Final Fantasy Hacktics

General => Archives => Tethical => Topic started by: lirmont on June 06, 2011, 03:30:22 pm

Title: [MAP] Range
Post by: lirmont on June 06, 2011, 03:30:22 pm
"Range" (54x46)

(http://darkabstraction.com/showOff/ffhackticks/Range-preview-001.jpg)

(http://darkabstraction.com/showOff/ffhackticks/Range-preview-002.jpg)

(http://darkabstraction.com/showOff/ffhackticks/Range-preview-003.jpg)

(http://darkabstraction.com/showOff/ffhackticks/Range-preview-004.jpg)

(http://darkabstraction.com/showOff/ffhackticks/Range-preview-005.jpg)

(http://darkabstraction.com/showOff/ffhackticks/Range-preview-006.jpg)

(http://darkabstraction.com/showOff/ffhackticks/Range-preview-007.jpg)

(http://darkabstraction.com/showOff/ffhackticks/Range-preview-008.jpg)

Download "Range" (http://darkabstraction.com/showOff/ffhackticks/MAP_Range.zip)
(note: the map description file was generated by a program I wrote which doesn't have support for scaled slopes, so only heights of non-scaled slopes are correct at the moment)
Title: Re: [MAP] Range
Post by: Kivutar on June 06, 2011, 05:26:45 pm
Wow! This map looks awesome.

I will test it tomorrow.
Title: Re: [MAP] Range
Post by: RandMuadDib on June 06, 2011, 06:29:43 pm
Holy balls this map is huge
Title: Re: [MAP] Range
Post by: GeneralStrife on June 06, 2011, 07:34:12 pm
Holy Saint Mary, what a map.
Title: Re: [MAP] Range
Post by: dinosaur on June 06, 2011, 08:22:23 pm
These large maps always give me boners.
Title: Re: [MAP] Range
Post by: Kivutar on June 07, 2011, 03:28:46 am
This map shows two bug in the engine:
- the camera range is not enough
- when moving to the other side of the map with the cursor, the camera is too slow.

This reminds me that in FFT, the camera move only if needed. Even when centering on a character, if this character is at a edge of a map, the camera does not focus on the character itself to keep showing a larger part of the battle. I would like to implement the same behaviour in tethical. Do you know if that type of scrolling has a name?
Title: Re: [MAP] Range
Post by: Pickle Girl Fanboy on June 07, 2011, 11:00:35 am
Quote from: dinosaur on June 06, 2011, 08:22:23 pm
These large maps always give me boners.

Boners?  Multiple?

http://en.wikipedia.org/wiki/Virtual_camera_system

QuoteThere is a large body of research on how to implement a camera system[10] . The role of a constraint solver software is to generate the best possible shot given a set of visual constraints. In other words, the constraint solver is given a requested shot composition such as "show this character and ensure that he covers at least 30 percent of the screen space". The solver will then use various methods to try creating a shot that would satisfy this request. Once a suitable shot is found, the solver outputs the coordinates and rotation of the camera, which can then be used by the graphic engine renderer to display the view.[11]


There are other goodies on that wikipedia article.  Hope that helps.
Title: Re: [MAP] Range
Post by: Kokojo on June 07, 2011, 11:24:14 am
Personnaly, too huge.
Title: Re: [MAP] Range
Post by: Pickle Girl Fanboy on June 07, 2011, 11:45:54 am
Quote from: Kokojo on June 07, 2011, 11:24:14 am
Personnaly, too huge.

The boners?
Title: Re: [MAP] Range
Post by: Zaen on June 07, 2011, 11:46:34 am
Maybe this would be more reasonable if you controlled 30-40 units per team. :P

Still amazing, though.
Title: Re: [MAP] Range
Post by: Kagebunji on June 07, 2011, 11:53:43 am
I am not fan of the huge size of map either, but there is this idea I had. What if both sides were riding Chocobos? Increase the move of chocobos by 2 as well to make it faster, and bam, perfect place for some war battle(beginning of war of the lions...?).
Title: Re: [MAP] Range
Post by: Pickle Girl Fanboy on June 07, 2011, 11:56:45 am
3 or 4 way multiplayer.
Title: Re: [MAP] Range
Post by: lirmont on June 07, 2011, 12:00:22 pm
Also, nothing that says you have to start on extreme opposite ends. You could start near each other in the middle. I know I like options when I run away like a little bitch.
Title: Re: [MAP] Range
Post by: RandMuadDib on June 07, 2011, 12:22:07 pm
Increase range of bows or spells, making them actually useful?
Title: Re: [MAP] Range
Post by: Kagebunji on June 07, 2011, 12:27:51 pm
Bad idea, Rand. Increasing it would make it increased for smaller maps too, which would make it OP, imagine Sagittarius with such incredible range on some small map, lol.
Title: Re: [MAP] Range
Post by: Dome on June 07, 2011, 12:30:42 pm
If you have to manually control EACH unit...battles would last ages xD
Title: Re: [MAP] Range
Post by: Pickle Girl Fanboy on June 07, 2011, 01:01:16 pm
You could set clocktick limits.  You could set victory conditions that will never exist in vanilla.  You could have good AI.
Title: Re: [MAP] Range
Post by: Kivutar on June 07, 2011, 05:44:59 pm
4 large teams with chocobos, archers and summoners + clocktick limits would be nice on this map.

But I agree that the battle would take ages.

I'm fan of the official-like maps.
Title: Re: [MAP] Range
Post by: dinosaur on June 07, 2011, 05:47:04 pm
I would eventually love to test it out and see how playable it is...
Title: Re: [MAP] Range
Post by: MysticKnightFF5 on November 09, 2011, 01:13:38 am
...this map would be excellent for a 2v2v2v2 (note, that's 2 individual players with 5 units each)
Really, I could see tethical being useful for all out wars.
Title: Re: [MAP] Range
Post by: Kuraudo Sutoraifu on November 09, 2011, 09:08:09 am
Gigantor map! I dig the ambition.  It's a little bland, but that could be fixed with ruins of a fort or something similar.
Title: Re: [MAP] Range
Post by: RandMuadDib on November 09, 2011, 12:21:38 pm
Or a full fort. Doesnt have to be ruins.
Title: Re: [MAP] Range
Post by: Pickle Girl Fanboy on November 09, 2011, 12:31:45 pm
I wonder, could we double the resolution and the size of the currently existing battlefields?  Like a HD Mandalia?
Title: Re: [MAP] Range
Post by: lirmont on November 09, 2011, 02:53:25 pm
It's possible, but I don't know what kind of approach could be taken to updating the actual texture to have more depth.
Title: Re: [MAP] Range
Post by: Kivutar on November 09, 2011, 04:25:15 pm
Yes we can, but it is a tedious job. We have to add more polygons, double the size of the texture, double the colors of the palettes, and edit the textures to make them smooth and more detailed. Nobody wants to spend ages to double the resolution of a map, except maybe on a small map, for a demo.