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Messages - S_Hawkeye

1
Celdia's Complete Patch / Re: Best Glitch Ever
November 15, 2011, 07:41:50 am
Quote from: Celdia on November 14, 2011, 05:24:30 pm
I do have a theory that the second knockback could cause units to get stuck in other normally impassable terrain such as trees or walls, possibly even pushing a unit UP onto a wall that could be otherwise bypassed with Fly or Ignore Height.


At least in FF+ that is true, it happened to me, a frog did it (notice the black mage/lancer unit), btw my lancer was unable to move, but my black mage could move perfectly.


2
Quote from: Dome on November 03, 2011, 03:55:59 am
@S_Hawkeye, play the last version :-) It's the first fight of the DD


Ohhh hahahahahahahahahahahaha i need to play that battle again
3
Quote from: S_Hawkeye on November 02, 2011, 10:04:17 pm
Yeah, in 1.01 Ramza and the 2 Arhimans are controllable.

Pd: 8 Ramzas!!! Where?
4
Quote from: Dome on November 02, 2011, 11:14:03 am
Xeno, I'm checking the ENDT tab right now, and the DD fight is properly flagged...are you sure you are playing the latest version?

About the random at Zirekile...I'll check it xD


Yeah, un 1.01 Ramza and the 2 Arhimans are controllable.

Pd: 8 Ramzas!!! Where?
5
FFT+ / Re: FFT: Plus battle logs
October 22, 2011, 03:56:57 am
For queklain, you should use mustadio, an oracle or a thief, and steal/destroy it's mp so it can't use reiz
6
FFT+ / Re: FFT: Plus battle logs
October 19, 2011, 01:44:25 pm
Yeah, Zalera had counter magic (i think) in the mausoleum, but in the DD he had counter flood)

Btw, i killed zalera in the dd (easier than i thought), mustadio is the natural enemy of any lucavi (3 magic shots destroyed queklain, velius and zalera), and the fell knights, 1 sleepga and areiz was enought (funny, zombies with inmortal flag cannot revive)
7
FFT+ / Re: FFT: Plus battle logs
October 16, 2011, 05:36:44 pm
I'm finally in the deep dungeon... but Dome, it's me or all the monsters (zalera, velius, ghost) in the Deep Dungeon are from fft+ 1.0, the touch were always 100%, Queklain Zalera had counter flood, etc.

1 floor: "Dark" Ramza and the eyes are controllabe by the user.
2 floor: Those workers... they scared me the first time i saw one of them flying, but at least they don't have an AoE atk and Balk was easy.
3 floor: I reset my game in the moment i saw Olan, but the floor was easy (god bless planar magic + faith rod + short charge)
4 floor: Sleeping dragons made this floor almost laugthable.
5 floor: I hate the 100% touch skills, but Froga and Areis (The special ghost died in 1 hit) made this soportable.
6 floor: Queklain is a chicken, the battle was basically trying to catch that bastard.
7 floor: Velius was easy (3 arrows from mustadio to destroy is mp) but those demons..... I was lucky i could sleep those b*tches.
8 floor: Zalera keeps nuking my units (Flarega + Instant cast = OMFG)

8
FFT+ / Re: FFT: Plus battle logs
October 12, 2011, 01:29:03 pm
I have fought the tiamats and dark wishper is ugly (always 6 hits, that's a lot), and putting the with meliadul is evil (but fun, at least she didn't used her break skills).

It happened something really funny when i was fighting zalmo, a frogged winged eye hit my lancer and caused a double knockback, "fusing" him with my black mage (and zalmo was another velius, you need to do something about the reiz lock).



And while is not important, it was funny that you can put 'innocent' in a unit with the faith rod.


9
FFT+ / Re: Planned changes for the next release (1.01)
October 10, 2011, 08:10:18 pm
Hey Dome, ther is a way to put jump inside a skillset? (might be redundant, but it can't be seeing when it is supposed to hit like other skills so the target can move before the hit)
10
FFT+ / Re: FFT: Plus battle logs
October 10, 2011, 07:58:46 pm
Well what can i say...... i love to play with my planned team from the begining so i overlevel a little (even in patches like 1.3 or celdia's "preset lv of guests" patch) so i don't think my suggestions would be useful with the intended experience, but whatever, first, the battle with Quek.....something was a real pain in the ass, zombie + Areiz + Quick is awful, and his punches..... but al least he can be tricked to kill a party member with low life without him using his combo.

Velius on the other way, was the easiest boss i have ever fought in this patch, he NEVER attacked me once, he just (tried) to revive his minions (that were REALLLY weak even in lv 50, i just needed to silence them) only to get them killed in 1 hit by my two handed lancer or my quick charge archer), and damage split is easily avoided (my Ramza just stole his brave).

About the enemies, well, the monsters are almost (or in some cases) strongers than generics (a good thing), but some skills need some changes (for example, the tier 1 bird is overpowered compared with the other tiers and the chocobos need something to justify their use (choco ball is not useful at all, and choco meteor is even weaker than the squids counter flood).

I'm in the begining of chapter IV so i can¿t say anything about other bosses/monsters.

Pd: Dome, good patch, i've been enjoying it a lot.
11
A question, is there a fixed grow, or the performer is still a crappy class to train?
12
FFT+ / Re: FFT: Plus Chat/discussion topic
August 11, 2011, 10:39:26 pm
Quote from: Kagebunji on August 09, 2011, 11:50:56 am
When they are higher, you earn more experience when hitting the monsters, and that is perfect for me.


More xp means less jp per level, maybe is not really important but i dislike that
13
FFT+ / Re: Planned changes for the next release (1.01)
August 11, 2011, 10:33:09 pm
Is there a way to change the skillset of ninja (or at least adding some other unique items to throw, like more balls or trowing knives) and archer (charge mostly sucks), or at least the stats of archers (because bows are awesome, but the archer stats are really shitty, at least in vanilla, i don't know if you already change that).

Pd: It is possible to create arrows/bolts/bullets in the game, maybe making bows/guns one handed and reducing their power, and creating items that increase a little the atk and that could add an elemental/status effect (maybe the 2nd is impossible but at least the first one would add a little variety to this jobs, because they are some of the least used)
14
Celdia's Complete Patch / Re: CCP - Bug Reports
July 17, 2011, 02:40:43 pm
Bandage doesn't work with defending characters
15
I was looking at your master guide, and i notice that there are 3 stealabe guns but only one battle with balk (without the endgame ones)in the nomal game, that means we need to fight balk 2 more times in 1.93, or that those 2 guns are unobtanaible without playing the endgame part?
16
FFT: Parted Ways / Re: Update!
May 06, 2011, 02:39:06 pm
Nice, this project seems interesting. Btw how it works la seraphie? (halve and weak did't suppose to cancel each other?)
17
Nice update, no more AI lapidary haste/trasparent spam. Thanks
18
Btw, did you uncrease the % of the sword skills? in my "first" time with wiegraf 1, he used 3 times crush punch 3 times and dead killed me the 3 times, (maybe bad luck because, but for what i've seen the % is somewhat higher than in other mods) and in wiegraf 2 lightning stab silence me 2 of 3 characters in 1 hit
19
Quote from: Celdia on April 04, 2011, 09:45:38 pm
Also, I checked. Tranquilizer Dart IS evadable. I'm reducing its hit %.

When i say that is not evadable is that the tranq dart has the same % in a "naked" unit that in a escuchteon 2-feather mantle-grace unit
20
Quote from: Celdia on April 03, 2011, 09:20:20 pm
Actually I'm pretty sure I gave the guest NPCs set levels on purpose. Only the enemies will scale in level for the purpose of added difficulty for grinding too many levels. Lucavi will remain at set levels to make them a sort of benchmark. I understand that this seems counter-intuitive and perhaps it is. Regardless its an approach I wanted to attempt with this. If you don't level up excessively in the early game you should be in and around the levels that the Guest NPCs are when you get to the battles with them and continuing that trend will keep the Lucavi battles appropriately difficult without letting them fall under a certain measure of difficulty.

As for the T. Dart I'll check that one because that should be evadable. The Ghaele though...well, that's magic-users for you. I'm still working out the kinks there.


Ok, but at least you should check chapter 2+ enemies because from olan all the enemies have set levels