are axes hardcoded to do random damage? or is it as simple as changing the formula in patcher for it to not do random damage anymore?
Axes are hard-coded to deal random damage, but we now have the means to change the ASM. If you change axes to not use formulas 00-07, however, it will take a non-random damage formula, but since X/Y = 0 for all weapons, it's kind of useless to do that.
so lets say i used 2D Dmg_(PA*(WP+Y)) 100% Status formula....i would technically not get random dmg correct? So i left Y as 0..and added no status effects... the new formula would
basically be PA*WP?? Or am i way off lol
That would be correct. Using formula 2d would make Axes PA * WP. It would not affect an ability, however, if it were using formulas 1-7, it would do random damage there.
kk i understand it now, thank you guys :)