Quote from: Jumza on December 20, 2022, 03:37:25 pmUsing Duckstation? Duckstation has a setting where it loads up an old savestate it made rather than restarting the whole game. If you've patched text to some files then that would be loaded up by the game when needed, but skillset data is always loaded in (in SCUS) and you would not see anything changed until you did a hard reset. You can prevent this by unchecking "Save State on Exit" in the Duckstation settings under General.
This did the trick! I'm doing a lot of custom event editing and I usually have a savetstate via ePSXe. Now I know to always hard reset when making new skillsets/abilities. Many thanks!