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multiplayer

Started by gustavo, December 22, 2008, 07:49:28 am

gustavo

December 22, 2008, 07:49:28 am Last Edit: December 31, 1969, 07:00:00 pm by gustavo
IS there any way you guys will be able to implement an over the internet multiplayer aspect to tactics?

God, that would be the day!

DarthPaul

December 22, 2008, 09:24:14 am #1 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
I think we already talked about making it an MMO.
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

gustavo

December 22, 2008, 11:01:25 am #2 Last Edit: December 31, 1969, 07:00:00 pm by gustavo
why would you go through the trouble of making it an mmo when the best part is just the fighting? also, is there really enough interest in the game to make it an mmo?

DarthPaul

December 22, 2008, 11:07:57 am #3 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
Because and MMO sounded like a good idea and it still does.
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

philsov

December 22, 2008, 11:21:26 am #4 Last Edit: December 31, 1969, 07:00:00 pm by philsov
its doable nowadays.

Emulators support netplay, right?

Combine that with the world debug code and you're set.

All you really need is a gameshark utility to import/create characters on the fly.

Can do co-op without world debug (co-op like FF6 co-op), and do 4 on 4 on any map in the game.
Just another rebel plotting rebellion.

DarthPaul

January 19, 2009, 02:53:26 pm #5 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
Not this again!
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

MagiTek v1.0

January 19, 2009, 04:29:24 pm #6 Last Edit: December 31, 1969, 07:00:00 pm by MagiTek v1.0
I would adour multiplayer, if you need any concept ideas I've helped make the concept of several multiplayers in the following areas:
Characters/Character developement
Plot
Spells/Skills
Battle System
Interaction
and of course the good 'ol CLASSES