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FFT: Complete Main Info thread

Started by Cheetah, April 07, 2009, 11:52:40 pm

Oblivion

May 15, 2009, 12:41:56 pm #260 Last Edit: May 15, 2009, 01:39:31 pm by ehrgeiz20
Quote from: "Zodiac"use "teh" instead, that's what I normally do.

TEH Baert Trading Company

lol.

EDIT:
I cannot get this to work properly on my PSP. It loads up the game but it crashes when I start it.
"A little sport before dying, dear boy?"

LastingDawn

May 15, 2009, 12:56:34 pm #261 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Has anyone taken a close look at the Attack.out for the PSP version? Thankfully for us they used Battle.bin for the new battles and things not outside the original scope of the game, will we eventually take a closer look at those?
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

melonhead

May 15, 2009, 02:02:50 pm #262 Last Edit: December 31, 1969, 07:00:00 pm by melonhead
PSP doesn't use ATTACK.OUT for text, so it probably doesn't use the rest of the file either.

Cheetah

May 15, 2009, 02:07:49 pm #263 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Asmo: Try to correct supposed grammar mistakes is outside of the scope of this project. We are just inserting the new translation as faithfully as we can with as few edits as we can. If people think they can improve upon the WOTL translation then they can use this project as a base and do it on their own time.

Melonhead: Thanks for the tip, though I'm confused why the dashes appear correctly there and then the dash appears as a kanji on the next line. Though there are several different dashes and I suppose the one's for the "-The-" are shorter.

Ehrgeiz: That is interesting to note, thank you. Though if the patch is already not working at this point with essentially only script and text hacks then it is frightening to think about it ever working in this manner. Anyone have any thoughts?

LastingDawn: I haven't looked at the PSP attack.out. Why do you ask?
Current Projects:

LastingDawn

May 15, 2009, 02:22:00 pm #264 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
I meant Attack.out when I said Battle.bin, Attack.out I know is changed around a lot for the PSP version, though they might not have taken any text I am pretty sure the scenarios are implemented well in it.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

melonhead

May 15, 2009, 03:19:15 pm #265 Last Edit: December 31, 1969, 07:00:00 pm by melonhead
Here are the 2 character sets used in the game:
http://spreadsheets.google.com/ccc?key=rlAVH9e2M48cvHbsGm7EiLQ
Differences between PSX and PSP are highlighted.

The PSP version has 2 EM DASH characters for some reason... the text that says "-The-" is using the one that also exists in the PSX version (line 232). The ones that look like Kanji are using the PSP-only one (line 2185)

Cheetah

May 15, 2009, 06:30:31 pm #266 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Yeah so the script and text look like they are working fine, I just need to remember to make a quick edit to Battle.bin and World.bin after they are patched with the text each time.
Current Projects:

melonhead

May 15, 2009, 07:07:20 pm #267 Last Edit: December 31, 1969, 07:00:00 pm by melonhead
Ahhh "-The-" uses a hypen and the other one is an em-dash.

VincentCraven

May 16, 2009, 01:05:38 pm #268 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
I'll have to try testing this when I have more free time (have a job this weekend).

Quote from: "Voldemort"I love the new AI settings
New AI settings!? You guys...
I changed jobs and that has made all the difference.

Archael

May 16, 2009, 03:29:14 pm #269 Last Edit: December 31, 1969, 07:00:00 pm by Archael
by AI settings I mean the re-names

zorlin_shaped

May 18, 2009, 04:44:58 pm #270 Last Edit: December 31, 1969, 07:00:00 pm by zorlin_shaped
http://www.geocities.com/shining_jackal/holysword.png

This is what I found.  It looks fixed in the battle menu of Holy Sword and Swordplay, but it looks like that in the Formation Screen (Party Roster).

The PSP version removed the ability quotes (Life is short... bury!  Steady Sword!).

Will this project remove/fix them?  By the way, the sound novel books should have something like the record section that tells you to press triangle to access it.

This project is not complete yet and already owns.

Cheetah

May 18, 2009, 05:20:50 pm #271 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Hmm that error is still there...I wonder why.

The spell quotes are an interesting situation. At this point I'm thinking that they will definitely be in and that we will leave the original text as is and just change the spell names to be the updated ones. Maybe some more editing, revising, and retranslating would be in order, but I don't know who would take that on.

Thanks for the support Zorlin.
Current Projects:

Havermayer

May 18, 2009, 06:35:14 pm #272 Last Edit: December 31, 1969, 07:00:00 pm by Havermayer
Leave the spell quotes in, but try to update their translation and fix the grammatical errors.

Kaijyuu

May 18, 2009, 08:54:41 pm #273 Last Edit: December 31, 1969, 07:00:00 pm by Kaijyuu
Hrm, I'd actually say leave it up to the people who use this as a base to mess with spell quotes.
It'd be an interesting addition to change them to be PSP translation-esque, but unnecessary.
  • Modding version: PSX

Dominic NY18

May 18, 2009, 10:52:03 pm #274 Last Edit: December 31, 1969, 07:00:00 pm by Dominic NY18
According to my text edited files, the spell quotes should already have the updated ability names. I know I'm not going to take a crack at changing anything more than that.

Also, I've been on a bit of a hiatus for the past few days because of a damn research paper I'm writing. I should be able to get back to text editing by tonight or tomorrow.

DarthPaul

May 23, 2009, 12:47:14 pm #275 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
Made it to chapter 2 and have not encountered any errors not previously mentioned.

I'm gonna replay of course to see if I missed anything, good job Cheetah this is looking a fucking mazing.

Yea it's that awesome.
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

VincentCraven

May 23, 2009, 02:29:51 pm #276 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
Aww poo.

I was hoping to run this with v1.3 concurrently, but not surprisingly the text edits conflict with one another.
I changed jobs and that has made all the difference.

DarthPaul

May 23, 2009, 05:37:52 pm #277 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
Didn't Arch release a version without the text edits? To calm people down till the newest text editor came out.
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

zorlin_shaped

May 23, 2009, 08:18:58 pm #278 Last Edit: December 31, 1969, 07:00:00 pm by zorlin_shaped
QuoteNumber 1 - MP Switch
Yes, that's right, not Blade Grasp. MP Switch has a lot of uses. On a non-mage unit, its takes a free hit. With Move-MP Up or even worse, Angel Song, you effectively have a unit that is close to immortal.
Suggestion - If it is feasible (ie. not really hard), only let MP Switch reduce damage by the current MP. Very bad wording so I'll give an example. Say my Time Mage has 50 current MP and is about to take 70 damage. MP Switch would take 50 damage, and the Time Mage would lose 50 MP and 20 HP.

It's very old, but is not there a way to gray out MP Switch when a character is equipped with Move MP-UP and vice-versa, like with the Monk and Ninja, where Martial Arts and Two Swords get grayed-out when you are using those jobs.

That is supposed to be a question, though it doesn't look like it.

QuoteWhat most people would put at Number 1. This ability stops almost every physical attack. It just stops too much.
Suggestion - Not too sure, maybe just reduce the things it can stop to Swords/Katanas/Ninja Swords? It might still be too powerful though. I need to think on this.

Another one from FFMaster.  Blade Grasp should only block blade attacks. No blocking staves, rods, sticks, books, and the like.

And what I meant with the novels about pressing triangle, is the same option that the Germonique Scriptures has.

454Casull

May 23, 2009, 08:46:45 pm #279 Last Edit: December 31, 1969, 07:00:00 pm by 454Casull
If you can block a sword, you can block a staff. But have you ever seen somebody stop a blade with their hands while carrying a weapon?

Idea: blade grasp only works when barehanded

EDIT: or bearhanded