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Messages - reinoe

1
Hey all.  I noticed that MP SWITCH is back.  What's preventing players from running the infamous MP SWITHC/MOVE MP UP combo?  Is there a gentleman's agreement to prevent it?
2
FFT Arena / Re: FFT Arena Stream day
October 25, 2015, 02:42:02 pm
I know this is delayed, but thanks for doing the streams.  I didn't catch it on twitch but I did see it on Youtube. 
3
FFT Arena / Re: FFT Arena: Balance Discussion Thread
October 25, 2015, 02:40:43 pm
Hello everyone.  This is something I'm pretty shocked hasn't been mentioned yet.  With many of the HP totals increasing previously, I'm surprised there hasn't been any mention of Green Beret and Flashhat.  These two items received no adjustments with the most recent update.  Furthermore with BLACK HOOD getting 30 mp, it makes these two items nearly obsolete.

I would propose that

Both Green Beret and Flash hat receive +15 HP and +20 MP.  This way if someone wants MP they don't simply default to Blackhood or Golden Hairpin.

Furthermore The MOVE+1 and Elemental resistance should make them more competitive with Black Hood's raw HP.
4
FFT Arena / Re: Team organization
October 25, 2015, 01:58:06 am
One of my joke teams of old, "Short circuit", turned out to be one of my strongest teams.

Most of the teams I submit are garbo because I cannot test them.  Technically they'd all start out as "joke teams".
5
you should twitch/youtube a few games being played.
6
FFT Arena / Re: FFT Arena: Balance Discussion Thread
September 20, 2015, 07:52:48 pm
Quote from: Heroebal on September 20, 2015, 07:43:14 pm
I believe I've uncovered another glitch with mimes and white magic as secondary, mp is not depleting as far as I can tell. I've been toying around with MimesMania some more, I threw the setup below against Headhunters and the mime was spamming raises/raise 2 the whole mage with out losing mp. There was also only like 1 round of carbunkles.


Mimerva
female
taurus
40
70
mime
draw out
counter magic
overwhelm


flash hat
platina armor
setiemson

murasame, heaven's cloud, muramasa, kikuichimonji, masamune

MimesAlot
female
taurus
40
70
mime
white magic
counter magic
short charge


flash hat
platina armor
setiemson

cure, cure 2, cure 4, raise, raise 2, wall, esuna

Mandy
female
taurus
40
70
scholar
draw out
distribute
overwhelm

faith rod

holy miter
earth clothes
defense ring

earth dragon, mad science, tornado, quake
murasame, heaven's cloud, kikuichimnoji, masamune



Mindy
female
capricorn
40
70
scholar
summon magic
distribute
short charge

faith rod

holy miter
santa outfit
magic ring

earth dragon, mad science, tornado, quake
moogle, shiva, ramuh, ifrit, leviathan, titan, fairy, carbunkle



Yes, I believe there is a glitch/wonderful feature where mimes will not use MP no matter what the skill is.  Quickening, Focus/Accumulate, spellcasting.  Mimes don't use MP.  I wouldn't call it a glitch.  ;)  :more:
7
I said so at the beginning of this tourney and I'll say it again.  I'm really happy with how this tournament played out.  Especially with the new players doing particularly well.  Fun fact: Geomancers used to be a joke class with terrible stats.  Then their PA/MA got upped by one and they become so powerful that Geomancy had to be toned down. 

Congratulations to all the participants.  It's good to know that even though I didn't go far I can at least say I got knocked out by second place!

Until next time!
8
FFT Arena / Re: FFT Arena: Balance Discussion Thread
August 22, 2015, 11:43:54 pm
Is there anyone else out there who even knows how to do the kind of updates FFMaster does?
9
FFT Arena / Re: FFT Arena: Balance Discussion Thread
August 18, 2015, 04:42:19 pm
Agreed.  Once it was shown that Shieldrender can double strike it was starting to see a lot of play which caused it to be nerfed.  Same with Bowguns. 

What we can do is choose some rarely used items and see how they work in reality vs perception.
10
FFT Arena / Re: FFT Arena: Balance Discussion Thread
August 15, 2015, 05:58:42 pm
A long time ago I suggest a movement ability that shortens the duration of negative status.  Instead of creating a new movement is it possible to attach such an ability directly to ignore height?

Speaking of movement abilities, what about a movement of speed +1?  I know it was suggested by Gaignun and it had a lot of support but it obviously wasn't implemented for 1.39.  Speculating about the ability I would say you can have it cost 750 jp and it would still probably get a lot of use.
11
I just want to say that this has been a fantastic series.  All of the matches have been amazing in one way or another.  The creativity that everyone is whipping out when it comes to abilities and items is really great.  I'm so happy with this series.
12
Quote from: Gaignun on August 12, 2015, 10:48:01 am
Bards have the punch of a Wizard, but with the HP of a middleweight, and the PA to deal some serious Counter Flood damage.  I always figured that the lack of an MP pool from robes is meant to counterbalance these advantages.

That was always my take on it too.  If Bards have access to Robes then it makes the Wizard Class completely irrelevant.
13
I doubt I'll make it past Mudvayne.  There's too much status protection there.  But at least I'm not kicking myself about the team I submitted.
14
FFT Arena / Re: FFT Arena SCC Tourney Registration
August 08, 2015, 01:44:54 pm
Team Submitted! 
15
FFT Arena / Re: FFT Arena SCC Tourney Registration
August 07, 2015, 10:14:14 pm
What's the name a final fantasy ability where you hit the enemy but it does recoil damage to you?  I mean in reference to Final Fantasy and not Arena.
16
FFT Arena / Re: FFT Arena SCC Tourney Registration
July 27, 2015, 06:41:22 pm
Quote from: Shintroy on July 27, 2015, 04:03:57 pm
Given up on trying to win this tournament with Samurai. Going to instead figure out what type of team(s) I want to gatekeep to make this one more interesting. What would be great to see in grand finals? Mages or melee teams melee?

I'm not sure why you would give up.  Samurai have good damage options thanks to innate two hands.  And armor access makes them immune to a wide variety of statti.  They're like anti-mediators in that regard.  Even if you make one of your units a spellcaster with 40 brave they can do passable damage.  Still I will wish you good luck regardless of your decision.
17
FFT Arena / Re: SCC Class picks
July 23, 2015, 04:43:57 pm
Quote from: Barren on July 23, 2015, 04:11:26 pm
Mimes are banned unfortunately due to glitches with the mime class itself. Meaning that it can sometimes cause the game to crash when mimes try to mimic other mimes

Ok...

Squire, ninja, mediator
18
FFT Arena / Re: SCC Class picks
July 23, 2015, 04:04:46 pm
Squire, ninja, mime
19
That's incredible that you did that in powerpoint.   :shock:  Have all of your videos been in powerpoint this whole time?  That's simply stunning!
20
I agree with Gaignun on everything except these 2 Things I want to mention...

1.
Despite many of the complaints about Quickening, it's actually not that OP and the very best teams are only set up to use it occasionally at the start of a match or provide a long term boost for a very long match.  However in that regard Quickening is no different than Accumulate or Focus OR PA/MA save.  The only difference is that there has been a definitive way to get the A.I. to use quickening whereas the A.I. using Accumulate and/or Focus is less documented. 


2.
Maybe it's just because I pitched the idea and I want to protect my baby...

I really like Healing staff granting +1 speed.