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Generic Skillsets

Started by Kokojo, May 01, 2009, 08:18:49 pm

Kokojo

May 01, 2009, 08:18:49 pm Last Edit: May 30, 2009, 04:59:43 pm by Kokojo
Skillset Post.

Newname/ability used.
Description: Short description (not in-game)
Use: What to do
Quote: Quote or not?

Done : Squire, Knight, Theif, Golem
Soon : Elementalist, Destroyer, Lawbrigner, Sorcerer, Mindmaster.

-----------------------------------------------------------------
Squire :  
Open to Suggestions
Rush:
Description: Run into enemy unit using your body.
Use: 100% damage, knockback.
JP: 50
Quote: -
Range: 1
Effect Area: 0
Vertical: 1
Inflit Status: -
CT: -
Mp cost: -
Foumula: 42 Dmg_(PA*Y)Dmg_cast(PA*Y/X) NS
X: 2
Y: 2

Throw Stone :
Description: -
Use: -
JP: 50
Quote: -
Range: 4
Effect Area: 0
Vertical: 1
Inflit Status: -
CT: -
Mp cost: -
Foumula: 37 dmg_(rand(1..Y)*PA)
X: 0
Y: 2

Bandage/Heal :
Description: Heals a little hp
Use: Emergency heals/free time
JP: 50
Quote: -
Range: 1
Effect Area: 0
Vertical: 1
Inflit Status: -
CT: -
Mp cost: -
Foumula: 4c Heal_(MA*Y) NS
X: 0
Y: 3

Heart massage/Yell :
Description: Revive the dead.
Use: Reviving, really usefull.
JP: 0
Quote: -
Range: 1
Effect Area: 0
Vertical: 1
Inflit Status: -
CT: -
Mp cost: -
Foumula: 35 Heal_(Y)% Hit_(PA+X)%
X: 65
Y: 20


-----------------------------------------------------------------
Knight
Open to Suggestion

Stab leg :
Description: Aim for the legs, inflit don't move
Use: Cripple the enemy.
JP: 25
Quote: -
Range: 1
Effect Area: 0
Vertical: 1
Inflit Status: Don't move
CT: -
Mp cost: -
Foumula: 3F Hit_(SP+X)%
X: 35
Y: 0

Head Strike :
Description: Aim for the eyes, crippling the enemy + damage.
Use: Cripple the enemy.
JP: 55
Quote: -
Range: 1
Effect Area: 0
Vertical: 1
Inflit Status: Darkness
CT: -
Mp cost: 5
Foumula: Dmg_(PA*)WP+Y)) 100% Status (Actually 25%)
X: 0
Y: 0

Blunt Strike :
Description: Use the blunt side of the sword to strike.
Use: A normal damage 100% hit.
JP: 35
Quote: -
Range: 1
Effect Area: 0
Vertical: 0
Inflit Status: -
CT: 2
Mp cost: 0
Foumula: Dmg_Weapon
X: 0
Y: 0

Blade Beam :
Description: Hurl your sword power foward.
Use: 3-panel Hurtage
JP: 85
Quote: -
Range: 1
Effect Area: 3
Vertical: 2
Inflit Status: -
CT: 2
Mp cost: 4
Foumula: Dmg_((PA+Y)/2xMA)
X: 0
Y: 17

Fury :
Description: Makes anger and revenge your ideals
Use: Self-Berserk
JP: 50
Quote: -
Range: 0
Effect Area: 0
Vertical: 1
Inflit Status: All : Berserk, Haste, Critical*
CT: 0
Mp cost: 1
Foumula: 100%
X: 0
Y: 0
*Only for style issues, no damage is done.

Guard Up :
Description: The perfect ''incoming!'' cry.
Use: Instant Defend
JP: 25
Quote: -
Range: 0
Effect Area: 2
Vertical: 2
Inflit Status: All : Defend
CT: 0
Mp cost: 2
Foumula: 100%
X: 0
Y: 0
-----------------------------------------------------------------
Theif
Open to Suggestion


Steal-Set :
Description: Steal Equipped (name) from enemy
Use: Steal Stuff
JP: 80
Quote: -
Range: 1
Effect Area: 0
Vertical: 1
Inflit Status: -
CT: 0
Mp cost: -
Foumula: Equipped Steal hit_(SP+X)% ELSE miss
X: 40/35/35/30/40
Y: 0

Poison Bomb :
Description: A effective poison within a glass ball.
Use: Poison in a great AOE
JP: 75
Quote: -
Range: 3
Effect Area: 2
Vertical: 3
Inflit Status: Poison
CT: 0
Mp cost: 3
Formula: Hit_(SP+X)
X:255*
Y: 0

*Gives 25%, always.

X-Bomb :
Description: A bomb containing unknown products.
Use: Deals status effects.
JP: 125
Quote: -
Range: 3
Effect Area:1
Vertical: 1
Inflit Status: And/or : Darkness, Silence, Oil, Poison, Slow, Sleep, Don't move, death sentence, regen.
CT: 5
Mp cost: 5
Formula: Hit_(SP+X)
X:60*
Y: 0

*Gives 8-10%, always.
-----------------------------------------------------------------
Golem
Open to Suggestion,especially for ability names.

Stone Hearth :
Description: A Golem can recharge if concentrated Eought.
Use: Regen on a golem = Wow.
JP: 75
Quote: -
Range: 0
Effect Area: 0
Vertical: 0
Inflit Status: Regen
CT: 16
Mp cost: 1
Formula: Hit_(X)%
X: 90
Y: 0

HeadButt:
Description: The golem charge his head at others.
Use: Deals status effects, hits boths unit
JP: 80
Quote: -
Range: 1
Effect Area: 0
Vertical: 1
Inflit Status: Silence, Darkness.
CT: 5
Mp cost: 0
Formula: 100%
X:0
Y: 0

Hold tight:
Description: The golem holds an enemy with his arms.
Use: Hold an enemy, stall for time, Gangbang enemies.
JP: 100
Quote: -
Range: 1
Effect Area: 1
Vertical: 1
Inflit Status: Don't act, Don't move, Darkness
CT: 5
Mp cost: 0
Formula: 100%
X:0
Y: 0

Hold tight:
Description: The golem charge his head at others.
Use: Hold an enemy, stall for time, Gangbang enemies.
JP: 100
Quote: -
Range: 1
Effect Area: 1
Vertical: 1
Inflit Status: Don't move, Don't move, Darkness
CT: 5
Mp cost: 0
Formula: 100%
X:0
Y: 0

SoulSeek:
Description: Force Allies to feed their own life to the golem.
Use: Hp recharge.
JP: 45
Quote: -
Range: 2
Effect Area: 0
Vertical: 1
Inflit Status: -
CT: 0
Mp cost: 2
Formula: AbsHP_(Y)% Hit_F(MA+X)% NS
X:255
Y:  34

Stone Step:
Description: The golem focuse Earth energy to blow.
Use: Recharge, damage..*
JP: 150
Quote: -
Range: 0
Effect Area: 2
Vertical: 1
Inflit Status: -
CT: 9
Mp cost: 1
Formula: Dmg_(MA*Y) Hit_(MA+X)%
X:255
Y:  8

*Heals the golem, damage everyone else.

-----------------------------------------------------------------
Lawbrigner
Open to Suggestions*
All skills require Sword.

Lightning Stab :
Description: Try to damage and incapacitate enemies.
Use: Damage + possible status.
JP: 75
Quote: -
Range: 3
Effect Area: 1
Vertical: 1
Inflit Status: Silence
CT: 0
Mp cost: 5
Formula: Dmg_Weapon
X: 0
Y: 0

Judge :
Description: Try to damage and incapacitate enemies.
Use: Damage + possible status.
JP: 100
Quote: -
Range: 3
Effect Area: 1
Vertical: 1
Inflit Status: Separate : Don't move, Don't act
CT: 0
Mp cost: 4
Formula: Dmg_(Y/100)% Hit_F(MA+X)%
X: 140
Y: 20

Storm :
Description:
Use: AOE constant damage.*
JP: 80
Quote: -
Range: 255
Effect Area: 4
Vertical: 3
Inflit Status: -
CT: 10
Mp cost: 4
Formula: Dmg_(Rnd(1..Y)*PA) NS
X: 0
Y: 3

*Auto-cast, continuous.

Revive :
Description: Guide a soul through a friend body.
Use: Revive Allies
JP: 100
Quote: -
Range: 2
Effect Area: 0
Vertical: 2
Inflit Status: Cancel: Death
CT: 8
Mp cost: 9
Formula: Heal_(Y)% Hit_(PA+X)%
X: 95
Y: 50

Trial :
Description: Holy lightning strikes random times.
Use: Random damage.
JP: 80
Quote: -
Range: 1
Effect Area: 0
Vertical: 2
Inflit Status: Separate : Don't move, Don't act
CT: 0
Mp cost: 6
Formula: Dmg_((MA+Y)*MA/2) #Hit(Rdm(1,X))
X: 6
Y: 6

Duty :
Description: Protect an ally.
Use: Good status on a ally.
JP: 65
Quote: -
Range: 3
Effect Area: 0
Vertical: 2
Inflit Status: All : Protect, Defend
CT: 5
Mp cost: 10
Formula: Hit_(PA+X)%
X: 50
Y: 0

-----------------------------------------------------------------
Elementalist
Open to Suggestions*

Burn :
Description: Deal random fire damage
Use: Damage
JP: 55
Quote: -
Range: 3
Effect Area: 0
Vertical: 1
Inflit Status: -
CT: 4
Mp cost: 2
Formula: Dmg_(Rdm(1..X)*(PA*3+Y)) NS
X: 5
Y: 0

Shock :
Description: A long range bolt stab.
Use: Damage
JP: 55
Quote: -
Range: 5
Effect Area: 1
Vertical: 2
Inflit Status: -
CT: 0
Mp cost: 3
Formula: Dmg_F(MA*Y)
X: 0
Y: 7

Ice Crush :
Description:Long charged High Ice damage
Use: Pure Damage
JP: 55
Quote: -
Range: 2
Effect Area: 0
Vertical: 1
Inflit Status: -
CT: 10
Mp cost: 4
Formula: Dmg_F(MA*Y)
X: 0
Y: 15

Breeze :
Description:Long charged High Ice damage
Use: Constant low damage*
JP: 55
Quote: -
Range: 6
Effect Area: 0
Vertical: 1
Inflit Status: -
CT: 5
Mp cost: 4
Formula: Dmg_F(MA*Y)
X: 0
Y: 7

Tremor :
Description: Quick and high damage
Use: Finishing blow.
JP: 55
Quote: -
Range: 4
Effect Area: 0
Vertical: 1
Inflit Status: -
CT: 0
Mp cost: 8
Formula: Dmg_F(MA*Y)
X: 0
Y: 14

Water Flow :
Description: Calm water heals the wounds.
Use: Healing, duh.
JP: 55
Quote: -
Range: 4
Effect Area: 0
Vertical: 1
Inflit Status: -
CT: 2
Mp cost: 3
Formula: Heal_F(MA*Y)
X: 0
Y: 10

-----------------------------------------------------------------
Destroyer
Open to Suggestions*

Breaks :
Description: Vanilla weapon breaks
Use: Breaking, duhh.
JP: 100
Quote: -
Range: 1
Effect Area: 0
Vertical: 1
Inflit Status: -
CT: 2
Mp cost: 3
Formula: -----(Too long)
X: 0
Y: 45/40/55

Fear :
Description: Hidden fears immerge in the target.
Use: Status fun!
JP: 80
Quote: -
Range: 4
Effect Area: 0
Vertical: 0
Inflit Status: Separate : Darkness, Confusion
CT: 5
Mp cost: 8
Formula: Hit_(MA+X)%
X: 130
Y: 10


Wicked World :
Description: Units who see this loses their bravery.
Use: -Brave AOE
JP: 80
Quote: -
Range: 2
Effect Area: 2
Vertical: 2
Inflit Status: -
CT: 0
Mp cost: 8
Formula: -Brave_(Y) Hit_F(MA+X)% NS
X: 120
Y: 10
-----------------------------------------------------------------
Blood Knight
Open to Suggestions, INCOMPLETE

Energy Wave :
Description: Unleash a wave of anger.
Use: AOE damage. (Does damage to you too)
Quote:Anger in my vein, explode in fury !
Range: 0
Effect Area: 2
Vertical: 1
Inflit Status: -
CT: 0
Mp cost: 12
Foumula: 42 Dmg_(PA*Y)Dmg_cast(PA*Y/X) NS
X: 1
Y: 3

Soul Crush :
Description: Use your own soul to destroy another.
Use: Hard-hitting damage. (Does damage to you too)
Quote: Even if it cost my life, il see you bleed ! Soul Crush!
Range: 1
Effect Area: 1
Vertical: 1
Inflit Status: -
CT: 0
Mp cost: 8
Foumula: 42 Dmg_(PA*Y)Dmg_cast(PA*Y/X) NS
X: 1
Y: 3
I keep leaving, I keep coming back. Boomerang boy.

Kokojo

May 03, 2009, 04:58:44 pm #1 Last Edit: December 31, 1969, 07:00:00 pm by Kokojo
New skillsets added : 2 left.
I keep leaving, I keep coming back. Boomerang boy.

FFMaster

May 09, 2009, 08:35:22 pm #2 Last Edit: December 31, 1969, 07:00:00 pm by FFMaster
QuoteFury :
Description: Makes anger and revenge your ideals
Use: Self-Berserk
JP: 50
Quote: -
Range: 0
Effect Area: 0
Vertical: 1
Inflit Status: All : Berserk, Haste, Critical*
CT: 0
Mp cost: 1
Foumula: 100%
X: 0
Y: 0
*Only for style issues, no damage is done.

I tried using this before in the Demo, but it was quite horrible. Losing control of your character has always been bad for me, and gaining a bit of damage and Haste isn't worth losing a turn to use the ability, losing your reaction, taking extra damage and having a stupid AI take over.

Suggestion: Make it add Quick as well. This will stop the loss of action to start the ability, so that way, the unit will ALWAYS be able to do something before being taken down.
  • Modding version: Other/Unknown
☢ CAUTION CAUTION ☢ CAUTION CAUTION ☢

Zyro

July 20, 2009, 03:28:51 am #3 Last Edit: December 31, 1969, 07:00:00 pm by Zyro
Quote from: "Kokojo"Skillset Post.
Breeze :
Description:Long charged High Ice damage
Use: Constant low damage*
JP: 55
Quote: -
Range: 6
Effect Area: 0
Vertical: 1
Inflit Status: -
CT: 5
Mp cost: 4
Formula: Dmg_F(MA*Y)
X: 0
Y: 7
[/i]

Did you mean Wind Damage? If so I would call it Squall or Gust. Breeze sounds more like a healing spell.
If Ice was indeed what was meant I would call it Frost or something. But of course this is just my opinion.

pyrofrenzy

August 01, 2009, 03:38:07 am #4 Last Edit: December 31, 1969, 07:00:00 pm by pyrofrenzy
Lawbrigner?

Shouldn't it be Lawbringer or Lawpringles?

Orlandu

November 03, 2009, 09:34:17 pm #5 Last Edit: December 31, 1969, 07:00:00 pm by Orlandu
Since i only saw 2 reviving skills, the yell one should be buffed imo.

Quote from: "Kokojo"Heart massage/Yell :
Description: Revive the dead.
Use: Reviving, really usefull.
JP: 0
Quote: -
Range: 1
Effect Area: 0
Vertical: 1
Inflit Status: -
CT: -
Mp cost: -
Foumula: 35 Heal_(Y)% Hit_(PA+X)%
X: 65
Y: 20

i think the vertical tolerance should be at least 2, and the hit chance... i always hate when i failed to revive a character  :P if possible how about making it bleeding, or maybe nosebleeding  :gay:

and i think all blood knight skills should require blood (hp) just like worker 8.

SilvasRuin

November 03, 2009, 11:23:51 pm #6 Last Edit: December 31, 1969, 07:00:00 pm by SilvasRuin
Well that last skill you quoted WOULD be pretty useful... if there was some way to have a Taunt skill that would go perfect with it.  As it is, I'm not sure it is doable to convince the enemy to target the golem.

Kokojo

November 04, 2009, 09:32:46 pm #7 Last Edit: December 31, 1969, 07:00:00 pm by Kokojo
I've increased the % chance of revival, and the heigh tolerance, but I added a CT factor, a low one but still acceptable.

Headbutt... I changed the name to ''Hold tight'' so that it would fit better, but I din't change it in this game.

As for Soulseek, it is a Heal abilty used by the golem to heal HIMSELF from HIS OWN ALLIES only..What do you say is wrong with it ?

Furthermore, all Bloodnight skills use formula 42  : Dmg_(PA*Y)Dmg_cast(PA*Y/X) NS  that includes Caster damage. When the Blood knight uses a skill, he loses hp. (sometimes twice the ammount the enemies received)
I keep leaving, I keep coming back. Boomerang boy.

Orlandu

November 05, 2009, 12:34:59 am #8 Last Edit: December 31, 1969, 07:00:00 pm by Orlandu
Quote from: "Kokojo"As for Soulseek, it is a Heal abilty used by the golem to heal HIMSELF from HIS OWN ALLIES only..What do you say is wrong with it ?

nah, it's just unusual for such draining skill that can only target allies. he is a parasite!  :shock:  could he died from it as well?

oh yes, about the skill quotes. if i remember correctly, there's someone on this forum that's very skilled in making skill quotes but i couldn't recall who. i remembered read his topic about his unique skill quotes.

SilvasRuin

November 05, 2009, 02:28:57 am #9 Last Edit: December 31, 1969, 07:00:00 pm by SilvasRuin
The problem with soulseek is that, while it does help the golem sponge up damage, it makes all the allies vulnerable by draining off some hp.  If the enemy is targeting the golem, that's fine as everyone is contributing to help it sponge to keep them from dying.  If the enemy is targeting one of the allies the golem just drained...?  Yeah, that just screwed that ally over.  How do you guarantee that the golem would be the one targeted instead of the allies?  I mean... I'm wanting to remember something about the golem having somewhat limited movement compared tot he others.

Kokojo

November 05, 2009, 12:15:14 pm #10 Last Edit: December 31, 1969, 07:00:00 pm by Kokojo
The main idea I had with Soulseek was as such :

A Golem is blocking the way, and he has allies near him. Let's say he has 30/30 hp, and the squire behind him as 30/30 hp as well.
Turns pass, and the Golem is reduced to 5/30 of his hp. He uses Soulseek on the squire, who loses 10hp, and the Golem gets them. But since the golem has an Innate Protect, the ''total hp gain'' is a little superior from what it should be, not 10, but something like 10+Defence, and that is not bad at all.

The range will be upped to 3 in hopes of a ''Run and get LL'ed, then run away'' thecnique, since Golems are tanks. Their speed will be augemented to normal, but their movement range will stay to 2 (max of 4-5 in COP with items)

Edit : Oh yeah, the blood knight can Die while using his own techniques, and since he can't heal...well too bad for him.
I keep leaving, I keep coming back. Boomerang boy.