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Vanish / Invisible for the AI

Started by Tersius, August 02, 2008, 02:25:29 pm

Tersius

August 02, 2008, 02:25:29 pm Last Edit: December 31, 1969, 07:00:00 pm by Tersius
Anyone have any ideas on how to give the AI more of an advantage for using vanish / invisible?  The AI ignores the player's units that have that status, however the player can still see any units the AI controls with that status.  That seems horribly unbalanced (in favor of the player) and also prohibits some interesting "ambush" encounters you could make using it.

Kourama

August 02, 2008, 06:52:28 pm #1 Last Edit: December 31, 1969, 07:00:00 pm by Kourama
Well in the PSP version when playing against another player the only good thing about it is that it gives your first attack/ability "concentrate." It would be nice if invisible worked like it does in FFTA2.

Tersius

August 02, 2008, 07:32:29 pm #2 Last Edit: December 31, 1969, 07:00:00 pm by Tersius
Quote from: "Kourama"Well in the PSP version when playing against another player the only good thing about it is that it gives your first attack/ability "concentrate."FFTA2.

That's exactly the problem.  I've been thinking about it, and I noticed that all vanish does is increase the alpha value of the character that has it.  If there were a way to change this value, it might be possible to make it so that ALL units with the vanish status are completely invisible.  It wouldn't be the ideal solution, but it could allow for some ambushes.  Or at the very least it would cause the player to be more cautious.

Zozma

August 02, 2008, 08:05:31 pm #3 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
id like to know how to play with what it does to ai as well... see i want it to have NO effect at all other than visual appearance. i want to use it for ghosts.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Tersius

August 02, 2008, 11:00:59 pm #4 Last Edit: December 31, 1969, 07:00:00 pm by Tersius
I like the ghost idea.  That sounds a lot more doable than "fixing" it.  But it would still be cool to figure out a way to have ambushes.  If we had better mastery over events they might be usable for spawning "ambushing" enemies.

Zozma

August 03, 2008, 04:22:48 am #5 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
that status is scripted so one sided. it's obvious they never intended the enemy to be able to use it..
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

CidIII

August 03, 2008, 10:19:14 pm #6 Last Edit: December 31, 1969, 07:00:00 pm by CidIII
You could have the enemy equip Ninja Gear. It'd be nice if the enemy would take advantage of the fact that they are invisible also.

I think I would remove the ability of the Player being able to use it too.
I refuse to play Final Fantasy Tactics again until I am able to do my FF6 patch! And, FFT 1.3 doesn't technically count as FFT: so there!

Archael

August 03, 2008, 10:38:42 pm #7 Last Edit: December 31, 1969, 07:00:00 pm by Archael
we thought it was in the Unknown AI flags for the Trans status

but it's not

: (

Tersius

August 03, 2008, 11:05:27 pm #8 Last Edit: December 31, 1969, 07:00:00 pm by Tersius
Quote from: "CidIII"You could have the enemy equip Ninja Gear. It'd be nice if the enemy would take advantage of the fact that they are invisible also.

In one of the new fights in the PSP version, one of the ninjas do indeed equip ninja gear (or something very similar).  It's really funny because all it does is fade them out a little (the player can still see them) and it treats their next hit as though it has concentrate.

So we don't know where the flags are for the AI's behavior towards vanish.  Maybe the only way to fix it make it so players don't have access to it and assign it as a perma-stat to some specific monsters to make them more ghost like.

DarthPaul

September 12, 2008, 05:09:04 pm #9 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
i find a problem with this as with a character that has jumped what about the fact that all you have to do is bring up a blue characetrs movement range and you would then know exactly where they are not necesarrily wut they are but you would know they where there

also to make them invisible maybe you cause see what makes a jumped character vanish and apply that to the mix and see where it gets you
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

Vanya

September 12, 2008, 06:51:46 pm #10 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
I'm going to be especially evil in my hack and make Vanish also ignore attacks! >=D
|m|,
  • Modding version: Other/Unknown
¯\(°_0)/¯

Zozma

September 12, 2008, 07:10:19 pm #11 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
well thats actually a good idea, that would mean that it would work equally on both sides!
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Vanya

September 12, 2008, 09:45:53 pm #12 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Guess I'll have to find a new use for that dark/evil status then.
  • Modding version: Other/Unknown
¯\(°_0)/¯