Damn that was fast! Also amazing to see the names still running the joint from the last decade. Making a v3 of Rebirth so I'll be hanging around the forums for a bit.
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Quote from: heiir on March 29, 2011, 08:32:06 am
1.) When I try to incorporate certain spritesheets (in bmp format of course) into certain places (such as "Cloud v2" on "Cloud"), I get an error message that is very long that basically says the file size is larger than the original. I'm assuming that this is because the downloaded custom sprites are meant for PSX version, and are larger than the PSP. I was curious as to if anyone knows how to resize the bmp to fit just right (limits being: 43008, 45056, & 47104 kb); or if they can point me to a FFTPatcher version of ShiShi's that forces the image? I currently have FFTPatcher versions .271, .466, and .478 and none of them seem to work for what I'm going for. I'm also using GraphicsGale for the sprites.
Quote from: heiir on March 29, 2011, 08:32:06 am
2.) Is there a way to alter the Generics in sequence 188 using FFTEVGRP? If so, where can I find them?
Quote from: heiir on March 29, 2011, 08:32:06 am
FFTEVGRP
FFTPatcher v.271
FFTPatcher v.466
FFTPatcher v.478
Lion Editor (seems to work the easiest for what I'm going for)
UMDGen
GraphicsGale
Quote from: Philogosten on September 30, 2013, 03:46:31 pm
Ok so I hadn't done any modding for this game in years but I recently started again so I had to redownload the tools.
Now FFTorgASM has a lot more options than it used to. My problem is that many of the options don't explain what they do. The formula ones I get but there is a lot of stuff like "Sprite hack [Special units and generic humans]" and in the area where the description for formulas normally is it just says that exact thing again. It has me a bit frustrated since I googled around but cant seem to find any information on what these options mean. Is there a list of what the options actually do somewhere?
Quote from: Cheetah on April 01, 2011, 10:58:22 am
The formation screen sprites of the new characters are in their own separate unnamed files in the giant random folder.
Quote from: Eternal on October 05, 2013, 04:15:17 pm
That's correct. As of now, the Onion Knight cannot use R/S/Ms beyond what is innate on their job. They can use skills such as Fire as long as they're in its skillset, though. That said, they cannot gain JP unless they have innate Accrue JP, which is what I did to them in KO PSP.
Quote from: Nexus on July 29, 2013, 06:47:19 pm
I made a patch for the retail USA UMD. I tested a few battles, and I did not notice any slow down. I tested Gaffgarion and Agrias's sword skills, haste, blizzaga, and some summons.
Original USA ISO
Size: 418,873,344 bytes
CRC32: 0D6A3D9F
MD5: 18D1169CEFED2D5ED77A599694F2F871
After patch
Size: 418,873,344 bytes
CRC32: 8762459E
MD5: 6690A74151890EE1DB2F2AA0617A723D
Quote from: Toshiko on October 04, 2013, 09:58:11 pm
Is WotL actually fixed now? I know there's a -very- specific version I have to use to be able to play FFIV, but WotL was still getting crashes last I checked.
Quote from: Xifanie on April 17, 2012, 06:41:10 pm
Highjacking this thread with my vectorized version.
http://xifanie.ffhacktics.com/temp/FFT_Logo_release.svg
Quote from: Azelus Crave on January 02, 2013, 11:20:11 pm
I have to say my favorite thing so far about Rebirth, is the Ramza change. Black Armor at the beginning and red outfit instead of the blue.
Quote from: Kaijyuu on January 25, 2012, 05:16:28 pm
Populous is the first RTS. It paved the way for everything.
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