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Messages - Argy

201
Help! / Re: Reactions
January 21, 2012, 03:00:46 pm
Thank you both for your help. I will try that Glain.
202
Help! / Reactions
January 21, 2012, 03:12:29 am
Hello,

Just a quick question, is there a way for an ability not to illicit a reaction from the opponent?

Cheers Argy
203
Recruitment / Re: FFT Patcher 0.479 ASM Hack Collection
January 14, 2012, 03:50:42 pm
Here is what I have found so far;

This is SB's work and had the BATTLE.BIN attached, so I hope that helps
http://ffhacktics.com/smf/index.php?topic=1285.20

Read the first post and it says that there is 18k of ASM in there
http://ffhacktics.com/smf/index.php?topic=1285.20

Thats what I have found for the moment, I will check again tomorrow as well
204
Help! / Re: 100% Knockback
January 02, 2012, 02:07:27 am
Brilliant work guys!! Found it in orgASM last night. Much appreciated!!
205
Help! / 100% Knockback
December 31, 2011, 03:30:43 pm
Hello,

Just wondering if anybody can help, how do I give a skill a 100% knockback?

Cheers Argy
206
So wish this would work on the PSP!! Fat Chocobo!! I love it!!
207
Event Editing / Re: Change Map Tutorial
December 28, 2011, 10:06:52 am
Brilliant work Elric!  I will try this out on Thursday night! As I always say, keep these great tutes coming!!
208
Thank you Celdia, for your cracking tutorial!! Absolutely brilliant, nothing better than running around as Vincent Valentine for Ramza!! Oh yes... for all 4 chapters!! Skillset update now!! Go you mighty Hellmasker!!
209
New Project Ideas / Re: A patch based on D&D
December 10, 2011, 03:24:31 pm
Hiya Dome,
I am sorting of working on a patch based on D&D at the moment, I am not sure about sticking to one class and not nbeing able to move. eg Lvl 2warrior unlocks barbarian, I like that, sort of like a suprise!! Anything posted below this could be considered the ramblings of an old man.

Have a look at this link
http://www.dandwiki.com/wiki/SRD:Classes

My ideas...
Barbarian Be able to self inflict beserk on self and on the enemy. I was also thinking that other abilities, can be berk + regen, beserk +reraise, beserk +protect etc
In terms of R/S/M Also that they should have Innate Meatbone Slash (I think it suits them) Move +2, well they are quick and also Equip Axe.
In terms of equipment, can use Axe, Flails, Daggers and Clothes.

Cleric You can change the names of the abilities to reflect D&D, so Cure 1, becomes Cure Light Wounds, Regen becomes regenerate, Holy becomes Holy Word. I think that they should be able to use Flails, and keep their RSM's

Thief: Keep all of the steals except for Heart and EXP, good idea about the talk skills, talk out of money and time etc. I would also give them Move+1, anad Innate Move Find Item as well, they are thieves, so they should be able to find things also move that to their skillset. Also probably keep Jump +2. In terms of euipment, keep them to Vanilla, though I do like them having a Ninja Sword....

Warrior: I like the break stuff for them, in terms of D&D, they should be able to use everybit of equipment, maybe not rods or staffs. Therefore eery bit of armour would be open to them. I was also thinking to give them the Triple Strike command and call it Whirlwind Attack, or use some of their feats, as in D&D 3ed. In terms of RSM, give them Vanilla Knights and maybe counter as well, or Counter Throw like in 1.3.0.3

Monk: Like Vanilla, just change the name of the skills, so Wave Fist becomes Flurry of Blows and Death Fist becomes Quivering Palm

Ranger: I would have them as you said and possible looking at innate poach as well, i hope that does conflict with Tame. I would also look at a Multi-Shot ability as well. I  terms of weapons, I would look at sword, bow, crossbow as well. Equipment, No armour, but all of the rest and may as well chuck in a shield. Also I would give them a movement ability that was well suited to travelling through forested areas.

As for Wizard, I would look at giving their old school spells like Sleep and Charm, and using the correct naming conventions for their spells. The fire-type spells would have a large AoE, but low damage, Lightning is Linear and Ice is somewhere in between the two.

Sorceror, I was thinking making it more like a Time Mages abilities...but then not sure.

Thaumaturgist: This could be the Summoner, and all you have to do is rename the names of the summons, Zodiac becomes Asmodeus, Cyclops becomes Gruumsh, Lich becomes Bane etc

Your Lancer, would become a Dragon Knight, probably have the skills of Reis

You can also through in Archmage, Slayer etc, so there is massive scope for this project

Just need time to thrash out the ideas, me thinks

Cheers Argy

210
The Lounge / Re: Jeanne d'Arc
October 28, 2011, 06:36:28 am
I concur, cracking little game!! Once you get going, you will love it. Think I might play it now!!
211
Help! / Formulas
September 26, 2011, 09:07:19 am
Hiya,

Didn't know whether to put his here or in FFT+, does anyone know what the formula is for 'Bulls Eye' and what the magic equivalent would be as well? I just think Bulls Eye is ace!!

Cheers Argy
212
A PSP version of Parted Ways would be excellent!! A slimmed down version would be very tasty indeed!
213
Sorry for the double post!! I forgot to mention that CCP and CoP are great as well! (place wink emoticon here!)
214
I tend to make eboots for my PSP, so I have 1.3040 and I also have LFT. I am pretty sure that Paheej's rebirth will also work. Any patch that has extensive ASM hacking, like, Eternal's Parted Ways or Dome's FFT+ won't work as an eboot, trust me I have tried countless times!! It also doesn't matter about what firmware you have either! It's a shame really, because I love portable gaming and the above 2 patches are brilliant! :-)
215
Help! / Re: .fftpatch application to the game file
September 04, 2011, 10:46:48 am
I dont if this helps but .457 is out as well and I pretty sure its available from the download section
216
New Project Ideas / Re: Final Fantasy VII Project
September 03, 2011, 08:03:24 am
Wow, that sounds most impressive! I look forward to it's release!! Hopefully it will make it easier, so a total lackwit like myself can have a crack at it! :D
217
New Project Ideas / Re: Final Fantasy VII Project
September 03, 2011, 01:30:38 am
Pokeytax, In terms of event editing, wasn't fft707 working on a new event editor? I assume his project has stalled. Is there anyway we could use his ideas to help create a new one, that is if it was any good. Judging from the feedback, it really does sound like it was on it's way. Just a thought. Here is the link, ffhacktics.com/smf/index.php?topic=5323.40
218
Sorry mate,

You are the first person, i know that has my birthday... you and Joan Jett!!

Also I am probably older than you soo... yeah... he he
219
Sept 22

I hope ir helps...
220
Call of Power: Chapter 1 to 3 / Re: Chapter 2 is on.
August 25, 2011, 02:30:58 pm
Doink! Indeed!! Can't wait to see his skillset, looks very tasty.