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Clearing the clutter of an event.

Started by Jumza, November 07, 2009, 10:36:47 pm

Jumza

November 07, 2009, 10:36:47 pm Last Edit: December 31, 1969, 07:00:00 pm by Jumza
I do alot of event editing but im having trouble with making scenes that are more than dialouge changes becuase when i want to make something almost completely new I have all the old event instructions from the event im changing... any tips on how to clear out the clutter
  • Modding version: PSX
Nyzer: Alma teleports out of her own possessed body.
Raijinili: Remember that you're telling a modding community that the game they love could use some fixing.

philsov

November 07, 2009, 10:54:18 pm #1 Last Edit: December 31, 1969, 07:00:00 pm by philsov
move your mouse to the top left section of the area you'd like cleared.

hold down the left mouse button, and drag the mouse down and right, making sure the area you'd like cleared is highlighted -- this is usually blue-ish.

Press the delete or backspace key on your keyboard, or right click on the highlighted area and select the delete option.
Just another rebel plotting rebellion.

Mental_Gear

November 08, 2009, 04:46:13 am #2 Last Edit: December 31, 1969, 07:00:00 pm by Mental_Gear
Are you just using the ENTD tab, or the event compiler / decompiler?

Jumza

November 08, 2009, 07:26:31 am #3 Last Edit: December 31, 1969, 07:00:00 pm by Jumza
so your advice is to just wipe the entire event?
  • Modding version: PSX
Nyzer: Alma teleports out of her own possessed body.
Raijinili: Remember that you're telling a modding community that the game they love could use some fixing.

philsov

November 08, 2009, 08:29:59 am #4 Last Edit: December 31, 1969, 07:00:00 pm by philsov
if its going to be almost completely new, why keep the old instructions?

Least, that's what I'm picking up from the topic sentence in all of its rambling.
Just another rebel plotting rebellion.

Jumza

November 08, 2009, 08:42:06 am #5 Last Edit: December 31, 1969, 07:00:00 pm by Jumza
I guess...
And yeah unless someone can find something not completly new about changing orbonne to boulve citadel...thx for the advice
  • Modding version: PSX
Nyzer: Alma teleports out of her own possessed body.
Raijinili: Remember that you're telling a modding community that the game they love could use some fixing.

philsov

November 08, 2009, 08:47:40 am #6 Last Edit: December 31, 1969, 07:00:00 pm by philsov
*blink*

How in the world would editing the events change the display graphic at the start of the event?

Replace the image with ShiShi.  Change all dialogue to say boulve citadel.

Edit:  The find/replace function of any word processor, including notepad, can come in handy.
Just another rebel plotting rebellion.

Jumza

November 08, 2009, 09:09:18 am #7 Last Edit: December 31, 1969, 07:00:00 pm by Jumza
Thats uhm... not what i meant THE map not the text at the beginning of the event i already know how to edit that though.
  • Modding version: PSX
Nyzer: Alma teleports out of her own possessed body.
Raijinili: Remember that you're telling a modding community that the game they love could use some fixing.

philsov

November 08, 2009, 09:21:55 am #8 Last Edit: December 31, 1969, 07:00:00 pm by philsov
is loading up the map even a function of the event?
Just another rebel plotting rebellion.

Kokojo

November 08, 2009, 10:35:22 am #9 Last Edit: December 31, 1969, 07:00:00 pm by Kokojo
Nope, It is Attack.out material, explained in my guide under Attack.out editor
I keep leaving, I keep coming back. Boomerang boy.

Jumza

November 08, 2009, 04:58:17 pm #10 Last Edit: December 31, 1969, 07:00:00 pm by Jumza
Uhm i knew that too, ive already edited the map so its the citadel.
  • Modding version: PSX
Nyzer: Alma teleports out of her own possessed body.
Raijinili: Remember that you're telling a modding community that the game they love could use some fixing.