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Messages - Neophyte Ronin

41
Now, I have been chugging along and being careful about three and eight and the author intent in the most miserably translated, but I still have some questions.

1.  How wide of an area do I have when typing cinema text, in pixels?
This would be Events, courtesy of EasyVent.

That's not even the greater concern.

2.  Is there a function in EasyVent where length is addressed?
The prospect of copypasting between one program and the other does not sound appealing.

Knowing the first and the possibility of a shortcut will assist in making sure the script actually looks beautiful in terms of formatting, and also to smooth the rough edges off.

Much of this inquiry is derived from how game data in TactText appears to be of a particular length of pixels, or points.  For instance, situations as the Work History seem to cram or use special space characters (thin ones, expressed as {SP}) to ensure everything is justified and up to 220 length.

This has become a maddening spiral for a guy who prefers to keep everything equidistant when it is implied that it would look better in the long run.  Frankly, it's enough to drive you insane, given that there are so many little text assets sprawled out around just TactText alone.  EasyVent?  That's the cinema playing out, and that includes battles.  In there, length is not provided.  You have to copypasta, doing adjustments and replacing codes and....

Yeah, this is a pain in the butt.

Label it OCD all you want, but if you want to ensure that the text will not float through the panels or end up in strange places or just freeze the system because it's too long (I have the nagging suspicion that can happen, that text is far more temperamental than first thought), then you have to play by the game's in-house rules regarding length of passages.  And hope to God it fits in the end.

At least one question being answered would save this guy shitloads of heartache.
42
Help! / Re: Thoughts
January 01, 2013, 04:43:13 am
Unless you feel like buffing monsters so that isn't the case.

It used to be, Knights got this in FFV, but the Samurai get it now and, by the time you figure out how to get the Samurai, it's too late (at least for me; I was in Chapter 4 the first time I played--years ago--and by then, Two Swords of the Ninja was incredibly better).  I would still give either the Knight or Squire Double-Grip for the purpose of giving them an exceptional advantage in damage output, but also tailor monster health as higher and shields as being worthwhile.

Whatever you do, find a way to counterbalance it so that it does not become a glaring oversight.
43
You know what else could be added?  Text line length indication.

Here's the deal: when I'm typing dialog, I understand there are finite limits to how many pixels worth of characters can be displayed before something scrolls off-screen or freezes things up.  Now, in TactText, there are indicators, the max limit of which appears (in original Tactics at least) to be 220.  I live by this number and tinker the message until everything lines up.  In other words, everything in TactText has been systematically rewritten for clarity and also to tailor Dome's Tactics Plus and, perhaps in the future, my own patch.

Now, here's the issue: EasyVent lacks this functionality.

It can become something difficult to piecemeal-fashion (read, Copy-Pasta) all the lines of dialogue back and forth to ensure everything will fit and work the way you want it.  It's pretty much just another step that I have realized I must endure, after realizing portions of the game text are in one program but not the other.

Of course, given that I have both programs as a result of a package, I can deal.  If, however, there was something I was missing as a result of either narrow vision or programming impossibility, just turn your head the other way.  Even though that may be the case, the fact that I got to rip apart the original Tactics script and make it interesting or at least palatable again will provide testament to this program's capabilities.
44
FFT+ / Re: Zorlin Shape Poaching bug? (1.01c Beta)
December 27, 2012, 06:51:28 pm
I'll be sure to note that.
45
FFT+ / Re: FFT Plus 1.02 upcoming changes
December 27, 2012, 06:50:17 pm
The Knight's Code of Final Fantasy, since V, centers on handling and deflecting damage away from an ally.  The problem with Defend is that, if there is another character who can be attacked at far lesser risk of wasting the attempt (i.e. easier to hit), then they get attacked, provided they are also within range.  In other words, given a choice....

Knights would probably benefit from Innate Defend.  Instead of being the only guy on the field with Defend (unlike the last Plus incarnation which, for its circumstances, worked very well), the Knight gets it as an Innate Status--the Class itself.  He need not select Defend and he need not use it or Caution during a fight.  A character with that kind of defense can be quite hard to break, but Thieves with their Innate Concentrate can give them a run for their money.  That would be pretty extreme, but again, there are workarounds.

As for Thieves being a little bit better than Knights, I am forced to agree.  Thieves have both Concentrate and greater agility.  They might not have lasting power, but they can get a much better defense with Equip Shield, while Knights could use Concentrate from the Archer to ensure they are just as effective.  The difference would then stem between the higher health rating of the Knight against the agility rating of the Thief.  In practice, Thieves fare better because it is easier to reposition them after an attack.  Knights are pretty much stuck there to get the **** kicked out of them.  This new push to reform their skill line-ups will have little consequence over their overall public image.

Knights and Thieves should have condensed their primary feature to one ability long ago.  An ability that casts a Break on one of four (or five, given that we're condensing them) is a crapshoot and Stealing a random article is also a crapshoot.  It dismisses the surgical precision and thus makes the moves far less effective at disabling an enemy in specific ways.  Now we can give these classes far more lasting capabilities as Classes.  So, if Knights get the condensed-to-one-and-then-add-new-ones upgrade, the same must be done of the Thief.

The Knight should follow the disruptive element to the letter; cancel prep status with a swift blow, for instance.  Knights should also follow chivalry, as stated.  Here's an example:

Sentinel - A situation where the Knight is given priority by the AI, even if someone is more vulnerable to attack.  Something behind the scenes, like a Status Ailment only Circumstantial, like Berserk.  The Knight becomes a frequent Target; if he does not Defend often or have access to healing, he is often the first to fall.  This could extend into PvP PSP games and is not meant to utterly exploit the AI like Transparent does.

Vigilance - The Character's Evasion stats for all sides are treated as Character (Frontal) Evasion.  This means, if you are 50% Evasion from the front, then you are 50% Evasion THROUGHOUT.  Either the Knight or Thief could have this; it could be an alternative to what the current "Caution" ability does as a Reaction and move it right onto the Support Ability list.

Raging Ache - A move that deals impressive power, but you forfeit your Health--usually 10%.  At what price glory?  This is a Knight Ability I would use in a pinch if it meant it got an enemy where I wanted it to go.  There are abilities in the Worker 8 category that correspond to this concept.  This would be a Knight-exclusive.

Joker Hand - This always crits, but you only get PA 1 * WP otherwise.  This means your damage is low but variable.  It always hits, and since it always crits there is also the chance of knock-back.  This might be a Thief exclusive.

Cleave - If your hit kills the enemy, your Knight can take a free turn, presumably to nail another.  Please note the attack must deal a killing blow for this to work; else, you just forfeit your MP.  Knights could use this to mow down some lesser mooks on their way through an area.

Minuslay - Deal Wound-Based damage.  While many Classes have this (Cloud and Beowulf), this one demands melee range and is thus harder to attempt.  It also requires a direct blow, so it is Evasion-sensitive.  But still, it's got Steiner written all over it.



There are plenty of ideas, but I'll figure them out.

I'm almost finished with my uh... "translation".  I've poured through the TactText and the EasyVent materials, and all I have to do is pour them into an IPS and see if it all works once I'm done.  When I know it can work, I'll send them to you for approval.  (Post-Script: the translations are meant to be for anybody and to be a departure from either of the official/current translations, but I can tailor item and equipment descriptions as long as your current Master Guide is up-to-date.  We'll discuss the particulars once I send them over).
46
I've considered designing my own hack where everyone's at 99 and the gear is compensated for.  If we capped it at 50 and prevent further leveling beyond that, it means we can create villains who surpass the standard level (like how the Deep Dungeon is designed ordinarily).  There would also be a question of how fair this would look to players.

A better question to ask--provided a level cap should be possible--is to ask if gradient-based weapons that employ Character Levels (or hell, Job Levels, to be precise) in their power output calculations are possible to design.

Example: Broadswords increase in power relative to Knight Class levels and a few others (to varying degrees; Squire and Geomancer increase it by 1/2 or 1/4 the rate of Knight, etc.)  This means that, Unarmed and Weapon arts improve based on their wielder, while equipment such as Robes, etc., improve certain stats as well, usually special effects as MP gains.

Now, if that were possible, we'd be in business.  Trouble arises when we consider fairness toward the AI.  Usually, they get so much and don't bother to branch out to other Classes, thus they have far less striking potential.  Other characters such as maybe Zalbag would have their JP amounts tailored in proportion to their theoretical technical skill, and in fixed fights, that's easy to pour through.  In all, this concept would benefit players more, especially the grinding types.  It does, on the other hand, provide an alternative level-up system.

If we really wanted to be evil about things, have the capability to reduce Total JP by taking in JP from rival Classes.  Now, this won't prevent you from un-learning abilities--that's just asking for a beating by players--but if you decide to take up another Class, your memory of other Classes starts to wane, to a certain degree at least.  We should cap this, prevent it from getting underneath Level 5 or somewhere, or make certain Classes immune to this degradation.  What this does is reduce your Job Level by reducing your Total; your total has to be above a certain....

You know what?  Forget it.  Too difficult and far too reminiscent of FFII.  Some people don't want to remember that game.

Level 50 stats with Dome's current Master Guide would make sense.  However, we run into a simple problem: a Level 99 Monk is far more dangerous than any character in the game.  After a certain threshold, weapons are there just for stat boosts, may the best one win.  Level 99 Monks are murderous savages, and it's part of the reason you can grind to 99 in Vanilla during Chapter 1 and not worry about repercussions, even though the gear is bad.  Even if enemies leveled with you, the gear remains static (the point of the above debacle).  If you cap it at 50, the enemies should follow suit and never go beyond except in cases where you want to brawl hard.

Tailoring weapons to 99 standards--and I mean all weapons, from Broadswords to Chaos Blades--and putting everyone at 99 means that only abilities and tactics are the greatest deciders of a battle's outcome, which is the point of the game.  I'm all for 50 if it means that certain encounters break that mark, but what happened to the boss-stat enemy encounters?  They get harsh after a level threshold past 50, you know.  Level 99 bosses against 50 player units is a harrowing confrontation, nigh impossible without foreknowledge of what to expect.
47
The healing really does interfere; it's overpowered.  Also, it was an affliction-fest that went nowhere, although that's basically the point.  The paring-down of graphical effects helps to hasten the process, though; you could definitely make Enrage and Muddle an area effect.

The cure-all across the screen can dole out more restoration than anything else.  There has to be restrictions out the wazzu before I entertain this as a viable option, because quite frankly, the AI will exploit it, and so will players.  It also ruins some of the distinction that this is a tactical game, due to being far overpowered.  If you wish for one of these, keep its recovery values as low as possible and the costs and CT high and lengthy.

Aesthetics are up there, particularly in the text and ability names.  It's not where it should be balance-wise but I like the Green Mage concept.  So far.  What else ya got for us?
48
FFT+ / Re: Monster givaway battles?
August 31, 2012, 04:54:18 am
I voted Other.  Consider it a yes with additional ideas:

If there's a way that only certain monsters cannot lay eggs and breed instead of across-the-board laying or across-the-board sterility, so be it.  This would mean that all monsters that are considered unable to breed are candidates for the monster-rescue concept, while the rest have to be tamed the hard way.  Go even further and immunize certain monsters to Invite, period, so that these rare instances are the only way to get that caste into the party.

See, if the concept is a prelude for ditching the Taming/Invite ability altogether, then that really changes the playing field.  That'd be flat-out awesome, because you can't cheat and get monsters early in your party and have them soak up too much glory while your companions are still weak.  Trust me: the playing field in prior versions of Tactics Plus changed a great deal when you acquired a monster.  Then again, it can make the game unplayable if you grind too far to square off with one monster party that far outclasses you, unless you sucked in your gut and lured in a monster or two to equalize the battlefield.  If standard options are cut short, then that puts greater weight on the player to find a way past this.

Another advantage to having a few monsters breed via eggs and others requiring retrieval via other methods is that it makes certain castes rare and valuable again, even with their different strength, and it adds that "Gotta-Catch-Them-All" aspect that many on this forum board in particular happen to enjoy.  It would also present some hard planning of the whole poaching reward system.  Tack on the added trouble of making common items and rare items different from each other again (but change the ratio between in certain cases).

I would have been content with the original changes to monsters--suped up, ready to kill--but I'm impressed because now I can ditch that annoyance of ditching monsters on routine occasion, just so I can add a new party member on a specific unit number (because I'm anal like that).  Having monsters fill up your roster after just a few random battles was one of the chief complaints I had back in Tactics, which had nothing to do with the iniquity of their utility.

Also note that the typical range of an acquired monster is 45-74, while bred monsters are 40-70 (allusion to Delita's hint that wild monsters are a little tougher than the tame ones).  That means you're likely to get a strong monster off the field than from an egg.


Chocobos: obviously yes.  They're the reason monsters lay eggs in any Final Fantasy setting, period.

Goblins: no.  They're bipedal, demon-blooded humanoids who, despite supposed breeding ability, do not breed with eggs.

Bombs: maybe.  They're either spirits fused by alchemy, or being spirits, have no need to breed.*

Coeurls: Nah.  These guys are too useful.  If you had a live Coeurl, the Shadow-Bind trick is yours.

Pigs: No.  Bipedal pigs are even less likely to breed via eggs.

Anything Undead: NO.  If mere skeletons could breed, why the fuck have they not overridden Ivalice by now?  That goes for individual castes (like Vampire Cats) that may become an undead monster type.

Squid/Illithids: Yes.  Turns out the creatures themselves are asexual reproducers in D&D, though they are also parasitic lifeforms who sever the hollowed skulls of humanoids to inhabit their skeletal structure.  They are otherwise Mythos-tinged mollusks, for lack of a better description.  The fact that they are given a greater emphasis as a "Water Type Monster" is something I would contend since my understanding (and sometimes appreciation) of Pokemon is lacking.  The original monster was a ripoff of D&D, who also ripped Lovecraft off.  After considerable research, I found out its breeding patterns are similar to the whole egg thing; we can otherwise let it slide and there needs to be at least one black sheep among the bipedal monsters.

Bipedal Birds: Do I really have to answer this one?

Ahriman Eyes: Maybe.  They're technically a summoned demon that performs the work of their masters and I find it hard-pressed to give these guys the ability to breed in the mortal realm.  That's just a glaringly stupid oversight on part of the conjurors.  Aren't magicians supposed to be the wiseguys of this era?

Bisonkin/Bulls: No.  God, no.  Only the platypus can breed with leathery eggs--the only mammal that does.  These guys are a nefarious cross of man and bull that for whatever reason are never lost, based on their tracking skills inside deep labyrinths.  There are no historical precedents of them breeding in fucking eggs since Tactics.

Marlborough: No way.  These dark young breed with that horrifying Marlborough Spore technique.  I don't suppose individual castes could be exempt from laying eggs, like have only the Ochu/Otyugh the egg-layer who breeds either Marlboroughs, themselves, or both, and that Marlboroughs and their big daddies are sterile, save for their signature technique.  Or just let all three have Marlborough Spores as their Monster Skill and then breed Marlboroughs that way.  Would you really want to keep an egg laid by one of these fucking things?

Dryads: Being spiritual and magical and natural, the trees are bred via seeds.  Although that presents another can of worms since those seeds (to be buried, maybe?) must be hard to lug around.  Pick No.  It'll make these things rare and valuable.

Behemoth: No.  These guys are dead-ringers for this Giveaway Battle concept.

Dragons: Yes.  They're anatomically capable, right?

Hydras: Uh, yeah, I guess.



*Note: If Bombs had Auto-Life/Reraise all the time, they'd be a horrifying adversary unless you could poach them....
49
Spriting / Re: Even longer overdue Flan sprite
August 09, 2012, 04:07:25 am
Yet another monster to add into a Tactics patch.  When I make mine, I'm making a Type A with the original special characters, Type B with brand-new ones, and then both types get a different set of monsters.  The Flans will be in the Version 2.
50
The line stays because you can acquire magi-guns and magic machine guns after specific propositions.  They cannot be used in-game, but I allude to why that is in the description, from lacking appropriate ammunition or some other plot device that renders them useless.  Mustadio is referring to legends, whether they are true in the so-called modern age or not.

The correct spelling is Gologras, in the case of Golagros/Gorgoroth.  Now, when I was looking up lists of Great Old Ones and Elder Gods, I came up with Golgoroth, a blackened toad with a piercing stare.  In fact, I wrote the guy in for an encounter in a fan-fic of mine a few days ago, following that implication and giving him some mutagenic powers since becoming undead that befit his idiom and menace (he is pretty damn vicious and argumentative, you know).  Don't assume he turns into an amphibian--instead, I have his eyes bleeding acid from gouging them out and he smells constantly like cordite, a type of blasting powder.  Remember his cause of death and you'll get the correlation.  He does have the tongue, something he uses to molest cute little redhead girls who wear black suits.

Golgoroth, in the context of a miserable toad, fits well as a nice "nickname" considering he abducted Teta and made her a hostage; Sir Folles would undoubtedly confront him and offer up the nickname, even though his real name is Gologras or Sir Levigne.  There, done.  Gologras bears no similarity to his literary origins and is, instead, better off being referred to as Sir Levigne when in polite company.  Sir Folles will call him that while trying to convince him to follow a simple order.  There is a lot you can tell about someone from a few simple implications from what they say.  That's what they mean by snappy dialogue: you get what's happening in a few brushstrokes, which saves time and space.


Also, Blackram is a faint reference to one of the titles of Shub-Niggurrath, Black Goat of the Woods with a Thousand Young.  You could say Black Ram of the Weald with a Thousand Ewes.  Unit Blackram is supposed to sound very menacing, no matter their actual fate in the story.  Again, Gorgoroth sounded similar to the Great Old Ones (the aforementioned Toad).

In fact, the whole background behind the seven Lucavi mirrored the seven bizarre Lovecraftian "Les Invisibles" from the semi-Album of the Blue Oyster Cult, "Imaginos", an out-of-sequence series of tracks that describe a human wanderer who becomes Desdenova, Eternal Light, who starts to bend history by invading the thoughts of key figures so as to perpetuate wars and destruction, much akin to the plot of Tactics (being the unschooled wretch I am, I first heard Astronomy through Metallica's Garage Inc. album).

The fact that the head-honcho behind Tactics did Ogre Battle and Tactics Ogre and named those games after songs from Queen Albums (Curse of the Black Queen?  Dead-Ringer!) cannot be ignored.  The correlation should not come as a surprise; upon the mere encyclopaedic analysis, I concluded that the scope of Final Fantasy Tactics, with its leeriness in trusting religion or human potential, with cosmic usurpers operating behind the veil of perception, is indeed a Lovecraftian marvel without truly exposing itself as one.

Thus, if Alex Smith thought Gologras was Gorgoroth, as a reference to a Great Old One, it was an innocent gesture of complicity towards the imagined inspirations of the original authors, that they wanted as many references to said literature to shine through.  Besides, Gologras bears no similarity to the video game incarnation, as Dawn had mentioned.


I'm calling them Sapphira and Rouge.  Ruby doesn't sound threatening enough as a ho' assassin's name, and it's also been used rather frequently in games like this.  To add more humor, they are never referred to by name, even when Elmdor is addressing them.  Ramza's mind conjures up the names so as not to just call them blonde and brunette.  Seriously.


I am aware that Isolde is a lady's name.  When I mentioned the word hazing in the context of Isilud's character, I interpolated a history of abuse that led to receiving a female's name as a joke.  Or, the Japanese authors failed to establish whether or not the name is unisex like Leslie, Marion, or Ashley.  Then again, they're doing all the research; they should have known.  The idea that he was being hazed came to light as a way of working in what could be his actual name, which in this case might as well be Tristam. 

Proponents toward the original name include his blue attire, and his Stone, Pisces (that otherwise invokes Leviathan--no joke, look up the wheel in the FFWIKIA page), and that the names merge "Ice" and "Battle" into one word.  That would explain his cool head even during pressure, very focused on what must be done, even in the face of death.  Or rather, invoke that sentiment in his character.  The use of Pisces to evoke an aquatic sentiment also illustrated some level of kindness, for he did worry over Sir Folles and offer a flayed confessional before Alma.  This is not the behavior of an irresolute man.

I still thought it was some kind of inside joke to give him such a name, because while checking his name in the wiktionary (both of them), the search turned up negative--nothing there at all--but while browsing the interwebs, I discovered that Izlude was the Satellite City near Prontera, where King Tristan III reigns (i.e. in Ragnarok Online).  Izlude is still similar to Isolde, and it amazed me that there was another reference of uncanny proximity between those names.  It was then that I settled on using one or both names in some capacity.

The last bit against my theory is that Izlude, in my ear at least, sounds fairly Arabic.  Exotic to some degree.  However, after associating the Knights Templar with their real-world origins as former escorts to the medieval Holy Land, the name that sounded similar to a dervish that might be chopped down for crossing paths with a mounted knight sounded even more alien, given he stood in their ranks.  It was just another spot where both translations have messed with me.


Keep suggesting shit.  Don't forget that the translation to be used will also be available to others and, given appropriate notice, can be tailored if necessary.
51
I'm open to suggestions about what Izlude's name could be, but that was what I got out of research: the better half of a romantic epic.  Unless Izlude/Isilud alludes to something of Arabic origin, I considered changing it to that.  Besides, I was going to write it as though Izlude/Isilud/Isolde is but a pet name, and that his real name is rarely spoken, enough so that his pet name is what appears as his unit name.  If that avenue is frowned upon for any reason, I'll just abstain from taking liberties.

Wiegraf/Wiglaf, on the other hand, I really struggle with.  The name is derived from the Beowulf myth, naturally, and he happens to be the guy's right-hand and successor.  Incidentally, Beoulve is a French variation of the name Beowulf.  If you believe that Wiegraf sounds stronger, I'll respect the notion.  It might have to come to some votes, however; at least fifteen cast before I finalize anything.  I always have the option of calling him Folles, his last name, and it would make sense since he and Ramza become adversarial to begin with.  He could also have the honorific of Master Folles, since he is a White Knight.

I'm surprised there is a point of contention about the assassin ladies but little else.  I'm never quite sure unless I get a thumbs-up or thumbs-down.  I got nothing about the script excerpt I had produced, and nobody confirmed anything about the {0xf4} thing, either.  Still, I got thumbs-down for the reasoning behind changing the girls' names.  I could leave them nameless and have onlookers identify them by their outfits instead.  What do you think they'll call them then?

Seriously, look them up:

http://finalfantasy.wikia.com/wiki/Celia
http://finalfantasy.wikia.com/wiki/Lettie

I stood there with my mouth gaping open at the sheer simplicity, the obviousness of it all.  Looking at the basic descriptions and the resulting romanji, I was pretty much sold by the idea.  Then again, Raven probably studies Japanese in his spare time and that he's far more learned in the field than either me or everyone who edits the site in question.  If there are a few dozen people who are somehow wrong in calling their outfits by specific colors, and then me looking at the romanji and suddenly thinking there is a connection, who are somehow utterly wrong in jumping to conclusions, then by all means....

It just caught me as a non-coincidence, that's all.  I don't believe in coincidences.  I might not stand by my position forever, but I do think that the names Lede and Lettie suck bad enough to change to Liedel, or something appropriately exotic.  Seria, on the other hand, is almost phonetically similar to the word cerulean, a shade of indigo, or blue (you know, sapphire), and isn't supposed to remind people of Syria the country.  To even invoke such an association is to invite controversy, though I don't really care if that happens to begin with.  Remember: Seria happens to be the romanji.  Why would invoking Syria be such a bad thing, Stretch?  Syria has had its dark moments of late, but you can't group all of them together beneath those moments' shadows, can you?

As for the names, I'm now betting on Sapphira and either Rouge or Liedel; the prior two happen to be actual words, they roll off the tongue, and they could pass as names while reflecting their outfits.  Again, in the same vein as Wiegraf's plight, we can settle with a vote.  Please note that sugnuf (who authored the translation of which I'm taking cues from) also called him Wiglaf.  It might not be the harshest-sounding name, but if we are taking names from mythology and famous authors, epics, and works of military ethics as the original authors had, then it is the more appropriate term in that context at least.

While we're trying to figure out if we like the changes proposed thus far, are there preferences for names or names we wish to change?  Let me hear them before I delve too far into this, okay?  It pays to plan.  Also, I'd like feedback about that excerpt, around the lines of if you think they're feasible.

Post-Script: Thanks FDC; didn't know apostrophes made for bugged spoilers....
52
Though I've been out of it in terms of discussions, I have full confidence that we'll have a new version, discover even less bugs than before, and have some fun with this patch.

Algus/Argath/Asshole... I'm going to remember that one.

Funny you mention that, because I took the liberty of rewriting virtually every word in the original translation, using sugnuf's script and going through everything featured in TactText, hence my slow trickle of posts.  I should submit this for approval: I wish to mow down and neaten up the translation.

There are a few caveats, not the least of which involve the amount of desired profanity and a general consensus on what to name each character.  Most of these are straightforward, although a few were changed for the worse and others for the better, and still a few others are just out there.  I intend to change a couple names here and there and, as a result, I have performed research about where they came up with some of them.

Now, most are eerily similar to combat terms (Meliadoul sounds like Melee and Duel and probably pronounced the same way, a Japanese sort of pun that didn't translate all too well since, to overseas people, it sounds garish and loud).  However, there are actual rhymes of reason behind each one:

Vormav is a Russian word for Thief.  Voorman is a word combining the terms for "Before/in-front-of" and Man, so it could also mean a boss or head of agency.  Yeah, that's pretty literal.  The Russian word is very telling of Vormav, so using the WotL version is off limits.


Rofel is awkward beyond belief.  Loffrey is most likely the intent of the original script, hence we change it.  Now, we could give him a nickname like ROFLCOPTER, but that's just pushing buttons.


His last name, Lachish, refers to the Lachish Letters, a series of ancient correspondences found on carbon ink and clay ostraca.  It may be found at the British Museum in London.  The original term "Rakshu" is a clearly Japanese-sounding transliteration of the word Lachish.

en.wikipedia.org/wiki/lachish_letters


For a long time, I thought Meliadoul was pronounced "Melee-Duel" as a typical Japanese pun, sort of like naming characters after food products because they think it sounds funny (over here, we name them after rock musicians where appropriate).

After using Google's search engine, I happened upon the "Melian Dialogue", a conversation written by Thucydides about the response of a neutral island off the coast of Sparta to an invasion by the Athenians as part of a game to spite their rivals.  The similarity between the names was genuine enough for me to incorporate a revision of her name to better capture the origin of the name, and to brush it up a bit: Mellian Diala (fancy female middle name) Tyringel.

en.wikipedia.org/wiki/melian_dialogue


Celia and Lede/Lettie are gross mistranslations of phrases meant to describe their attire: Celia wears blue and Lede red.  The Romanji for Lede is REDI for God's sake!  How could we have missed that?  I hated Lede/Lettie's name for the longest time and sought to alter it; I dubbed her Liedel, a witch who appeared in the first Ogre Battle game and who doubled as the chronicler (like Alazlam) in Ogre Battle 64.  What can I say?  I'm a fan of Yasuni's work.

Anyway, REDI can be switched to Liedel, although I intend to fix the text to include pet names among these enchanting little succubi; her friend Celia (now called Seria) calls her Rouge, a sexy-sounding variant for the color red.  As for Celia's change, it sounds closer to Cerulean, or indigo, a variation of the color blue, which she happens to be wearing.  In short, the Ultima Demon Assassin girls are named after their fucking outfits.  Could Azrael get any less creative with his cohorts?  Then again, they're likely pseudonyms in place of their true names, which could be used by a savvy magician to bind them to a mortal's will.


Kletian Drowa is fucked-up.  The name is inspired by the French scribe, Chretien de Troyes.  I'll go with that, thank you; both translations failed to capture what it was.


Izlude, or Isilud, are both wrong.  The closest word that comes close is Isolde, better known as the hottie babe in the Tristan & Isolde romantic epic.  Why the fuck is this kid named after the chick, huh?  Fucking Japan, I swear....

But to be honest, Tristan isn't such a bad name, so we'll name him that.  That's his real name, which is alluded to once or twice in my (revised) script, assuming nobody objects.  He gets the name Isolde as a cheap hazing gag on the Knights Templar's part.  Meliadoul will allude to his name during a few of her dialogues during the scenes involving her.


Golgoroth is actually the name of a toad-like great old one in the Lovecraftian tradition, one with a particularly hard stare.  Golgoros and Gorgoroth are close, but Golgoroth is the one we'll use.  It doesn't really matter a whole lot beyond the cosmetic side, as Sir Levigne is a passable name and the Golgoroth is probably just a nickname anyway.


Milleuda is almost there, but not quite.  To be honest, there are several allusions to Old English terms like Weald, which stands for forest.  It's not the Siedge, but rather the Sweegy, yet it's a Weald now.  Relax, it's cool.  Speaking of Old English, while looking up Mildew, I found that it's an Old English word standing for Honeydew (you know, that stuff that aphids leave behind?), before it became associated with sick building syndrome in the modern age.  Milldeua (pet name: Milly) is a slight change that befits her honey-golden hair and once-sweet persona turned rotten and festering from the abuses of the nobility.  It's not a major change, but it is closer to what she's like.


Wiegraf is now Wiglaf.  Fuckin' eh, I mean, really?


A lot of the dialogue has been given a face lift as well.  I noticed that the stolid script lacks a good sense of humor, no matter what translation there is.  The only bit is slapstick and it happens to Mustadio.  In Plus, Mustadio is halfway near being a decent player character, so keeping him the only whipping boy ain't gonna fly.  I just pulled this scene out: it's the brief family reunion.

By the way: if you know if {0xf4} is meant to be a pause in the scrolling dialogue that you press Confirm to continue displaying (saw it used in TactText and I remember it was used in Mustadio's Formation Screen Quote), and that it still works in other programs by virtue of it being legitimate code, let me know.

The Aegis, Agrathi: You should know, the Sadalfas family was once respected and praised just like yours, {Ramza}.  But my grandfather was captured during the Fifty Years' War.  They say he did something unconscionable.  They said he sought to save his own skin by trading those of his comrades.  But, as he left the bastion....  He was stabbed in the back, by none other than a squire just like myself.  One of my grandfather's former comrades escaped and spread the lies around like Germinas wildfire.  Of course, father never believed one word of it.  But everyone else did, and he was deserted... whitewashed.... (tosses stone into fountain) With the rank I was born with... I would never have entertained the notion of an audience with Dycedarg....

Young Girl's Voice: Deeelllitaaa!  Oh, Deeeeellliitaaaa!

Delita (turns): I heard ya the first time, Teta!

Ramza (turns, startled): Whoa!  Alma, Zalbag!  How long were you...?

(They approach together)

Alma: Hey {Ramza}, you never wrote anything about coming home!

Ramza: So brother, did you get my letter about me coming home?

Zalbag: What letter?  (Pause) Never mind that; I only heard you lambasted those thieves in Gariland to a pulp!  That's worthy of our name; I've no doubt our father above is pleased with both of you right now.

Ramza: ...Thanks.

Zalbag: Ha, ha... just the same as always.  Still uncomfortable hearing that... (pause) do me a favor and never change.  So, Delita, looking good; I did hear you're doing all the heavy lifting.  (pause) Teta can't stop chattering about you.

(Teta approaches Delita)

Teta: Yeah, and I'm almost impressed you're still vertical, wearing that suit.

Delita: Heh, I'll take that as a compliment.  You look good, too.  How's school by the way?

Teta: Uh... it's all right.  I am passing every class, and the teachers are nice....

Zalbag: Alas, I'd love to stay and chat, but I got suckered into another string of manhunts for prowlers and such.  If I may take my leave....

Ramza: Good luck and God's grace, we shall pray for your victory.

(Zalbag waves goodbye and turns to leave, but pauses)

Zalbag: We've received a pigeon: they demand a ransom.

Agrathi (pissed, hence red text): What's this?!

Zalbag: 'Tis beyond my ken: (pause) these rebels preach death to the nobility and their servants.  Their hatred knows these bounds; they'd have slain poor Elmdor at Mandalia.  Why then would they abduct him for the sake of money?  It runs against their idiom....

Agrathi: Absurd!  They're no more than gil-per-grain brigands and beggars, I say!

Zalbag: The winds carry nothing from the grass planted in their midst. (Pause) Now, I voiced my concerns....  Yet, the nobles believe that our circumstances do not warrant further investigation....

Ramza: (to himself) A true Aquilor never abandons one in need.  (To Zalbag) Brother, where did the grass blow last?

(Note: sugnuf used the Japanese euphemism for spy in the original text.  I think it gives a flavor if you keep it in, and Zalbag and Ramza are among the girls, who might not catch onto the term.)

Zalbag: The Merchant Crossroads of Dorter, south of here, and east of the Abbey of Orbonne.

Note: The Ivalice Map is actually lop-sided, for many Medieval-era maps actually had north pointing to the left, and south pointing to the right.  It's a massive, massive self-perpetuating translation error to think that North, for whatever reason, is at the top of the map, when you pause to consider the range of climates as you head further to the "Right" of the map--that being warmer climates prone to excessive drought and dried salt flat lakes, etc.  It also makes sense when you note the Order of Northern Sky's location and Order of Southern Sky's location: left and right, respectively.  Did anyone else notice this besides me?


I dare say, guarding a castle is such a dull grind, eh {Ramza}?

(Zalbag leaves, having dropped his hint)

Delita: Looks like we have to cut our reunion short, Teta.  We'll resume afterward.

Teta: W-Worry not Delita, I know. (Pause) Make sure we reunite with you in one piece, all right?

(They embrace)

Delita: It's all right, sis, we won't do anything stupid; try to be good and keep Alma outta fights, okay?

(They let go)

We had better move, Aegis.

(Note: sugnuf could not decipher how the first translation incorporated the term Limberry Aegis Knights from what he observed was simply being part of the Marquis' private guard.  However, Aegis is synonymous with the word for guard, so the fancier term still makes sense in this context.  Delita makes it into something of a pet name for the wayward squire, up until their falling out.)

(Delita, Agrathi/Algus/ARGATH/Cocksucker/Asshole, and Teta take off; before Ramza can follow)

Alma: She wasn't telling him everything, {Ramza}.  (Pause) Not that she was lying....

Ramza: Don't tell me: you went and burned the schoolhouse?

(Figured that, since they're teenagers and in school, they have rapier wits of some kind.  Ramza should not be as clueless as he is described in the game.)

Alma: We thought about it for real.... (Pause) see, those witches at school won't leave her alone for, you know....

Ramza: So, those fights....

Alma: Yeah, I shouldn't have said a word of this to a hothead cadet with a pig sticker.  Listen: Teta will be all right, okay?  I'll be there for her.  Trust me.

Ramza: I'm not worried. If worse comes to worst, call me.  Don't over-strain that fist.

Alma: Speak for yourself!  You, the one pushing hard just to meet everybody's expectations!  Be yourself.  (Pause) Names are naught but shackles in love and war.

Ramza: Ha, ha, ha!  A year passes by and you're already sounding like our mother, heh-heh-heh!

(Ramza splits; Alma takes the chill breeze in stride)

Alma Ramza....




Now, for boss battles, they have to be thematic, true, but that also means you have to be able to prepare for their worst tricks.  Make sure there is a way to stave off the nasty and that the Reaction Abilities chosen fit the boss' idiom.  Critical Quick can be a painful occurrence at the wrong moment, for example.

EDIT by FDC: I had to edit your post because spoiler tag titles cannot contain apostrophes or they won't open when clicked.
53
Why is Undead Oracle #46 able to be mounted?

Oh, wait.  That's right: Boco, the White Chocobo.  Never mind.
54
The next thing we should see is a list of Classes and what their Abilities are.  I'm reviewing the Excel lists you forwarded right now.  I'll have an answer in a few days.  Gotta study for an upcoming final exam....
55
New Project Ideas / Re: Community Mod
July 25, 2012, 12:04:15 pm
All you got to do is ask me.

I've been going through TactText like a fine-toothed comb to make the textual experience of Tactics a different one, and have also considered retooling the cinema texts through the Event Text Editors supplied by the community.  If there is a certain style you wish me to exude, feel free to ask.
56
Spam / Re: This is for you Dome ... *sigh*
July 25, 2012, 11:57:19 am
Unfortunately, I can't seem to find it on Google; I heard it on a radio program and I forget what that was.  I did, however, discover related articles that indicate that women with bigger busts are actually more intelligent by IQs than not.  That's what the study suggests, anyway.
57
New Project Ideas / Re: FFT: Fill the gap
July 21, 2012, 12:20:49 pm
The event happened after the fight at the gallows?  I figured Boco, as Wiglaf's prior steed, was used to bait goblins into blockading Agrias' pursuit of Ovelia, that he had been recruited into the Templar's fold already.   Then again, I subscribe to the original Tactics and not the reissue.  The sight of Wiglaf again at Orbonne is pretty much a surprise in the original game.

Anyway, I was inspired to plot out an event-by-event sketch of Delita's entry into the Blackram fold, his capture of Ovelia, and the battle at Zirekile where he sees Ramza again.  I'm of the group who think Delita was made a double agent of the church after he had already met the Baron of Blackram and learned well enough of goings-on to take advantage of everything.

In a delicious fanon bit, the Baron grooms this survivor of the snowy wastes of Zeakden into something of a "Manchurian Candidate".  I leave it open as to whether or not he perished in battle with the Evil Eye, but he alludes to switching out the bodies, so his body is never truly recovered.
58
It's called electronic heckling, also called trolling.  Sometimes, it's hilarious, but it's easy to pull a Michael Richards and go off on a tangent you'll likely regret.
59
FFT+ / Re: About monsters & elements
July 21, 2012, 03:07:44 am
If you wish to incorporate elements to all monsters, then they should have slight differences to one another.  We can extend this further by making each creature among their species unique in some fashion.

Chocobo - halves water and wind.
Black Chocobo - Absorbs wind, weak to water.
Red Chocobo - Negates Fire

Goblins - Halves all Elements (they were the resident anti-magic imps before anyway).  In addition to Innate Arcane Defense, give them Auto-Shell.

Panthers - Red Panthers negate earth, but are weak to water
Coeurls - weak to water, negates Fire, but halves other elements except Earth
Vampire - The only panther who's Undead already, befitting its apparent idiom; weak to water, holy, absorbs Dark, negates Fire

These are just examples; feel free to change them as you go.

Ahriman (Blue Floating Eye) - Halves elements, absorbs ice & Dark, Holy is standard
Veteran (Yellow Floating Eye) - Havles elements, absorbs lightning & Dark, Holy is standard
Plague Eye (Red) - Halves elements, Absorbs Fire & Dark, Holy is standard

Bisonkin (it's like Wisenkin, right?) - Absorbs Earth, Water weakness, Air Half
Minotaur - Absorbs Earth & Fire, Water Weakness
Sacred - Absorbs Holy & Earth, Water Weakness, Negates Dark

You can also extend this to status immunities.  By not keeping them universal as before, it throws people a bigger curveball into deciding which character to keep, not solely by abilities alone.

Green Dragon - Immune to Poison, Negates Wind, Absorbs Thunder, Weak to Darkness & Earth
Blue Dragon - Immune to Slow, Absorbs Ice and Wind, Negates Water, Weak to Fire & Darkness
Red Dragon - Immune to Darkness, Absorbs Fire, Negates Earth, weak to Ice and Holy

I say go for it: give each little punk their own niche.
60
The Earthbreaker sounds interesting.


The H Bag should be the C Bag, as in Croakadile Bag (gator skin bag).

It's nice to also see a drawback in using the Hydraskin in that it sucks balls when hitting something.

The Fallingstar, however, should have a little extra boon next to the Croakadile Bag, unless there's another feature it could have, because the power doesn't quite sound right.


Interesting: the Perseus Bow has a chance at Charming someone.  I also find its lowered range amusing, as well as power next to the Artemis (and yeah, I think we should change it from Ultimus because the online help describes the goddess of the hunt, aka Artemis or Diana).

The Yoichi looks like shitloads of fun.


Reeling in Evasion on the Cloths is one thing, but I think you missed the different between Persia and Cashmere.  That being there's no difference, period.  I'd outfit my team with Persias for the lowered price.

The Ryozan, on the other hand, looks like a reason to actually use a cloth, because the reduced Evasion makes them a lost cause compared to other lunging weapons.


If a weapon deals Earth Elemental, does Float negate it?  That would make the Gastrophetes a tentative venture.  If the enemy equips Gastrophetes exclusively, all you got to do is cast Float and negate their attack.  At least that's what I've come to understand about Earth and floating foes.  The loss of Double-Shot puts crossbows back on the lower end of the food chain.


The books look flat-out awesome.  The whole scope of Tactics' story is very Lovecraftian in its own way.  The Battle Dictionary is meant for fighting, while the Necro uses the powers of darkness.  It's a nifty gadget for avoiding those losers with three heads, assuming they still have Dark Whisper at the forefront of their abilities.


The Scorpion Tail deals occasional Poison at last.  Good to see the Morning Star come out on top, with a rival in the Scorpion Tail, but they seem to handle pretty much the same.  I've noticed their power levels are roughly equivalent....


The Lamia Harp should have Charm on it instead of Confusion.  The Fairy Harp is unusual.  I love how you nixed the redundancy of two lyres doing a similar thing.

Now, if Holy is the Fairy Harp's venue, should lyres not be available to both sexes so that both may benefit?

Also consider that Perseus is a mythical hero, so a bow of his might have a holy element (then again, Yoichi got Fire...) so it makes sense if his bow has the Holy Element like the Fairy Harp, or just switch them around.


While I would think a few would have their elements switched around, katanas look incredibly cool.  It's pretty close to what you'd expect from a line of elemental blades.  Was the Chirijiraden nixed for some reason?


I thought you made the Materia Blade a Knight Sword.  I liked that idea


Orichalcum is a legendary metal, an alloy of gold and some other metal.  Atlantis had untold wonders, so it's not inconceivable to imagine that the Floater/Levistone in FF lore was based on it.

Meanwhile, Platina or Platinum is a shiny gray-white metal, often used in the armor of purity worn by the Knights Templar in the game.  Purity, I'd expect, would guard against death.

By these connotations, I would think that it would be better to have the Death Protection on the Platina, and give the Jump +1 to the Orihalcon.

The Main Gauche is down but not out; it should, however, be three-quarters on par with the toughest shield, so it should be raised to 25% or so (unless the shields are brought down).

The Mage Masher used to be fun again, but I suppose it was too easy to rend one's psyche before, and you'd always gain it back, which made for easy casting.  I couldn't imagine a caster without one, in other words.  If it reduced MP by your attack but didn't gain it back, maybe then....

All in all, Daggers are returned to the sidearms they once were, which brings doubt to their viability in a fight.


An End-Game arsenal selection with multiple contenders!

The Oberisk (Obelisk is the proper term) has some defensive power, but it should be higher to contend with its cousins.

The Sacred Lance is always a contender for the crown, while the Dragon Whisker is handy for guarding against the elements.  Very cool.

Gungnir is flat-out awesome.  That's the kind of legendary weapon I'd use.

I recommend you consider making most Lances Forced-Doublegrip, save for lightweight models like the Javelin and Mithril.  They should be light enough for use in one hand.  It also causes you to question the merits of latter pieces and their paltry parrying power, while Javelins and Mithrils have the advantage of an optional Shield.  The Gungnir could also be a contender for one-handed use.


Forced Doubles should have power that emulates a Double-Grip so that Attack Boost puts its power a little above a standard Double-Gripped weapon; this should apply to axes as well.


The Spell Edge, called Spellbinder, lost its principal benefit because it's store-bought.  As a compromise, a tuft of magic power should be granted.

If not, then change it back and give another benefit to the Iga like a boost in Speed, or perhaps some other benefit such as enhancing Air and Earth for use in Punch Art.

The Sasuke is pretty cool and looks like a weapon I'd actually search for.


they lost their Evasion stats.  I would retain the 20% on the initial Rod, because while everything else is ornate and enchanted, you don't care what happens to a simple stick.  Furthermore, it's okay to give a mage a decent parrying tool.

The Elemental Rod sounds like a replacement for the Dragon Rod.  I like the Dragon Rod the way it was, barring the summon-Bahamut effect that took it over the edge.  It should have the half-element gig going for it, but it should also retain the name; like the Dragon Whisker, just not as limited in terms of defense.  Just in striking power.

As for the regular Elemental Rods, I would recommend giving them some half-resistance against their native element and then a weakness in another (like Water for Fire, Earth for Lightning, Fire for Ice).


The White Staff ought to be 1 WP if it's designed to Cancel Doom, because there aren't many ways to stop a countdown once it starts.  It's extraordinarily useful if it also guards against it as well, and has a 100% proc rate.

It seems the formulas are standardized to their originals' Magic Weapon style, suggesting to me that the wackier ASMs and hacks employed in previous weapon design has been rescinded.

I can see it in the Sage Staff, whose protections of Silence and Berserk mirror that of the old Magic Ring.

If you ask me, switch the resistances of the Gold and Rainbow Staves, as I can see Ovelia getting hammered with Gafgarion's Night Sword without it in place (unless, of course, his sword techniques aren't even Darkness elemental).

As with rods, give the expendable Oak Staff an edge in Weapon Guarding over its contemporaries.

Finally, and this is probably for the sake of feasibility: I say nix the Dual-Wield capability.  Staves are bigger than rods and not as long as Sticks, but long and heavy enough to preclude agile strokes with one in each hand.  At least, of course, if you disregard characters like Gandalf and the dude from the old game, "The Immortal", but they often had a sword in their main hand.  There doesn't seem to be a way to make a staff/sword combination without having a ridiculous staff/staff combination.


I like how the Octagon neutralizes EVERYTHING, rather than a few random bad things.

The Ivory Rod with Condemn?  I guess its a bone, true, but to pick that into the sucker's skin, that's just gnarly.

The Battle Bamboo is a little conservative in it's combat ability.  It should be stronger.

Iron Fan sounds like something that should strike hard but be forced double-grip.  Also consider an ASM hack where you can reduce a character's stats with equipment, such as speed in this case.

The Whale Whisker's defense against the elements is interesting too, and it says to me that the Magic Ring has been reconstituted into something else entirely.


The Rune Blade should have a boost in Magic or other effect instead of surpassing the lethal-sounding Diamond Blade as the deadliest non-elemental blade in the End Game.  Give Diamond some power like 14, while the Rune Blade gets to do something else at lowered power.

I noticed the Buster Sword became a Sword again.  This is pretty lousy, unless Cloud has innate Double-Grip or something.  Actually, Forced Double-Grip won't even work since it doesn't multiply.  Cloud's weapon is therefore pretty damn sour, for it it is the only way to enable Limit Break Arts.  That's a major step back.


The power levels seem okay in theory, so long as the Level Cap is brought to something like 50 or something.  I don't see these working out later in the game, at 99.  It looks okay so far, a few minor caveats here and there, but other than that, this looks okay to ship.

Also, I'm moving along with TactText work and I'm almost finished.  Let me know if you have specific naming conventions and which weapons are replaced by what.  Also, shout out about names of abilities and equipment I should incorporate.

I'm almost finished revamping the online help and menu scripts, everything but cinema events.  It's taken a while, but I'm satisfied with how it looks inside the program.  I'll have a save file and read the results in-game and get back to you about it.