.
58
FFT Arena / Re: Team Design Tool
October 25, 2014, 04:49:02 pm
Quote from: Andante49 on October 24, 2014, 06:08:52 pm
Should be everything for 1.39c. The yellow boxes for the abilities are Input Messages through Data Validation.

Came up with a very crude solution to get Tsumazuku and Houkouton to forecast correctly that shouldn't interfere with anything else.

Fantastic work!!!!  I tried doing simple updates and couldn't get them to work.  I uh...immediately noticed that Mime's haven't been allocated their 3k jp.  Although a temporary fix is to just calculate up to -3k.

Black Hood isn't allocating 30 MP.
59
FFT Arena / Re: FFT Arena: Balance Discussion Thread
October 23, 2014, 03:02:51 am
Can we have three Mimes on a team since, due to equipment etc, the units can all be different?
60
FFT Arena / Re: Arena battle videos and discussion
October 18, 2014, 11:16:48 am
barren's about to post a video!!